raze/source/games/duke/src
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
_polymost.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
actors.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
actors_d.cpp - merged both movefta functions, using the already defined flags instead of explicit picnum checks. 2022-01-02 15:59:24 +01:00
actors_lava.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
actors_r.cpp - Duke: Fix bad clipmove result check in movesprite_ex_r(). 2022-01-05 09:50:22 +11:00
animatesprites_d.cpp - preparations for unlimited tsprites. 2022-01-11 00:12:32 +01:00
animatesprites_r.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
bowling.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ccmds.cpp - Duke: Replace player_struct oposz with opos.Z calls. 2021-12-30 09:57:07 +01:00
cheats.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - use the newly added flag to consolidate ifhitsector. 2022-01-02 12:27:36 +01:00
duke3d.h - use the newly added flag to consolidate ifhitsector. 2022-01-02 12:27:36 +01:00
dukeactor.h - Getting rid of DDukeActor::s, part 1. 2021-12-30 09:57:00 +01:00
flags_d.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
flags_r.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
funct.h - Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating. 2022-01-09 23:03:11 +01:00
game.cpp - Platoon Leader: Set explicit sky offset for the third episode's orange sky. 2022-01-04 17:17:58 +01:00
game_misc.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamedef.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gameexec.cpp - Duke: abstracted all checks for TILE_APLAYER with an isPlayer method. 2021-12-31 18:51:43 +01:00
gameloop.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - don't typedef MATTGAMEVAR 2021-12-31 13:12:20 +01:00
global.cpp - GC setup for Duke. 2021-12-26 23:09:58 +01:00
global.h - GC setup for Duke. 2021-12-26 23:09:58 +01:00
hudweapon_d.cpp - Duke: Replace player_struct loogiey[64] with loogie[64].Y calls. 2021-12-30 23:00:43 +11:00
hudweapon_r.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
inlines.h - made Duke actor flags type safe and added a few new definitions that are not active yet. 2022-01-02 10:17:44 +01:00
input.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
player.cpp - Duke: added missing z-offset in hits. 2022-01-09 14:43:59 +01:00
player_d.cpp - fixed NAM's sniper rifle. 2022-01-08 21:42:44 +01:00
player_r.cpp - Duke: Fix nullptr issue in RR's processinput_r(). 2022-01-05 19:22:21 +11:00
player_w.cpp - Duke: Replace player_struct poszv with vel.Z calls. 2021-12-30 23:00:41 +11:00
prediction.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - RRRA: fixed typo in portal setup. 2021-12-30 22:16:39 +01:00
premap_d.cpp - Duke: removed special precaching for sky texture 2022-01-04 17:17:58 +01:00
premap_r.cpp - Duke/RR: removed all in-game assignments to g_visibility. 2022-01-08 13:49:06 +01:00
render.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
savegame.cpp - Duke: Replace player_struct noise_* variables with a vector. 2021-12-31 00:19:33 +11:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
sectors.cpp - Duke: hardened the sound controller a bit by flagging the callsound call from doanimations as most likely terminating. 2022-01-09 23:03:11 +01:00
sectors_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
sectors_r.cpp - Duke: Fix bad interp check in RR's dofurniture(). 2022-01-05 10:03:33 +11:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Duke: disabled sound limiting. 2022-01-09 15:18:35 +01:00
sounds.h - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
spawn.cpp - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00
spawn_d.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
spawn_r.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
types.h - cleanup of Duke's actor flags. 2022-01-11 00:12:32 +01:00