raze/source/build/src/engine.cpp
pogokeen a0faeaf8f6 Revert a number of changes from r6929 and r6930 that are no longer necessary.
Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

git-svn-id: https://svn.eduke32.com/eduke32@6931 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-25 14:53:42 +00:00

13216 lines
405 KiB
C++

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
#define ENGINE
#include "compat.h"
#include "build.h"
#include "editor.h"
#include "pragmas.h"
#include "cache1d.h"
#include "a.h"
#include "osd.h"
#include "crc32.h"
#include "lz4.h"
#include "colmatch.h"
#include "baselayer.h"
#include "scriptfile.h"
#ifdef USE_OPENGL
# include "glad/glad.h"
# include "glsurface.h"
# include "mdsprite.h"
# ifdef POLYMER
# include "polymer.h"
# endif
# include "hightile.h"
# include "polymost.h"
#endif
#include "engine_priv.h"
#include "palette.h"
#ifdef LUNATIC
# include "lunatic.h"
L_State g_engState;
#endif
//////////
// Compilation switches for optional/extended engine features
#if !defined(__arm__) && !defined(GEKKO)
# define HIGH_PRECISION_SPRITE
#endif
#if !defined EDUKE32_TOUCH_DEVICES && !defined GEKKO && !defined __OPENDINGUX__
// Handle absolute z difference of floor/ceiling to camera >= 1<<24.
// Also: higher precision view-relative x and y for drawvox().
# define CLASSIC_Z_DIFF_64
#endif
#define MULTI_COLUMN_VLINE
//#define DEBUG_TILESIZY_512
//#define DEBUG_TILEOFFSETS
//////////
#ifdef LUNATIC
# if !defined DEBUG_MAIN_ARRAYS
LUNATIC_EXTERN const int32_t engine_main_arrays_are_static = 0; // for Lunatic
# else
LUNATIC_EXTERN const int32_t engine_main_arrays_are_static = 1;
# endif
#if MAXSECTORS==MAXSECTORSV8
LUNATIC_EXTERN const int32_t engine_v8 = 1;
#else
LUNATIC_EXTERN const int32_t engine_v8 = 0;
#endif
#endif
#ifdef DEBUGGINGAIDS
float debug1, debug2;
#endif
int32_t mapversion=7; // JBF 20040211: default mapversion to 7
int32_t g_loadedMapVersion = -1; // -1: none (e.g. started new)
static int32_t get_mapversion(void);
// Handle nonpow2-ysize walls the old way?
static inline int32_t oldnonpow2(void)
{
#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
return 1;
#else
return (g_loadedMapVersion < 10);
#endif
}
uint8_t globalr = 255, globalg = 255, globalb = 255;
int16_t pskybits_override = -1;
//void loadvoxel(int32_t voxindex) { UNREFERENCED_PARAMATER(voxindex); }
int16_t tiletovox[MAXTILES];
int32_t usevoxels = 1;
#ifdef USE_OPENGL
static char *voxfilenames[MAXVOXELS], g_haveVoxels=0; // for deferred voxel->model conversion
#endif
//#define kloadvoxel loadvoxel
int32_t novoxmips = 1;
//These variables need to be copied into BUILD
#define MAXXSIZ 256
#define MAXYSIZ 256
#define MAXZSIZ 255
#define MAXVOXMIPS 5
#ifdef EDUKE32_TOUCH_DEVICES
# define DISTRECIPSIZ (65536+256)
#else
# define DISTRECIPSIZ 131072
#endif
intptr_t voxoff[MAXVOXELS][MAXVOXMIPS]; // used in KenBuild
static char voxlock[MAXVOXELS][MAXVOXMIPS];
int32_t voxscale[MAXVOXELS];
static int32_t ggxinc[MAXXSIZ+1], ggyinc[MAXXSIZ+1];
static int32_t lowrecip[1024], nytooclose;
static const int32_t nytoofar = DISTRECIPSIZ*16384ull - 1048576;
static uint32_t *distrecip;
static int32_t *lookups = NULL;
static int32_t beforedrawrooms = 1;
static int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
// r_usenewaspect is the cvar, newaspect_enable to trigger the new behaviour in the code
int32_t r_usenewaspect = 1, newaspect_enable=0;
uint32_t r_screenxy = 0;
int32_t globalflags;
float g_videoGamma = DEFAULT_GAMMA;
float g_videoContrast = DEFAULT_CONTRAST;
float g_videoBrightness = DEFAULT_BRIGHTNESS;
//Textured Map variables
static char globalpolytype;
static int16_t **dotp1, **dotp2;
static int8_t tempbuf[MAXWALLS];
// referenced from asm
#if !defined(NOASM) && defined __cplusplus
extern "C" {
#endif
int32_t ebpbak, espbak;
int32_t reciptable[2048], fpuasm;
intptr_t asm1, asm2, asm3, asm4, palookupoffse[4];
uint32_t vplce[4];
int32_t vince[4];
intptr_t bufplce[4];
int32_t globaltilesizy;
int32_t globalx1, globaly2, globalx3, globaly3;
#if !defined(NOASM) && defined __cplusplus
}
#endif
int32_t sloptable[16384];
static intptr_t slopalookup[16384]; // was 2048
static int32_t no_radarang2 = 0;
static int16_t radarang[1280], *radarang2;
uint16_t ATTRIBUTE((used)) sqrtable[4096], ATTRIBUTE((used)) shlookup[4096+256];
const char pow2char[8] = {1,2,4,8,16,32,64,128};
const int32_t pow2long[32] =
{
1, 2, 4, 8,
16, 32, 64, 128,
256, 512, 1024, 2048,
4096, 8192, 16384, 32768,
65536, 131072, 262144, 524288,
1048576, 2097152, 4194304, 8388608,
16777216, 33554432, 67108864, 134217728,
268435456, 536870912, 1073741824, 2147483647
};
char britable[16][256]; // JBF 20040207: full 8bit precision
extern char textfont[2048], smalltextfont[2048];
static char kensmessage[128];
const char *engineerrstr = "No error";
int32_t showfirstwall=0;
int32_t showheightindicators=1;
int32_t circlewall=-1;
// forward refs
#ifdef __cplusplus
extern "C" {
#endif
void editorSetup2dSideView(void);
int32_t getscreenvdisp(int32_t bz, int32_t zoome);
void editorGet2dScreenCoordinates(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome);
int32_t scalescreeny(int32_t sy);
#ifdef YAX_ENABLE
void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore);
#endif
int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz);
#ifdef __cplusplus
}
#endif
static void classicScanSector(int16_t startsectnum);
static void draw_rainbow_background(void);
int16_t editstatus = 0;
static fix16_t global100horiz; // (-100..300)-scale horiz (the one passed to drawrooms)
////////// YAX //////////
int32_t numgraysects = 0;
uint8_t graysectbitmap[MAXSECTORS>>3];
uint8_t graywallbitmap[MAXWALLS>>3];
int32_t autogray = 0, showinnergray = 1;
//#define YAX_DEBUG_YMOSTS
#ifdef YAX_DEBUG
// XXX: This could be replaced with the use of gethiticks().
double u64tickspersec;
#endif
#ifdef ENGINE_SCREENSHOT_DEBUG
int32_t engine_screenshot = 0;
#endif
int32_t get_alwaysshowgray(void)
{
return showinnergray || !(editorzrange[0]==INT32_MIN && editorzrange[1]==INT32_MAX);
}
void yax_updategrays(int32_t posze)
{
int32_t i, j;
#ifdef YAX_ENABLE
int32_t mingoodz=INT32_MAX, maxgoodz=INT32_MIN;
#else
UNREFERENCED_PARAMETER(posze);
#endif
Bmemset(graysectbitmap, 0, sizeof(graysectbitmap));
Bmemset(graywallbitmap, 0, sizeof(graywallbitmap));
for (i=0; i<numsectors; i++)
{
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(i, &cb, &fb);
// Update grayouts due to TROR, has to be --v-- half-open --v--
// because only one level should ever be v v
// active. v v
int32_t keep = ((cb<0 || sector[i].ceilingz < posze) && (fb<0 || posze <= sector[i].floorz));
if (autogray && (cb>=0 || fb>=0) && (sector[i].ceilingz <= posze && posze <= sector[i].floorz))
{
mingoodz = min(mingoodz, sector[i].ceilingz);
maxgoodz = max(maxgoodz, sector[i].floorz);
}
#endif
// update grayouts due to editorzrange
keep &= (sector[i].ceilingz >= editorzrange[0] && sector[i].floorz <= editorzrange[1]);
if (!keep) // outside bounds, gray out!
graysectbitmap[i>>3] |= (1<<(i&7));
}
#ifdef YAX_ENABLE
if (autogray && mingoodz<=maxgoodz)
{
for (i=0; i<numsectors; i++)
if (!(mingoodz <= sector[i].ceilingz && sector[i].floorz <= maxgoodz))
graysectbitmap[i>>3] |= (1<<(i&7));
}
#endif
numgraysects = 0;
for (i=0; i<numsectors; i++)
{
if (graysectbitmap[i>>3]&(1<<(i&7)))
{
numgraysects++;
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
graywallbitmap[j>>3] |= (1<<(j&7));
}
}
}
#if !defined YAX_ENABLE
# warning Non-TROR builds are supported only for debugging. Expect savegame breakage etc...
#endif
#ifdef YAX_ENABLE
// all references to floor/ceiling bunchnums should be through the
// get/set functions!
int32_t g_nodraw = 0;
int32_t scansector_retfast = 0;
static int32_t scansector_collectsprites = 1;
int32_t yax_globalcf = -1, yax_nomaskpass=0, yax_nomaskdidit; // engine internal
int32_t r_tror_nomaskpass = 1; // cvar
int32_t yax_globallev = YAX_MAXDRAWS;
int32_t yax_globalbunch = -1;
// duplicated tsprites
// [i]:
// i==MAXDRAWS: base level
// i<MAXDRAWS: MAXDRAWS-i-1 is level towards ceiling
// i>MAXDRAWS: i-MAXDRAWS-1 is level towards floor
static int16_t yax_spritesortcnt[1 + 2*YAX_MAXDRAWS];
static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
// drawn sectors
uint8_t yax_gotsector[MAXSECTORS>>3]; // engine internal
# if !defined NEW_MAP_FORMAT
// Game-time YAX data structures, V7-V9 map formats.
int16_t yax_bunchnum[MAXSECTORS][2];
int16_t yax_nextwall[MAXWALLS][2];
static FORCE_INLINE int32_t yax_islockededge(int32_t line, int32_t cf)
{
return !!(wall[line].cstat&(YAX_NEXTWALLBIT(cf)));
}
#define YAX_PTRBUNCHNUM(Ptr, Sect, Cf) (*(&Ptr[Sect].ceilingxpanning + 8*Cf))
#define YAX_BUNCHNUM(Sect, Cf) YAX_PTRBUNCHNUM(sector, Sect, Cf)
//// bunch getters/setters
int16_t yax_getbunch(int16_t i, int16_t cf)
{
if (editstatus==0)
return yax_bunchnum[i][cf];
return (*(&sector[i].ceilingstat + cf) & YAX_BIT) ? YAX_BUNCHNUM(i, cf) : -1;
}
# else
# define YAX_PTRBUNCHNUM(Ptr, Sect, Cf) (*((Cf) ? &(Ptr)[Sect].floorbunch : &(Ptr)[Sect].ceilingbunch))
# define YAX_BUNCHNUM(Sect, Cf) YAX_PTRBUNCHNUM(sector, Sect, Cf)
# if !defined NEW_MAP_FORMAT
static FORCE_INLINE int32_t yax_islockededge(int32_t line, int32_t cf)
{
return (yax_getnextwall(line, cf) >= 0);
}
# endif
# endif
// bunchnum: -1: also clear yax-nextwalls (forward and reverse)
// -2: don't clear reverse yax-nextwalls
// -3: don't clear either forward or reverse yax-nextwalls
void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum)
{
if (editstatus==0)
{
#ifdef NEW_MAP_FORMAT
YAX_BUNCHNUM(i, cf) = bunchnum;
#else
yax_bunchnum[i][cf] = bunchnum;
#endif
return;
}
if (bunchnum < 0)
{
if (bunchnum > -3)
{
// TODO: for in-game too?
for (bssize_t ynw, j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
ynw = yax_getnextwall(j, cf);
if (ynw >= 0)
{
if (bunchnum > -2)
yax_setnextwall(ynw, !cf, -1);
yax_setnextwall(j, cf, -1);
}
}
}
#if !defined NEW_MAP_FORMAT
*(&sector[i].ceilingstat + cf) &= ~YAX_BIT;
// NOTE: Don't reset xpanning-as-index, since we can be called from
// e.g. Mapster32's "Inner loop made into new sector" functionality.
// YAX_BUNCHNUM(i, cf) = 0;
#else
YAX_BUNCHNUM(i, cf) = -1;
#endif
return;
}
#if !defined NEW_MAP_FORMAT
*(&sector[i].ceilingstat + cf) |= YAX_BIT;
#endif
YAX_BUNCHNUM(i, cf) = bunchnum;
}
void yax_setbunches(int16_t i, int16_t cb, int16_t fb)
{
yax_setbunch(i, YAX_CEILING, cb);
yax_setbunch(i, YAX_FLOOR, fb);
}
# if !defined NEW_MAP_FORMAT
//// nextwall getters/setters
int16_t yax_getnextwall(int16_t wal, int16_t cf)
{
if (editstatus==0)
return yax_nextwall[wal][cf];
return yax_islockededge(wal, cf) ? YAX_NEXTWALL(wal, cf) : -1;
}
// unchecked!
void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall)
{
if (editstatus==0)
{
yax_nextwall[wal][cf] = thenextwall;
return;
}
if (thenextwall >= 0)
{
wall[wal].cstat |= YAX_NEXTWALLBIT(cf);
YAX_NEXTWALL(wal, cf) = thenextwall;
}
else
{
wall[wal].cstat &= ~YAX_NEXTWALLBIT(cf);
YAX_NEXTWALL(wal, cf) = YAX_NEXTWALLDEFAULT(cf);
}
}
# endif
// make one step in the vertical direction, and if the wall we arrive at
// is red, return its nextsector.
int16_t yax_vnextsec(int16_t line, int16_t cf)
{
int16_t const ynw = yax_getnextwall(line, cf);
return (ynw < 0) ? -1 : wall[ynw].nextsector;
}
//// in-struct --> array transfer (only resetstat==0); list construction
// resetstat: 0: reset and read data from structs and construct linked lists etc.
// 1: only reset
// 2: read data from game-time arrays and construct linked lists etc.
void yax_update(int32_t resetstat)
{
int32_t i;
#if !defined NEW_MAP_FORMAT
int32_t j;
const int32_t oeditstatus=editstatus;
#endif
int16_t cb, fb;
if (resetstat != 2)
numyaxbunches = 0;
for (i=0; i<MAXSECTORS; i++)
{
#if !defined NEW_MAP_FORMAT
if (resetstat != 2 || i>=numsectors)
yax_bunchnum[i][0] = yax_bunchnum[i][1] = -1;
#endif
nextsectbunch[0][i] = nextsectbunch[1][i] = -1;
}
for (i=0; i<YAX_MAXBUNCHES; i++)
headsectbunch[0][i] = headsectbunch[1][i] = -1;
#if !defined NEW_MAP_FORMAT
for (i=0; i<MAXWALLS; i++)
if (resetstat != 2 || i>=numwalls)
yax_nextwall[i][0] = yax_nextwall[i][1] = -1;
#endif
if (resetstat==1)
return;
// Constuct singly linked list of sectors-of-bunch.
#if !defined NEW_MAP_FORMAT
// Read bunchnums directly from the sector struct in yax_[gs]etbunch{es}!
editstatus = (resetstat==0);
// NOTE: Use oeditstatus to check for in-gamedness from here on!
#endif
if (resetstat==0)
{
// make bunchnums consecutive
uint8_t *const havebunch = (uint8_t *)tempbuf;
uint8_t *const bunchmap = havebunch + (YAX_MAXBUNCHES>>3);
int32_t dasub = 0;
Bmemset(havebunch, 0, YAX_MAXBUNCHES>>3);
for (i=0; i<numsectors; i++)
{
yax_getbunches(i, &cb, &fb);
if (cb>=0)
havebunch[cb>>3] |= (1<<(cb&7));
if (fb>=0)
havebunch[fb>>3] |= (1<<(fb&7));
}
for (i=0; i<YAX_MAXBUNCHES; i++)
{
if ((havebunch[i>>3]&(1<<(i&7)))==0)
{
bunchmap[i] = 255;
dasub++;
continue;
}
bunchmap[i] = i-dasub;
}
for (i=0; i<numsectors; i++)
{
yax_getbunches(i, &cb, &fb);
if (cb>=0)
yax_setbunch(i, YAX_CEILING, bunchmap[cb]);
if (fb>=0)
yax_setbunch(i, YAX_FLOOR, bunchmap[fb]);
}
}
// In-struct --> array transfer (resetstat==0 and !defined NEW_MAP_FORMAT)
// and list construction.
for (i=numsectors-1; i>=0; i--)
{
yax_getbunches(i, &cb, &fb);
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
{
yax_bunchnum[i][0] = cb;
yax_bunchnum[i][1] = fb;
}
#endif
if (cb >= 0)
{
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
if (yax_islockededge(j,YAX_CEILING))
{
yax_nextwall[j][0] = YAX_NEXTWALL(j,0);
if (oeditstatus==0)
YAX_NEXTWALL(j,0) = 0; // reset lotag!
}
}
#endif
if (headsectbunch[0][cb] == -1)
{
headsectbunch[0][cb] = i;
// not duplicated in floors, since every extended ceiling
// must have a corresponding floor:
if (resetstat==0)
numyaxbunches++;
}
else
{
int32_t tmpsect = headsectbunch[0][cb];
headsectbunch[0][cb] = i;
nextsectbunch[0][i] = tmpsect;
}
}
if (fb >= 0)
{
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
if (yax_islockededge(j,YAX_FLOOR))
{
yax_nextwall[j][1] = YAX_NEXTWALL(j,1);
if (oeditstatus==0)
YAX_NEXTWALL(j,1) = -1; // reset extra!
}
}
#endif
if (headsectbunch[1][fb] == -1)
headsectbunch[1][fb] = i;
else
{
int32_t tmpsect = headsectbunch[1][fb];
headsectbunch[1][fb] = i;
nextsectbunch[1][i] = tmpsect;
}
}
}
#if !defined NEW_MAP_FORMAT
editstatus = oeditstatus;
#else
mapversion = get_mapversion();
#endif
}
int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf)
{
int16_t bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0)
return -1;
for (bssize_t SECTORS_OF_BUNCH(bunchnum, !cf, i))
if (inside(x, y, i)==1)
return i;
return -1;
}
// indexed as a list:
static int16_t bunches[2][YAX_MAXBUNCHES];
// indexed with bunchnums directly:
static int16_t bunchsec[YAX_MAXBUNCHES], bunchdist[YAX_MAXBUNCHES];
static int32_t ymostallocsize = 0; // numyaxbunches*xdimen (no sizeof(int16_t) here!)
static int16_t *yumost=NULL, *ydmost=NULL; // used as if [numyaxbunches][xdimen]
uint8_t haveymost[YAX_MAXBUNCHES>>3];
// adapted from build.c
static void yax_getclosestpointonwall(int32_t dawall, int32_t *closestx, int32_t *closesty)
{
int64_t i, j, wx,wy, wx2,wy2, dx, dy;
wx = wall[dawall].x;
wy = wall[dawall].y;
wx2 = wall[wall[dawall].point2].x;
wy2 = wall[wall[dawall].point2].y;
dx = wx2 - wx;
dy = wy2 - wy;
i = dx*(globalposx-wx) + dy*(globalposy-wy);
if (i <= 0) { *closestx = wx; *closesty = wy; return; }
j = dx*dx + dy*dy;
if (i >= j) { *closestx = wx2; *closesty = wy2; return; }
i=((i<<15)/j)<<15;
*closestx = wx + ((dx*i)>>30);
*closesty = wy + ((dy*i)>>30);
}
static inline int32_t yax_walldist(int32_t w)
{
int32_t closestx, closesty;
yax_getclosestpointonwall(w, &closestx, &closesty);
return klabs(closestx-globalposx) + klabs(closesty-globalposy);
// return klabs(wall[w].x-globalposx) + klabs(wall[w].y-globalposy);
}
// calculate distances to bunches and best start-drawing sectors
static void yax_scanbunches(int32_t bbeg, int32_t numhere, const uint8_t *lastgotsector)
{
int32_t bnchcnt, bunchnum, j, k;
int32_t startwall, endwall;
UNREFERENCED_PARAMETER(lastgotsector);
scansector_retfast = 1;
scansector_collectsprites = 0;
for (bnchcnt=bbeg; bnchcnt<bbeg+numhere; bnchcnt++)
{
int32_t walldist, bestsec=-1;
int32_t bestwalldist=INT32_MAX, bestbestdist=INT32_MAX;
bunchnum = bunches[yax_globalcf][bnchcnt];
for (SECTORS_OF_BUNCH(bunchnum,!yax_globalcf, k))
{
int32_t checkthisec = 0;
if (inside(globalposx, globalposy, k)==1)
{
bestsec = k;
bestbestdist = 0;
break;
}
startwall = sector[k].wallptr;
endwall = startwall+sector[k].wallnum;
for (j=startwall; j<endwall; j++)
{
/*
if ((w=yax_getnextwall(j,!yax_globalcf))>=0)
if ((ns=wall[w].nextsector)>=0)
if ((lastgotsector[ns>>3]&(1<<(ns&7)))==0)
continue;
*/
walldist = yax_walldist(j);
if (walldist < bestwalldist)
{
checkthisec = 1;
bestwalldist = walldist;
}
}
if (checkthisec)
{
numscans = numbunches = 0;
if (videoGetRenderMode() == REND_CLASSIC)
classicScanSector(k);
#ifdef USE_OPENGL
else
polymost_scansector(k);
#endif
if (numbunches > 0)
{
bestsec = k;
bestbestdist = bestwalldist;
}
}
}
bunchsec[bunchnum] = bestsec;
bunchdist[bunchnum] = bestbestdist;
}
scansector_collectsprites = 1;
scansector_retfast = 0;
}
static int yax_cmpbunches(const void *b1, const void *b2)
{
return (bunchdist[B_UNBUF16(b2)] - bunchdist[B_UNBUF16(b1)]);
}
void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore)
{
// for polymer, this is called before polymer_drawrooms() with restore==0
// and after polymer_drawmasks() with restore==1
int32_t i, dastat;
static int16_t opicnum[2][MAXSECTORS];
#ifdef DEBUGGINGAIDS
static uint8_t expect_restore[2][YAX_MAXBUNCHES];
// must call this with restore == 0, 1, 0, 1, 0, 1, ...
Bassert(expect_restore[cf][bunchnum] == restore);
expect_restore[cf][bunchnum] = !expect_restore[cf][bunchnum];
#endif
for (SECTORS_OF_BUNCH(bunchnum, cf, i))
{
dastat = (SECTORFLD(i,stat, cf)&(128+256));
// only consider non-masked ceilings/floors
if (dastat==0 || (restore==1 && opicnum[cf][i]&0x8000))
{
if (!restore)
{
opicnum[cf][i] = SECTORFLD(i,picnum, cf);
if (editstatus && showinvisibility)
SECTORFLD(i,picnum, cf) = MAXTILES-1;
else //if ((dastat&(128+256))==0)
SECTORFLD(i,picnum, cf) = 13; //FOF;
}
else
{
SECTORFLD(i,picnum, cf) = opicnum[cf][i];
}
#ifdef POLYMER
// will be called only in editor
if (videoGetRenderMode() == REND_POLYMER)
{
if (!restore)
{
SECTORFLD(i,stat, cf) |= 128;
opicnum[cf][i] |= 0x8000;
}
else
{
SECTORFLD(i,stat, cf) &= ~128;
SECTORFLD(i,picnum, cf) &= 0x7fff;
opicnum[cf][i] = 0;
}
}
#endif
}
}
}
static void yax_copytsprites()
{
int32_t i, spritenum, gotthrough, sectnum;
int32_t sortcnt = yax_spritesortcnt[yax_globallev];
const uspritetype *spr;
for (i=0; i<sortcnt; i++)
{
spritenum = yax_tsprite[yax_globallev][i];
gotthrough = spritenum&(MAXSPRITES|(MAXSPRITES<<1));
spritenum &= MAXSPRITES-1;
spr = (uspritetype *)&sprite[spritenum];
sectnum = spr->sectnum;
if (gotthrough == (MAXSPRITES|(MAXSPRITES<<1)))
{
if (yax_globalbunch != yax_tsprfrombunch[yax_globallev][i])
continue;
}
else
{
int32_t cf = -1;
if (gotthrough == MAXSPRITES)
cf = YAX_CEILING; // sprite got here through the ceiling of lower sector
else if (gotthrough == (MAXSPRITES<<1))
cf = YAX_FLOOR; // sprite got here through the floor of upper sector
if (cf != -1)
{
if ((yax_globallev-YAX_MAXDRAWS)*(-1 + 2*cf) > 0)
if (yax_getbunch(sectnum, cf) != yax_globalbunch)
continue;
sectnum = yax_getneighborsect(spr->x, spr->y, sectnum, cf);
if (sectnum < 0)
continue;
}
}
if (spritesortcnt >= maxspritesonscreen)
break;
Bmemcpy(&tsprite[spritesortcnt], spr, sizeof(spritetype));
tsprite[spritesortcnt].owner = spritenum;
tsprite[spritesortcnt].extra = 0;
tsprite[spritesortcnt].sectnum = sectnum; // potentially tweak sectnum!
spritesortcnt++;
}
}
void yax_preparedrawrooms(void)
{
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
return;
g_nodraw = 1;
Bmemset(yax_spritesortcnt, 0, sizeof(yax_spritesortcnt));
Bmemset(haveymost, 0, (numyaxbunches+7)>>3);
if (videoGetRenderMode() == REND_CLASSIC && ymostallocsize < xdimen*numyaxbunches)
{
ymostallocsize = xdimen*numyaxbunches;
yumost = (int16_t *)Xrealloc(yumost, ymostallocsize*sizeof(int16_t));
ydmost = (int16_t *)Xrealloc(ydmost, ymostallocsize*sizeof(int16_t));
}
}
void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
int16_t sectnum, int32_t didmirror, int32_t smoothr)
{
static uint8_t havebunch[YAX_MAXBUNCHES>>3];
const fix16_t horiz = global100horiz;
int32_t i, j, k, lev, cf, nmp;
int32_t bnchcnt, bnchnum[2] = {0,0}, maxlev[2];
int16_t ourbunch[2] = {-1,-1}, osectnum=sectnum;
int32_t bnchbeg[YAX_MAXDRAWS][2], bnchend[YAX_MAXDRAWS][2];
int32_t bbeg, numhere;
// original (1st-draw) and accumulated ('per-level') gotsector bitmaps
static uint8_t ogotsector[MAXSECTORS>>3], lgotsector[MAXSECTORS>>3];
#ifdef YAX_DEBUG
uint64_t t;
#endif
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
{
#ifdef ENGINE_SCREENSHOT_DEBUG
engine_screenshot = 0;
#endif
return;
}
// if we're here, there was just a drawrooms() call with g_nodraw=1
Bmemcpy(ogotsector, gotsector, (numsectors+7)>>3);
if (sectnum >= 0)
yax_getbunches(sectnum, &ourbunch[0], &ourbunch[1]);
Bmemset(&havebunch, 0, (numyaxbunches+7)>>3);
// first scan all bunches above, then all below...
