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c2baa68160
This was caused by attempting to delete the camera textures when cleaning up the mirror array. The Build tile manager was not prepared for such a use case and left a broken texture behind. To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later. |
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.. | ||
formats | ||
hires | ||
animlib.cpp | ||
animlib.h | ||
animtexture.cpp | ||
animtexture.h | ||
bitmap.cpp | ||
bitmap.h | ||
gametexture.cpp | ||
gametexture.h | ||
hw_ihwtexture.cpp | ||
hw_ihwtexture.h | ||
hw_material.cpp | ||
hw_material.h | ||
hw_texcontainer.h | ||
image.cpp | ||
image.h | ||
imagehelpers.h | ||
imagetexture.cpp | ||
m_png.cpp | ||
m_png.h | ||
multipatchtexturebuilder.cpp | ||
skyboxtexture.cpp | ||
skyboxtexture.h | ||
texmanip.h | ||
texture.cpp | ||
textureid.h | ||
texturemanager.cpp | ||
texturemanager.h | ||
textures.h | ||
v_collection.cpp | ||
v_collection.h |