raze/source/games
Christoph Oelckers a6db974a62 - refactored Blood's tile property arrays to texture IDs.
The data structure here can be optimized later when the other games get to the same point, but this allows to rid Blood of all references to wallpicnunm, floorpicnum and ceilingpicnum except one place in the precacher.
2022-12-11 19:44:00 +01:00
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blood - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
duke - use the texture wrappers in a few places. 2022-12-11 19:44:00 +01:00
exhumed - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sw - gave Blood's and SW's mirror/ROR tiles proper names. 2022-12-11 19:44:00 +01:00