for (cf=0; cf<2; cf++)
{
yax_globalcf = cf;
if (cf==1)
{
sectnum = osectnum;
Bmemcpy(gotsector, ogotsector, (numsectors+7)>>3);
}
for (lev=0; /*lev<YAX_MAXDRAWS*/; lev++)
{
yax_globallev = YAX_MAXDRAWS + (-1 + 2*cf)*(lev+1);
bbeg = bnchbeg[lev][cf] = bnchend[lev][cf] = bnchnum[cf];
numhere = 0;
for (i=0; i<numsectors; i++)
{
if (!(gotsector[i>>3]&(1<<(i&7))))
continue;
j = yax_getbunch(i, cf);
if (j >= 0 && !(havebunch[j>>3]&(1<<(j&7))))
{
if (videoGetRenderMode() == REND_CLASSIC && (haveymost[j>>3]&(1<<(j&7)))==0)
{
yaxdebug("%s, l %d: skipped bunch %d (no *most)", cf?"v":"^", lev, j);
continue;
}
if ((SECTORFLD(i,stat, cf)&2) ||
(cf==0 && globalposz > sector[i].ceilingz) ||
(cf==1 && globalposz < sector[i].floorz))
{
havebunch[j>>3] |= (1<<(j&7));
bunches[cf][bnchnum[cf]++] = j;
bnchend[lev][cf]++;
numhere++;
}
}
}
if (numhere > 0)
{
// found bunches -- need to fake-draw
yax_scanbunches(bbeg, numhere, (uint8_t *)gotsector);
qsort(&bunches[cf][bbeg], numhere, sizeof(int16_t), &yax_cmpbunches);
if (numhere > 1 && lev != YAX_MAXDRAWS-1)
Bmemset(lgotsector, 0, (numsectors+7)>>3);
for (bnchcnt=bbeg; bnchcnt < bbeg+numhere; bnchcnt++)
{
j = bunches[cf][bnchcnt]; // the actual bunchnum...
yax_globalbunch = j;
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
k = bunchsec[j];
if (k < 0)
{
yaxprintf("%s, l %d: skipped bunch %d\n", cf?"v":"^", lev, j);
continue;
}
if (lev != YAX_MAXDRAWS-1)
{
#ifdef YAX_DEBUG
int32_t odsprcnt = yax_spritesortcnt[yax_globallev];
#endif
// +MAXSECTORS: force
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS);
if (numhere > 1)
for (i=0; i<(numsectors+7)>>3; i++)
lgotsector[i] |= gotsector[i];
yaxdebug("l%d: faked (bn %2d) sec %4d,%3d dspr, ob=[%2d,%2d], sn=%4d, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k, yax_spritesortcnt[yax_globallev]-odsprcnt,
ourbunch[0],ourbunch[1],sectnum,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
}
if (ourbunch[cf]==j)
{
ourbunch[cf] = yax_getbunch(k, cf);
sectnum = k;
}
}
if (numhere > 1 && lev != YAX_MAXDRAWS-1)
Bmemcpy(gotsector, lgotsector, (numsectors+7)>>3);
}
if (numhere==0 || lev==YAX_MAXDRAWS-1)
{
// no new bunches or max level reached
maxlev[cf] = lev - (numhere==0);
break;
}
}
}
// yax_globalcf = -1;
// now comes the real drawing!
g_nodraw = 0;
scansector_collectsprites = 0;
if (editstatus==1 && in3dmode())
{
if (videoGetRenderMode() == REND_CLASSIC)
{
videoBeginDrawing();
draw_rainbow_background();
videoEndDrawing();
}
#ifdef USE_OPENGL
else
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
}
#endif
}
for (cf=0; cf<2; cf++)
{
yax_globalcf = cf;
for (lev=maxlev[cf]; lev>=0; lev--)
{
yax_globallev = YAX_MAXDRAWS + (-1 + 2*cf)*(lev+1);
scansector_collectsprites = (lev == YAX_MAXDRAWS-1);
for (bnchcnt=bnchbeg[lev][cf]; bnchcnt<bnchend[lev][cf]; bnchcnt++)
{
j = bunches[cf][bnchcnt]; // the actual bunchnum...
k = bunchsec[j]; // best start-drawing sector
yax_globalbunch = j;
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
yax_tweakpicnums(j, cf, 0);
if (k < 0)
continue;
yax_nomaskdidit = 0;
for (nmp=r_tror_nomaskpass; nmp>=0; nmp--)
{
yax_nomaskpass = nmp;
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS); // +MAXSECTORS: force
if (nmp==1)
{
yaxdebug("nm1 l%d: DRAWN (bn %2d) sec %4d, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
if (!yax_nomaskdidit)
{
yax_nomaskpass = 0;
break; // no need to draw the same stuff twice
}
Bmemcpy(yax_gotsector, gotsector, (numsectors+7)>>3);
}
}
if (!scansector_collectsprites)
spritesortcnt = 0;
yax_copytsprites();
yaxdebug("nm0 l%d: DRAWN (bn %2d) sec %4d,%3d tspr, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k, spritesortcnt,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
SpriteAnimFunc(globalposx, globalposy, globalang, smoothr);
renderDrawMasks();
}
if (lev < maxlev[cf])
for (bnchcnt=bnchbeg[lev+1][cf]; bnchcnt<bnchend[lev+1][cf]; bnchcnt++)
yax_tweakpicnums(bunches[cf][bnchcnt], cf, 1); // restore picnums
}
}
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
yax_globalcf = -1;
yax_globalbunch = -1;
yax_globallev = YAX_MAXDRAWS;
scansector_collectsprites = 0;
// draw base level
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,
osectnum + MAXSECTORS*didmirror);
// if (scansector_collectsprites)
// spritesortcnt = 0;
yax_copytsprites();
yaxdebug("DRAWN base level sec %d,%3d tspr, %.3f ms", osectnum,
spritesortcnt, (double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
scansector_collectsprites = 1;
for (cf=0; cf<2; cf++)
if (maxlev[cf] >= 0)
for (bnchcnt=bnchbeg[0][cf]; bnchcnt<bnchend[0][cf]; bnchcnt++)
yax_tweakpicnums(bunches[cf][bnchcnt], cf, 1); // restore picnums
#ifdef ENGINE_SCREENSHOT_DEBUG
engine_screenshot = 0;
#endif
#ifdef YAX_DEBUG_YMOSTS
if (videoGetRenderMode() == REND_CLASSIC && numyaxbunches>0)
{
char purple = paletteGetClosestColor(255, 0, 255);
char yellow = paletteGetClosestColor(255, 255, 0);
videoBeginDrawing();
for (i=0; i<numyaxbunches; i++)
{
int32_t x, x1;
if ((haveymost[i>>3]&(1<<i&7))==0)
continue;
x1 = i*xdimen;
for (x=x1; x<x1+xdimen; x++)
{
if (yumost[x] >= 0 && yumost[x] < ydim && (x&1))
*((char *)frameplace + yumost[x]*bytesperline + x-x1) = purple;
if (ydmost[x]-1 >= 0 && ydmost[x]-1 < ydim && !(x&1))
*((char *)frameplace + (ydmost[x]-1)*bytesperline + x-x1) = yellow;
}
}
videoEndDrawing();
}
#endif
}
#endif // defined YAX_ENABLE
// must have writable frame buffer, i.e. done begindrawing()
static void draw_rainbow_background(void)
{
int32_t y, i;
const int32_t N = 240; // don't use fullbright colors
const int32_t numfull=bytesperline/N, numrest=bytesperline%N;
const char *const src = palookup[0] + 256*18;
char *dst = (char *)frameplace;
for (y=0; y<ydim; y++)
{
for (i=0; i<numfull; i++)
Bmemcpy(&dst[N*i], src, N);
if (numrest > 0)
Bmemcpy(&dst[N*i], src, numrest);
dst += bytesperline;
}
}
//
// setslope
//
void setslope(int32_t sectnum, int32_t cf, int16_t slope)
{
if (slope==0)
{
SECTORFLD(sectnum,stat, cf) &= ~2;
SECTORFLD(sectnum,heinum, cf) = 0;
}
else
{
SECTORFLD(sectnum,stat, cf) |= 2;
SECTORFLD(sectnum,heinum, cf) = slope;
}
}
#define WALLS_ARE_CONSISTENT(k) ((wall[k].x == x2 && wall[k].y == y2) \
&& ((wall[wall[k].point2]).x == x1 && (wall[wall[k].point2]).y == y1))
static int32_t getscore(int32_t w1c, int32_t w1f, int32_t w2c, int32_t w2f)
{
if (w1c > w1f)
swaplong(&w1c, &w1f);
if (w2c > w2f)
swaplong(&w2c, &w2f);
// now: c <= f for each "wall-vline"
int32_t maxceil = max(w1c, w2c);
int32_t minflor = min(w1f, w2f);
return minflor-maxceil;
}
const int16_t *chsecptr_onextwall = NULL;
int32_t checksectorpointer(int16_t i, int16_t sectnum)
{
int32_t startsec, endsec;
int32_t j, k, startwall, endwall, x1, y1, x2, y2, numnewwalls=0;
int32_t bestnextwall=-1, bestnextsec=-1, bestwallscore=INT32_MIN;
int32_t cz[4], fz[4], tmp[2], tmpscore=0;
#ifdef YAX_ENABLE
int16_t cb[2], fb[2];
#endif
#if 0
if (checksectorpointer_warn && (i<0 || i>=max(numwalls,newnumwalls)))
{
char buf[128];
Bsprintf(buf, "WARN: checksectorpointer called with i=%d but (new)numwalls=%d", i, max(numwalls,newnumwalls));
OSD_Printf("%s\n", buf);
printmessage16("%s", buf);
return 0;
}
#endif
x1 = wall[i].x;
y1 = wall[i].y;
x2 = (wall[wall[i].point2]).x;
y2 = (wall[wall[i].point2]).y;
k = wall[i].nextwall;
if (k >= 0) //Check for early exit
{
if (WALLS_ARE_CONSISTENT(k))
return 0;
wall[k].nextwall = wall[k].nextsector = -1;
}
if ((unsigned)wall[i].nextsector < (unsigned)numsectors && wall[i].nextwall < 0)
{
// if we have a nextsector but no nextwall, take this as a hint
// to search only the walls of that sector
startsec = wall[i].nextsector;
endsec = startsec+1;
}
else
{
startsec = 0;
endsec = numsectors;
}
wall[i].nextsector = wall[i].nextwall = -1;
if (chsecptr_onextwall && (k=chsecptr_onextwall[i])>=0 && wall[k].nextwall<0)
{
// old next wall found
if (WALLS_ARE_CONSISTENT(k))
{
j = sectorofwall(k);
wall[i].nextsector = j;
wall[i].nextwall = k;
wall[k].nextsector = sectnum;
wall[k].nextwall = i;
return 1;
}
}
for (j=startsec; j<endsec; j++)
{
if (j == sectnum)
continue;
YAX_SKIPSECTOR(j);
startwall = sector[j].wallptr;
endwall = startwall + sector[j].wallnum;
for (k=startwall; k<endwall; k++)
{
if (!WALLS_ARE_CONSISTENT(k))
continue;
// Don't create link if the other side is connected to another wall.
// The nextwall relation should be definitely one-to-one at all times!
if (wall[k].nextwall>=0 && wall[k].nextwall != i)
continue;
#ifdef YAX_ENABLE
yax_getbunches(sectnum, &cb[0], &fb[0]);
yax_getbunches(j, &cb[1], &fb[1]);
if ((cb[0]>=0 && cb[0]==cb[1]) || (fb[0]>=0 && fb[0]==fb[1]))
{
tmpscore = INT32_MAX;
}
else
#endif
{
getzsofslope(sectnum, x1,y1, &cz[0],&fz[0]);
getzsofslope(sectnum, x2,y2, &cz[1],&fz[1]);
getzsofslope(j, x1,y1, &cz[2],&fz[2]);
getzsofslope(j, x2,y2, &cz[3],&fz[3]);
tmp[0] = getscore(cz[0],fz[0], cz[2],fz[2]);
tmp[1] = getscore(cz[1],fz[1], cz[3],fz[3]);
if ((tmp[0]^tmp[1]) >= 0)
tmpscore = tmp[0]+tmp[1];
else
tmpscore = max(tmp[0], tmp[1]);
}
if (bestnextwall == -1 || tmpscore > bestwallscore)
{
bestwallscore = tmpscore;
bestnextwall = k;
bestnextsec = j;
}
numnewwalls++;
}
}
// sectnum -2 means dry run
if (bestnextwall >= 0 && sectnum!=-2)
#ifdef YAX_ENABLE
// for walls with TROR neighbors, be conservative in case if score <=0
// (meaning that no wall area is mutually visible) -- it could be that
// another sector is a better candidate later on
if ((yax_getnextwall(i, 0)<0 && yax_getnextwall(i, 1)<0) || bestwallscore>0)
#endif
{
// initprintf("w%d new nw=%d (score %d)\n", i, bestnextwall, bestwallscore)
wall[i].nextsector = bestnextsec;
wall[i].nextwall = bestnextwall;
wall[bestnextwall].nextsector = sectnum;
wall[bestnextwall].nextwall = i;
}
return numnewwalls;
}
#undef WALLS_ARE_CONSISTENT
int32_t xb1[MAXWALLSB]; // Polymost uses this as a temp array
static int32_t yb1[MAXWALLSB], xb2[MAXWALLSB], yb2[MAXWALLSB];
int32_t rx1[MAXWALLSB], ry1[MAXWALLSB];
static int32_t rx2[MAXWALLSB], ry2[MAXWALLSB];
int16_t bunchp2[MAXWALLSB], thesector[MAXWALLSB];
int16_t bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
static int32_t nodesperline, ysavecnt;
static int16_t *smost, *umost, *dmost, *bakumost, *bakdmost;
static int16_t *uplc, *dplc, *uwall, *dwall;
static int32_t *swplc, *lplc, *swall, *lwall;
#ifdef HIGH_PRECISION_SPRITE
static float *swallf;
#endif
static int32_t smostcnt;
static int32_t smoststart[MAXWALLSB];
static char smostwalltype[MAXWALLSB];
static int32_t smostwall[MAXWALLSB], smostwallcnt = -1;
static vec3_t spritesxyz[MAXSPRITESONSCREEN+1];
int32_t xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
float fxdimen = -1.f;
int32_t ydimen;
intptr_t frameoffset;
static int32_t nrx1[8], nry1[8], nrx2[8], nry2[8]; // JBF 20031206: Thanks Ken
int32_t rxi[8], ryi[8];
static int32_t rzi[8], rxi2[8], ryi2[8], rzi2[8];
static int32_t xsi[8], ysi[8], horizycent;
static int32_t *horizlookup=0, *horizlookup2=0;
int32_t globalposx, globalposy, globalposz, globalhoriz;
fix16_t qglobalhoriz;
float fglobalposx, fglobalposy, fglobalposz;
int16_t globalang, globalcursectnum;
fix16_t qglobalang;
int32_t globalpal, cosglobalang, singlobalang;
int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
static int32_t globaluclip, globaldclip;
int32_t globvis, globalvisibility;
int32_t globalhisibility, globalpisibility, globalcisibility;
//char globparaceilclip, globparaflorclip;
int32_t xyaspect;
static int32_t viewingrangerecip;
static char globalxshift, globalyshift;
static int32_t globalxpanning, globalypanning;
int32_t globalshade, globalorientation;
int16_t globalpicnum;
static int16_t globalshiftval;
#ifdef HIGH_PRECISION_SPRITE
static int64_t globalzd;
#else
static int32_t globalzd;
#endif
static int32_t globalyscale;
static int32_t globalxspan, globalyspan, globalispow2=1; // true if texture has power-of-two x and y size
static intptr_t globalbufplc;
static int32_t globaly1, globalx2;
int16_t sectorborder[256];
int32_t ydim16, qsetmode = 0;
int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0;
static int32_t *lastx;
int32_t halfxdim16, midydim16;
static vec2_t const hitscangoal = { (1<<29)-1, (1<<29)-1 };
#ifdef USE_OPENGL
int32_t hitallsprites = 0;
#endif
typedef struct
{
int32_t sx, sy, z;
int16_t a, picnum;
int8_t dashade;
char dapalnum, dastat;
uint8_t daalpha, dablend;
char pagesleft;
int32_t cx1, cy1, cx2, cy2;
int32_t uniqid; //JF extension
} permfifotype;
static permfifotype permfifo[MAXPERMS];
static int32_t permhead = 0, permtail = 0;
EDUKE32_STATIC_ASSERT(MAXWALLSB < INT16_MAX);
int16_t numscans, numbunches;
static int16_t numhits;
uint8_t vgapal16[4*256] =
{
0,0,0,0, 170,0,0,0, 0,170,0,0, 170,170,0,0, 0,0,170,0,
170,0,170,0, 0,85,170,0, 170,170,170,0, 85,85,85,0, 255,85,85,0,
85,255,85,0, 255,255,85,0, 85,85,255,0, 255,85,255,0, 85,255,255,0,
255,255,255,0
};
int16_t searchit;
int32_t searchx = -1, searchy; //search input
int16_t searchsector, searchwall, searchstat; //search output
// SEARCHBOTTOMWALL:
// When aiming at a the bottom part of a 2-sided wall whose bottom part
// is swapped (.cstat&2), searchbottomwall equals that wall's .nextwall. In all
// other cases (when aiming at a wall), searchbottomwall equals searchwall.
//
// SEARCHISBOTTOM:
// When aiming at a 2-sided wall, 1 if aiming at the bottom part, 0 else
int16_t searchbottomwall, searchisbottom;
char inpreparemirror = 0;
static int32_t mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2;
static int32_t setviewcnt = 0; // interface layers use this now
static intptr_t bakframeplace[4];
static int32_t bakxsiz[4], bakysiz[4];
static vec2_t bakwindowxy1[4], bakwindowxy2[4];
#ifdef USE_OPENGL
static int32_t bakrendmode;
#endif
static int32_t baktile;
char apptitle[256] = "Build Engine";
//
// Internal Engine Functions
//
// returns: 0=continue sprite collecting;
// 1=break out of sprite collecting;
int32_t renderAddTsprite(int16_t z, int16_t sectnum)
{
uspritetype *spr = (uspritetype *)&sprite[z];
#ifdef YAX_ENABLE
if (g_nodraw==0)
{
if (numyaxbunches==0)
{
#endif
if (spritesortcnt >= maxspritesonscreen)
return 1;
Bmemcpy(&tsprite[spritesortcnt], spr, sizeof(spritetype));
tsprite[spritesortcnt].extra = 0;
tsprite[spritesortcnt++].owner = z;
#ifdef YAX_ENABLE
}
}
else
if (yax_nomaskpass==0)
{
int16_t *sortcnt = &yax_spritesortcnt[yax_globallev];
if (*sortcnt >= maxspritesonscreen)
return 1;
yax_tsprite[yax_globallev][*sortcnt] = z;
if (yax_globalbunch >= 0)
{
yax_tsprite[yax_globallev][*sortcnt] |= (MAXSPRITES|(MAXSPRITES<<1));
yax_tsprfrombunch[yax_globallev][*sortcnt] = yax_globalbunch;
}
(*sortcnt)++;
// now check whether the tsprite needs duplication into another level
if ((spr->cstat&48)==32)
return 0;
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
if (cb < 0 && fb < 0)
return 0;
int32_t spheight;
int16_t spzofs = spriteheightofs(z, &spheight, 1);
// TODO: get*zofslope?
if (cb>=0 && spr->z+spzofs-spheight < sector[sectnum].ceilingz)
{
sortcnt = &yax_spritesortcnt[yax_globallev-1];
if (*sortcnt < maxspritesonscreen)
{
yax_tsprite[yax_globallev-1][*sortcnt] = z|MAXSPRITES;
(*sortcnt)++;
}
}
if (fb>=0 && spr->z+spzofs > sector[sectnum].floorz)
{
sortcnt = &yax_spritesortcnt[yax_globallev+1];
if (*sortcnt < maxspritesonscreen)
{
yax_tsprite[yax_globallev+1][*sortcnt] = z|(MAXSPRITES<<1);
(*sortcnt)++;
}
}
}
#endif
return 0;
}
static inline vec2_t get_rel_coords(int32_t const x, int32_t const y)
{
vec2_t const p = {
dmulscale6(y,cosglobalang, -x,singlobalang),
dmulscale6(x,cosviewingrangeglobalang, y,sinviewingrangeglobalang)
};
return p;
}
// Note: the returned y coordinates are not actually screen coordinates, but
// potentially clipped player-relative y coordinates.
static int get_screen_coords(const vec2_t p1, const vec2_t p2,
int32_t *sx1ptr, int32_t *sy1ptr,
int32_t *sx2ptr, int32_t *sy2ptr)
{
int32_t sx1, sy1, sx2, sy2;
// First point.
if (p1.x >= -p1.y)
{
if (p1.x > p1.y || p1.y == 0)
return 0;
sx1 = halfxdimen + scale(p1.x, halfxdimen, p1.y)
+ (p1.x >= 0); // Fix for SIGNED divide
if (sx1 >= xdimen)
sx1 = xdimen-1;
sy1 = p1.y;
}
else
{
if (p2.x < -p2.y)
return 0;
sx1 = 0;
int32_t tempint = (p1.x + p1.y) - (p2.x + p2.y);
if (tempint == 0)
return 0;
sy1 = p1.y + scale(p2.y-p1.y, p1.x+p1.y, tempint);
}
if (sy1 < 256)
return 0;
// Second point.
if (p2.x <= p2.y)
{
if (p2.x < -p2.y || p2.y == 0)
return 0;
sx2 = halfxdimen + scale(p2.x,halfxdimen,p2.y) - 1
+ (p2.x >= 0); // Fix for SIGNED divide
if (sx2 >= xdimen)
sx2 = xdimen-1;
sy2 = p2.y;
}
else
{
if (p1.x > p1.y)
return 0;
sx2 = xdimen-1;
int32_t tempint = (p1.y - p1.x) + (p2.x - p2.y);
if (tempint == 0)
return 0;
sy2 = p1.y + scale(p2.y-p1.y, p1.y-p1.x, tempint);
}
if (sy2 < 256 || sx1 > sx2)
return 0;
*sx1ptr = sx1; *sy1ptr = sy1;
*sx2ptr = sx2; *sy2ptr = sy2;
return 1;
}
//
// scansector (internal)
//
static void classicScanSector(int16_t startsectnum)
{
if (startsectnum < 0)
return;
sectorborder[0] = startsectnum;
int32_t sectorbordercnt = 1;
do
{
const int32_t sectnum = sectorborder[--sectorbordercnt];
#ifdef YAX_ENABLE
if (scansector_collectsprites)
#endif
for (bssize_t i=headspritesect[sectnum]; i>=0; i=nextspritesect[i])
{
const uspritetype *const spr = (uspritetype *)&sprite[i];
if (((spr->cstat & 0x8000) && !showinvisibility) || spr->xrepeat == 0 || spr->yrepeat == 0)
continue;
vec2_t const s = { spr->x-globalposx, spr->y-globalposy };
if ((spr->cstat&48) || ((coord_t)s.x*cosglobalang+(coord_t)s.y*singlobalang > 0))
if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-s.x, sintable[spr->ang&2047],-s.y) > 0)
if (renderAddTsprite(i, sectnum))
break;
}
gotsector[sectnum>>3] |= pow2char[sectnum&7];
const int32_t onumbunches = numbunches;
const int32_t onumscans = numscans;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t endwall = startwall + sector[sectnum].wallnum;
int32_t scanfirst = numscans;
vec2_t p1, p2 = { 0, 0 };
for (bssize_t w=startwall; w<endwall; w++)
{
const uwalltype *const wal = (uwalltype *)&wall[w];
const int32_t nextsectnum = wal->nextsector;
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
const int32_t x1 = wal->x-globalposx, y1 = wal->y-globalposy;
const int32_t x2 = wal2->x-globalposx, y2 = wal2->y-globalposy;
// The following block checks for a potential collection of a
// sector that is "thin" in screen space. This is necessary because
// not all sectors that are needed to be drawn may be collected via
// drawalls() -> scansector() (although those are the majority).
// Example: standing at exactly the intersection of a large sector
// into four quadrant sub-sectors.
#if 1
if (nextsectnum >= 0 && (wal->cstat&32) == 0 && sectorbordercnt < ARRAY_SSIZE(sectorborder))
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(w, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
// OV: E2L10
coord_t temp = (coord_t)x1*y2-(coord_t)x2*y1;
int32_t tempint = temp;
if (((uint64_t)tempint+262144) < 524288) // BXY_MAX?
if (mulscale5(tempint,tempint) <= (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
{
sectorborder[sectorbordercnt++] = nextsectnum;
gotsector[nextsectnum>>3] |= pow2char[nextsectnum&7];
}
}
#endif
p1 = (w == startwall || wall[w - 1].point2 != w) ? get_rel_coords(x1, y1) : p2;
p2 = get_rel_coords(x2, y2);
if (p1.y < 256 && p2.y < 256)
goto skipitaddwall;
// If wall's NOT facing you
if (dmulscale32(p1.x, p2.y, -p2.x, p1.y) >= 0)
goto skipitaddwall;
if (get_screen_coords(p1, p2, &xb1[numscans], &yb1[numscans], &xb2[numscans], &yb2[numscans]))
{
// Made it all the way!
thesector[numscans] = sectnum; thewall[numscans] = w;
rx1[numscans] = p1.x; ry1[numscans] = p1.y;
rx2[numscans] = p2.x; ry2[numscans] = p2.y;
bunchp2[numscans] = numscans+1;
numscans++;
}
skipitaddwall:
if (wall[w].point2 < w && scanfirst < numscans)
bunchp2[numscans-1] = scanfirst, scanfirst = numscans;
}
for (bssize_t s=onumscans; s<numscans; s++)
if (wall[thewall[s]].point2 != thewall[bunchp2[s]] || xb2[s] >= xb1[bunchp2[s]])
{
bunchfirst[numbunches++] = bunchp2[s], bunchp2[s] = -1;
#ifdef YAX_ENABLE
if (scansector_retfast)
return;
#endif
}
for (bssize_t bn=onumbunches; bn<numbunches; bn++)
{
int32_t s;
for (s=bunchfirst[bn]; bunchp2[s]>=0; s=bunchp2[s])
/* do nothing */;
bunchlast[bn] = s;
}
}
while (sectorbordercnt > 0);
}
#if DEBUGGINGAIDS >= 2
// Printing functions for collected scans (called "wall proxies" by
// http://fabiensanglard.net/duke3d/build_engine_internals.php) and
// bunches. For use from within the debugger.
void printscans(void)
{
static uint8_t didscan[(MAXWALLSB+7)>>3];
Bmemset(didscan, 0, sizeof(didscan));
for (bssize_t s=0; s<numscans; s++)
{
if (bunchp2[s] >= 0 && (didscan[s>>3] & (1<<(s&7)))==0)
{
printf("scan ");
int z = s;
do
{
const int cond = (wall[thewall[z]].point2 != thewall[bunchp2[z]] ||
xb2[z] >= xb1[bunchp2[z]]);
printf("%s%d(%d) ", cond ? "!" : "", z, thewall[z]);
if (didscan[z>>3] & (1<<(z&7)))
{
printf("*");
break;
}
didscan[z>>3] |= (1<<(z&7));
z = bunchp2[z];
} while (z >= 0);
printf("\n");
}
}
}
void printbunches(void)
{
for (bssize_t bn=0; bn<numbunches; bn++)
{
printf("bunch %d: ", bn);
for (bssize_t s=bunchfirst[bn]; s>=0; s=bunchp2[s])
printf("%d(%d) ", s, thewall[s]);
printf("\n");
}
}
#endif
////////// *WALLSCAN HELPERS //////////
#define WSHELPER_DECL inline //ATTRIBUTE((always_inline))
static WSHELPER_DECL void tweak_tsizes(vec2s_t *tsiz)
{
if (pow2long[picsiz[globalpicnum]&15] == tsiz->x)
tsiz->x--;
else
tsiz->x = -tsiz->x;
if (pow2long[picsiz[globalpicnum]>>4] == tsiz->y)
tsiz->y = (picsiz[globalpicnum]>>4);
else
tsiz->y = -tsiz->y;
}
static WSHELPER_DECL void calc_bufplc(intptr_t *bufplc, int32_t lw, vec2s_t tsiz)
{
// CAUTION: lw can be negative!
int32_t i = lw + globalxpanning;
// if (i >= tsizx)
{
if (tsiz.x < 0)
i = (uint32_t)i % -tsiz.x;
else
i &= tsiz.x;
}
if (tsiz.y < 0)
i *= -tsiz.y;
else
i <<= tsiz.y;
// Bassert(i >= 0 && i < tilesiz[globalpicnum].x*tilesiz[globalpicnum].y);
// Address is at the first row of tile storage (which is column-major).
