raze/source/core
Christoph Oelckers a5066a0b6b - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-06 12:10:33 +11:00
..
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
rendering - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
textures - build.h cleanup 2022-10-30 16:51:09 +01:00
actorinfo.cpp - only print texture resolve errors in debug builds. 2022-11-20 09:35:59 +01:00
actorinfo.h - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
actorlist.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
automap.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - fixed handling of actor defaults. 2022-11-19 11:24:47 +01:00
ct_chat.cpp - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
d_net.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
g_mapinfo.cpp - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - migrate cl_savedir to save_dir 2022-11-06 17:48:32 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - Default initialise g_nextskill to -1 so maps loaded directly from the command line load with the game's default skill. 2023-01-05 21:48:52 +11:00
gamecontrol.h - Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit. 2022-11-30 10:03:52 +01:00
gamecvars.cpp - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamecvars.h - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00
gamefuncs.cpp - added a - sign to FindBestSector' default return. 2022-12-17 19:39:16 +01:00
gamefuncs.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Fix pitch direction for controller input. 2022-12-17 19:39:16 +01:00
gameinput.h - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
gamestruct.h - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - added a CVAR that allows drawing any tile to the top of the screen. 2022-11-14 12:08:02 +01:00
maphack.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
mapinfo.cpp - Duke/RR: fixed: animates array must be cleared on map change. 2022-12-10 10:20:01 +01:00
mapinfo.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
maploader.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
maptypes.h - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-06 12:10:33 +11:00
namedef_custom.h - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
postprocessor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
raze_sound.h - eliminated fixed point GetSoundPos variants 2022-10-22 12:16:56 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
rts.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
savegamehelp.cpp - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-06 12:10:33 +11:00
savegamehelp.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
shared_hud.cpp - Blood: add all statically stored EventObjects to the GC processor. 2022-12-18 17:48:25 +01:00
statistics.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statistics.h - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - integrate hud_althud into hud_size 2022-10-30 16:51:39 +01:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
thingdef_properties.cpp - scriptified canwithsomething, the last internal STAT_STANDABLE item. 2022-11-19 19:01:17 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
version.h - bump to 1.6.1 2022-12-17 19:39:16 +01:00
vmexports.cpp - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
zcc_compile_raze.cpp - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00