raze/source/common/textures
Christoph Oelckers c2baa68160 - fixed camera textures breaking in SW when restarting a level.
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.

To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
..
formats - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hires Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
animlib.cpp - don't attempt to decode animation frames at offsets beyond the end of the current page. 2021-07-02 20:33:53 +02:00
animlib.h
animtexture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
animtexture.h
bitmap.cpp
bitmap.h - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gametexture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gametexture.h - make upscaling of sky textures depend on the single tile size, not the entire composite texture. 2021-11-29 00:57:10 +01:00
hw_ihwtexture.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
hw_ihwtexture.h
hw_material.cpp - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
hw_material.h
hw_texcontainer.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
image.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
image.h
imagehelpers.h
imagetexture.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
m_png.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
m_png.h
multipatchtexturebuilder.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
textureid.h
texturemanager.cpp - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
texturemanager.h - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
textures.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
v_collection.cpp
v_collection.h