*bufplc = waloff[globalpicnum] + i;
}
static WSHELPER_DECL void calc_vplcinc_wall(uint32_t *vplc, int32_t *vinc, inthi_t sw, int32_t y1v)
{
*vinc = sw*globalyscale;
*vplc = globalzd + (uint32_t)(*vinc)*(y1v-globalhoriz+1);
}
#ifdef HIGH_PRECISION_SPRITE
static WSHELPER_DECL void calc_vplcinc_sprite(uint32_t *vplc, int32_t *vinc, int32_t x, int32_t y1v)
{
inthi_t const tmpvinc = inthi_rintf(swallf[x]);
inthi_t const tmpvplc = globalzd + tmpvinc*(y1v-globalhoriz+1);
*vinc = tmpvinc;
// Clamp the vertical texture coordinate!
*vplc = min(max(0, tmpvplc), UINT32_MAX);
}
#endif
static int32_t drawing_sprite = 0;
static WSHELPER_DECL void calc_vplcinc(uint32_t *vplc, int32_t *vinc, const int32_t *swal, int32_t x, int32_t y1v)
{
#if !defined HIGH_PRECISION_SPRITE
(void)drawing_sprite;
#else
if (drawing_sprite)
calc_vplcinc_sprite(vplc, vinc, x, y1v);
else
#endif
calc_vplcinc_wall(vplc, vinc, swal[x], y1v);
}
#undef NONPOW2_YSIZE_ASM
#if !defined ENGINE_USING_A_C
# if defined CLASSIC_NONPOW2_YSIZE_WALLS || defined CLASSIC_NONPOW2_YSIZE_SPRITES
# define NONPOW2_YSIZE_ASM
# endif
#endif
//
// maskwallscan (internal)
//
static void maskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc)
{
if (globalshiftval < 0) return;
if ((uwall[x1] > ydimen) && (uwall[x2] > ydimen)) return;
if ((dwall[x1] < 0) && (dwall[x2] < 0)) return;
vec2s_t tsiz = tilesiz[globalpicnum];
if ((tsiz.x <= 0) || (tsiz.y <= 0)) return;
setgotpic(globalpicnum);
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
tweak_tsizes(&tsiz);
if (EDUKE32_PREDICT_FALSE(palookup[globalpal] == NULL))
globalpal = 0;
intptr_t const fpalookup = FP_OFF(palookup[globalpal]);
setupmvlineasm(globalshiftval, saturatevplc);
int32_t x = x1;
while ((x <= x2) && (startumost[x+windowxy1.x] > startdmost[x+windowxy1.x]))
x++;
intptr_t p = x+frameoffset;
int32_t y1ve[4], y2ve[4];
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
goto do_mvlineasm1;
#endif
#ifdef MULTI_COLUMN_VLINE
for (; (x<=x2)&&(p&3); x++,p++)
{
y1ve[0] = max(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
calc_bufplc(&bufplce[0], lwall[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swall, x, y1ve[0]);
mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
}
for (; x<=x2-3; x+=4,p+=4)
{
char bad = 0;
for (bssize_t z=3,dax=x+3; z>=0; z--,dax--)
{
y1ve[z] = max(uwall[dax],startumost[dax+windowxy1.x]-windowxy1.y);
y2ve[z] = min(dwall[dax],startdmost[dax+windowxy1.x]-windowxy1.y)-1;
if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; }
calc_bufplc(&bufplce[z], lwall[dax], tsiz);
calc_vplcinc(&vplce[z], &vince[z], swall, dax, y1ve[z]);
}
if (bad == 15) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
palookupoffse[3] = fpalookup + getpalookupsh(mulscale16(swall[x+3],globvis));
if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0))
{
palookupoffse[1] = palookupoffse[0];
palookupoffse[2] = palookupoffse[0];
}
else
{
palookupoffse[1] = fpalookup + getpalookupsh(mulscale16(swall[x+1],globvis));
palookupoffse[2] = fpalookup + getpalookupsh(mulscale16(swall[x+2],globvis));
}
int32_t const u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3]));
int32_t const d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3]));
if ((bad > 0) || (u4 >= d4))
{
if (!(bad&1)) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (!(bad&2)) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (!(bad&4)) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (!(bad&8)) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = mvlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (u4 > y1ve[1]) vplce[1] = mvlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
intptr_t const pp = p+ylookup[d4+1];
if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],pp+0);
if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],pp+1);
if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],pp+2);
if (y2ve[3] > d4) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],pp+3);
}
#endif
#ifdef NONPOW2_YSIZE_ASM
do_mvlineasm1:
#endif
for (; x<=x2; x++,p++)
{
y1ve[0] = max(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
calc_bufplc(&bufplce[0], lwall[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swall, x, y1ve[0]);
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
mvlineasm1nonpow2(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
else
#endif
mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
}
faketimerhandler();
}
//
// wallfront (internal)
//
int32_t wallfront(int32_t l1, int32_t l2)
{
vec2_t const l1vect = *(vec2_t *)&wall[thewall[l1]];
vec2_t const l1p2vect = *(vec2_t *)&wall[wall[thewall[l1]].point2];
vec2_t const l2vect = *(vec2_t *)&wall[thewall[l2]];
vec2_t const l2p2vect = *(vec2_t *)&wall[wall[thewall[l2]].point2];
vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y };
int32_t t1 = dmulscale2(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y); //p1(l2) vs. l1
int32_t t2 = dmulscale2(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y); //p2(l2) vs. l1
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l1
return (dmulscale2(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y) ^ t1) >= 0;
d.x = l2p2vect.x-l2vect.x;
d.y = l2p2vect.y-l2vect.y;
t1 = dmulscale2(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y); //p1(l1) vs. l2
t2 = dmulscale2(l1p2vect.x-l2vect.x, d.y, -d.x, l1p2vect.y-l2vect.y); //p2(l1) vs. l2
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l2
return (dmulscale2(globalposx-l2vect.x,d.y,-d.x,globalposy-l2vect.y) ^ t1) < 0;
return -2;
}
//
// spritewallfront (internal)
//
static inline int32_t spritewallfront(const uspritetype *s, int32_t w)
{
const uwalltype *const wal = (uwalltype *)&wall[w];
const uwalltype *wal2 = (uwalltype *)&wall[wal->point2];
const vec2_t v = { wal->x, wal->y };
return dmulscale32(wal2->x - v.x, s->y - v.y, -(s->x - v.x), wal2->y - v.y) >= 0;
}
//
// spritebehindwall(internal)
//
#if 0
static int32_t spriteobstructswall(spritetype *s, int32_t w)
{
walltype *wal;
int32_t x, y;
int32_t x1, y1;
int32_t x2, y2;
double a1, b1, c1;
double a2, b2, c2;
double d1, d2;
// wall line equation
wal = &wall[w]; x1 = wal->x - globalposx; y1 = wal->y - globalposy;
wal = &wall[wal->point2]; x2 = wal->x - globalposx; y2 = wal->y - globalposy;
if ((x2 - x1) != 0)
a1 = (float)(y2 - y1)/(x2 - x1);
else
a1 = 1e+37; // not infinite, but almost ;)
b1 = -1;
c1 = (y1 - (a1 * x1));
// player to sprite line equation
if ((s->x - globalposx) != 0)
a2 = (float)(s->y - globalposy)/(s->x - globalposx);
else
a2 = 1e+37;
b2 = -1;
c2 = 0;
// intersection point
d1 = (float)(1) / (a1*b2 - a2*b1);
x = ((b1*c2 - b2*c1) * d1);
y = ((a2*c1 - a1*c2) * d1);
// distance between the sprite and the player
a1 = s->x - globalposx;
b1 = s->y - globalposy;
d1 = (a1 * a1 + b1 * b1);
// distance between the intersection point and the player
d2 = (x * x + y * y);
// check if the sprite obstructs the wall
if ((d1 < d2) && (min(x1, x2) <= x) && (x <= max(x1, x2)) && (min(y1, y2) <= y) && (y <= max(y1, y2)))
return 1;
else
return 0;
}
#endif
//
// bunchfront (internal)
//
static inline int32_t bunchfront(int32_t b1, int32_t b2)
{
int b1f = bunchfirst[b1];
int const x1b1 = xb1[b1f];
int const x2b2 = xb2[bunchlast[b2]] + 1;
if (x1b1 >= x2b2)
return -1;
int b2f = bunchfirst[b2];
int const x1b2 = xb1[b2f];
int const x2b1 = xb2[bunchlast[b1]] + 1;
if (x1b2 >= x2b1)
return -1;
if (x1b1 >= x1b2)
{
for (; xb2[b2f] < x1b1; b2f = bunchp2[b2f]) { }
return wallfront(b1f, b2f);
}
for (; xb2[b1f] < x1b2; b1f = bunchp2[b1f]) { }
return wallfront(b1f, b2f);
}
//
// hline (internal)
//
static inline void hline(int32_t xr, int32_t yp)
{
int32_t const xl = lastx[yp];
if (xl > xr) return;
int32_t const r = horizlookup2[yp-globalhoriz+horizycent];
asm1 = (inthi_t)globalx1*r;
asm2 = (inthi_t)globaly2*r;
int32_t const s = getpalookupsh(mulscale16(r,globvis));
hlineasm4(xr-xl,0,s,(uint32_t)globalx2*r+globalypanning,(uint32_t)globaly1*r+globalxpanning,
ylookup[yp]+xr+frameoffset);
}
//
// slowhline (internal)
//
static inline void slowhline(int32_t xr, int32_t yp)
{
int32_t const xl = lastx[yp]; if (xl > xr) return;
int32_t const r = horizlookup2[yp-globalhoriz+horizycent];
asm1 = (inthi_t)globalx1*r;
asm2 = (inthi_t)globaly2*r;
asm3 = (intptr_t)globalpalwritten + getpalookupsh(mulscale16(r,globvis));
if (!(globalorientation&256))
{
mhline(globalbufplc,(uint32_t)globaly1*r+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L,
(uint32_t)globalx2*r+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset);
return;
}
thline(globalbufplc,(uint32_t)globaly1*r+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L,
(uint32_t)globalx2*r+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset);
}
//
// prepwall (internal)
//
static void prepwall(int32_t z, const uwalltype *wal)
{
int32_t l=0, ol=0, x;
int32_t walxrepeat = (wal->xrepeat<<3);
//lwall calculation
int32_t tmpx = xb1[z]-halfxdimen;
const int32_t topinc = -(ry1[z]>>2);
const int32_t botinc = (ry2[z]-ry1[z])>>8;
int32_t top = mulscale5(rx1[z],xdimen) + mulscale2(topinc,tmpx);
int32_t bot = mulscale11(rx1[z]-rx2[z],xdimen) + mulscale2(botinc,tmpx);
const int32_t splc = mulscale19(ry1[z],xdimscale);
const int32_t sinc = mulscale16(ry2[z]-ry1[z],xdimscale);
x = xb1[z];
if (bot != 0)
{
l = divscale12(top,bot);
swall[x] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x] = (l>>18);
}
while (x+4 <= xb2[z])
{
int32_t i;
top += topinc; bot += botinc;
if (bot != 0)
{
ol = l; l = divscale12(top,bot);
swall[x+4] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x+4] = (l>>18);
}
i = (ol+l)>>1;
lwall[x+2] = i>>18;
lwall[x+1] = (ol+i)>>19;
lwall[x+3] = (l+i)>>19;
swall[x+2] = (swall[x]+swall[x+4])>>1;
swall[x+1] = (swall[x]+swall[x+2])>>1;
swall[x+3] = (swall[x+4]+swall[x+2])>>1;
x += 4;
}
if (x+2 <= xb2[z])
{
top += (topinc>>1); bot += (botinc>>1);
if (bot != 0)
{
ol = l; l = divscale12(top,bot);
swall[x+2] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x+2] = (l>>18);
}
lwall[x+1] = (l+ol)>>19;
swall[x+1] = (swall[x]+swall[x+2])>>1;
x += 2;
}
if (x+1 <= xb2[z])
{
bot += (botinc>>2);
if (bot != 0)
{
l = divscale12(top+(topinc>>2),bot);
swall[x+1] = mulscale21(l,sinc)+splc;
lwall[x+1] = mulscale18(l,walxrepeat);
}
}
if (lwall[xb1[z]] < 0)
lwall[xb1[z]] = 0;
if (lwall[xb2[z]] >= walxrepeat && walxrepeat)
lwall[xb2[z]] = walxrepeat-1;
if (wal->cstat&8)
{
walxrepeat--;
for (x=xb1[z]; x<=xb2[z]; x++)
lwall[x] = walxrepeat-lwall[x];
}
}
//
// animateoffs (internal)
//
#ifdef DEBUGGINGAIDS
int32_t animateoffs(int const tilenum, int fakevar)
#else
int32_t animateoffs(int const tilenum)
#endif
{
#ifdef DEBUGGINGAIDS
UNREFERENCED_PARAMETER(fakevar);
#endif
int const animnum = picanm[tilenum].num;
if (animnum <= 0)
return 0;
int const i = totalclocklock >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK);
int offs = 0;
switch (picanm[tilenum].sf & PICANM_ANIMTYPE_MASK)
{
case PICANM_ANIMTYPE_OSC:
{
int k = (i % (animnum << 1));
offs = (k < animnum) ? k : (animnum << 1) - k;
}
break;
case PICANM_ANIMTYPE_FWD: offs = i % (animnum + 1); break;
case PICANM_ANIMTYPE_BACK: offs = -(i % (animnum + 1)); break;
}
return offs;
}
static inline void wallmosts_finish(int16_t *mostbuf, int32_t z1, int32_t z2,
int32_t ix1, int32_t iy1, int32_t ix2, int32_t iy2)
{
const int32_t y = scale(z1, xdimenscale, iy1)<<4;
#if 0
// enable for paranoia:
ix1 = clamp(ix1, 0, xres-1);
ix2 = clamp(ix2, 0, xres-1);
if (ix2-ix1 < 0)
swaplong(&ix1, &ix2);
#endif
// PK 20110423: a bit consistency checking is a good thing:
int32_t const tmp = (ix2 - ix1 >= 0) ? (ix2 - ix1 + 1) : 1;
int32_t const yinc = tabledivide32((scale(z2, xdimenscale, iy2) << 4) - y, tmp);
qinterpolatedown16short((intptr_t)&mostbuf[ix1], tmp, y + (globalhoriz << 16), yinc);
mostbuf[ix1] = clamp(mostbuf[ix1], 0, ydimen);
mostbuf[ix2] = clamp(mostbuf[ix2], 0, ydimen);
}
#ifdef CLASSIC_Z_DIFF_64
typedef int64_t zint_t;
// For drawvox()
static FORCE_INLINE zint_t mulscale16z(int32_t a, int32_t d)
{
return ((zint_t)a * d)>>16;
}
static FORCE_INLINE zint_t mulscale20z(int32_t a, int32_t d)
{
return ((zint_t)a * d)>>20;
}
static FORCE_INLINE zint_t dmulscale24z(int32_t a, int32_t d, int32_t S, int32_t D)
{
return (((zint_t)a * d) + ((zint_t)S * D)) >> 24;
}
#else
typedef int32_t zint_t;
# define mulscale16z mulscale16
# define mulscale20z mulscale20
# define dmulscale24z dmulscale24
#endif
//
// owallmost (internal)
//
static int32_t owallmost(int16_t *mostbuf, int32_t w, zint_t z)
{
z <<= 7;
const zint_t s1 = mulscale20z(globaluclip,yb1[w]), s2 = mulscale20z(globaluclip,yb2[w]);
const zint_t s3 = mulscale20z(globaldclip,yb1[w]), s4 = mulscale20z(globaldclip,yb2[w]);
const int32_t bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3);
int32_t ix1 = xb1[w], iy1 = yb1[w];
int32_t ix2 = xb2[w], iy2 = yb2[w];
if ((bad&3) == 3)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = 0;
return bad;
}
if ((bad&12) == 12)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = ydimen;
return bad;
}
if (bad&3)
{
int32_t t = divscale30(z-s1,s2-s1);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
if ((bad&3) == 2)
{
if (xb1[w] <= xcross) { iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = 0;
}
else
{
if (xcross <= xb2[w]) { iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = 0;
}
}
if (bad&12)
{
int32_t t = divscale30(z-s3,s4-s3);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
if ((bad&12) == 8)
{
if (xb1[w] <= xcross) { iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = ydimen;
}
else
{
if (xcross <= xb2[w]) { iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = ydimen;
}
}
wallmosts_finish(mostbuf, z, z, ix1, iy1, ix2, iy2);
return bad;
}
static inline zint_t wallmost_getz(int32_t fw, int32_t t, zint_t z,
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t xv, int32_t yv, int32_t dx, int32_t dy)
{
// XXX: OVERFLOW with huge sectors and sloped ceilngs/floors!
int32_t i = xv*(y1-globalposy) - yv*(x1-globalposx);
const int32_t j = yv*x2 - xv*y2;
if (klabs(j) > klabs(i>>3))
i = divscale28(i,j);
return dmulscale24z(dx*t, mulscale20z(y2,i)+((y1-wall[fw].y)<<8),
-dy*t, mulscale20z(x2,i)+((x1-wall[fw].x)<<8)) + ((z-globalposz)<<7);
}
//
// wallmost (internal)
//
static int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dastat)
{
int32_t t, z;
int32_t xv, yv;
if (dastat == 0)
{
z = sector[sectnum].ceilingz-globalposz;
if ((sector[sectnum].ceilingstat&2) == 0)
return owallmost(mostbuf,w,z);
}
else
{
z = sector[sectnum].floorz-globalposz;
if ((sector[sectnum].floorstat&2) == 0)
return owallmost(mostbuf,w,z);
}
const int wi = thewall[w];
if (wi == sector[sectnum].wallptr)
return owallmost(mostbuf,w,z);
const uwalltype *const wal = (uwalltype *)&wall[wi];
const int32_t x1 = wal->x, x2 = wall[wal->point2].x-x1;
const int32_t y1 = wal->y, y2 = wall[wal->point2].y-y1;
const int w1 = sector[sectnum].wallptr, w2 = wall[w1].point2;
const int32_t dx = wall[w2].x-wall[w1].x, dy = wall[w2].y-wall[w1].y;
const int32_t dasqr = krecipasm(nsqrtasm(uhypsq(dx,dy)));
if (dastat == 0)
{
t = mulscale15(sector[sectnum].ceilingheinum, dasqr);
z = sector[sectnum].ceilingz;
}
else
{
t = mulscale15(sector[sectnum].floorheinum,dasqr);
z = sector[sectnum].floorz;
}
if (xb1[w] == 0)
{ xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; }
else
{ xv = x1-globalposx; yv = y1-globalposy; }
zint_t z1 = wallmost_getz(w1, t, z, x1, y1, x2, y2, xv, yv, dx, dy);
if (xb2[w] == xdimen-1)
{ xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; }
else
{ xv = (x2+x1)-globalposx; yv = (y2+y1)-globalposy; }
zint_t z2 = wallmost_getz(w1, t, z, x1, y1, x2, y2, xv, yv, dx, dy);
const zint_t s1 = mulscale20(globaluclip,yb1[w]), s2 = mulscale20(globaluclip,yb2[w]);
const zint_t s3 = mulscale20(globaldclip,yb1[w]), s4 = mulscale20(globaldclip,yb2[w]);
const int32_t bad = (z1<s1)+((z2<s2)<<1)+((z1>s3)<<2)+((z2>s4)<<3);
int32_t ix1 = xb1[w], ix2 = xb2[w];
int32_t iy1 = yb1[w], iy2 = yb2[w];
if ((bad&3) == 3)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = 0;
return bad;
}
if ((bad&12) == 12)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = ydimen;
return bad;
}
const int32_t oz1 = z1, oz2 = z2;
if (bad&3)
{
//inty = intz / (globaluclip>>16)
t = divscale30(oz1-s1,s2-s1+oz1-oz2);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t intz = oz1 + mulscale30(oz2-oz1,t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
//intz = z1 + mulscale30(z2-z1,t);
if ((bad&3) == 2)
{
if (xb1[w] <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = 0;
}
else
{
if (xcross <= xb2[w]) { z1 = intz; iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = 0;
}
}
if (bad&12)
{
//inty = intz / (globaldclip>>16)
t = divscale30(oz1-s3,s4-s3+oz1-oz2);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t intz = oz1 + mulscale30(oz2-oz1,t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
//intz = z1 + mulscale30(z2-z1,t);
if ((bad&12) == 8)
{
if (xb1[w] <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = ydimen;
}
else
{
if (xcross <= xb2[w]) { z1 = intz; iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = ydimen;
}
}
wallmosts_finish(mostbuf, z1, z2, ix1, iy1, ix2, iy2);
return bad;
}
// globalpicnum --> globalxshift, globalyshift
static void calc_globalshifts(void)
{
globalxshift = (8-(picsiz[globalpicnum]&15));
globalyshift = (8-(picsiz[globalpicnum]>>4));
if (globalorientation&8) { globalxshift++; globalyshift++; }
// PK: the following can happen for large (>= 512) tile sizes.
// NOTE that global[xy]shift are unsigned chars.
