raze/source
Christoph Oelckers a5066a0b6b - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-06 12:10:33 +11:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - Fixed custom height and width not saving. 2023-01-03 09:47:17 +11:00
core - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-06 12:10:33 +11:00
games - SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached. 2023-01-06 12:10:33 +11:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00