raze/source/core
2020-08-18 00:04:48 +02:00
..
console - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
menu - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music
textures - base palette cleanup. 2020-08-14 21:18:14 +02:00
binaryangle.h - fix compiler warnings and actual issues with in-game horizon. 2020-07-24 01:08:50 +10:00
cheathandler.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
cheathandler.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
gamecontrol.h - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
gamecvars.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
gamecvars.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
gamestate.h - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamestruct.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
initfs.cpp
inputstate.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp
intvec.h
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - Moved message storage to the map records. 2020-08-03 20:16:32 +02:00
mathutil.cpp
mathutil.h
ns.h
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_music.h - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_sound.cpp - optimized reverb settings. 2020-08-09 13:26:48 +02:00
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - fixed typo in savegame metadata reader and an issue with code execution order when exiting a level. 2020-07-26 12:15:24 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - fixed: SW's intro cutscene must not terminate its sound. 2020-08-18 00:04:48 +02:00
screenjob.h - fixed: SW's intro cutscene must not terminate its sound. 2020-08-18 00:04:48 +02:00
screenshot.cpp
searchpaths.cpp - added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code. 2020-08-05 22:57:45 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
statusbar.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
uiinput.h
version.h
zcompile.cpp