if (globalxshift > 31) globalxshift=0;
if (globalyshift > 31) globalyshift=0;
}
static int32_t setup_globals_cf1(const usectortype *sec, int32_t pal, int32_t zd,
int32_t picnum, int32_t shade, int32_t stat,
int32_t xpanning, int32_t ypanning, int32_t x1)
{
int32_t i, j, ox, oy;
if (palookup[pal] != globalpalwritten)
{
globalpalwritten = palookup[pal];
if (!globalpalwritten) globalpalwritten = palookup[globalpal]; // JBF: fixes null-pointer crash
setpalookupaddress(globalpalwritten);
}
globalzd = zd;
if (globalzd > 0) return 1;
globalpicnum = picnum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, 0);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return 1;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
globalbufplc = waloff[globalpicnum];
globalshade = shade;
globvis = globalcisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalorientation = stat;
if ((globalorientation&64) == 0)
{
globalx1 = singlobalang; globalx2 = singlobalang;
globaly1 = cosglobalang; globaly2 = cosglobalang;
globalxpanning = ((inthi_t)globalposx<<20);
globalypanning = -((inthi_t)globalposy<<20);
}
else
{
j = sec->wallptr;
ox = wall[wall[j].point2].x - wall[j].x;
oy = wall[wall[j].point2].y - wall[j].y;
i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) i = 1024; else i = tabledivide32(1048576, i);
globalx1 = mulscale10(dmulscale10(ox,singlobalang,-oy,cosglobalang),i);
globaly1 = mulscale10(dmulscale10(ox,cosglobalang,oy,singlobalang),i);
globalx2 = -globalx1;
globaly2 = -globaly1;
ox = ((wall[j].x-globalposx)<<6); oy = ((wall[j].y-globalposy)<<6);
i = dmulscale14(oy,cosglobalang,-ox,singlobalang);
j = dmulscale14(ox,cosglobalang,oy,singlobalang);
ox = i; oy = j;
globalxpanning = (coord_t)globalx1*ox - (coord_t)globaly1*oy;
globalypanning = (coord_t)globaly2*ox + (coord_t)globalx2*oy;
}
globalx2 = mulscale16(globalx2,viewingrangerecip);
globaly1 = mulscale16(globaly1,viewingrangerecip);
calc_globalshifts();
if ((globalorientation&0x4) > 0)
{
i = globalxpanning; globalxpanning = globalypanning; globalypanning = i;
i = globalx2; globalx2 = -globaly1; globaly1 = -i;
i = globalx1; globalx1 = globaly2; globaly2 = i;
}
if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalxpanning = -(inthi_t)globalxpanning;
if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalypanning = -(inthi_t)globalypanning;
globalx1 <<= globalxshift; globaly1 <<= globalxshift;
globalx2 <<= globalyshift; globaly2 <<= globalyshift;
globalxpanning <<= globalxshift; globalypanning <<= globalyshift;
globalxpanning = (uint32_t)globalxpanning + (xpanning<<24);
globalypanning = (uint32_t)globalypanning + (ypanning<<24);
globaly1 = (-globalx1-globaly1)*halfxdimen;
globalx2 = (globalx2-globaly2)*halfxdimen;
sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc);
globalx2 += globaly2*(x1-1);
globaly1 += globalx1*(x1-1);
globalx1 = mulscale16(globalx1,globalzd);
globalx2 = mulscale16(globalx2,globalzd);
globaly1 = mulscale16(globaly1,globalzd);
globaly2 = mulscale16(globaly2,globalzd);
globvis = klabs(mulscale10(globvis,globalzd));
return 0;
}
//
// ceilscan (internal)
//
static void ceilscan(int32_t x1, int32_t x2, int32_t sectnum)
{
int32_t x, y1, y2;
const usectortype *const sec = (usectortype *)&sector[sectnum];
if (setup_globals_cf1(sec, sec->ceilingpal, sec->ceilingz-globalposz,
sec->ceilingpicnum, sec->ceilingshade, sec->ceilingstat,
sec->ceilingxpanning, sec->ceilingypanning, x1))
return;
if (!(globalorientation&0x180))
{
y1 = umost[x1]; y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = umost[x]-1;
const int32_t bwall = min(uplc[x],dmost[x]);
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) hline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) hline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) hline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) hline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = umost[x+1]; y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) hline(x2,++y1);
faketimerhandler();
return;
}
switch (globalorientation&0x180)
{
case 128:
msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 256:
setup_blend(0, 0);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 384:
setup_blend(0, 0);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
}
y1 = umost[x1]; y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = umost[x]-1;
const int32_t bwall = min(uplc[x],dmost[x]);
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) slowhline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) slowhline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) slowhline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) slowhline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = umost[x+1]; y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) slowhline(x2,++y1);
faketimerhandler();
}
//
// florscan (internal)
//
static void florscan(int32_t x1, int32_t x2, int32_t sectnum)
{
int32_t x, y1, y2;
const usectortype *const sec = (usectortype *)&sector[sectnum];
if (setup_globals_cf1(sec, sec->floorpal, globalposz-sec->floorz,
sec->floorpicnum, sec->floorshade, sec->floorstat,
sec->floorxpanning, sec->floorypanning, x1))
return;
if (!(globalorientation&0x180))
{
y1 = max(dplc[x1],umost[x1]); y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = max(dplc[x],umost[x])-1;
const int32_t bwall = dmost[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) hline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) hline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) hline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) hline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = max(dplc[x+1],umost[x+1]); y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) hline(x2,++y1);
faketimerhandler();
return;
}
switch (globalorientation&0x180)
{
case 128:
msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 256:
setup_blend(0, 0);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 384:
setup_blend(0, 1);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
}
y1 = max(dplc[x1],umost[x1]); y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = max(dplc[x],umost[x])-1;
const int32_t bwall = dmost[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) slowhline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) slowhline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) slowhline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) slowhline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = max(dplc[x+1],umost[x+1]); y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) slowhline(x2,++y1);
faketimerhandler();
}
//
// wallscan (internal)
//
static void wallscan(int32_t x1, int32_t x2,
const int16_t *uwal, const int16_t *dwal,
const int32_t *swal, const int32_t *lwal)
{
int32_t x;
intptr_t fpalookup;
int32_t y1ve[4], y2ve[4];
vec2s_t tsiz;
#ifdef MULTI_COLUMN_VLINE
char bad;
int32_t u4, d4, z;
uintptr_t p;
#endif
#ifdef YAX_ENABLE
if (g_nodraw)
return;
#endif
setgotpic(globalpicnum);
if (globalshiftval < 0)
return;
if (x2 >= xdim)
x2 = xdim-1;
assert((unsigned)x1 < (unsigned)xdim);
tsiz = tilesiz[globalpicnum];
if ((tsiz.x <= 0) || (tsiz.y <= 0)) return;
if ((uwal[x1] > ydimen) && (uwal[x2] > ydimen)) return;
if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
tweak_tsizes(&tsiz);
fpalookup = FP_OFF(palookup[globalpal]);
setupvlineasm(globalshiftval);
x = x1;
while ((x <= x2) && (umost[x] > dmost[x]))
x++;
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
goto do_vlineasm1;
#endif
#ifdef MULTI_COLUMN_VLINE
for (; (x<=x2)&&((x+frameoffset)&3); x++)
{
y1ve[0] = max(uwal[x],umost[x]);
y2ve[0] = min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
calc_bufplc(&bufplce[0], lwal[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swal, x, y1ve[0]);
vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
}
for (; x<=x2-3; x+=4)
{
bad = 0;
for (z=3; z>=0; z--)
{
y1ve[z] = max(uwal[x+z],umost[x+z]);
y2ve[z] = min(dwal[x+z],dmost[x+z])-1;
if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; }
calc_bufplc(&bufplce[z], lwal[x+z], tsiz);
calc_vplcinc(&vplce[z], &vince[z], swal, x+z, y1ve[z]);
}
if (bad == 15) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
palookupoffse[3] = fpalookup + getpalookupsh(mulscale16(swal[x+3],globvis));
if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0))
{
palookupoffse[1] = palookupoffse[0];
palookupoffse[2] = palookupoffse[0];
}
else
{
palookupoffse[1] = fpalookup + getpalookupsh(mulscale16(swal[x+1],globvis));
palookupoffse[2] = fpalookup + getpalookupsh(mulscale16(swal[x+2],globvis));
}
u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3]));
d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
if (!(bad&1)) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0);
if (!(bad&2)) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1);
if (!(bad&4)) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2);
if (!(bad&8)) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = prevlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0);
if (u4 > y1ve[1]) vplce[1] = prevlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1);
if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2);
if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3);
if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+x+frameoffset));
p = x+frameoffset+ylookup[d4+1];
if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],p+0);
if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],p+1);
if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],p+2);
if (y2ve[3] > d4) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],p+3);
}
#endif
#ifdef NONPOW2_YSIZE_ASM
do_vlineasm1:
#endif
for (; x<=x2; x++)
{
y1ve[0] = max(uwal[x],umost[x]);
y2ve[0] = min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
calc_bufplc(&bufplce[0], lwal[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swal, x, y1ve[0]);
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
vlineasm1nonpow2(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
else
#endif
vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
}
faketimerhandler();
}
//
// transmaskvline (internal)
//
static void transmaskvline(int32_t x)
{
if ((unsigned)x >= (unsigned)xdimen) return;
int32_t const y1v = max(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
int32_t const y2v = min(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y) - 1;
if (y2v < y1v) return;
intptr_t palookupoffs = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x],globvis));
vec2s_t const ntsiz = { (int16_t)-tilesiz[globalpicnum].x, (int16_t)-tilesiz[globalpicnum].y };
intptr_t bufplc;
calc_bufplc(&bufplc, lwall[x], ntsiz);
uint32_t vplc;
int32_t vinc;
calc_vplcinc(&vplc, &vinc, swall, x, y1v);
intptr_t p = ylookup[y1v]+x+frameoffset;
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
tvlineasm1nonpow2(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p);
else
#endif
tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p);
}
//
// transmaskvline2 (internal)
//
#ifdef MULTI_COLUMN_VLINE
static void transmaskvline2(int32_t x)
{
if ((unsigned)x >= (unsigned)xdimen) return;
if (x == xdimen-1) { transmaskvline(x); return; }
int32_t y1ve[2], y2ve[2];
int32_t x2 = x+1;
y1ve[0] = max(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y)-1;
if (y2ve[0] < y1ve[0]) { transmaskvline(x2); return; }
y1ve[1] = max(uwall[x2],startumost[x2+windowxy1.x]-windowxy1.y);
y2ve[1] = min(dwall[x2],startdmost[x2+windowxy1.x]-windowxy1.y)-1;
if (y2ve[1] < y1ve[1]) { transmaskvline(x); return; }
palookupoffse[0] = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x],globvis));
palookupoffse[1] = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x2],globvis));
setuptvlineasm2(globalshiftval,palookupoffse[0],palookupoffse[1]);
vec2s_t const ntsiz = { (int16_t)-tilesiz[globalpicnum].x, (int16_t)-tilesiz[globalpicnum].y };
calc_bufplc(&bufplce[0], lwall[x], ntsiz);
calc_bufplc(&bufplce[1], lwall[x2], ntsiz);
calc_vplcinc(&vplce[0], &vince[0], swall, x, y1ve[0]);
calc_vplcinc(&vplce[1], &vince[1], swall, x2, y1ve[1]);
int32_t const y1 = max(y1ve[0],y1ve[1]);
int32_t const y2 = min(y2ve[0],y2ve[1]);
uintptr_t p = x+frameoffset;
if (y1ve[0] != y1ve[1])
{
if (y1ve[0] < y1)
vplce[0] = tvlineasm1(vince[0],palookupoffse[0],y1-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p);
else
vplce[1] = tvlineasm1(vince[1],palookupoffse[1],y1-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
}
if (y2 > y1)
{
asm1 = vince[1];
asm2 = ylookup[y2]+p+1;
tvlineasm2(vplce[1],vince[0],bufplce[0],bufplce[1],vplce[0],ylookup[y1]+p);
}
else
{
asm1 = vplce[0];
asm2 = vplce[1];
}
if (y2ve[0] > y2ve[1])
tvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y2-1,asm1,bufplce[0],ylookup[y2+1]+p);
else if (y2ve[0] < y2ve[1])
tvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y2-1,asm2,bufplce[1],ylookup[y2+1]+p+1);
faketimerhandler();
}
#endif
//
// transmaskwallscan (internal)
//
static void transmaskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc)
{
setgotpic(globalpicnum);
Bassert(globalshiftval>=0 || ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)));
// globalshiftval<0 implies following condition
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0))
return;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
setuptvlineasm(globalshiftval, saturatevplc);
int32_t x = x1;
while ((x <= x2) && (startumost[x+windowxy1.x] > startdmost[x+windowxy1.x]))
++x;
#ifndef ENGINE_USING_A_C
if (globalshiftval==0)
{
while (x <= x2) transmaskvline(x++);
}
else
#endif
{
#ifdef MULTI_COLUMN_VLINE
if ((x <= x2) && (x&1)) transmaskvline(x++);
while (x < x2) transmaskvline2(x), x += 2;
#endif
while (x <= x2) transmaskvline(x++);
}
faketimerhandler();
}
////////// NON-power-of-two replacements for mhline/thline, adapted from a.c //////////
#if defined(__GNUC__) && defined(__i386__) && !defined(NOASM)
// from pragmas.h
# define ourdivscale32(d,b) \
({ int32_t __d=(d), __b=(b), __r; \
__asm__ __volatile__ ("xorl %%eax, %%eax; divl %%ebx" \
: "=a" (__r), "=d" (__d) : "d" (__d), "b" (__b) : "cc"); \
__r; })
#else
# define ourdivscale32(d,b) divscale32(d,b)
#endif
// cntup16>>16 iterations
static void nonpow2_mhline(intptr_t bufplc, uint32_t bx, int32_t cntup16, uint32_t by, char *p)
{
char ch;
const char *const A_C_RESTRICT buf = (char *)bufplc;
const char *const A_C_RESTRICT pal = (char *)asm3;
const uint32_t xdiv = globalxspan > 1 ? (uint32_t)ourdivscale32(1, globalxspan) : UINT32_MAX;
const uint32_t ydiv = globalyspan > 1 ? (uint32_t)ourdivscale32(1, globalyspan) : UINT32_MAX;
const uint32_t yspan = globalyspan;
const int32_t xinc = asm1, yinc = asm2;
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[(divideu32(bx, xdiv))*yspan + divideu32(by, ydiv)];
if (ch != 255) *p = pal[ch];
bx += xinc;
by += yinc;
p++;
}
}
// cntup16>>16 iterations
static void nonpow2_thline(intptr_t bufplc, uint32_t bx, int32_t cntup16, uint32_t by, char *p)
{
char ch;
const char *const A_C_RESTRICT buf = (char *)bufplc;
const char *const A_C_RESTRICT pal = (char *)asm3;
const char *const A_C_RESTRICT trans = paletteGetBlendTable(globalblend);
const uint32_t xdiv = globalxspan > 1 ? (uint32_t)ourdivscale32(1, globalxspan) : UINT32_MAX;
const uint32_t ydiv = globalyspan > 1 ? (uint32_t)ourdivscale32(1, globalyspan) : UINT32_MAX;
const uint32_t yspan = globalyspan;
const int32_t xinc = asm1, yinc = asm2;
if (globalorientation&512)
{
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[divideu32(bx, xdiv)*yspan + divideu32(by, ydiv)];
if (ch != 255) *p = trans[(*p)|(pal[ch]<<8)];
bx += xinc;
by += yinc;
p++;
}
}
else
{
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[divideu32(bx, xdiv)*yspan + divideu32(by, ydiv)];
if (ch != 255) *p = trans[((*p)<<8)|pal[ch]];
bx += xinc;
by += yinc;
p++;
}
}
}
////////// END non-power-of-two replacements //////////
//
// ceilspritehline (internal)
//
static void ceilspritehline(int32_t x2, int32_t y)
{
int32_t x1, v, bx, by;
//x = x1 + (x2-x1)t + (y1-y2)u ~ x = 160v
//y = y1 + (y2-y1)t + (x2-x1)u ~ y = (scrx-160)v
//z = z1 = z2 ~ z = posz + (scry-horiz)v
x1 = lastx[y]; if (x2 < x1) return;
v = mulscale20(globalzd,horizlookup[y-globalhoriz+horizycent]);
bx = (uint32_t)mulscale14(globalx2*x1+globalx1,v) + globalxpanning;
by = (uint32_t)mulscale14(globaly2*x1+globaly1,v) + globalypanning;
asm1 = mulscale14(globalx2,v);
asm2 = mulscale14(globaly2,v);
asm3 = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale28(klabs(v),globvis));
if (globalispow2)
{
if ((globalorientation&2) == 0)
mhline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset);
else
thline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset);
}
else
{
if ((globalorientation&2) == 0)
nonpow2_mhline(globalbufplc,bx,(x2-x1)<<16,by,(char *)(ylookup[y]+x1+frameoffset));
else
nonpow2_thline(globalbufplc,bx,(x2-x1)<<16,by,(char *)(ylookup[y]+x1+frameoffset));
}
}
//
// ceilspritescan (internal)
//
static void ceilspritescan(int32_t x1, int32_t x2)
{
int32_t y1 = uwall[x1];
int32_t y2 = y1;
for (bssize_t x=x1; x<=x2; ++x)
{
const int32_t twall = uwall[x]-1;
const int32_t bwall = dwall[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) ceilspritehline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) ceilspritehline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) ceilspritehline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) ceilspritehline(x-1,++y1);
if (x == x2) break;
y1 = uwall[x+1]; y2 = y1;
}
}
while (y1 < y2-1) ceilspritehline(x2,++y1);
faketimerhandler();
}
////////// translucent slope vline, based on a-c.c's slopevlin //////////
static int32_t gglogx, gglogy, ggpinc;
static char *ggbuf, *ggpal;
#ifdef ENGINE_USING_A_C
extern int32_t gpinc;
#endif
static inline void setupslopevlin_alsotrans(int32_t logylogx, intptr_t bufplc, int32_t pinc)
{
#ifdef ENGINE_USING_A_C
sethlinesizes(logylogx&255, logylogx>>8, bufplc);
gpinc = pinc;
#else
setupslopevlin(logylogx, bufplc, pinc);
#endif
gglogx = (logylogx&255); gglogy = (logylogx>>8);
ggbuf = (char *)bufplc; ggpinc = pinc;
ggpal = palookup[globalpal] + getpalookupsh(0);
}
// cnt iterations
static void tslopevlin(uint8_t *p, const intptr_t *slopalptr, bssize_t cnt, int32_t bx, int32_t by)
{
const char *const A_C_RESTRICT buf = ggbuf;
const char *const A_C_RESTRICT pal = ggpal;
const char *const A_C_RESTRICT trans = paletteGetBlendTable(0);
const int32_t bzinc = (asm1>>3), pinc = ggpinc;
const int32_t transmode = (globalorientation&128);
const uint32_t xtou = globalx3, ytov = globaly3;
const int32_t logx = gglogx, logy = gglogy;
int32_t bz = asm3;
do
{
int const i = (sloptable[(bz>>6)+8192]); bz += bzinc;
uint32_t u = bx + xtou*i;
uint32_t v = by + ytov*i;
uint8_t ch = *(uint8_t *)(slopalptr[0] + buf[((u>>(32-logx))<<logy)+(v>>(32-logy))]);
if (ch != 255)
*p = trans[transmode ? *p|(pal[ch]<<8) : (*p<<8)|pal[ch]];
slopalptr--;
p += pinc;
}
while (--cnt);
}
//
// grouscan (internal)
//
#define BITSOFPRECISION 3 //Don't forget to change this in A.ASM also!
static void grouscan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
{
int32_t i, l, x, y, dx, dy, wx, wy, y1, y2, daz;
int32_t daslope, dasqr;
int32_t shoffs, m1, m2;
intptr_t *mptr1, *mptr2, j;
// Er, yes, they're not global anymore:
int32_t globalx, globaly, globalz, globalzx;
const usectortype *const sec = (usectortype *)&sector[sectnum];
const uwalltype *wal;
if (dastat == 0)
{
if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->ceilingstat;
globalpicnum = sec->ceilingpicnum;
globalshade = sec->ceilingshade;
globalpal = sec->ceilingpal;
daslope = sec->ceilingheinum;
daz = sec->ceilingz;
}
else
{
if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->floorstat;
globalpicnum = sec->floorpicnum;
globalshade = sec->floorshade;
globalpal = sec->floorpal;
daslope = sec->floorheinum;
daz = sec->floorz;
}
DO_TILE_ANIM(globalpicnum, sectnum);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
wal = (uwalltype *)&wall[sec->wallptr];
wx = wall[wal->point2].x - wal->x;
wy = wall[wal->point2].y - wal->y;
dasqr = krecipasm(nsqrtasm(uhypsq(wx,wy)));
i = mulscale21(daslope,dasqr);
wx *= i; wy *= i;
globalx = -mulscale19(singlobalang,xdimenrecip);
globaly = mulscale19(cosglobalang,xdimenrecip);
globalx1 = (globalposx<<8);
globaly1 = -(globalposy<<8);
i = (dax1-halfxdimen)*xdimenrecip;
globalx2 = mulscale16(cosglobalang<<4,viewingrangerecip) - mulscale27(singlobalang,i);
globaly2 = mulscale16(singlobalang<<4,viewingrangerecip) + mulscale27(cosglobalang,i);
globalzd = (xdimscale<<9);
globalzx = -dmulscale17(wx,globaly2,-wy,globalx2) + mulscale10(1-globalhoriz,globalzd);
globalz = -dmulscale25(wx,globaly,-wy,globalx);
if (globalorientation&64) //Relative alignment
{
dx = mulscale14(wall[wal->point2].x-wal->x,dasqr);
dy = mulscale14(wall[wal->point2].y-wal->y,dasqr);
i = nsqrtasm(daslope*daslope+16777216);
x = globalx; y = globaly;
globalx = dmulscale16(x,dx,y,dy);
globaly = mulscale12(dmulscale16(-y,dx,x,dy),i);
x = ((wal->x-globalposx)<<8); y = ((wal->y-globalposy)<<8);
globalx1 = dmulscale16(-x,dx,-y,dy);
globaly1 = mulscale12(dmulscale16(-y,dx,x,dy),i);
x = globalx2; y = globaly2;
globalx2 = dmulscale16(x,dx,y,dy);
globaly2 = mulscale12(dmulscale16(-y,dx,x,dy),i);
}
if (globalorientation&0x4)
{
i = globalx; globalx = -globaly; globaly = -i;
i = globalx1; globalx1 = globaly1; globaly1 = i;
i = globalx2; globalx2 = -globaly2; globaly2 = -i;
}
if (globalorientation&0x10) { globalx1 = -globalx1, globalx2 = -globalx2, globalx = -globalx; }
if (globalorientation&0x20) { globaly1 = -globaly1, globaly2 = -globaly2, globaly = -globaly; }
daz = dmulscale9(wx,globalposy-wal->y,-wy,globalposx-wal->x) + ((daz-globalposz)<<8);
globalx2 = mulscale20(globalx2,daz); globalx = mulscale28(globalx,daz);
globaly2 = mulscale20(globaly2,-daz); globaly = mulscale28(globaly,-daz);
i = 8-(picsiz[globalpicnum]&15); j = 8-(picsiz[globalpicnum]>>4);
if (globalorientation&8) { i++; j++; }
globalx1 <<= (i+12); globalx2 <<= i; globalx <<= i;
globaly1 <<= (j+12); globaly2 <<= j; globaly <<= j;
if (dastat == 0)
{
globalx1 += (uint32_t)sec->ceilingxpanning<<24;
globaly1 += (uint32_t)sec->ceilingypanning<<24;
}
else
{
globalx1 += (uint32_t)sec->floorxpanning<<24;
globaly1 += (uint32_t)sec->floorypanning<<24;
}
asm1 = -(globalzd>>(16-BITSOFPRECISION));
{
int32_t vis = globalvisibility;
int64_t lvis;
if (sec->visibility != 0) vis = mulscale4(vis, (uint8_t)(sec->visibility+16));
lvis = ((uint64_t)vis*daz) >> 13; // NOTE: lvis can be negative now!
lvis = (lvis * xdimscale) >> 16;
globvis = lvis;
}
j = FP_OFF(palookup[globalpal]);
setupslopevlin_alsotrans((picsiz[globalpicnum]&15) + ((picsiz[globalpicnum]>>4)<<8),
waloff[globalpicnum],-ylookup[1]);
l = (globalzd>>16);
int32_t const shinc = mulscale16(globalz,xdimenscale);
shoffs = (shinc > 0) ? (4 << 15) : ((16380 - ydimen) << 15); // JBF: was 2044
y1 = (dastat == 0) ? umost[dax1] : max(umost[dax1], dplc[dax1]);
m1 = mulscale16(y1,globalzd) + (globalzx>>6);
//Avoid visibility overflow by crossing horizon
m1 += klabs((int32_t) (globalzd>>16));
m2 = m1+l;
mptr1 = (intptr_t *)&slopalookup[y1+(shoffs>>15)]; mptr2 = mptr1+1;
for (x=dax1; x<=dax2; x++)
{
if (dastat == 0) { y1 = umost[x]; y2 = min(dmost[x],uplc[x])-1; }
else { y1 = max(umost[x],dplc[x]); y2 = dmost[x]-1; }
if (y1 <= y2)
{
intptr_t *nptr1 = &slopalookup[y1+(shoffs>>15)];
intptr_t *nptr2 = &slopalookup[y2+(shoffs>>15)];
while (nptr1 <= mptr1)
{
*mptr1-- = j + getpalookupsh(mulscale24(krecipasm(m1),globvis));
m1 -= l;
}
while (nptr2 >= mptr2)
{
*mptr2++ = j + getpalookupsh(mulscale24(krecipasm(m2),globvis));
m2 += l;
}
globalx3 = (globalx2>>10);
globaly3 = (globaly2>>10);
asm3 = mulscale16(y2,globalzd) + (globalzx>>6);
if ((globalorientation&256)==0)
slopevlin(ylookup[y2]+x+frameoffset,krecipasm(asm3>>3),(intptr_t)nptr2,y2-y1+1,globalx1,globaly1);
else
tslopevlin((uint8_t *)(ylookup[y2]+x+frameoffset),nptr2,y2-y1+1,globalx1,globaly1);
if ((x&15) == 0) faketimerhandler();
}
globalx2 += globalx;
globaly2 += globaly;
globalzx += globalz;
shoffs += shinc;
}
}
//
// parascan (internal)
//
static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, int32_t bunch)
{
usectortype *sec;
int32_t j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak;
int16_t *topptr, *botptr;
int32_t logtilesizy, tsizy;
UNREFERENCED_PARAMETER(dax1);
UNREFERENCED_PARAMETER(dax2);
sectnum = thesector[bunchfirst[bunch]]; sec = (usectortype *)&sector[sectnum];
globalhorizbak = globalhoriz;
globvis = globalpisibility;
//globalorientation = 0L;
if (sec->visibility != 0)
globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
if (dastat == 0)
{
globalpal = sec->ceilingpal;
globalpicnum = sec->ceilingpicnum;
globalshade = (int32_t)sec->ceilingshade;
globalxpanning = (int32_t)sec->ceilingxpanning;
globalypanning = (int32_t)sec->ceilingypanning;
topptr = umost;
botptr = uplc;
}
else
{
globalpal = sec->floorpal;
globalpicnum = sec->floorpicnum;
globalshade = (int32_t)sec->floorshade;
globalxpanning = (int32_t)sec->floorxpanning;
globalypanning = (int32_t)sec->floorypanning;
topptr = dplc;
botptr = dmost;
}
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, sectnum);
setgotpic(globalpicnum);
logtilesizy = (picsiz[globalpicnum]>>4);
tsizy = tilesiz[globalpicnum].y;
if (tsizy==0)
return;
int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
int8_t const * const dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
globalshiftval = logtilesizy;
// before proper non-power-of-two tilesizy drawing
if (oldnonpow2() && pow2long[logtilesizy] != tsizy)
globalshiftval++;
#ifdef CLASSIC_NONPOW2_YSIZE_WALLS
// non power-of-two y size textures!
if ((!oldnonpow2() && pow2long[logtilesizy] != tsizy) || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = 65536 / tsizy;
globalshiftval = 0;
globalzd = divscale32(((tsizy>>1)+dapyoffs), tsizy) + ((uint32_t)globalypanning<<24);
}
else
#endif
{
globalshiftval = 32-globalshiftval;
globalyscale = (8<<(globalshiftval-19));
globalzd = (((tsizy>>1)+dapyoffs)<<globalshiftval) + ((uint32_t)globalypanning<<24);
}
globalyscale = divscale16(globalyscale,daptileyscale);
//if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd;
if (dapyscale != 65536)
globalhoriz = mulscale16(globalhoriz-(ydimen>>1),dapyscale) + (ydimen>>1);
k = 11 - (picsiz[globalpicnum]&15) - dapskybits;
// WGR2 SVN: select new episode after playing wgmicky1 with Polymer
// (maybe switched to classic earlier).
// --> rendmode==0, glrendermode == REND_POLYMER, we end up with globalpicnum==266,
// picsiz...==9 and dapskybits==3
// FIXME ?
if (k < 0)
k = 0;
x = -1;
for (z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
{
wallnum = thewall[z]; nextsectnum = wall[wallnum].nextsector;
if (nextsectnum >= 0) //else negative array access
{
if (dastat == 0) j = sector[nextsectnum].ceilingstat;
else j = sector[nextsectnum].floorstat;
}
if ((nextsectnum < 0) || (wall[wallnum].cstat&32) || ((j&1) == 0))
{
if (x == -1) x = xb1[z];
if (parallaxtype == 0 || no_radarang2)
{
n = mulscale16(xdimenrecip,viewingrange);
for (j=xb1[z]; j<=xb2[z]; j++)
lplc[j] = ((mulscale23(j-halfxdimen,n)+globalang)&2047)>>k;
}
else
{
for (j=xb1[z]; j<=xb2[z]; j++)
lplc[j] = ((radarang2[j]+globalang)&2047)>>k;
}
if (parallaxtype == 2 && !no_radarang2)
{
n = mulscale16(xdimscale,viewingrange);
for (j=xb1[z]; j<=xb2[z]; j++)
swplc[j] = mulscale14(sintable[(radarang2[j]+512)&2047],n);
}
else
clearbuf(&swplc[xb1[z]],xb2[z]-xb1[z]+1,mulscale16(xdimscale,viewingrange));
}
else if (x >= 0)
{
l = globalpicnum; m = (picsiz[globalpicnum]&15);
globalpicnum = l + dapskyoff[lplc[x]>>m];
if (((lplc[x]^lplc[xb1[z]-1])>>m) == 0)
wallscan(x,xb1[z]-1,topptr,botptr,swplc,lplc);
else
{
j = x;
while (x < xb1[z])
{
n = l + dapskyoff[lplc[x]>>m];
if (n != globalpicnum)
{
wallscan(j,x-1,topptr,botptr,swplc,lplc);
j = x;
globalpicnum = n;
}
x++;
}
if (j < x)
wallscan(j,x-1,topptr,botptr,swplc,lplc);
}
globalpicnum = l;
x = -1;
}
}
if (x >= 0)
{
l = globalpicnum; m = (picsiz[globalpicnum]&15);
globalpicnum = l + dapskyoff[lplc[x]>>m];
if (((lplc[x]^lplc[xb2[bunchlast[bunch]]])>>m) == 0)
wallscan(x,xb2[bunchlast[bunch]],topptr,botptr,swplc,lplc);
else
{
j = x;
while (x <= xb2[bunchlast[bunch]])
{
n = l + dapskyoff[lplc[x]>>m];
if (n != globalpicnum)
{
wallscan(j,x-1,topptr,botptr,swplc,lplc);
j = x;
globalpicnum = n;
}
x++;
}
if (j <= x)
wallscan(j,x-1,topptr,botptr,swplc,lplc);
}
globalpicnum = l;
}
globalhoriz = globalhorizbak;
}
// set orientation, panning, shade, pal; picnum
static void setup_globals_wall1(const uwalltype *wal, int32_t dapicnum)
{
globalorientation = wal->cstat;
globalpicnum = dapicnum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, 0);
globalxpanning = wal->xpanning;
globalypanning = wal->ypanning;
globalshade = wal->shade;
globalpal = wal->pal;
if (palookup[globalpal] == NULL) globalpal = 0; // JBF: fixes crash
}
static void setup_globals_wall2(const uwalltype *wal, uint8_t secvisibility, int32_t topzref, int32_t botzref)
{
const int32_t logtilesizy = (picsiz[globalpicnum]>>4);
const int32_t tsizy = tilesiz[globalpicnum].y;
if (tsizy==0)
{
globalshiftval = -1;
return;
}
globvis = globalvisibility;
if (secvisibility != 0)
globvis = mulscale4(globvis, (uint8_t)(secvisibility+16));
globalshiftval = logtilesizy;
// before proper non-power-of-two tilesizy drawing
if (oldnonpow2() && pow2long[logtilesizy] != tsizy)
globalshiftval++;
#ifdef CLASSIC_NONPOW2_YSIZE_WALLS
// non power-of-two y size textures!
