.. |
console
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
menu
|
- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
|
2022-10-14 18:19:04 +02:00 |
models
|
- build.h cleanup
|
2022-10-30 16:51:09 +01:00 |
music
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
r_data
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
rendering
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
textures
|
- build.h cleanup
|
2022-10-30 16:51:09 +01:00 |
actorinfo.cpp
|
- only print texture resolve errors in debug builds.
|
2022-11-20 09:35:59 +01:00 |
actorinfo.h
|
- fixed handling of actor defaults.
|
2022-11-19 11:24:47 +01:00 |
actorlist.cpp
|
- fixed handling of bad class assignment to map picnums.
|
2022-11-24 08:12:18 +01:00 |
automap.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
automap.h
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
|
- allow 'sw...' cheats from the chat in Shadow Warrior.
|
2022-10-24 23:30:16 +02:00 |
cheathandler.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
cheats.cpp
|
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
|
2022-10-01 09:10:13 +02:00 |
cheats.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
coreactor.h
|
- fixed handling of actor defaults.
|
2022-11-19 11:24:47 +01:00 |
ct_chat.cpp
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
d_net.cpp
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
d_net.h
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
d_protocol.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
defparser.cpp
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
g_mapinfo.cpp
|
- Remove most buildhoriz() calls.
|
2022-10-25 07:06:55 +02:00 |
g_mapinfo.h
|
- summary screens, too.
|
2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
|
- migrate cl_savedir to save_dir
|
2022-11-06 17:48:32 +01:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- Default initialise g_nextskill to -1 so maps loaded directly from the command line load with the game's default skill.
|
2023-01-05 21:48:52 +11:00 |
gamecontrol.h
|
- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
|
2022-11-30 10:03:52 +01:00 |
gamecvars.cpp
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
gamecvars.h
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
gamefuncs.cpp
|
- added a - sign to FindBestSector' default return.
|
2022-12-17 19:39:16 +01:00 |
gamefuncs.h
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
gamehud.cpp
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
gamehud.h
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
gameinput.cpp
|
- Fix pitch direction for controller input.
|
2022-12-17 19:39:16 +01:00 |
gameinput.h
|
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
|
2022-11-30 10:03:52 +01:00 |
gamestruct.h
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
gi.cpp
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
gi.h
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
initfs.cpp
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
inputstate.cpp
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
inputstate.h
|
- Force synchronised input when cl_capfps is true.
|
2022-06-06 18:41:48 +10:00 |
interpolate.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
interpolate.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
intvec.h
|
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
|
2022-10-15 17:52:07 +02:00 |
mainloop.cpp
|
- added a CVAR that allows drawing any tile to the top of the screen.
|
2022-11-14 12:08:02 +01:00 |
maphack.cpp
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
|
- Duke/RR: fixed: animates array must be cleared on map change.
|
2022-12-10 10:20:01 +01:00 |
mapinfo.h
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
maploader.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
maptypes.h
|
- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
|
2023-01-06 12:10:33 +11:00 |
namedef_custom.h
|
- scriptified activators and locators.
|
2022-11-20 12:43:24 +01:00 |
ns.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
packet.h
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
palette.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
palette.h
|
- moved some more things out of build.h
|
2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
precache.cpp
|
- build.h cleanup
|
2022-10-30 16:51:09 +01:00 |
precache.h
|
- migrated RR's cutscene definitions.
|
2021-05-02 13:12:24 +02:00 |
psky.cpp
|
- fixed sky tiling.
|
2022-01-25 19:00:52 +01:00 |
psky.h
|
- sky management rework.
|
2022-01-16 12:12:43 +01:00 |
quotemgr.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
Revert "- fixed music lookup for user maps."
|
2021-12-30 09:58:08 +01:00 |
raze_music.h
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
raze_sound.h
|
- eliminated fixed point GetSoundPos variants
|
2022-10-22 12:16:56 +02:00 |
razefont.cpp
|
- various small bits of cleanup.
|
2021-11-29 00:57:11 +01:00 |
razefont.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
rts.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
rts.h
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
|
- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
|
2023-01-06 12:10:33 +11:00 |
savegamehelp.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- another backend update from GZDoom.
|
2022-06-06 15:28:41 +02:00 |
screenjob_.h
|
- silenced some warnings.
|
2021-05-22 15:34:04 +02:00 |
screenshot.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
secrets.cpp
|
- fixed parsing issues in secret hint system.
|
2022-05-24 20:41:44 +02:00 |
secrets.h
|
- improved the secret hint management for Blood.
|
2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
sectorgeometry.h
|
- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
|
2022-02-15 22:34:03 +01:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
shared_hud.cpp
|
- Blood: add all statically stored EventObjects to the GC processor.
|
2022-12-18 17:48:25 +01:00 |
statistics.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statistics.h
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statusbar.h
|
- removed all leftover parts of the native status bars.
|
2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
|
- integrate hud_althud into hud_size
|
2022-10-30 16:51:39 +01:00 |
thingdef.h
|
- added scripting exports for the global map types and a few more actor utilities.
|
2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
thingdef_properties.cpp
|
- scriptified canwithsomething, the last internal STAT_STANDABLE item.
|
2022-11-19 19:01:17 +01:00 |
uiinput.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
updatesector.h
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
version.h
|
- bump to 1.6.1
|
2022-12-17 19:39:16 +01:00 |
vmexports.cpp
|
- scriptified the remaining controller sprites.
|
2022-11-20 13:57:51 +01:00 |
zcc_compile_raze.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
|
- hooked up the compiler extension and the static actor data setup.
|
2022-01-23 13:03:39 +01:00 |
zcompile.cpp
|
- added the flag parsing utilities.
|
2022-01-23 13:03:39 +01:00 |