raze/polymer/eduke32/source
helixhorned 7a5a19a874 Fix actor[].dispicnum becoming negative.
Since the original source code release of Duke3D, there was a potentially
dangerous hack where actor[].dispicnum was set to -4 to signal "this actor
should not have a floor shadow for this moment" (it doesn't really work,
if you ask me).
Now, use another bit of actor[].flags for that purpose because setting
any picnum members to negative values asks for trouble.

git-svn-id: https://svn.eduke32.com/eduke32@2249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:00 +00:00
..
enet
jaudiolib triv: comment out FX_PlayLoopedAuto debug message to stdout 2011-11-17 21:09:26 +00:00
jmact
lunatic Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled) 2011-12-21 18:43:08 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c misc. beautifying some game code... 2011-12-21 18:42:49 +00:00
actors.h Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
anim.c animvpx sound: fix the 'may have many sounds per frame' requirement 2012-01-10 23:44:09 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c a.m32: new state 'print_parallel_midpts' 2011-12-12 23:18:53 +00:00
config.c
config.h
demo.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h net: send BYTEVERSION as two bytes, high byte first. 2011-12-25 15:34:37 +00:00
function.h
game.c Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
game.h The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
gamedef.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
gamedef.h Enable SAMESIZE_ACTOR_T described earlier. 2011-12-25 15:34:22 +00:00
gamedefs.h
gameexec.c Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
gameexec.h
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars. 2012-01-03 19:55:38 +00:00
gamevars.h
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
mdump.cpp
mdump.h
menus.c When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent 2012-01-05 20:48:37 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set 2011-12-15 22:42:25 +00:00
player.h
premap.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c - When saving game, clear all polymer lights before. Not doing this makes 2012-01-05 21:58:23 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]' 2011-10-17 18:42:10 +00:00
sector.c minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
sector.h minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
soundefs.h
sounds.c sounds.c: check the sound number before accessing arrays with it; always do 2012-01-10 23:44:49 +00:00
sounds.h New CON command 2011-11-03 23:08:54 +00:00
sounds_mapster32.c
sounds_mapster32.h Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093. 2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c