if ((!oldnonpow2() && pow2long[logtilesizy] != tsizy) || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = divscale13(wal->yrepeat, tsizy);
globalshiftval = 0;
}
else
#endif
{
// globalshiftval==13 --> globalshiftval==19
// ==> upper texture y size limit *here* = 8192
globalshiftval = 32-globalshiftval;
globalyscale = wal->yrepeat<<(globalshiftval-19);
}
if ((globalorientation&4) == 0)
globalzd = (((int64_t)(globalposz-topzref)*globalyscale)<<8);
else // bottom-aligned
globalzd = (((int64_t)(globalposz-botzref)*globalyscale)<<8);
globalzd = (uint32_t)globalzd + (globalypanning<<24);
if (globalorientation&256) // y-flipped
globalyscale = -globalyscale, globalzd = -(inthi_t)globalzd;
}
/* _______________
* X umost #######
* ###### ________
* ______/
* X dwall
*
* ________
* X uwall \______
* ///////////////
* _______________
* X dmost
*/
#ifdef YAX_ENABLE
// returns: should dmost be raised when drawing a "ceiling wall"?
static int32_t should_clip_cwall(int32_t x1, int32_t x2)
{
int32_t x;
if (yax_globallev <= YAX_MAXDRAWS)
return 1;
for (x=x1; x<=x2; x++)
if (dwall[x] < dmost[x] || uplc[x] < dmost[x])
return 1;
return 0;
}
// returns: should umost be lowered when drawing a "floor wall"?
static int32_t should_clip_fwall(int32_t x1, int32_t x2)
{
int32_t x;
if (yax_globallev >= YAX_MAXDRAWS)
return 1;
for (x=x1; x<=x2; x++)
if (uwall[x] > umost[x] || dplc[x] > umost[x])
return 1;
return 0;
}
#endif
//
// drawalls (internal)
//
static void classicDrawBunches(int32_t bunch)
{
int32_t i, x;
int32_t z = bunchfirst[bunch];
const int32_t sectnum = thesector[z];
const usectortype *const sec = (usectortype *)&sector[sectnum];
uint8_t andwstat1 = 0xff, andwstat2 = 0xff;
for (; z>=0; z=bunchp2[z]) //uplc/dplc calculation
{
andwstat1 &= wallmost(uplc,z,sectnum,(uint8_t)0);
andwstat2 &= wallmost(dplc,z,sectnum,(uint8_t)1);
}
#ifdef YAX_ENABLE
if (g_nodraw)
{
int32_t baselevp, checkcf;
int16_t bn[2];
# if 0
int32_t obunchchk = (1 && yax_globalbunch>=0 &&
haveymost[yax_globalbunch>>3]&(1<<(yax_globalbunch&7)));
// if (obunchchk)
const int32_t x2 = yax_globalbunch*xdimen;
# endif
baselevp = (yax_globallev == YAX_MAXDRAWS);
yax_getbunches(sectnum, &bn[0], &bn[1]);
checkcf = (bn[0]>=0) + ((bn[1]>=0)<<1);
if (!baselevp)
checkcf &= (1<<yax_globalcf);
if ((andwstat1&3) == 3) // ceilings clipped
checkcf &= ~1;
if ((andwstat2&12) == 12) // floors clipped
checkcf &= ~2;
for (i=0; i<2; i++)
if (checkcf&(1<<i))
{
if ((haveymost[bn[i]>>3]&(1<<(bn[i]&7)))==0)
{
// init yax *most arrays for that bunch
haveymost[bn[i]>>3] |= (1<<(bn[i]&7));
for (x=xdimen*bn[i]; x<xdimen*(bn[i]+1); x++)
{
yumost[x] = ydimen;
ydmost[x] = 0;
}
}
const int32_t x1 = bn[i]*xdimen;
for (x=x1+xb1[bunchfirst[bunch]]; x<=x1+xb2[bunchlast[bunch]]; x++)
{
if (i==YAX_CEILING)
{
yumost[x] = min(yumost[x], umost[x-x1]);
ydmost[x] = max(ydmost[x], min(dmost[x-x1], uplc[x-x1]));
}
else
{
yumost[x] = min(yumost[x], max(umost[x-x1], dplc[x-x1]));
ydmost[x] = max(ydmost[x], dmost[x-x1]);
}
# if 0
if (obunchchk)
{
yumost[x] = max(yumost[x], yumost[x-x1+x2]);
ydmost[x] = min(ydmost[x], ydmost[x-x1+x2]);
}
# endif
}
}
}
else
#endif
{
if ((andwstat1&3) != 3) //draw ceilings
#ifdef YAX_ENABLE
// this is to prevent double-drawing of translucent masked ceilings
if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->ceilingstat&256)==0 ||
yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&(1<<(sectnum&7))))
#endif
{
if ((sec->ceilingstat&3) == 2)
grouscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,0);
else if ((sec->ceilingstat&1) == 0)
ceilscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum);
else
parascan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,0,bunch);
}
if ((andwstat2&12) != 12) //draw floors
#ifdef YAX_ENABLE
// this is to prevent double-drawing of translucent masked floors
if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->floorstat&256)==0 ||
yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&(1<<(sectnum&7))))
#endif
{
if ((sec->floorstat&3) == 2)
grouscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,1);
else if ((sec->floorstat&1) == 0)
florscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum);
else
parascan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,1,bunch);
}
}
//DRAW WALLS SECTION!
for (z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
{
const int32_t x1 = xb1[z], x2 = xb2[z];
if (umost[x2] >= dmost[x2])
{
for (x=x1; x<x2; x++)
if (umost[x] < dmost[x])
break;
if (x >= x2)
{
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
continue;
}
}
const int32_t wallnum = thewall[z];
const uwalltype *const wal = (uwalltype *)&wall[wallnum];
const int32_t nextsectnum = wal->nextsector;
const usectortype *const nextsec = nextsectnum>=0 ? (usectortype *)&sector[nextsectnum] : NULL;
int32_t gotswall = 0;
const int32_t startsmostwallcnt = smostwallcnt;
const int32_t startsmostcnt = smostcnt;
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
{
if (searchy <= uplc[searchx]
#ifdef YAX_ENABLE
&& umost[searchx] <= searchy && getceilzofslope(sectnum, globalposx, globalposy) <= globalposz
&& (yax_getbunch(sectnum, YAX_CEILING) < 0 || showinvisibility || (sec->ceilingstat&(256+128)) || klabs(yax_globallev-YAX_MAXDRAWS)==YAX_MAXDRAWS)
#endif
) //ceiling
{
searchsector = sectnum; searchwall = wallnum;
searchstat = 1; searchit = 1;
}
else if (dplc[searchx] <= searchy
#ifdef YAX_ENABLE
&& searchy < dmost[searchx] && getflorzofslope(sectnum, globalposx, globalposy) >= globalposz
&& (yax_getbunch(sectnum, YAX_FLOOR) < 0 || showinvisibility || (sec->floorstat&(256+128)) || klabs(yax_globallev-YAX_MAXDRAWS)==YAX_MAXDRAWS)
#endif
) //floor
{
searchsector = sectnum; searchwall = wallnum;
searchstat = 2; searchit = 1;
}
}
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(wallnum, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if (nextsectnum >= 0)
{
// 2 <--- 3
// x------------------x
// 0 ---> 1
//
// 4 (our pos, z wrt the nextsector!)
int32_t cz[5], fz[5];
getzsofslope((int16_t)sectnum,wal->x,wal->y,&cz[0],&fz[0]);
getzsofslope((int16_t)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]);
getzsofslope((int16_t)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]);
getzsofslope((int16_t)nextsectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[3],&fz[3]);
getzsofslope((int16_t)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]);
if ((wal->cstat&48) == 16)
maskwall[maskwallcnt++] = z;
if (((sec->ceilingstat&1) == 0) || ((nextsec->ceilingstat&1) == 0))
{
if ((cz[2] <= cz[0]) && (cz[3] <= cz[1]))
{
// if (globparaceilclip)
if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz)
for (x=x1; x<=x2; x++)
if (uplc[x] > umost[x])
if (umost[x] <= dmost[x])
{
umost[x] = uplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
wallmost(dwall,z,nextsectnum,(uint8_t)0);
if ((cz[2] > fz[0]) || (cz[3] > fz[1]))
for (i=x1; i<=x2; i++) if (dwall[i] > dplc[i]) dwall[i] = dplc[i];
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
#ifdef YAX_ENABLE
if (uplc[searchx] <= searchy)
#endif
if (searchy <= dwall[searchx]) //wall
{
searchsector = sectnum; searchbottomwall = searchwall = wallnum;
searchisbottom = 0;
searchstat = 0; searchit = 1;
}
setup_globals_wall1(wal, wal->picnum);
setup_globals_wall2(wal, sec->visibility, nextsec->ceilingz, sec->ceilingz);
if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
wallscan(x1,x2,uplc,dwall,swall,lwall);
if ((cz[2] >= cz[0]) && (cz[3] >= cz[1]))
{
#ifdef YAX_ENABLE
if (should_clip_cwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (dwall[x] > umost[x])
if (umost[x] <= dmost[x])
{
umost[x] = dwall[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
#ifdef YAX_ENABLE
if (should_clip_cwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{
i = max(uplc[x],dwall[x]);
if (i > umost[x])
{
umost[x] = i;
if (umost[x] > dmost[x]) numhits--;
}
}
}
}
if ((cz[2] < cz[0]) || (cz[3] < cz[1]) || (globalposz < cz[4]))
{
i = x2-x1+1;
if (smostcnt+i < ysavecnt)
{
smoststart[smostwallcnt] = smostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 1; //1 for umost
smostwallcnt++;
copybufbyte(&umost[x1],&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
}
if (((sec->floorstat&1) == 0) || ((nextsec->floorstat&1) == 0))
{
if ((fz[2] >= fz[0]) && (fz[3] >= fz[1]))
{
// if (globparaflorclip)
if (getflorzofslope(sectnum, globalposx, globalposy) >= globalposz)
for (x=x1; x<=x2; x++)
if (dplc[x] < dmost[x])
if (umost[x] <= dmost[x])
{
dmost[x] = dplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
wallmost(uwall,z,nextsectnum,(uint8_t)1);
if ((fz[2] < cz[0]) || (fz[3] < cz[1]))
for (i=x1; i<=x2; i++) if (uwall[i] < uplc[i]) uwall[i] = uplc[i];
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
#ifdef YAX_ENABLE
if (dplc[searchx] >= searchy)
#endif
if (searchy >= uwall[searchx]) //wall
{
searchsector = sectnum; searchbottomwall = searchwall = wallnum;
if ((wal->cstat&2) > 0) searchbottomwall = wal->nextwall;
searchisbottom = 1;
searchstat = 0; searchit = 1;
}
const uwalltype *twal = (wal->cstat&2) ? (uwalltype *)&wall[wal->nextwall] : wal;
setup_globals_wall1(twal, twal->picnum);
setup_globals_wall2(wal, sec->visibility, nextsec->floorz, sec->ceilingz);
if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
wallscan(x1,x2,uwall,dplc,swall,lwall);
if ((fz[2] <= fz[0]) && (fz[3] <= fz[1]))
{
#ifdef YAX_ENABLE
if (should_clip_fwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (uwall[x] < dmost[x] && umost[x] <= dmost[x])
{
dmost[x] = uwall[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
#ifdef YAX_ENABLE
if (should_clip_fwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{
i = min(dplc[x],uwall[x]);
if (i < dmost[x])
{
dmost[x] = i;
if (umost[x] > dmost[x]) numhits--;
}
}
}
}
if ((fz[2] > fz[0]) || (fz[3] > fz[1]) || (globalposz > fz[4]))
{
i = x2-x1+1;
if (smostcnt+i < ysavecnt)
{
smoststart[smostwallcnt] = smostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 2; //2 for dmost
smostwallcnt++;
copybufbyte(&dmost[x1],&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
}
if (numhits < 0)
return;
if (!(wal->cstat&32) && (gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
if (umost[x2] < dmost[x2])
classicScanSector(nextsectnum);
else
{
for (x=x1; x<x2; x++)
if (umost[x] < dmost[x])
{ classicScanSector(nextsectnum); break; }
//If can't see sector beyond, then cancel smost array and just
//store wall!
if (x == x2)
{
smostwallcnt = startsmostwallcnt;
smostcnt = startsmostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
}
}
}
}
if (nextsectnum < 0 || (wal->cstat&32)) //White/1-way wall
{
setup_globals_wall1(wal, (nextsectnum < 0) ? wal->picnum : wal->overpicnum);
setup_globals_wall2(wal, sec->visibility,
(nextsectnum >= 0) ? nextsec->ceilingz : sec->ceilingz,
(nextsectnum >= 0) ? sec->ceilingz : sec->floorz);
if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
wallscan(x1,x2,uplc,dplc,swall,lwall);
#ifdef YAX_ENABLE
// TODO: slopes?
if (globalposz > sec->floorz && yax_isislandwall(wallnum, YAX_FLOOR))
{
for (x=x1; x<=x2; x++)
if (dplc[x] > umost[x] && umost[x] <= dmost[x])
{
umost[x] = dplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else if (globalposz < sec->ceilingz && yax_isislandwall(wallnum, YAX_CEILING))
{
for (x=x1; x<=x2; x++)
if (uplc[x] < dmost[x] && umost[x] <= dmost[x])
{
dmost[x] = uplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{ umost[x] = 1; dmost[x] = 0; numhits--; }
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
if (searchit == 2 && (x1 <= searchx && searchx <= x2))
#ifdef YAX_ENABLE
if (uplc[searchx] <= searchy && searchy < dplc[searchx])
#endif
{
searchit = 1; searchsector = sectnum;
searchbottomwall = searchwall = wallnum;
searchstat = (nextsectnum < 0) ? 0 : 4;
}
}
#ifdef ENGINE_SCREENSHOT_DEBUG
if (engine_screenshot)
# ifdef YAX_ENABLE
if (!g_nodraw)
# endif
{
static char fn[32], tmpbuf[80];
char purple = paletteGetClosestColor(255, 0, 255);
char yellow = paletteGetClosestColor(255, 255, 0);
char *bakframe = (char *)Xaligned_alloc(16, xdim*ydim);
videoBeginDrawing(); //{{{
Bmemcpy(bakframe, (char *)frameplace, xdim*ydim);
for (x=0; x<xdim; x++)
{
if (umost[x] > dmost[x])
{
*((char *)frameplace + (ydim/2)*bytesperline + x) = yellow;
*((char *)frameplace + (ydim/2+1)*bytesperline + x) = purple;
continue;
}
if (umost[x] >= 0 && umost[x] < ydim)
*((char *)frameplace + umost[x]*bytesperline + x) = purple;
if (dmost[x]-1 >= 0 && dmost[x]-1 < ydim)
*((char *)frameplace + (dmost[x]-1)*bytesperline + x) = yellow;
}
Bsprintf(tmpbuf, "nmp%d l%d b%d s%d w%d", yax_nomaskpass, yax_globallev-YAX_MAXDRAWS,
yax_globalbunch, sectnum, wallnum);
printext256(8,8, whitecol,0, tmpbuf, 0);
Bsprintf(fn, "engshot%04d.png", engine_screenshot);
videoCaptureScreen(fn, 0);
engine_screenshot++;
Bmemcpy((char *)frameplace, bakframe, xdim*ydim);
videoEndDrawing(); //}}}
Baligned_free(bakframe);
}
#endif
}
}
// High-precision integer type for view-relative x and y in drawvox().
typedef zint_t voxint_t;
//
// drawvox
//
static void classicDrawVoxel(int32_t dasprx, int32_t daspry, int32_t dasprz, int32_t dasprang,
int32_t daxscale, int32_t dayscale, int32_t daindex,
int8_t dashade, char dapal, const int32_t *daumost, const int32_t *dadmost)
{
int32_t i, j, k, x, y;
int32_t cosang = sintable[(globalang+512)&2047];
int32_t sinang = sintable[globalang&2047];
int32_t sprcosang = sintable[(dasprang+512)&2047];
int32_t sprsinang = sintable[dasprang&2047];
i = klabs(dmulscale6(dasprx-globalposx, cosang, daspry-globalposy, sinang));
j = getpalookup(mulscale21(globvis,i), dashade)<<8;
setupdrawslab(ylookup[1], FP_OFF(palookup[dapal])+j);
j = 1310720;
j *= min(daxscale,dayscale); j >>= 6; //New hacks (for sized-down voxels)
for (k=0; k<MAXVOXMIPS; k++)
{
if (i < j) { i = k; break; }
j <<= 1;
}
if (k >= MAXVOXMIPS)
i = MAXVOXMIPS-1;
if (novoxmips)
i = 0;
char *davoxptr = (char *)voxoff[daindex][i];
if (!davoxptr && i > 0) { davoxptr = (char *)voxoff[daindex][0]; i = 0; }
if (!davoxptr)
return;
if (voxscale[daindex] == 65536)
{ daxscale <<= (i+8); dayscale <<= (i+8); }
else
{
daxscale = mulscale8(daxscale<<i,voxscale[daindex]);
dayscale = mulscale8(dayscale<<i,voxscale[daindex]);
}
const int32_t odayscale = dayscale;
daxscale = mulscale16(daxscale,xyaspect);
daxscale = scale(daxscale, xdimenscale, xdimen<<8);
dayscale = scale(dayscale, mulscale16(xdimenscale,viewingrangerecip), xdimen<<8);
const int32_t daxscalerecip = divideu32_noinline(1<<30, daxscale);
const int32_t dayscalerecip = divideu32_noinline(1<<30, dayscale);
int32_t *longptr = (int32_t *)davoxptr;
const int32_t daxsiz = B_LITTLE32(longptr[0]), daysiz = B_LITTLE32(longptr[1]), dazsiz = B_LITTLE32(longptr[2]);
const int32_t daxpivot = B_LITTLE32(longptr[3]), daypivot = B_LITTLE32(longptr[4]);// dazpivot = B_LITTLE32(longptr[5]);
davoxptr += (6<<2);
x = mulscale16(globalposx-dasprx, daxscalerecip);
y = mulscale16(globalposy-daspry, daxscalerecip);
const int32_t backx = (dmulscale10(x,sprcosang, y,sprsinang)+daxpivot)>>8;
const int32_t backy = (dmulscale10(y,sprcosang, x,-sprsinang)+daypivot)>>8;
const int32_t cbackx = min(max(backx,0),daxsiz-1);
const int32_t cbacky = min(max(backy,0),daysiz-1);
sprcosang = mulscale14(daxscale, sprcosang);
sprsinang = mulscale14(daxscale, sprsinang);
x = (dasprx-globalposx) - dmulscale18(daxpivot,sprcosang, daypivot,-sprsinang);
y = (daspry-globalposy) - dmulscale18(daypivot,sprcosang, daxpivot,sprsinang);
cosang = mulscale16(cosang, dayscalerecip);
sinang = mulscale16(sinang, dayscalerecip);
const voxint_t gxstart = (voxint_t)y*cosang - (voxint_t)x*sinang;
const voxint_t gystart = (voxint_t)x*cosang + (voxint_t)y*sinang;
const int32_t gxinc = dmulscale10(sprsinang,cosang, sprcosang,-sinang);
const int32_t gyinc = dmulscale10(sprcosang,cosang, sprsinang,sinang);
x = 0; y = 0; j = max(daxsiz,daysiz);
for (i=0; i<=j; i++)
{
ggxinc[i] = x; x += gxinc;
ggyinc[i] = y; y += gyinc;
}
if ((klabs(globalposz-dasprz)>>10) >= klabs(odayscale))
return;
const int32_t syoff = divscale21(globalposz-dasprz,odayscale) + (dazsiz<<14);
int32_t yoff = (klabs(gxinc)+klabs(gyinc))>>1;
longptr = (int32_t *)davoxptr;
int32_t xyvoxoffs = (daxsiz+1)<<2;
videoBeginDrawing(); //{{{
for (bssize_t cnt=0; cnt<8; cnt++)
{
int32_t xs=0, ys=0, xi=0, yi=0;
switch (cnt)
{
case 0:
xs = 0; ys = 0; xi = 1; yi = 1; break;
case 1:
xs = daxsiz-1; ys = 0; xi = -1; yi = 1; break;
case 2:
xs = 0; ys = daysiz-1; xi = 1; yi = -1; break;
case 3:
xs = daxsiz-1; ys = daysiz-1; xi = -1; yi = -1; break;
case 4:
xs = 0; ys = cbacky; xi = 1; yi = 2; break;
case 5:
xs = daxsiz-1; ys = cbacky; xi = -1; yi = 2; break;
case 6:
xs = cbackx; ys = 0; xi = 2; yi = 1; break;
case 7:
xs = cbackx; ys = daysiz-1; xi = 2; yi = -1; break;
}
int32_t xe = cbackx, ye = cbacky;
if (cnt < 4)
{
if ((xi < 0) && (xe >= xs)) continue;
if ((xi > 0) && (xe <= xs)) continue;
if ((yi < 0) && (ye >= ys)) continue;
if ((yi > 0) && (ye <= ys)) continue;
}
else
{
if ((xi < 0) && (xe > xs)) continue;
if ((xi > 0) && (xe < xs)) continue;
if ((yi < 0) && (ye > ys)) continue;
if ((yi > 0) && (ye < ys)) continue;
xe += xi; ye += yi;
}
int32_t x1=0, y1=0, z1, x2=0, y2=0, z2;
i = ksgn(ys-backy) + ksgn(xs-backx)*3 + 4;
switch (i)
{
case 6:
case 7:
x1 = 0; y1 = 0; break;
case 8:
case 5:
x1 = gxinc; y1 = gyinc; break;
case 0:
case 3:
x1 = gyinc; y1 = -gxinc; break;
case 2:
case 1:
x1 = gxinc+gyinc; y1 = gyinc-gxinc; break;
}
switch (i)
{
case 2:
case 5:
x2 = 0; y2 = 0; break;
case 0:
case 1:
x2 = gxinc; y2 = gyinc; break;
case 8:
case 7:
x2 = gyinc; y2 = -gxinc; break;
case 6:
case 3:
x2 = gxinc+gyinc; y2 = gyinc-gxinc; break;
}
const char oand = pow2char[(xs<backx)+0] + pow2char[(ys<backy)+2];
const char oand16 = oand+16;
const char oand32 = oand+32;
int32_t dagxinc, dagyinc;
if (yi > 0) { dagxinc = gxinc; dagyinc = mulscale16(gyinc,viewingrangerecip); }
else { dagxinc = -gxinc; dagyinc = -mulscale16(gyinc,viewingrangerecip); }
//Fix for non 90 degree viewing ranges
const int32_t nxoff = mulscale16(x2-x1,viewingrangerecip);
x1 = mulscale16(x1, viewingrangerecip);
const voxint_t ggxstart = gxstart + ggyinc[ys];
const voxint_t ggystart = gystart - ggxinc[ys];
for (x=xs; x!=xe; x+=xi)
{
const intptr_t slabxoffs = (intptr_t)&davoxptr[B_LITTLE32(longptr[x])];
int16_t *const shortptr = (int16_t *)&davoxptr[((x*(daysiz+1))<<1) + xyvoxoffs];
voxint_t nx = mulscale16z(ggxstart+ggxinc[x], viewingrangerecip) + x1;
voxint_t ny = ggystart + ggyinc[x];
for (y=ys; y!=ye; y+=yi,nx+=dagyinc,ny-=dagxinc)
{
if (ny <= nytooclose || ny >= nytoofar)
continue;
char *voxptr = (char *)(B_LITTLE16(shortptr[y])+slabxoffs);
char *const voxend = (char *)(B_LITTLE16(shortptr[y+1])+slabxoffs);
if (voxptr == voxend)
continue;
// AMCTC V1 MEGABASE: (ny+y1)>>14 == 65547
// (after long corridor with the blinds)
//
// Also, OOB (<0?) in my amcvoxels_crash.map.
const int32_t il = clamp((ny+y1)>>14, 1, DISTRECIPSIZ-1);
int32_t lx = mulscale32(nx>>3, distrecip[il]) + halfxdimen;
if (lx < 0)
lx = 0;
const int32_t ir = clamp((ny+y2)>>14, 1, DISTRECIPSIZ-1);
int32_t rx = mulscale32((nx+nxoff)>>3, distrecip[ir]) + halfxdimen;
if (rx > xdimen)
rx = xdimen;
if (rx <= lx)
continue;
rx -= lx;
const int32_t l1 = distrecip[clamp((ny-yoff)>>14, 1, DISTRECIPSIZ-1)];
// FIXME! AMCTC RC2/beta shotgun voxel
// (e.g. training map right after M16 shooting):
const int32_t l2 = distrecip[clamp((ny+yoff)>>14, 1, DISTRECIPSIZ-1)];
for (; voxptr<voxend; voxptr+=voxptr[1]+3)
{
j = (voxptr[0]<<15)-syoff;
if (j < 0)
{
k = j+(voxptr[1]<<15);
if (k < 0)
{
if ((voxptr[2]&oand32) == 0) continue;
z2 = mulscale32(l2,k) + globalhoriz; //Below slab
}
else
{
if ((voxptr[2]&oand) == 0) continue; //Middle of slab
z2 = mulscale32(l1,k) + globalhoriz;
}
z1 = mulscale32(l1,j) + globalhoriz;
}
else
{
if ((voxptr[2]&oand16) == 0) continue;
z1 = mulscale32(l2,j) + globalhoriz; //Above slab
z2 = mulscale32(l1,j+(voxptr[1]<<15)) + globalhoriz;
}
int32_t yplc, yinc=0;
if (voxptr[1] == 1)
{
yplc = 0; yinc = 0;
if (z1 < daumost[lx])
z1 = daumost[lx];
}
else
{
if (z2-z1 >= 1024)
yinc = divscale16(voxptr[1], z2-z1);
else if (z2 > z1)
yinc = lowrecip[z2-z1]*voxptr[1]>>8;
if (z1 < daumost[lx]) { yplc = yinc*(daumost[lx]-z1); z1 = daumost[lx]; }
else yplc = 0;
}
if (z2 > dadmost[lx])
z2 = dadmost[lx];
z2 -= z1;
if (z2 <= 0)
continue;
drawslab(rx, yplc, z2, yinc, (intptr_t)&voxptr[3], ylookup[z1]+lx+frameoffset);
}
}
}
}
#if 0
for (x=0; x<xdimen; x++)
{
if (daumost[x]>=0 && daumost[x]<ydimen)
*(char *)(frameplace + x + bytesperline*daumost[x]) = editorcolors[13];
if (dadmost[x]>=0 && dadmost[x]<ydimen)
*(char *)(frameplace + x + bytesperline*dadmost[x]) = editorcolors[14];
}
#endif
videoEndDrawing(); //}}}
}
static void setup_globals_sprite1(const uspritetype *tspr, const usectortype *sec,
int32_t yspan, int32_t yoff, int32_t tilenum,
int32_t cstat, int32_t *z1ptr, int32_t *z2ptr)
{
int32_t logtilesizy, tsizy;
int32_t z1, z2 = tspr->z - ((yoff*tspr->yrepeat)<<2);
if (cstat&128)
{
z2 += ((yspan*tspr->yrepeat)<<1);
if (yspan&1) z2 += (tspr->yrepeat<<1); //Odd yspans
}
z1 = z2 - ((yspan*tspr->yrepeat)<<2);
globalorientation = 0;
globalpicnum = tilenum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
// sprite panning
globalxpanning = (((256-spriteext[tspr->owner].xpanning)&255) * tilesiz[globalpicnum].x)>>8;
globalypanning = 0;
globvis = globalvisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
logtilesizy = (picsiz[globalpicnum]>>4);
tsizy = tilesiz[globalpicnum].y;
globalshiftval = logtilesizy;
#if !defined CLASSIC_NONPOW2_YSIZE_SPRITES
// before proper non-power-of-two tilesizy drawing
if (pow2long[logtilesizy] != tsizy)
globalshiftval++;
#else
// non power-of-two y size textures!
