..
_polymost.cpp
- removed sector() method from low level sprite type.
2021-12-30 16:58:48 +01:00
actors.cpp
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
actors_d.cpp
- merged both movefta functions, using the already defined flags instead of explicit picnum checks.
2022-01-02 15:59:24 +01:00
actors_lava.cpp
- split up g_visibility into two variables.
2022-01-11 00:12:32 +01:00
actors_r.cpp
- Duke: Fix bad clipmove result check in movesprite_ex_r()
.
2022-01-05 09:50:22 +11:00
animatesprites_d.cpp
- preparations for unlimited tsprites.
2022-01-11 00:12:32 +01:00
animatesprites_r.cpp
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
bowling.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
ccmds.cpp
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
cheats.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
2021-11-29 00:53:35 +01:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
constants.h
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
d_menu.cpp
- global search & replace of ->s-> with ->spr.
2021-12-30 09:56:56 +01:00
dispatch.cpp
- use the newly added flag to consolidate ifhitsector.
2022-01-02 12:27:36 +01:00
duke3d.h
- use the newly added flag to consolidate ifhitsector.
2022-01-02 12:27:36 +01:00
dukeactor.h
- Getting rid of DDukeActor::s, part 1.
2021-12-30 09:57:00 +01:00
flags_d.cpp
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
flags_r.cpp
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
funct.h
- Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating.
2022-01-09 23:03:11 +01:00
game.cpp
- Platoon Leader: Set explicit sky offset for the third episode's orange sky.
2022-01-04 17:17:58 +01:00
game_misc.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
gamedef.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gameexec.cpp
- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
2021-12-31 18:51:43 +01:00
gameloop.cpp
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
gamevar.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
gamevar.h
- don't typedef MATTGAMEVAR
2021-12-31 13:12:20 +01:00
global.cpp
- GC setup for Duke.
2021-12-26 23:09:58 +01:00
global.h
- GC setup for Duke.
2021-12-26 23:09:58 +01:00
hudweapon_d.cpp
- Duke: Replace player_struct
loogiey[64]
with loogie[64].Y
calls.
2021-12-30 23:00:43 +11:00
hudweapon_r.cpp
- global search & replace of ->s-> with ->spr.
2021-12-30 09:56:56 +01:00
inlines.h
- made Duke actor flags type safe and added a few new definitions that are not active yet.
2022-01-02 10:17:44 +01:00
input.cpp
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
namelist_d.h
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
namelist_r.h
- RR: fixed the bowling lane lights.
2021-06-09 23:53:05 +02:00
names.h
- address several warnings reported by GCC 11.
2021-11-29 00:55:29 +01:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
player.cpp
- Duke: added missing z-offset in hits.
2022-01-09 14:43:59 +01:00
player_d.cpp
- fixed NAM's sniper rifle.
2022-01-08 21:42:44 +01:00
player_r.cpp
- Duke: Fix nullptr issue in RR's processinput_r()
.
2022-01-05 19:22:21 +11:00
player_w.cpp
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
prediction.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
prediction.h
- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
2021-11-07 16:33:13 +01:00
premap.cpp
- RRRA: fixed typo in portal setup.
2021-12-30 22:16:39 +01:00
premap_d.cpp
- Duke: removed special precaching for sky texture
2022-01-04 17:17:58 +01:00
premap_r.cpp
- Duke/RR: removed all in-game assignments to g_visibility.
2022-01-08 13:49:06 +01:00
render.cpp
- split up g_visibility into two variables.
2022-01-11 00:12:32 +01:00
savegame.cpp
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
sbar.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
sectors.cpp
- Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating.
2022-01-09 23:03:11 +01:00
sectors_d.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
sectors_r.cpp
- Duke: Fix bad interp check in RR's dofurniture()
.
2022-01-05 10:03:33 +11:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- Duke: disabled sound limiting.
2022-01-09 15:18:35 +01:00
sounds.h
- SW/Exhumed fixed sound relinking on actor destruction.
2021-12-30 09:53:10 +01:00
spawn.cpp
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00
spawn_d.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
spawn_r.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
types.h
- cleanup of Duke's actor flags.
2022-01-11 00:12:32 +01:00