..
enet
jaudiolib
triv: comment out FX_PlayLoopedAuto debug message to stdout
2011-11-17 21:09:26 +00:00
jmact
lunatic
Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
2011-12-21 18:43:08 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
misc. beautifying some game code...
2011-12-21 18:42:49 +00:00
actors.h
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
anim.c
animvpx sound: fix the 'may have many sounds per frame' requirement
2012-01-10 23:44:09 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
astub.c
a.m32: new state 'print_parallel_midpts'
2011-12-12 23:18:53 +00:00
config.c
config.h
demo.c
The earlier changes introduced bugs when palettes were not set correctly in
2011-12-28 20:35:23 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
net: send BYTEVERSION as two bytes, high byte first.
2011-12-25 15:34:37 +00:00
function.h
game.c
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
game.h
The earlier changes introduced bugs when palettes were not set correctly in
2011-12-28 20:35:23 +00:00
gamedef.c
trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
2012-01-05 20:48:05 +00:00
gamedef.h
Enable SAMESIZE_ACTOR_T described earlier.
2011-12-25 15:34:22 +00:00
gamedefs.h
gameexec.c
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
gameexec.h
gamestructures.c
CON: make the 'palette' player member actually return the player's palette ID
2011-12-29 14:26:30 +00:00
gamevars.c
In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.
2012-01-03 19:55:38 +00:00
gamevars.h
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
mdump.cpp
mdump.h
menus.c
When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent
2012-01-05 20:48:37 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
The earlier changes introduced bugs when palettes were not set correctly in
2011-12-28 20:35:23 +00:00
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c
Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
2011-12-15 22:42:25 +00:00
player.h
premap.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
- When saving game, clear all polymer lights before. Not doing this makes
2012-01-05 21:58:23 +00:00
savegame.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
sector.h
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
soundefs.h
sounds.c
sounds.c: check the sound number before accessing arrays with it; always do
2012-01-10 23:44:49 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c