if (pow2long[logtilesizy] != tsizy || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = (1<<22)/(tsizy*tspr->yrepeat);
globalshiftval = 0;
}
else
#endif
{
globalshiftval = 32-globalshiftval;
globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19);
}
globalzd = ((int64_t)(globalposz-z1)*globalyscale)<<8;
if ((cstat&8) > 0)
{
globalyscale = -globalyscale;
globalzd = ((int64_t)(globalposz-z2)*globalyscale)<<8;
}
*z1ptr = z1;
*z2ptr = z2;
}
//
// drawsprite (internal)
//
static size_t falpha_to_blend(float alpha, int32_t *cstatptr, uint8_t *blendptr, int32_t transbit1, int32_t transbit2)
{
int32_t cstat = *cstatptr | transbit1;
int32_t const twonumalphatabs = 2*numalphatabs + (numalphatabs&1);
int32_t blendidx = Blrintf(alpha * twonumalphatabs);
if (blendidx > numalphatabs)
{
blendidx = twonumalphatabs - blendidx;
cstat |= transbit2;
}
else
{
cstat &= ~transbit2;
}
if (blendidx < 1)
return cstat&transbit2;
// blendidx now in [1 .. numalphatabs]
*cstatptr = cstat;
*blendptr = blendidx;
return 0;
}
static FORCE_INLINE int32_t mulscale_triple30(int32_t a, int32_t b, int32_t c)
{
return ((int64_t)a * b * c)>>30;
}
static void classicDrawSprite(int32_t snum)
{
uspritetype *const tspr = tspriteptr[snum];
const int32_t sectnum = tspr->sectnum;
if (sectnum < 0 || bad_tspr(tspr))
return;
int32_t x1, y1, x2, y2, i, j, k, x;
int32_t z, zz, z1, z2, xp1, yp1, xp2, yp2;
int32_t dax, day, dax1, dax2, y;
int32_t vtilenum = 0;
uint8_t blendidx = tspr->blend;
const int32_t xb = spritesxyz[snum].x;
const int32_t yp = spritesxyz[snum].y;
const int32_t spritenum = tspr->owner;
const float alpha = spriteext[spritenum].alpha;
const usectortype *const sec = (usectortype *)&sector[sectnum];
int32_t cstat=tspr->cstat, tilenum;
DO_TILE_ANIM(tspr->picnum, spritenum+32768);
if (!(cstat&2) && alpha > 0.0f)
{
if (alpha >= 1.0f)
return;
if (numalphatabs != 0)
{
if (falpha_to_blend(alpha, &cstat, &blendidx, 2, 512))
return;
}
else if (alpha >= 1.f/3.f)
{
cstat |= 2;
if (alpha >= 2.f/3.f)
cstat |= 512;
else
cstat &= ~512;
}
tspr->cstat = cstat;
}
tilenum = tspr->picnum;
if ((cstat&48)==48)
vtilenum = tilenum; // if the game wants voxels, it gets voxels
else if (usevoxels && tiletovox[tilenum] != -1 && !(spriteext[spritenum].flags&SPREXT_NOTMD))
{
vtilenum = tiletovox[tilenum];
cstat |= 48;
}
if ((cstat&48) != 48)
{
if (spritenum < 0 || tilesiz[tilenum].x <= 0 || tilesiz[tilenum].y <= 0)
return;
}
if (tspr->xrepeat <= 0 || tspr->yrepeat <= 0)
return;
globalpal = tspr->pal;
if (palookup[globalpal] == NULL) globalpal = 0; // JBF: fixes null-pointer crash
globalshade = tspr->shade;
if (cstat&2)
setup_blend(blendidx, cstat&512);
vec2_t off = { picanm[tilenum].xofs + tspr->xoffset, picanm[tilenum].yofs + tspr->yoffset };
if ((cstat&48) == 0)
{
int32_t startum, startdm;
int32_t linum, linuminc;
draw_as_face_sprite:
if (yp <= (4<<8)) return;
int const isiz = divscale19(xdimenscale,yp);
int const xv = mulscale16(((int32_t)tspr->xrepeat)<<16,xyaspect);
vec2s_t const span = tilesiz[tilenum];
vec2_t const siz = { mulscale30(isiz, xv * span.x), mulscale14(isiz, tspr->yrepeat * span.y) };
if (EDUKE32_PREDICT_FALSE((span.x>>11) >= siz.x || span.y >= (siz.y>>1)))
return; //Watch out for divscale overflow
x1 = xb-(siz.x>>1);
if (span.x&1) x1 += mulscale31(isiz,xv); //Odd xspans
i = mulscale30(isiz,xv*off.x);
if ((cstat&4) == 0) x1 -= i; else x1 += i;
y1 = mulscale16(tspr->z-globalposz,isiz);
y1 -= mulscale14(isiz,tspr->yrepeat*off.y);
y1 += (globalhoriz<<8)-siz.y;
if (cstat&128)
{
y1 += (siz.y>>1);
if (span.y&1) y1 += mulscale15(isiz,tspr->yrepeat); //Odd yspans
}
x2 = x1+siz.x-1;
y2 = y1+siz.y-1;
if ((y1|255) >= (y2|255)) return;
int32_t lx = (x1>>8)+1; if (lx < 0) lx = 0;
int32_t rx = (x2>>8); if (rx >= xdimen) rx = xdimen-1;
if (lx > rx) return;
startum = ((sec->ceilingstat&3) == 0) ? globalhoriz+mulscale24(isiz,sec->ceilingz-globalposz)-1 : 0;
startdm = ((sec->floorstat&3) == 0) ? globalhoriz+mulscale24(isiz,sec->floorz-globalposz)+1 : INT32_MAX;
if ((y1>>8) > startum) startum = (y1>>8);
if ((y2>>8) < startdm) startdm = (y2>>8);
if (startum < -32768) startum = -32768;
if (startdm > 32767) startdm = 32767;
if (startum >= startdm) return;
if ((cstat&4) == 0)
{
linuminc = divscale24(span.x,siz.x);
linum = mulscale8((lx<<8)-x1,linuminc);
}
else
{
linuminc = -divscale24(span.x,siz.x);
linum = mulscale8((lx<<8)-x2,linuminc);
}
if ((cstat&8) > 0)
swaplong(&y1, &y2);
x = lx;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=rx-4; x+=4)
{
uwall[x] = max(startumost[windowxy1.x+x]-windowxy1.y, (int16_t) startum);
uwall[x+1] = max(startumost[windowxy1.x+x+1]-windowxy1.y, (int16_t) startum);
uwall[x+2] = max(startumost[windowxy1.x+x+2]-windowxy1.y, (int16_t) startum);
uwall[x+3] = max(startumost[windowxy1.x+x+3]-windowxy1.y, (int16_t) startum);
dwall[x] = min(startdmost[windowxy1.x+x]-windowxy1.y, (int16_t) startdm);
dwall[x+1] = min(startdmost[windowxy1.x+x+1]-windowxy1.y, (int16_t) startdm);
dwall[x+2] = min(startdmost[windowxy1.x+x+2]-windowxy1.y, (int16_t) startdm);
dwall[x+3] = min(startdmost[windowxy1.x+x+3]-windowxy1.y, (int16_t) startdm);
}
#endif
for (; x<=rx; x++)
{
uwall[x] = max(startumost[windowxy1.x+x]-windowxy1.y,(int16_t)startum);
dwall[x] = min(startdmost[windowxy1.x+x]-windowxy1.y,(int16_t)startdm);
}
int32_t daclip = 0;
for (i=smostwallcnt-1; i>=0; i--)
{
if (smostwalltype[i]&daclip) continue;
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (k=dalx2; k<=darx2; k++) dwall[k] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4 // ok, this one is really by 2 ;)
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if (smost[k+x+1] > uwall[x+1]) uwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if ((dalx2 == lx) && (darx2 == rx)) daclip |= 1;
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if (smost[k+x+1] < dwall[x+1]) dwall[x+1] = smost[k+x+1];
if (smost[k+x+2] < dwall[x+2]) dwall[x+2] = smost[k+x+2];
if (smost[k+x+3] < dwall[x+3]) dwall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if ((dalx2 == lx) && (darx2 == rx)) daclip |= 2;
break;
}
}
if (uwall[rx] >= dwall[rx])
{
for (x=lx; x<rx; x++)
if (uwall[x] < dwall[x]) break;
if (x == rx) return;
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= lx && searchx <= rx))
if (searchy >= uwall[searchx] && searchy < dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
setup_globals_sprite1(tspr, sec, span.y, off.y, tilenum, cstat, &z1, &z2);
qinterpolatedown16((intptr_t)&lwall[lx],rx-lx+1,linum,linuminc);
clearbuf(&swall[lx],rx-lx+1,mulscale19(yp,xdimscale));
{
#ifdef HIGH_PRECISION_SPRITE
union { float f; int32_t i; } sw = {
// initialize the float of the union
((cstat&8) ? -1 : 1)
* (float)yp * xdimscale
* (1<<(22-19)) / (span.y*tspr->yrepeat)
};
clearbuf(&swallf[lx], rx-lx+1, sw.i);
#endif
}
drawing_sprite = 1;
if ((cstat&2) == 0)
maskwallscan(lx,rx, (cstat&8)==0);
else
transmaskwallscan(lx,rx, (cstat&8)==0);
drawing_sprite = 0;
}
else if ((cstat&48) == 16)
{
const int32_t xspan = tilesiz[tilenum].x;
const int32_t yspan = tilesiz[tilenum].y;
const int32_t xv = tspr->xrepeat*sintable[(tspr->ang+2560+1536)&2047];
const int32_t yv = tspr->xrepeat*sintable[(tspr->ang+2048+1536)&2047];
if ((cstat&4) > 0) off.x = -off.x;
if ((cstat&8) > 0) off.y = -off.y;
i = (xspan>>1) + off.x;
x1 = tspr->x-globalposx-mulscale16(xv,i); x2 = x1+mulscale16(xv,xspan);
y1 = tspr->y-globalposy-mulscale16(yv,i); y2 = y1+mulscale16(yv,xspan);
vec2_t p1 = get_rel_coords(x1, y1);
vec2_t p2 = get_rel_coords(x2, y2);
if (p1.y <= 0 && p2.y <= 0)
return;
x1 += globalposx; y1 += globalposy;
x2 += globalposx; y2 += globalposy;
int32_t swapped = 0;
if (dmulscale32(p1.x, p2.y, -p2.x, p1.y) >= 0) // If wall's NOT facing you
{
if ((cstat&64) != 0)
return;
const vec2_t pt = p2;
p2 = p1;
p1 = pt;
i = x1, x1 = x2, x2 = i;
i = y1, y1 = y2, y2 = i;
swapped = 1;
}
int32_t sx1, sx2, sy1, sy2;
if (!get_screen_coords(p1, p2, &sx1, &sy1, &sx2, &sy2))
return;
const int32_t topinc = -mulscale10(p1.y,xspan);
int32_t top = ((mulscale10(p1.x,xdimen) - mulscale9(sx1-halfxdimen,p1.y))*xspan)>>3;
const int32_t botinc = (p2.y-p1.y)>>8;
int32_t bot = mulscale11(p1.x-p2.x,xdimen) + mulscale2(sx1-halfxdimen,botinc);
j = sx2+3;
z = mulscale20(top,krecipasm(bot));
lwall[sx1] = (z>>8);
for (x=sx1+4; x<=j; x+=4)
{
top += topinc; bot += botinc;
zz = z; z = mulscale20(top,krecipasm(bot));
i = ((z+zz)>>1);
lwall[x-3] = ((i+zz)>>9);
lwall[x-2] = (i>>8);
lwall[x-1] = ((i+z)>>9);
lwall[x] = (z>>8);
}
if (lwall[sx1] < 0) lwall[sx1] = 0;
if (lwall[sx2] >= xspan) lwall[sx2] = xspan-1;
if ((swapped^((cstat&4)>0)) > 0)
{
j = xspan-1;
for (x=sx1; x<=sx2; x++)
lwall[x] = j-lwall[x];
}
// XXX: UNUSED?
rx1[MAXWALLSB-1] = p1.x; ry1[MAXWALLSB-1] = p1.y;
rx2[MAXWALLSB-1] = p2.x; ry2[MAXWALLSB-1] = p2.y;
setup_globals_sprite1(tspr, sec, yspan, off.y, tilenum, cstat, &z1, &z2);
if ((sec->ceilingstat&1) == 0 && z1 < sec->ceilingz)
z1 = sec->ceilingz;
if ((sec->floorstat&1) == 0 && z2 > sec->floorz)
z2 = sec->floorz;
xb1[MAXWALLSB-1] = sx1;
xb2[MAXWALLSB-1] = sx2;
yb1[MAXWALLSB-1] = sy1;
yb2[MAXWALLSB-1] = sy2;
owallmost(uwall, MAXWALLSB-1, z1-globalposz);
owallmost(dwall, MAXWALLSB-1, z2-globalposz);
int32_t hplc = divscale19(xdimenscale,sy1);
const int32_t hplc2 = divscale19(xdimenscale,sy2);
const int32_t idiv = sx2-sx1;
int32_t hinc[4] = { idiv ? tabledivide32(hplc2-hplc, idiv) : 0 };
#ifdef HIGH_PRECISION_SPRITE
const float cc = ((1<<19)*fxdimen*(float)yxaspect) * (1.f/320.f);
const float loopcc = ((cstat&8) ? -1 : 1)*((float)(1<<30)*(1<<24))
/ (yspan*tspr->yrepeat);
float hplcf = cc/sy1;
float hincf[4] = {idiv ? (cc/sy2 - hplcf)/idiv : 0};
#ifdef CLASSIC_SLICE_BY_4
hincf[1] = hincf[0] * 2.f;
hincf[2] = hincf[0] * 3.f;
hincf[3] = hincf[0] * 4.f;
#endif // CLASSIC_SLICE_BY_4
#endif // HIGH_PRECISION_SPRITE
#ifdef CLASSIC_SLICE_BY_4
hinc[1] = hinc[0]<<1;
hinc[2] = hinc[0]*3;
hinc[3] = hinc[0]<<2;
#endif
i = sx1;
#ifdef CLASSIC_SLICE_BY_4
for (; i<=sx2-4; i+=4)
{
swall[i] = (krecipasm(hplc)<<2);
swall[i+1] = (krecipasm(hplc+hinc[0])<<2);
swall[i+2] = (krecipasm(hplc+hinc[1])<<2);
swall[i+3] = (krecipasm(hplc+hinc[2])<<2);
hplc += hinc[3];
#ifdef HIGH_PRECISION_SPRITE
swallf[i] = loopcc/hplcf;
swallf[i+1] = loopcc/(hplcf+hincf[0]);
swallf[i+2] = loopcc/(hplcf+hincf[1]);
swallf[i+3] = loopcc/(hplcf+hincf[2]);
hplcf += hincf[3];
#endif // HIGH_PRECISION_SPRITE
}
#endif // CLASSIC_SLICE_BY_4
for (; i<=sx2; i++)
{
swall[i] = (krecipasm(hplc)<<2);
hplc += hinc[0];
#ifdef HIGH_PRECISION_SPRITE
swallf[i] = loopcc/hplcf;
hplcf += hincf[0];
#endif
}
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if (xb1[j] > sx2 || xb2[j] < sx1)
continue;
int32_t dalx2 = xb1[j];
int32_t darx2 = xb2[j];
if (max(sy1,sy2) > min(yb1[j],yb2[j]))
{
if (min(sy1,sy2) > max(yb1[j],yb2[j]))
{
x = INT32_MIN;
}
else
{
x = thewall[j]; xp1 = wall[x].x; yp1 = wall[x].y;
x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y;
z1 = (xp2-xp1)*(y1-yp1) - (yp2-yp1)*(x1-xp1);
z2 = (xp2-xp1)*(y2-yp1) - (yp2-yp1)*(x2-xp1);
if ((z1^z2) >= 0)
x = (z1+z2);
else
{
z1 = (x2-x1)*(yp1-y1) - (y2-y1)*(xp1-x1);
z2 = (x2-x1)*(yp2-y1) - (y2-y1)*(xp2-x1);
if ((z1^z2) >= 0)
x = -(z1+z2);
else
{
if ((xp2-xp1)*(tspr->y-yp1) == (tspr->x-xp1)*(yp2-yp1))
{
if (wall[thewall[j]].nextsector == tspr->sectnum)
x = INT32_MIN;
else
x = INT32_MAX;
}
else
{
//INTERSECTION!
x = (xp1-globalposx) + scale(xp2-xp1,z1,z1-z2);
y = (yp1-globalposy) + scale(yp2-yp1,z1,z1-z2);
yp1 = dmulscale14(x,cosviewingrangeglobalang,y,sinviewingrangeglobalang);
if (yp1 > 0)
{
xp1 = dmulscale14(y,cosglobalang,-x,singlobalang);
x = halfxdimen + scale(xp1,halfxdimen,yp1);
if (xp1 >= 0) x++; //Fix for SIGNED divide
if (z1 < 0)
{ if (dalx2 < x) dalx2 = x; }
else
{ if (darx2 > x) darx2 = x; }
x = INT32_MIN+1;
}
else
x = INT32_MAX;
}
}
}
}
if (x < 0)
{
if (dalx2 < sx1) dalx2 = sx1;
if (darx2 > sx2) darx2 = sx2;
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == sx1) && (darx2 == sx2)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (k=dalx2; k<=darx2; k++) dwall[k] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if (smost[k+x+1] > uwall[x+1]) uwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if (smost[k+x+1] < dwall[x+1]) dwall[x+1] = smost[k+x+1];
if (smost[k+x+2] < dwall[x+2]) dwall[x+2] = smost[k+x+2];
if (smost[k+x+3] < dwall[x+3]) dwall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
}
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= sx1 && searchx <= sx2))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
drawing_sprite = 1;
if ((cstat&2) == 0)
maskwallscan(sx1,sx2, (cstat&8)==0);
else
transmaskwallscan(sx1,sx2, (cstat&8)==0);
drawing_sprite = 0;
}
else if ((cstat&48) == 32)
{
if ((cstat&64) != 0)
if ((globalposz > tspr->z) == ((cstat&8)==0))
return;
if ((cstat&4) > 0) off.x = -off.x;
if ((cstat&8) > 0) off.y = -off.y;
const int32_t xspan = tilesiz[tilenum].x;
const int32_t yspan = tilesiz[tilenum].y;
//Rotate center point
dax = tspr->x-globalposx;
day = tspr->y-globalposy;
rzi[0] = dmulscale10(cosglobalang,dax,singlobalang,day);
rxi[0] = dmulscale10(cosglobalang,day,-singlobalang,dax);
//Get top-left corner
i = ((tspr->ang+2048-globalang)&2047);
int32_t cosang = sintable[(i+512)&2047];
int32_t sinang = sintable[i];
dax = ((xspan>>1)+off.x)*tspr->xrepeat;
day = ((yspan>>1)+off.y)*tspr->yrepeat;
rzi[0] += dmulscale12(sinang,dax,cosang,day);
rxi[0] += dmulscale12(sinang,day,-cosang,dax);
//Get other 3 corners
dax = xspan*tspr->xrepeat;
day = yspan*tspr->yrepeat;
rzi[1] = rzi[0]-mulscale12(sinang,dax);
rxi[1] = rxi[0]+mulscale12(cosang,dax);
dax = -mulscale12(cosang,day);
day = -mulscale12(sinang,day);
rzi[2] = rzi[1]+dax; rxi[2] = rxi[1]+day;
rzi[3] = rzi[0]+dax; rxi[3] = rxi[0]+day;
//Put all points on same z
ryi[0] = scale((tspr->z-globalposz),yxaspect,320<<8);
if (ryi[0] == 0) return;
ryi[1] = ryi[2] = ryi[3] = ryi[0];
if ((cstat&4) == 0)
{ z = 0; z1 = 1; z2 = 3; }
else
{ z = 1; z1 = 0; z2 = 2; }
dax = rzi[z1]-rzi[z]; day = rxi[z1]-rxi[z];
int32_t bot = dmulscale8(dax,dax,day,day);
if ((klabs(dax)>>13) >= bot || (klabs(day)>>13) >= bot)
return;
globalx1 = divscale18(dax,bot);
globalx2 = divscale18(day,bot);
dax = rzi[z2]-rzi[z]; day = rxi[z2]-rxi[z];
bot = dmulscale8(dax,dax,day,day);
if ((klabs(dax)>>13) >= bot || (klabs(day)>>13) >= bot)
return;
globaly1 = divscale18(dax,bot);
globaly2 = divscale18(day,bot);
//Calculate globals for hline texture mapping function
globalxpanning = (rxi[z]<<12);
globalypanning = (rzi[z]<<12);
globalzd = (ryi[z]<<12);
rzi[0] = mulscale16(rzi[0],viewingrange);
rzi[1] = mulscale16(rzi[1],viewingrange);
rzi[2] = mulscale16(rzi[2],viewingrange);
rzi[3] = mulscale16(rzi[3],viewingrange);
if (ryi[0] < 0) //If ceilsprite is above you, reverse order of points
{
i = rxi[1]; rxi[1] = rxi[3]; rxi[3] = i;
i = rzi[1]; rzi[1] = rzi[3]; rzi[3] = i;
}
//Clip polygon in 3-space
int32_t npoints = 4;
//Clip edge 1
int32_t npoints2 = 0;
int32_t zzsgn = rxi[0]+rzi[0], zsgn;
for (z=0; z<npoints; z++)
{
zz = z+1; if (zz == npoints) zz = 0;
zsgn = zzsgn; zzsgn = rxi[zz]+rzi[zz];
if (zsgn >= 0)
{
rxi2[npoints2] = rxi[z]; ryi2[npoints2] = ryi[z]; rzi2[npoints2] = rzi[z];
npoints2++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]);
ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]);
rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]);
npoints2++;
}
}
if (npoints2 <= 2) return;
//Clip edge 2
npoints = 0;
zzsgn = rxi2[0]-rzi2[0];
for (z=0; z<npoints2; z++)
{
zz = z+1; if (zz == npoints2) zz = 0;
zsgn = zzsgn; zzsgn = rxi2[zz]-rzi2[zz];
if (zsgn <= 0)
{
rxi[npoints] = rxi2[z]; ryi[npoints] = ryi2[z]; rzi[npoints] = rzi2[z];
npoints++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]);
ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]);
rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]);
npoints++;
}
}
if (npoints <= 2) return;
//Clip edge 3
npoints2 = 0;
zzsgn = ryi[0]*halfxdimen + (rzi[0]*(globalhoriz-0));
for (z=0; z<npoints; z++)
{
zz = z+1; if (zz == npoints) zz = 0;
zsgn = zzsgn; zzsgn = ryi[zz]*halfxdimen + (rzi[zz]*(globalhoriz-0));
if (zsgn >= 0)
{
rxi2[npoints2] = rxi[z];
ryi2[npoints2] = ryi[z];
rzi2[npoints2] = rzi[z];
npoints2++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]);
ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]);
rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]);
npoints2++;
}
}
if (npoints2 <= 2) return;
//Clip edge 4
npoints = 0;
zzsgn = ryi2[0]*halfxdimen + (rzi2[0]*(globalhoriz-ydimen));
for (z=0; z<npoints2; z++)
{
zz = z+1; if (zz == npoints2) zz = 0;
zsgn = zzsgn; zzsgn = ryi2[zz]*halfxdimen + (rzi2[zz]*(globalhoriz-ydimen));
if (zsgn <= 0)
{
rxi[npoints] = rxi2[z];
ryi[npoints] = ryi2[z];
rzi[npoints] = rzi2[z];
npoints++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]);
ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]);
rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]);
npoints++;
}
}
if (npoints <= 2) return;
//Project onto screen
int32_t lpoint = -1, lmax = INT32_MAX;
int32_t rpoint = -1, rmax = INT32_MIN;
for (z=0; z<npoints; z++)
{
xsi[z] = scale(rxi[z],xdimen<<15,rzi[z]) + (xdimen<<15);
ysi[z] = scale(ryi[z],xdimen<<15,rzi[z]) + (globalhoriz<<16);
if (xsi[z] < 0) xsi[z] = 0;
if (xsi[z] > (xdimen<<16)) xsi[z] = (xdimen<<16);
if (ysi[z] < ((int32_t)0<<16)) ysi[z] = ((int32_t)0<<16);
if (ysi[z] > ((int32_t)ydimen<<16)) ysi[z] = ((int32_t)ydimen<<16);
if (xsi[z] < lmax) lmax = xsi[z], lpoint = z;
if (xsi[z] > rmax) rmax = xsi[z], rpoint = z;
}
//Get uwall arrays
for (z=lpoint; z!=rpoint; z=zz)
{
zz = z+1; if (zz == npoints) zz = 0;
dax1 = ((xsi[z]+65535)>>16);
dax2 = ((xsi[zz]+65535)>>16);
if (dax2 > dax1)
{
int32_t yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[z] + mulscale16((dax1<<16)-xsi[z],yinc);
qinterpolatedown16short((intptr_t)(&uwall[dax1]),dax2-dax1,y,yinc);
}
}
//Get dwall arrays
for (; z!=lpoint; z=zz)
{
zz = z+1; if (zz == npoints) zz = 0;
dax1 = ((xsi[zz]+65535)>>16);
dax2 = ((xsi[z]+65535)>>16);
if (dax2 > dax1)
{
int32_t yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[zz] + mulscale16((dax1<<16)-xsi[zz],yinc);
qinterpolatedown16short((intptr_t)(&dwall[dax1]),dax2-dax1,y,yinc);
}
}
const int32_t lx = ((lmax+65535)>>16);
const int32_t rx = min(((rmax+65535)>>16), xdim-1);
// min(): OOB prevention. Simple test case: have a floor-aligned sprite
// to the right of the player. Slowly rotate right toward it. When it
// just becomes visible, the condition rx == xdim can occur.
// Don't pointlessly keep going. If the following condition holds, the
// ceilspritescan() at the end of our block would not draw any lines,
// and moreover may access uwall[] OOB (with x1==xdim).
if (rx-1 < lx)
return;
for (x=lx; x<=rx; x++)
{
uwall[x] = max(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
dwall[x] = min(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
}
//Additional uwall/dwall clipping goes here
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
//if (spritewallfront(tspr,thewall[j]) == 0)
x = thewall[j]; xp1 = wall[x].x; yp1 = wall[x].y;
x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y;
x = (xp2-xp1)*(tspr->y-yp1)-(tspr->x-xp1)*(yp2-yp1);
if ((yp > yb1[j]) && (yp > yb2[j])) x = -1;
if ((x >= 0) && ((x != 0) || (wall[thewall[j]].nextsector != tspr->sectnum))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (x=dalx2; x<=darx2; x++) dwall[x] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
for (x=dalx2; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
for (x=dalx2; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= lx && searchx <= rx))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
globalorientation = cstat;
globalpicnum = tilenum;
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
setgotpic(globalpicnum);
globalbufplc = waloff[globalpicnum];
globvis = mulscale16(globalhisibility,viewingrange);
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
x = picsiz[globalpicnum]; y = ((x>>4)&15); x &= 15;
#if 0
if (pow2long[x] != xspan)
{
x++;
globalx1 = mulscale(globalx1,xspan,x);
globalx2 = mulscale(globalx2,xspan,x);
}
#endif
dax = globalxpanning; day = globalypanning;
globalxpanning = -dmulscale6(globalx1,day,globalx2,dax);
globalypanning = -dmulscale6(globaly1,day,globaly2,dax);
globalx2 = mulscale16(globalx2,viewingrange);
globaly2 = mulscale16(globaly2,viewingrange);
globalzd = mulscale16(globalzd,viewingrangerecip);
globalx1 = (globalx1-globalx2)*halfxdimen;
globaly1 = (globaly1-globaly2)*halfxdimen;
if ((cstat&2) == 0)
msethlineshift(x,y);
else
tsethlineshift(x,y);
globalispow2 = (pow2long[x]==xspan && pow2long[y]==yspan);
globalxspan = xspan;
globalyspan = yspan;
//Draw it!
ceilspritescan(lx,rx-1);
globalispow2 = 1;
}
else if ((cstat&48) == 48)
{
const int32_t daxrepeat = ((sprite[spritenum].cstat&48)==16) ?
