raze/source/games/duke/src
2022-11-06 21:59:05 +11:00
..
actors.cpp - fixed movement speed for SE25 (Piston) 2022-11-05 16:00:39 +01:00
actors_d.cpp - updatesector interface cleanup. 2022-10-30 16:51:41 +01:00
actors_lava.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
actors_r.cpp - Duke: Move new blood spat code into function for use in RR code as well. 2022-10-30 16:51:39 +01:00
animatesprites_d.cpp - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears. 2022-10-30 16:51:39 +01:00
animatesprites_r.cpp - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears. 2022-10-30 16:51:39 +01:00
bowling.cpp - replaced all set_native_clipdist 2022-10-30 16:51:16 +01:00
ccmds.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
cheats.cpp - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears. 2022-10-30 16:51:39 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - refactor animatesprites API 2022-10-22 12:09:54 +02:00
duke3d.h - Clean up chase cam backwards scaling since we're now using floats of the same scale. 2022-10-25 07:07:14 +02:00
dukeactor.h - floatified movesprite_ex 2022-10-21 00:00:04 +02:00
flags_d.cpp - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears. 2022-10-30 16:51:39 +01:00
flags_r.cpp - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
funct.h - Duke: Move new blood spat code into function for use in RR code as well. 2022-10-30 16:51:39 +01:00
game.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
game_misc.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
gamedef.cpp - removed int_playerheight 2022-10-22 11:33:14 +02:00
gameexec.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
gameloop.cpp - Duke: Floatify displayrooms() and flatten smoothratio back out to float. 2022-10-16 10:59:04 +02:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
global.h - removed int_playerheight 2022-10-22 11:33:14 +02:00
hudweapon_d.cpp - Replace clamped off tangent values with a linear interpolation of the player's pitch. 2022-11-06 21:59:04 +11:00
hudweapon_r.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
inlines.h - eliminated int_xvel 2022-10-22 11:33:16 +02:00
input.cpp - fixed issues with negative values being passed to sqrt für calculating RRRA's motorcyle and boat. 2022-11-02 13:32:07 +01:00
namelist_d.h - Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears. 2022-10-30 16:51:39 +01:00
namelist_r.h - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
names.h - flags for the bolts. 2022-01-27 01:05:12 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - floatified RR noise code. 2022-10-22 09:34:14 +02:00
player.cpp - Duke: Use pitch difference between player and shrunken actor to adjust horizon. 2022-10-30 16:51:34 +01:00
player_d.cpp - Duke: Pitch-adjusted velocity for shootstuff() when free-aiming. 2022-11-06 21:59:05 +11:00
player_r.cpp - RR: fixed bad angle math in shootmortar 2022-11-03 11:08:40 +01:00
player_w.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
prediction.cpp - mostly '>' comparisons with scale values. 2022-10-30 16:51:22 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
premap_d.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
premap_r.cpp - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
render.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
savegame.cpp - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
sectors_d.cpp - fixed issues with Duke's poolballs. 2022-10-30 16:51:41 +01:00
sectors_r.cpp - fixed issues with Duke's poolballs. 2022-10-30 16:51:41 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
sounds.h - floatified Duke's sound frontend 2022-10-22 09:34:14 +02:00
spawn.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
spawn_d.cpp - use symbolic STAT_ constants in spawninit where available. 2022-10-30 16:51:37 +01:00
spawn_r.cpp - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
types.h - made DukeActor::timetosleep unsigned. 2022-10-30 16:51:37 +01:00
vmexports.cpp - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
vmiterators.cpp - added script exports for Duke's main structures. 2022-02-21 00:19:26 +01:00