(tspr->xrepeat * 5) / 4 :
tspr->xrepeat;
const int32_t lx = 0, rx = xdim-1;
for (x=lx; x<=rx; x++)
{
lwall[x] = startumost[x+windowxy1.x]-windowxy1.y;
swall[x] = startdmost[x+windowxy1.x]-windowxy1.y;
}
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&swall[dalx2],(darx2-dalx2+1)*sizeof(swall[0]),0L);
for (x=dalx2; x<=darx2; x++) swall[x] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > lwall[x]) lwall[x] = smost[k+x];
if (smost[k+x+1] > lwall[x+1]) lwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > lwall[x]) lwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < swall[x]) swall[x] = smost[k+x];
if (smost[k+x+1] < swall[x+1]) swall[x+1] = smost[k+x+1];
if (smost[k+x+2] < swall[x+2]) swall[x+2] = smost[k+x+2];
if (smost[k+x+3] < swall[x+3]) swall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < swall[x]) swall[x] = smost[k+x];
break;
}
}
if (lwall[rx] >= swall[rx])
{
for (x=lx; x<rx; x++)
if (lwall[x] < swall[x]) break;
if (x == rx) return;
}
/*
for (i=0; i<MAXVOXMIPS; i++)
if (!voxoff[vtilenum][i])
{
kloadvoxel(vtilenum);
break;
}
*/
const int32_t *const longptr = (int32_t *)voxoff[vtilenum][0];
if (longptr == NULL)
{
globalshade = 32;
tspr->xrepeat = tspr->yrepeat = 255;
goto draw_as_face_sprite;
}
int32_t nxrepeat, nyrepeat;
if (voxscale[vtilenum] == 65536)
{
nxrepeat = (daxrepeat<<16);
nyrepeat = (((int32_t)tspr->yrepeat)<<16);
}
else
{
nxrepeat = daxrepeat*voxscale[vtilenum];
nyrepeat = ((int32_t)tspr->yrepeat)*voxscale[vtilenum];
}
if (!(cstat&128)) tspr->z -= mulscale22(B_LITTLE32(longptr[5]),nyrepeat);
off.y = /*picanm[sprite[tspr->owner].picnum].yofs +*/ tspr->yoffset;
tspr->z -= mulscale14(off.y,nyrepeat);
globvis = globalvisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && yp > (4<<8) && (searchy >= lwall[searchx] && searchy < swall[searchx]))
{
int32_t const xdsiz = divscale19(xdimenscale,yp);
int32_t const xv = mulscale16(nxrepeat,xyaspect);
int32_t const xspan = ((B_LITTLE32(longptr[0]) + B_LITTLE32(longptr[1])) >> 1);
int32_t const yspan = B_LITTLE32(longptr[2]);
vec2_t const siz = { mulscale_triple30(xdsiz, xv, xspan), mulscale_triple30(xdsiz, nyrepeat, yspan) };
//Watch out for divscale overflow
if (((xspan>>11) < siz.x) && (yspan < (siz.y>>1)))
{
x1 = xb-(siz.x>>1);
if (xspan&1) x1 += mulscale31(xdsiz,xv); //Odd xspans
i = mulscale30(xdsiz,xv*off.x);
if ((cstat&4) == 0) x1 -= i; else x1 += i;
y1 = mulscale16(tspr->z-globalposz,xdsiz);
//y1 -= mulscale30(xdsiz,nyrepeat*yoff);
y1 += (globalhoriz<<8)-siz.y;
//if (cstat&128) //Already fixed up above
y1 += (siz.y>>1);
x2 = x1+siz.x-1;
y2 = y1+siz.y-1;
if ((y1|255) < (y2|255) && searchx >= (x1>>8)+1 && searchx <= (x2>>8))
{
int32_t startum, startdm;
if ((sec->ceilingstat&3) == 0)
startum = globalhoriz+mulscale24(xdsiz,sec->ceilingz-globalposz)-1;
else
startum = 0;
if ((sec->floorstat&3) == 0)
startdm = globalhoriz+mulscale24(xdsiz,sec->floorz-globalposz)+1;
else
startdm = INT32_MAX;
//sprite
if (searchy >= max(startum,(y1>>8)) && searchy < min(startdm,(y2>>8)))
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
}
}
}
i = (int32_t)tspr->ang+1536;
i += spriteext[spritenum].angoff;
classicDrawVoxel(tspr->x,tspr->y,tspr->z,i,daxrepeat,(int32_t)tspr->yrepeat,vtilenum,tspr->shade,tspr->pal,lwall,swall);
}
}
static void renderDrawSprite(int32_t snum)
{
switch (videoGetRenderMode())
{
case REND_CLASSIC:
classicDrawSprite(snum);
return;
#ifdef USE_OPENGL
case REND_POLYMOST:
polymost_drawsprite(snum);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
return;
# ifdef POLYMER
case REND_POLYMER:
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
polymer_drawsprite(snum);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
return;
# endif
#endif
}
}
//
// drawmaskwall (internal)
//
static void renderDrawMaskedWall(int16_t damaskwallcnt)
{
//============================================================================= //POLYMOST BEGINS
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST) { polymost_drawmaskwall(damaskwallcnt); return; }
# ifdef POLYMER
else if (videoGetRenderMode() == REND_POLYMER)
{
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
polymer_drawmaskwall(damaskwallcnt);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
return;
}
#endif
#endif
//============================================================================= //POLYMOST ENDS
int32_t z = maskwall[damaskwallcnt];
uwalltype *wal = (uwalltype *)&wall[thewall[z]];
int32_t sectnum = thesector[z];
usectortype *sec = (usectortype *)&sector[sectnum];
usectortype *nsec = (usectortype *)&sector[wal->nextsector];
int32_t z1 = max(nsec->ceilingz,sec->ceilingz);
int32_t z2 = min(nsec->floorz,sec->floorz);
wallmost(uwall,z,sectnum,(uint8_t)0);
wallmost(uplc,z,(int32_t)wal->nextsector,(uint8_t)0);
for (bssize_t x=xb1[z]; x<=xb2[z]; x++)
if (uplc[x] > uwall[x])
uwall[x] = uplc[x];
wallmost(dwall,z,sectnum,(uint8_t)1);
wallmost(dplc,z,(int32_t)wal->nextsector,(uint8_t)1);
for (bssize_t x=xb1[z]; x<=xb2[z]; x++)
if (dplc[x] < dwall[x])
dwall[x] = dplc[x];
prepwall(z,wal);
setup_globals_wall1(wal, wal->overpicnum);
setup_globals_wall2(wal, sec->visibility, z1, z2);
for (bssize_t i=smostwallcnt-1; i>=0; i--)
{
int j=smostwall[i];
if ((xb1[j] > xb2[z]) || (xb2[j] < xb1[z])) continue;
if (wallfront(j,z)) continue;
int lx = max(xb1[j],xb1[z]);
int rx = min(xb2[j],xb2[z]);
switch (smostwalltype[i])
{
case 0:
if (lx <= rx)
{
if ((lx == xb1[z]) && (rx == xb2[z])) return;
//clearbufbyte(&dwall[lx],(rx-lx+1)*sizeof(dwall[0]),0L);
for (bssize_t x=lx; x<=rx; x++) dwall[x] = 0;
}
break;
case 1:
for (bssize_t x=lx, k = smoststart[i] - xb1[j]; x<=rx; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
for (bssize_t x=lx, k = smoststart[i] - xb1[j]; x<=rx; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
//maskwall
if (searchit >= 1 && (searchx >= xb1[z] && searchx <= xb2[z]))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchbottomwall = searchwall = thewall[z];
searchstat = 4; searchit = 1;
}
if ((globalorientation&128) == 0)
{
maskwallscan(xb1[z],xb2[z], 0);
}
else
{
if (globalorientation&128)
#ifdef NEW_MAP_FORMAT
setup_blend(wal->blend, globalorientation&512);
#else
setup_blend(wallext[thewall[z]].blend, globalorientation&512);
#endif
transmaskwallscan(xb1[z],xb2[z], 0);
}
}
//
// fillpolygon (internal)
//
static void renderFillPolygon(int32_t npoints)
{
int32_t i, z, y, miny, maxy;
// fix for bad next-point (xb1) values...
for (z=0; z<npoints; z++)
if ((unsigned)xb1[z] >= (unsigned)npoints)
xb1[z] = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && in3dmode())
{
polymost_fillpolygon(npoints);
return;
}
#endif
// 1. Calculate y bounds.
miny = INT32_MAX; maxy = INT32_MIN;
for (z=npoints-1; z>=0; z--)
{
y = ry1[z];
miny = min(miny,y);
maxy = max(maxy,y);
}
miny >>= 12;
maxy >>= 12;
if (miny < 0)
miny = 0;
if (maxy >= ydim)
maxy = ydim-1;
for (i=0, y=miny; y<=maxy; y++, i++)
{
//They're pointers! - watch how you optimize this thing
dotp1[y] = &smost[i*nodesperline];
dotp2[y] = &smost[i*nodesperline + (nodesperline>>1)];
}
for (z=npoints-1; z>=0; z--)
{
const int32_t zz=xb1[z];
// NOTE: clamp for crash prevention... :-/
// r1874 says: "Fix more overheadmap crashes, this time with 'Last
// Pissed Time'"
const int32_t y1 = clamp(ry1[z], 0, (ydim<<12)-1);
const int32_t y2 = clamp(ry1[zz], 0, (ydim<<12)-1);
const int32_t day1 = y1>>12;
const int32_t day2 = y2>>12;
if (day1 != day2)
{
int32_t x1=rx1[z], x2=rx1[zz];
const int32_t xinc = divscale12(x2-x1, y2-y1);
if (day2 > day1)
{
x1 += mulscale12((day1<<12)+4095-y1, xinc);
for (y=day1; y<day2; y++)
{
Bassert(dotp2[y]);
*(dotp2[y]++) = x1>>12;
x1 += xinc;
}
}
else
{
x2 += mulscale12((day2<<12)+4095-y2, xinc);
for (y=day2; y<day1; y++)
{
Bassert(dotp1[y]);
*(dotp1[y]++) = x2>>12;
x2 += xinc;
}
}
}
}
globalx1 = mulscale16(globalx1,xyaspect);
globaly2 = mulscale16(globaly2,xyaspect);
{
const int32_t oy = miny+1-(ydim>>1);
globalposx += oy*(int64_t)globalx1;
globalposy += oy*(int64_t)globaly2;
}
setuphlineasm4(asm1,asm2);
for (i=0, y=miny; y<=maxy; y++, i++)
{
int16_t *const xptr = &smost[i*nodesperline];
int16_t *const xptr2 = &smost[i*nodesperline + (nodesperline>>1)];
const bssize_t cnt = dotp1[y]-xptr;
for (z=cnt-1; z>=0; z--)
{
int32_t x1, x2;
int32_t zz, i1=0, i2=0; // point indices (like loop z)
for (zz=z; zz>0; zz--)
{
if (xptr[zz] < xptr[i1])
i1 = zz;
if (xptr2[zz] < xptr2[i2])
i2 = zz;
}
x1 = xptr[i1];
xptr[i1] = xptr[z];
x2 = xptr2[i2]-1;
xptr2[i2] = xptr2[z];
if (x1 > x2)
continue;
if ((unsigned)x1 >= xdim+0u || (unsigned)x2 >= xdim+0u)
continue;
if (globalpolytype < 1)
{
//maphline
const int32_t ox = x2+1-(xdim>>1);
hlineasm4(x2 - x1, -1L, globalshade << 8,
ox * asm2 - globalposy, ox * asm1 + globalposx,
ylookup[y] + x2 + frameplace);
}
else
{
//maphline
const int32_t ox = x1+1-(xdim>>1);
const int32_t bx = ox*asm1 + globalposx;
const int32_t by = ox*asm2 - globalposy;
const intptr_t p = ylookup[y]+x1+frameplace;
if (globalpolytype == 1)
mhline(globalbufplc,bx,(x2-x1)<<16,0L,by,p);
else
thline(globalbufplc,bx,(x2-x1)<<16,0L,by,p);
}
}
globalposx += (int64_t)globalx1;
globalposy += (int64_t)globaly2;
}
faketimerhandler();
}
static inline int32_t addscaleclamp(int32_t a, int32_t b, int32_t s1, int32_t s2)
{
// a + scale(b, s1, s1-s2), but without arithmetic exception when the
// scale() expression overflows
int64_t tmp = (int64_t)a + tabledivide64((int64_t)b*s1, s1-s2);
if (EDUKE32_PREDICT_FALSE(tmp <= INT32_MIN+1))
return INT32_MIN+1;
if (EDUKE32_PREDICT_FALSE(tmp >= INT32_MAX))
return INT32_MAX;
return tmp;
}
//
// clippoly (internal)
//
static int32_t clippoly(int32_t npoints, int32_t clipstat)
{
int32_t z, zz, s1, s2, t, npoints2, start2, z1, z2, z3, z4, splitcnt;
int32_t cx1, cy1, cx2, cy2;
cx1 = windowxy1.x;
cy1 = windowxy1.y;
cx2 = windowxy2.x+1;
cy2 = windowxy2.y+1;
cx1 <<= 12; cy1 <<= 12; cx2 <<= 12; cy2 <<= 12;
if (clipstat&0xa) //Need to clip top or left
{
npoints2 = 0; start2 = 0; z = 0; splitcnt = 0;
do
{
s2 = cx1-rx1[z];
do
{
zz = xb1[z]; xb1[z] = -1;
s1 = s2; s2 = cx1-rx1[zz];
if (s1 < 0)
{
rx2[npoints2] = rx1[z]; ry2[npoints2] = ry1[z];
xb2[npoints2] = npoints2+1; npoints2++;
}
if ((s1^s2) < 0)
{
rx2[npoints2] = addscaleclamp(rx1[z], rx1[zz]-rx1[z], s1, s2);
ry2[npoints2] = addscaleclamp(ry1[z], ry1[zz]-ry1[z], s1, s2);
if (s1 < 0) bunchp2[splitcnt++] = npoints2;
xb2[npoints2] = npoints2+1;
npoints2++;
}
z = zz;
}
while (xb1[z] >= 0);
if (npoints2 >= start2+3)
xb2[npoints2-1] = start2, start2 = npoints2;
else
npoints2 = start2;
z = 1;
while ((z < npoints) && (xb1[z] < 0)) z++;
}
while (z < npoints);
if (npoints2 <= 2) return 0;
for (z=1; z<splitcnt; z++)
for (zz=0; zz<z; zz++)
{
z1 = bunchp2[z]; z2 = xb2[z1]; z3 = bunchp2[zz]; z4 = xb2[z3];
s1 = klabs(rx2[z1]-rx2[z2])+klabs(ry2[z1]-ry2[z2]);
s1 += klabs(rx2[z3]-rx2[z4])+klabs(ry2[z3]-ry2[z4]);
s2 = klabs(rx2[z1]-rx2[z4])+klabs(ry2[z1]-ry2[z4]);
s2 += klabs(rx2[z3]-rx2[z2])+klabs(ry2[z3]-ry2[z2]);
if (s2 < s1)
{ t = xb2[bunchp2[z]]; xb2[bunchp2[z]] = xb2[bunchp2[zz]]; xb2[bunchp2[zz]] = t; }
}
npoints = 0; start2 = 0; z = 0; splitcnt = 0;
do
{
s2 = cy1-ry2[z];
do
{
zz = xb2[z]; xb2[z] = -1;
s1 = s2; s2 = cy1-ry2[zz];
if (s1 < 0)
{
rx1[npoints] = rx2[z]; ry1[npoints] = ry2[z];
xb1[npoints] = npoints+1; npoints++;
}
if ((s1^s2) < 0)
{
rx1[npoints] = addscaleclamp(rx2[z], rx2[zz]-rx2[z], s1, s2);
ry1[npoints] = addscaleclamp(ry2[z], ry2[zz]-ry2[z], s1, s2);
if (s1 < 0) bunchp2[splitcnt++] = npoints;
xb1[npoints] = npoints+1;
npoints++;
}
z = zz;
}
while (xb2[z] >= 0);
if (npoints >= start2+3)
xb1[npoints-1] = start2, start2 = npoints;
else
npoints = start2;
z = 1;
while ((z < npoints2) && (xb2[z] < 0)) z++;
}
while (z < npoints2);
if (npoints <= 2) return 0;
for (z=1; z<splitcnt; z++)
for (zz=0; zz<z; zz++)
{
z1 = bunchp2[z]; z2 = xb1[z1]; z3 = bunchp2[zz]; z4 = xb1[z3];
s1 = klabs(rx1[z1]-rx1[z2])+klabs(ry1[z1]-ry1[z2]);
s1 += klabs(rx1[z3]-rx1[z4])+klabs(ry1[z3]-ry1[z4]);
s2 = klabs(rx1[z1]-rx1[z4])+klabs(ry1[z1]-ry1[z4]);
s2 += klabs(rx1[z3]-rx1[z2])+klabs(ry1[z3]-ry1[z2]);
if (s2 < s1)
{ t = xb1[bunchp2[z]]; xb1[bunchp2[z]] = xb1[bunchp2[zz]]; xb1[bunchp2[zz]] = t; }
}
}
if (clipstat&0x5) //Need to clip bottom or right
{
npoints2 = 0; start2 = 0; z = 0; splitcnt = 0;
do
{
s2 = rx1[z]-cx2;
do
{
zz = xb1[z]; xb1[z] = -1;
s1 = s2; s2 = rx1[zz]-cx2;
if (s1 < 0)
{
rx2[npoints2] = rx1[z]; ry2[npoints2] = ry1[z];
xb2[npoints2] = npoints2+1; npoints2++;
}
if ((s1^s2) < 0)
{
rx2[npoints2] = addscaleclamp(rx1[z], rx1[zz]-rx1[z], s1, s2);
ry2[npoints2] = addscaleclamp(ry1[z], ry1[zz]-ry1[z], s1, s2);
if (s1 < 0) bunchp2[splitcnt++] = npoints2;
xb2[npoints2] = npoints2+1;
npoints2++;
}
z = zz;
}
while (xb1[z] >= 0);
if (npoints2 >= start2+3)
xb2[npoints2-1] = start2, start2 = npoints2;
else
npoints2 = start2;
z = 1;
while ((z < npoints) && (xb1[z] < 0)) z++;
}
while (z < npoints);
if (npoints2 <= 2) return 0;
for (z=1; z<splitcnt; z++)
for (zz=0; zz<z; zz++)
{
z1 = bunchp2[z]; z2 = xb2[z1]; z3 = bunchp2[zz]; z4 = xb2[z3];
s1 = klabs(rx2[z1]-rx2[z2])+klabs(ry2[z1]-ry2[z2]);
s1 += klabs(rx2[z3]-rx2[z4])+klabs(ry2[z3]-ry2[z4]);
s2 = klabs(rx2[z1]-rx2[z4])+klabs(ry2[z1]-ry2[z4]);
s2 += klabs(rx2[z3]-rx2[z2])+klabs(ry2[z3]-ry2[z2]);
if (s2 < s1)
{ t = xb2[bunchp2[z]]; xb2[bunchp2[z]] = xb2[bunchp2[zz]]; xb2[bunchp2[zz]] = t; }
}
npoints = 0; start2 = 0; z = 0; splitcnt = 0;
do
{
s2 = ry2[z]-cy2;
do
{
zz = xb2[z]; xb2[z] = -1;
s1 = s2; s2 = ry2[zz]-cy2;
if (s1 < 0)
{
rx1[npoints] = rx2[z]; ry1[npoints] = ry2[z];
xb1[npoints] = npoints+1; npoints++;
}
if ((s1^s2) < 0)
{
rx1[npoints] = addscaleclamp(rx2[z], rx2[zz]-rx2[z], s1, s2);
ry1[npoints] = addscaleclamp(ry2[z], ry2[zz]-ry2[z], s1, s2);
if (s1 < 0) bunchp2[splitcnt++] = npoints;
xb1[npoints] = npoints+1;
npoints++;
}
z = zz;
}
while (xb2[z] >= 0);
if (npoints >= start2+3)
xb1[npoints-1] = start2, start2 = npoints;
else
npoints = start2;
z = 1;
while ((z < npoints2) && (xb2[z] < 0)) z++;
}
while (z < npoints2);
if (npoints <= 2) return 0;
for (z=1; z<splitcnt; z++)
for (zz=0; zz<z; zz++)
{
z1 = bunchp2[z]; z2 = xb1[z1]; z3 = bunchp2[zz]; z4 = xb1[z3];
s1 = klabs(rx1[z1]-rx1[z2])+klabs(ry1[z1]-ry1[z2]);
s1 += klabs(rx1[z3]-rx1[z4])+klabs(ry1[z3]-ry1[z4]);
s2 = klabs(rx1[z1]-rx1[z4])+klabs(ry1[z1]-ry1[z4]);
s2 += klabs(rx1[z3]-rx1[z2])+klabs(ry1[z3]-ry1[z2]);
if (s2 < s1)
{ t = xb1[bunchp2[z]]; xb1[bunchp2[z]] = xb1[bunchp2[zz]]; xb1[bunchp2[zz]] = t; }
}
}
return npoints;
}
//
// clippoly4 (internal)
//
//Assume npoints=4 with polygon on &nrx1,&nry1
//JBF 20031206: Thanks to Ken's hunting, s/(rx1|ry1|rx2|ry2)/n\1/ in this function
static int32_t clippoly4(int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
{
int32_t n, nn, z, zz, x, x1, x2, y, y1, y2, t;
nn = 0; z = 0;
do
{
zz = ((z+1)&3);
x1 = nrx1[z]; x2 = nrx1[zz]-x1;
if ((cx1 <= x1) && (x1 <= cx2))
nrx2[nn] = x1, nry2[nn] = nry1[z], nn++;
if (x2 <= 0) x = cx2; else x = cx1;
t = x-x1;
if (((t-x2)^t) < 0)
nrx2[nn] = x, nry2[nn] = nry1[z]+scale(t,nry1[zz]-nry1[z],x2), nn++;
if (x2 <= 0) x = cx1; else x = cx2;
t = x-x1;
if (((t-x2)^t) < 0)
nrx2[nn] = x, nry2[nn] = nry1[z]+scale(t,nry1[zz]-nry1[z],x2), nn++;
z = zz;
}
while (z != 0);
if (nn < 3) return 0;
n = 0; z = 0;
do
{
zz = z+1; if (zz == nn) zz = 0;
y1 = nry2[z]; y2 = nry2[zz]-y1;
if ((cy1 <= y1) && (y1 <= cy2))
nry1[n] = y1, nrx1[n] = nrx2[z], n++;
if (y2 <= 0) y = cy2; else y = cy1;
t = y-y1;
if (((t-y2)^t) < 0)
nry1[n] = y, nrx1[n] = nrx2[z]+scale(t,nrx2[zz]-nrx2[z],y2), n++;
if (y2 <= 0) y = cy1; else y = cy2;
t = y-y1;
if (((t-y2)^t) < 0)
nry1[n] = y, nrx1[n] = nrx2[z]+scale(t,nrx2[zz]-nrx2[z],y2), n++;
z = zz;
}
while (z != 0);
return n;
}
// INTERNAL helper function for classic/polymost dorotatesprite
// sxptr, sxptr, z: in/out
// ret_yxaspect, ret_xyaspect: out
void dorotspr_handle_bit2(int32_t *sxptr, int32_t *syptr, int32_t *z, int32_t dastat,
int32_t cx1_plus_cx2, int32_t cy1_plus_cy2,
int32_t *ret_yxaspect, int32_t *ret_xyaspect)
{
if ((dastat & RS_AUTO) == 0)
{
if (!(dastat & RS_STRETCH) && 4*ydim <= 3*xdim)
{
*ret_yxaspect = (12<<16)/10;
*ret_xyaspect = (10<<16)/12;
}
else
{
*ret_yxaspect = yxaspect;
*ret_xyaspect = xyaspect;
}
// *sxptr and *syptr and *z are left unchanged
return;
}
else
{
// dastat&2: Auto window size scaling
const int32_t oxdim = xdim;
const int32_t oydim = ydim;
int32_t xdim = oxdim; // SHADOWS global
int32_t ydim = oydim;
int32_t zoomsc, sx=*sxptr, sy=*syptr;
int32_t ouryxaspect = yxaspect, ourxyaspect = xyaspect;
// screen center to s[xy], 320<<16 coords.
const int32_t normxofs = sx-(320<<15), normyofs = sy-(200<<15);
if (!(dastat & RS_STRETCH) && 4*ydim <= 3*xdim)
{
if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
ydim = scale(xdim, 3, 4);
else
xdim = scale(ydim, 4, 3);
ouryxaspect = (12<<16)/10;
ourxyaspect = (10<<16)/12;
}
// nasty hacks go here
if (!(dastat & RS_NOCLIP))
{
const int32_t twice_midcx = cx1_plus_cx2+2;
// screen x center to sx1, scaled to viewport
const int32_t scaledxofs = scale(normxofs, scale(xdimen, xdim, oxdim), 320);
int32_t xbord = 0;
if ((dastat & RS_ALIGN_MASK) && (dastat & RS_ALIGN_MASK) != RS_ALIGN_MASK)
{
xbord = scale(oxdim-xdim, twice_midcx, oxdim);
if ((dastat & RS_ALIGN_R)==0)
xbord = -xbord;
}
sx = ((twice_midcx+xbord)<<15) + scaledxofs;
zoomsc = xdimenscale; //= scale(xdimen,yxaspect,320);
if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
zoomsc = scale(zoomsc, ydim, oydim);
sy = ((cy1_plus_cy2+2)<<15) + mulscale16(normyofs, zoomsc);
}
else
{
//If not clipping to startmosts, & auto-scaling on, as a
//hard-coded bonus, scale to full screen instead
sx = (xdim<<15)+32768 + scale(normxofs,xdim,320);
zoomsc = scale(xdim, ouryxaspect, 320);
sy = (ydim<<15)+32768 + mulscale16(normyofs, zoomsc);
if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
sy += (oydim-ydim)<<15;
else if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_R)
sx += (oxdim-xdim)<<16;
else if ((dastat & RS_ALIGN_MASK) == 0)
sx += (oxdim-xdim)<<15;
if (dastat & RS_CENTERORIGIN)
sx += oxdim<<15;
}
*sxptr = sx;
*syptr = sy;
*z = mulscale16(*z, zoomsc);
*ret_yxaspect = ouryxaspect;
*ret_xyaspect = ourxyaspect;
}
}
//
// dorotatesprite (internal)
//
//JBF 20031206: Thanks to Ken's hunting, s/(rx1|ry1|rx2|ry2)/n\1/ in this function
static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2,
int32_t uniqid)
{
// NOTE: if these are made unsigned (for safety), angled tiles may draw
// incorrectly, showing vertical seams at intervals.
int32_t bx, by;
int32_t cosang, sinang, v, nextv, dax1, dax2, oy;
int32_t i, x, y, x1, y1, x2, y2, gx1, gy1;
intptr_t p, bufplc, palookupoffs;
int32_t xsiz, ysiz, xoff, yoff, npoints, yplc, yinc, lx, rx;
int32_t xv, yv, xv2, yv2;
int32_t ouryxaspect, ourxyaspect;
if (g_rotatespriteNoWidescreen)
{
dastat |= RS_STRETCH;
dastat &= ~RS_ALIGN_MASK;
}
//============================================================================= //POLYMOST BEGINS
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && in3dmode())
{
polymost_dorotatesprite(sx,sy,z,a,picnum,dashade,dapalnum,dastat,daalpha,dablend,cx1,cy1,cx2,cy2,uniqid);
return;
}
#else
UNREFERENCED_PARAMETER(uniqid);
#endif
//============================================================================= //POLYMOST ENDS
// bound clipping rectangle to screen
if (cx1 < 0) cx1 = 0;
else if (cx1 > xres-1) cx1 = xres-1;
if (cy1 < 0) cy1 = 0;
else if (cy1 > yres-1) cy1 = yres-1;
if (cx2 < 0) cx2 = 0;
else if (cx2 > xres-1) cx2 = xres-1;
if (cy2 < 0) cy2 = 0;
else if (cy2 > yres-1) cy2 = yres-1;
xsiz = tilesiz[picnum].x;
ysiz = tilesiz[picnum].y;
if (dastat & RS_TOPLEFT)
{
// Bit 1<<4 set: origin is top left corner?
xoff = 0;
yoff = 0;
}
else
{
// Bit 1<<4 clear: origin is center of tile, and per-tile offset is applied.
// TODO: split the two?
xoff = picanm[picnum].xofs + (xsiz>>1);
yoff = picanm[picnum].yofs + (ysiz>>1);
}
// Bit 1<<2: invert y
if (dastat & RS_YFLIP)
yoff = ysiz-yoff;
cosang = sintable[(a+512)&2047];
sinang = sintable[a&2047];
dorotspr_handle_bit2(&sx, &sy, &z, dastat, cx1+cx2, cy1+cy2, &ouryxaspect, &ourxyaspect);
xv = mulscale14(cosang,z);
yv = mulscale14(sinang,z);
if ((dastat&RS_AUTO) || (dastat&RS_NOCLIP) == 0) //Don't aspect unscaled perms
{
xv2 = mulscale16(xv,ourxyaspect);
yv2 = mulscale16(yv,ourxyaspect);
}
else
{
xv2 = xv;
yv2 = yv;
}
nry1[0] = sy - (yv*xoff + xv*yoff);
nry1[1] = nry1[0] + yv*xsiz;
nry1[3] = nry1[0] + xv*ysiz;
nry1[2] = nry1[1]+nry1[3]-nry1[0];
i = (cy1<<16); if ((nry1[0]<i) && (nry1[1]<i) && (nry1[2]<i) && (nry1[3]<i)) return;
i = (cy2<<16); if ((nry1[0]>i) && (nry1[1]>i) && (nry1[2]>i) && (nry1[3]>i)) return;
nrx1[0] = sx - (xv2*xoff - yv2*yoff);
nrx1[1] = nrx1[0] + xv2*xsiz;
nrx1[3] = nrx1[0] - yv2*ysiz;
nrx1[2] = nrx1[1]+nrx1[3]-nrx1[0];
i = (cx1<<16); if ((nrx1[0]<i) && (nrx1[1]<i) && (nrx1[2]<i) && (nrx1[3]<i)) return;
i = (cx2<<16); if ((nrx1[0]>i) && (nrx1[1]>i) && (nrx1[2]>i) && (nrx1[3]>i)) return;
gx1 = nrx1[0]; gy1 = nry1[0]; //back up these before clipping
npoints = clippoly4(cx1<<16,cy1<<16,(cx2+1)<<16,(cy2+1)<<16);
if (npoints < 3) return;
lx = nrx1[0]; rx = nrx1[0];
nextv = 0;
for (v=npoints-1; v>=0; v--)
{
x1 = nrx1[v]; x2 = nrx1[nextv];
dax1 = (x1>>16); if (x1 < lx) lx = x1;
dax2 = (x2>>16); if (x1 > rx) rx = x1;
if (dax1 != dax2)
{
y1 = nry1[v]; y2 = nry1[nextv];
yinc = divscale16(y2-y1,x2-x1);
if (dax2 > dax1)
{
yplc = y1 + mulscale16((dax1<<16)+65535-x1,yinc);
// Assertion fails with DNF mod: in mapster32,
// set dt_t 3864 (bike HUD, 700x220)
// set dt_a 100
// set dt_z 1280000 <- CRASH!
Bassert((unsigned)dax1 < MAXXDIM && (unsigned)dax2 < MAXXDIM+1);
qinterpolatedown16short((intptr_t)&uplc[dax1], dax2-dax1, yplc, yinc);
}
else
{
yplc = y2 + mulscale16((dax2<<16)+65535-x2,yinc);
Bassert((unsigned)dax2 < MAXXDIM && (unsigned)dax1 < MAXXDIM+1);
qinterpolatedown16short((intptr_t)&dplc[dax2], dax1-dax2, yplc, yinc);
}
}
nextv = v;
}
if (waloff[picnum] == 0) tileLoad(picnum);
setgotpic(picnum);
bufplc = waloff[picnum];
if (palookup[dapalnum] == NULL) dapalnum = 0;
palookupoffs = FP_OFF(palookup[dapalnum]) + (getpalookup(0, dashade)<<8);
// Alpha handling
if (!(dastat&RS_TRANS1) && daalpha > 0)
{
if (daalpha == 255)
return;
if (numalphatabs != 0)
{
if (falpha_to_blend((float)daalpha / 255.0f, &dastat, &dablend, RS_TRANS1, RS_TRANS2))
return;
}
else if (daalpha > 84)
{
dastat |= RS_TRANS1;
if (daalpha > 168)
dastat |= RS_TRANS2;
else
dastat &= ~RS_TRANS2;
}
}
i = divscale32(1L,z);
xv = mulscale14(sinang,i);
yv = mulscale14(cosang,i);
if ((dastat&RS_AUTO) || (dastat&RS_NOCLIP)==0) //Don't aspect unscaled perms
{
yv2 = mulscale16(-xv,ouryxaspect);
xv2 = mulscale16(yv,ouryxaspect);
}
else
{
yv2 = -xv;
xv2 = yv;
}
x1 = (lx>>16);
x2 = (rx>>16);
oy = 0;
x = (x1<<16)-1-gx1;
y = (oy<<16)+65535-gy1;
bx = dmulscale16(x,xv2,y,xv);
by = dmulscale16(x,yv2,y,yv);
if (dastat & RS_YFLIP)
{
yv = -yv;
yv2 = -yv2;
by = (ysiz<<16)-1-by;
}
#if defined ENGINE_USING_A_C
if ((dastat&RS_TRANS1)==0 && ((a&1023) == 0) && (ysiz <= 256)) //vlineasm4 has 256 high limit!
#else
if ((dastat&RS_TRANS1) == 0)
#endif
{
int32_t y1ve[4], y2ve[4], u4, d4;
if (((a&1023) == 0) && (ysiz <= 256)) //vlineasm4 has 256 high limit!
{
if (dastat & RS_NOMASK)
setupvlineasm(24L);
else
setupmvlineasm(24L, 0);
by <<= 8; yv <<= 8; yv2 <<= 8;
palookupoffse[0] = palookupoffse[1] = palookupoffse[2] = palookupoffse[3] = palookupoffs;
vince[0] = vince[1] = vince[2] = vince[3] = yv;
for (x=x1; x<x2; x+=4)
{
char bad;
int32_t xx, xend;
bad = 15; xend = min(x2-x,4);
for (xx=0; xx<xend; xx++)
{
bx += xv2;
y1 = uplc[x+xx]; y2 = dplc[x+xx];
if ((dastat & RS_NOCLIP) == 0)
{
if (startumost[x+xx] > y1) y1 = startumost[x+xx];
if (startdmost[x+xx] < y2) y2 = startdmost[x+xx];
}
if (y2 <= y1) continue;
by += (uint32_t)yv*(y1-oy); oy = y1;
// Assertion would fail with DNF mod without (uint32_t) below: in mapster32,
// set dt_t 3864 (bike HUD, 700x220)
// set dt_z 16777216
// <Increase yxaspect by pressing [9]> <-- CRASH!
// (It also fails when wrecking the bike in-game by driving into a wall.)
// Bassert(bx >= 0);
bufplce[xx] = ((uint32_t)bx>>16)*ysiz+bufplc;
vplce[xx] = by;
y1ve[xx] = y1;
y2ve[xx] = y2-1;
bad &= ~pow2char[xx];
}
p = x+frameplace;
u4 = INT32_MIN;
d4 = INT32_MAX;
for (xx=0; xx<4; xx++)
if (!(bad&pow2char[xx]))
{
u4 = max(u4, y1ve[xx]);
d4 = min(d4, y2ve[xx]);
}
// This version may access uninitialized y?ve[] values with
// thin tiles, e.g. 3085 (MINIFONT period, 1x5):
// u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3]));
// d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3]));
if (dastat & RS_NOMASK)
{
if ((bad != 0) || (u4 >= d4))
{
if (!(bad&1)) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (!(bad&2)) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (!(bad&4)) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (!(bad&8)) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = prevlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (u4 > y1ve[1]) vplce[1] = prevlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
i = p+ylookup[d4+1];
if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],i+1);
if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],i+2);
if (y2ve[3] > d4) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],i+3);
}
else
{
if ((bad != 0) || (u4 >= d4))
{
if (!(bad&1)) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (!(bad&2)) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (!(bad&4)) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (!(bad&8)) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = mvlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (u4 > y1ve[1]) vplce[1] = mvlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
i = p+ylookup[d4+1];
if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],i+1);
if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],i+2);
if (y2ve[3] > d4) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],i+3);
}
faketimerhandler();
}
}
#ifndef ENGINE_USING_A_C
else
{
int32_t ny1, ny2;
int32_t qlinemode = 0;
if (dastat & RS_NOMASK)
{
if ((xv2&0x0000ffff) == 0)
{
qlinemode = 1;
setupqrhlineasm4(0L,yv2<<16,(xv2>>16)*ysiz+(yv2>>16),palookupoffs,0L,0L);
}
else
{
qlinemode = 0;
setuprhlineasm4(xv2<<16,yv2<<16,(xv2>>16)*ysiz+(yv2>>16),palookupoffs,ysiz,0L);
}
}
else
setuprmhlineasm4(xv2<<16,yv2<<16,(xv2>>16)*ysiz+(yv2>>16),palookupoffs,ysiz,0L);
y1 = uplc[x1];
if (((dastat & RS_NOCLIP) == 0) && startumost[x1] > y1)
y1 = startumost[x1];
y2 = y1;
for (x=x1; x<x2; x++)
{
ny1 = uplc[x]-1; ny2 = dplc[x];
if ((dastat & RS_NOCLIP) == 0)
{
if (startumost[x]-1 > ny1) ny1 = startumost[x]-1;
if (startdmost[x] < ny2) ny2 = startdmost[x];
}
if (ny1 < ny2-1)
{
if (ny1 >= y2)
{
while (y1 < y2-1)
{
y1++; if ((y1&31) == 0) faketimerhandler();
//x,y1
bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1;
if (dastat & RS_NOMASK)
{
if (qlinemode) qrhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x+frameplace);
else rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
else rmhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
y1 = ny1;
}
else
{
while (y1 < ny1)
{
y1++; if ((y1&31) == 0) faketimerhandler();
//x,y1
bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1;
if (dastat & RS_NOMASK)
{
if (qlinemode) qrhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x+frameplace);
else rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
else rmhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
while (y1 > ny1) lastx[y1--] = x;
}
while (y2 > ny2)
{
y2--; if ((y2&31) == 0) faketimerhandler();
//x,y2
bx += xv*(y2-oy); by += yv*(y2-oy); oy = y2;
if (dastat & RS_NOMASK)
{
if (qlinemode) qrhlineasm4(x-lastx[y2],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y2]+x+frameplace);
else rhlineasm4(x-lastx[y2],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y2]+x+frameplace);
}
else rmhlineasm4(x-lastx[y2],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y2]+x+frameplace);
}
while (y2 < ny2) lastx[y2++] = x;
}
else
{
while (y1 < y2-1)
{
y1++; if ((y1&31) == 0) faketimerhandler();
//x,y1
bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1;
if (dastat & RS_NOMASK)
{
if (qlinemode) qrhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L ,by<<16,ylookup[y1]+x+frameplace);
else rhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
else rmhlineasm4(x-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x+frameplace);
}
if (x == x2-1) { bx += xv2; by += yv2; break; }
y1 = uplc[x+1];
if (((dastat & RS_NOCLIP) == 0) && startumost[x+1] > y1)
y1 = startumost[x+1];
y2 = y1;
}
bx += xv2; by += yv2;
}
while (y1 < y2-1)
{
y1++; if ((y1&31) == 0) faketimerhandler();
//x2,y1
bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1;
if (dastat & RS_NOMASK)
{
if (qlinemode) qrhlineasm4(x2-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,0L,by<<16,ylookup[y1]+x2+frameplace);
else rhlineasm4(x2-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x2+frameplace);
}
else rmhlineasm4(x2-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x2+frameplace);
}
}
#endif // !defined ENGINE_USING_A_C
}
else
{
if ((dastat & RS_TRANS1) == 0)
{
#if !defined ENGINE_USING_A_C
if (dastat & RS_NOMASK)
setupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
else
msetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
#else
if (dastat & RS_NOMASK)
setupspritevline(palookupoffs,xv,yv,ysiz);
else
msetupspritevline(palookupoffs,xv,yv,ysiz);
#endif
}
else
{
#if !defined ENGINE_USING_A_C
tsetupspritevline(palookupoffs,(xv>>16)*ysiz,xv<<16,ysiz,yv,0L);
#else
tsetupspritevline(palookupoffs,xv,yv,ysiz);
#endif
setup_blend(dablend, dastat & RS_TRANS2);
}
for (x=x1; x<x2; x++)
{
bx += xv2; by += yv2;
y1 = uplc[x]; y2 = dplc[x];
if ((dastat & RS_NOCLIP) == 0)
{
if (startumost[x] > y1) y1 = startumost[x];
if (startdmost[x] < y2) y2 = startdmost[x];
}
if (y2 <= y1) continue;
switch (y1-oy)
{
case -1:
bx -= xv; by -= yv; oy = y1; break;
case 0:
break;
case 1:
bx += xv; by += yv; oy = y1; break;
default:
bx += xv*(y1-oy); by += yv*(y1-oy); oy = y1; break;
}
p = ylookup[y1]+x+frameplace;
if ((dastat & RS_TRANS1) == 0)
{
#if !defined ENGINE_USING_A_C
if (dastat & RS_NOMASK)
spritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
else
mspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
#else
if (dastat & RS_NOMASK)
spritevline(bx&65535,by&65535,y2-y1+1,(bx>>16)*ysiz+(by>>16)+bufplc,p);
else
mspritevline(bx&65535,by&65535,y2-y1+1,(bx>>16)*ysiz+(by>>16)+bufplc,p);
#endif
}
else
{
#if !defined ENGINE_USING_A_C
tspritevline(0L,by<<16,y2-y1+1,bx<<16,(bx>>16)*ysiz+(by>>16)+bufplc,p);
#else
tspritevline(bx&65535,by&65535,y2-y1+1,(bx>>16)*ysiz+(by>>16)+bufplc,p);
//transarea += (y2-y1);
#endif
}
faketimerhandler();
}
}
/* if ((dastat & RS_PERM) && (origbuffermode == 0))
{
buffermode = obuffermode;
setactivepage(activepage);
}*/
}
static uint32_t msqrtasm(uint32_t c)
{
uint32_t a = 0x40000000l, b = 0x20000000l;
do
{
if (c >= a)
{
c -= a;
a += b*4;
}
a -= b;
a >>= 1;
b >>= 2;
} while (b);
if (c >= a)
a++;
return a >> 1;
}
//
// initksqrt (internal)
//
static inline void initksqrt(void)
{
int32_t i, j, k;
j = 1; k = 0;
for (i=0; i<4096; i++)
{
if (i >= j) { j <<= 2; k++; }
sqrtable[i] = (uint16_t)(msqrtasm((i<<18)+131072)<<1);
shlookup[i] = (k<<1)+((10-k)<<8);
if (i < 256) shlookup[i+4096] = ((k+6)<<1)+((10-(k+6))<<8);
}
}
//
// dosetaspect
//
static void dosetaspect(void)
{
int32_t i, j;
if (xyaspect != oxyaspect)
{
oxyaspect = xyaspect;
j = xyaspect*320;
horizlookup2[horizycent-1] = divscale26(131072,j);
for (i=0; i < horizycent-1; i++)
{
horizlookup[i] = divscale28(1, i-(horizycent-1));
horizlookup2[i] = divscale14(klabs(horizlookup[i]), j);
}
for (i=horizycent; i < ydim*4-1; i++)
{
horizlookup[i] = divscale28(1, i-(horizycent-1));
horizlookup2[i] = divscale14(klabs(horizlookup[i]), j);
}
}
if (xdimen != oxdimen || viewingrange != oviewingrange)
{
int32_t k, x, xinc;
no_radarang2 = 0;
oviewingrange = viewingrange;
xinc = mulscale32(viewingrange*320,xdimenrecip);
x = (640<<16)-mulscale1(xinc,xdimen);
for (i=0; i<xdimen; i++)
{
j = (x&65535); k = (x>>16); x += xinc;
if (k < 0 || k >= (int32_t)ARRAY_SIZE(radarang)-1)
{
no_radarang2 = 1;
#ifdef DEBUGGINGAIDS
if (editstatus)
initprintf("no rad2\n");
#endif
break;
}
if (j != 0)
j = mulscale16(radarang[k+1]-radarang[k], j);
radarang2[i] = (int16_t)((radarang[k]+j)>>6);
}
if (xdimen != oxdimen && voxoff[0][0])
{
if (distrecip == NULL)
distrecip = (uint32_t *)Xaligned_alloc(16, DISTRECIPSIZ * sizeof(uint32_t));
if (xdimen < 1 << 11)
{
for (i = 1; i < DISTRECIPSIZ; i++)
distrecip[i] = tabledivide32(xdimen << 20, i);
}
else
{
for (i = 1; i < DISTRECIPSIZ; i++)
distrecip[i] = tabledivide64((uint64_t)xdimen << 20, i);
}
nytooclose = xdimen*2100;
}
oxdimen = xdimen;
}
}
//
// loadtables (internal)
//
static inline void calcbritable(void)
{
int32_t i, j;
float a, b;
for (i=0; i<16; i++)
{
a = 8.f / ((float)i+8.f);
b = 255.f / powf(255.f, a);
for (j=0; j<256; j++) // JBF 20040207: full 8bit precision
britable[i][j] = (uint8_t) (powf((float)j, a) * b);
}
}
#define BANG2RAD (fPI * (1.f/1024.f))
static int32_t engineLoadTables(void)
{
static char tablesloaded = 0;
if (tablesloaded == 0)
{
int32_t i;
initksqrt();
for (i=0; i<2048; i++)
reciptable[i] = divscale30(2048, i+2048);
for (i=0; i<16384; i++)
sloptable[i] = krecipasm(i-8192);
for (i=0; i<=512; i++)
sintable[i] = (int16_t)(16384.f * sinf((float)i * BANG2RAD));
for (i=513; i<1024; i++)
sintable[i] = sintable[1024-i];
for (i=1024; i<2048; i++)
sintable[i] = -sintable[i-1024];
for (i=0; i<640; i++)
radarang[i] = (int16_t)(atanf(((float)(640-i)-0.5f) * (1.f/160.f)) * (-64.f * (1.f/BANG2RAD)));
for (i=0; i<640; i++)
radarang[1279-i] = -radarang[i];
#ifdef B_LITTLE_ENDIAN
i = 0;
if (Bcrc32((uint8_t *)sintable, sizeof(sintable), 0) != 0xee1e7aba)
i |= 1;
if (Bcrc32((uint8_t *)radarang, 640*sizeof(radarang[0]), 0) != 0xee893d92)
i |= 2;
if (i != 0)
{
static const char *str[3] = { "sine table", "arctangent table",
"sine and arctangent tables" };
initprintf("WARNING: Calculated %s differ%s from original!\n",
str[i-1], i==3 ? "" : "s");
}
#endif
// TABLES.DAT format:
//kread(fil,sintable,2048*2);
//kread(fil,radarang,640*2);
//kread(fil,textfont,1024);
//kread(fil,smalltextfont,1024);
//kread(fil,britable,1024);
calcbritable();
tablesloaded = 1;
}
return 0;
}
////////// SPRITE LIST MANIPULATION FUNCTIONS //////////
#ifdef NETCODE_DISABLE
# define LISTFN_STATIC static
#else
# define LISTFN_STATIC
#endif
///// sector lists of sprites /////
// insert sprite at the head of sector list, change .sectnum
LISTFN_STATIC void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum)
{
int16_t const ohead = headspritesect[sectnum];
prevspritesect[spritenum] = -1;
nextspritesect[spritenum] = ohead;
if (ohead >= 0)
prevspritesect[ohead] = spritenum;
headspritesect[sectnum] = spritenum;
sprite[spritenum].sectnum = sectnum;
}
// remove sprite 'deleteme' from its sector list
LISTFN_STATIC void do_deletespritesect(int16_t deleteme)
{
int32_t const sectnum = sprite[deleteme].sectnum;
int32_t const prev = prevspritesect[deleteme];
int32_t const next = nextspritesect[deleteme];
if (headspritesect[sectnum] == deleteme)
headspritesect[sectnum] = next;
if (prev >= 0)
nextspritesect[prev] = next;
if (next >= 0)
prevspritesect[next] = prev;
}
///// now, status lists /////
// insert sprite at head of status list, change .statnum
LISTFN_STATIC void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum)
{
int16_t const ohead = headspritestat[statnum];
prevspritestat[spritenum] = -1;
nextspritestat[spritenum] = ohead;
if (ohead >= 0)
prevspritestat[ohead] = spritenum;
headspritestat[statnum] = spritenum;
sprite[spritenum].statnum = statnum;
}
// insertspritestat (internal)
LISTFN_STATIC int32_t insertspritestat(int16_t statnum)
{
if ((statnum >= MAXSTATUS) || (headspritestat[MAXSTATUS] == -1))
return -1; //list full
// remove one sprite from the statnum-freelist
int16_t const blanktouse = headspritestat[MAXSTATUS];
headspritestat[MAXSTATUS] = nextspritestat[blanktouse];
// make back-link of the new freelist head point to nil
if (headspritestat[MAXSTATUS] >= 0)
prevspritestat[headspritestat[MAXSTATUS]] = -1;
else
tailspritefree = -1;
do_insertsprite_at_headofstat(blanktouse, statnum);
return blanktouse;
}
// remove sprite 'deleteme' from its status list
static void do_deletespritestat(int16_t deleteme)
{
int32_t const sectnum = sprite[deleteme].statnum;
int32_t const prev = prevspritestat[deleteme];
int32_t const next = nextspritestat[deleteme];
if (headspritestat[sectnum] == deleteme)
headspritestat[sectnum] = next;
if (prev >= 0)
nextspritestat[prev] = next;
if (next >= 0)
prevspritestat[next] = prev;
}
//
// insertsprite
//
int32_t insertsprite(int16_t sectnum, int16_t statnum)
{
// TODO: guard against bad sectnum?
int32_t const newspritenum = insertspritestat(statnum);
if (newspritenum >= 0)
{
Bassert((unsigned)sectnum < MAXSECTORS);
do_insertsprite_at_headofsect(newspritenum, sectnum);
Numsprites++;
}
return newspritenum;
}
//
// deletesprite
//
int32_t deletesprite(int16_t spritenum)
{
Bassert((sprite[spritenum].statnum == MAXSTATUS)
== (sprite[spritenum].sectnum == MAXSECTORS));
if (sprite[spritenum].statnum == MAXSTATUS)
return -1; // already not in the world
do_deletespritestat(spritenum);
do_deletespritesect(spritenum);
// (dummy) insert at tail of sector freelist, compat
// for code that checks .sectnum==MAXSECTOR
sprite[spritenum].sectnum = MAXSECTORS;
// insert at tail of status freelist
prevspritestat[spritenum] = tailspritefree;
nextspritestat[spritenum] = -1;
if (tailspritefree >= 0)
nextspritestat[tailspritefree] = spritenum;
else
headspritestat[MAXSTATUS] = spritenum;
sprite[spritenum].statnum = MAXSTATUS;
tailspritefree = spritenum;
Numsprites--;
return 0;
}
//
// changespritesect
//
int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
{
// XXX: NOTE: MAXSECTORS is allowed
if ((newsectnum < 0 || newsectnum > MAXSECTORS) || (sprite[spritenum].sectnum == MAXSECTORS))
return -1;
if (sprite[spritenum].sectnum == newsectnum)
return 0;
do_deletespritesect(spritenum);
do_insertsprite_at_headofsect(spritenum, newsectnum);
return 0;
}
//
// changespritestat
//
int32_t changespritestat(int16_t spritenum, int16_t newstatnum)
{
// XXX: NOTE: MAXSTATUS is allowed
if ((newstatnum < 0 || newstatnum > MAXSTATUS) || (sprite[spritenum].statnum == MAXSTATUS))
return -1; // can't set the statnum of a sprite not in the world
if (sprite[spritenum].statnum == newstatnum)
return 0; // sprite already has desired statnum
do_deletespritestat(spritenum);
do_insertsprite_at_headofstat(spritenum, newstatnum);
return 0;
}
//
// lintersect (internal)
//
int32_t lintersect(const int32_t originX, const int32_t originY, const int32_t originZ,
const int32_t destX, const int32_t destY, const int32_t destZ,
const int32_t lineStartX, const int32_t lineStartY, const int32_t lineEndX, const int32_t lineEndY,
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ)
{
const vec2_t ray = { destX-originX,
destY-originY };
const vec2_t lineVec = { lineEndX-lineStartX,
lineEndY-lineStartY };
const vec2_t originDiff = { lineStartX-originX,
lineStartY-originY };
const int32_t rayCrossLineVec = ray.x*lineVec.y - ray.y*lineVec.x;
const int32_t originDiffCrossRay = originDiff.x*ray.y - originDiff.y*ray.x;
if (rayCrossLineVec == 0)
{
if (originDiffCrossRay != 0)
{
// line segments are parallel
return 0;
}
// line segments are collinear
const int32_t rayLengthSquared = ray.x*ray.x + ray.y*ray.y;
const int32_t rayDotOriginDiff = ray.x*originDiff.x + ray.y*originDiff.y;
const int32_t rayDotLineEndDiff = rayDotOriginDiff + ray.x*lineVec.x + ray.y*lineVec.y;
int32_t t = min(rayDotOriginDiff, rayDotLineEndDiff);
if (rayDotOriginDiff < 0)
{
if (rayDotLineEndDiff < 0)
return 0;
t = 0;
}
else if (rayDotOriginDiff > rayLengthSquared)
{
if (rayDotLineEndDiff > rayLengthSquared)
return 0;
t = rayDotLineEndDiff;
}
t = divscale24(t, rayLengthSquared);
*intersectionX = originX + mulscale24(ray.x, t);
*intersectionY = originY + mulscale24(ray.y, t);
*intersectionZ = originZ + mulscale24(destZ-originZ, t);
return 1;
}
const int32_t originDiffCrossLineVec = originDiff.x*lineVec.y - originDiff.y*lineVec.x;
static const int32_t signBit = 1u<<31u;
// t is < 0 if (originDiffCrossLineVec^rayCrossLineVec) & signBit)
// t is > 1 if originDiffCrossLineVec > rayCrossLineVec
// u is < 0 if (originDiffCrossRay^rayCrossLineVec) & signBit
// u is > 1 if originDiffCrossRay > rayCrossLineVec
// where int32_t u = divscale24(originDiffCrossRay, rayCrossLineVec);
if (originDiffCrossLineVec > rayCrossLineVec ||
originDiffCrossRay > rayCrossLineVec ||
((originDiffCrossLineVec^rayCrossLineVec) & signBit) ||
((originDiffCrossRay^rayCrossLineVec) & signBit))
{
// line segments do not overlap
return 0;
}
int32_t t = divscale24(originDiffCrossLineVec, rayCrossLineVec);
*intersectionX = originX + mulscale24(ray.x, t);
*intersectionY = originY + mulscale24(ray.y, t);
*intersectionZ = originZ + mulscale24(destZ-originZ, t);
return 1;
}
//
// rintersect (internal)
//
// returns: -1 if didn't intersect, coefficient (x3--x4 fraction)<<16 else
int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
int32_t vx_, int32_t vy_, int32_t vz,
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
int32_t *intx, int32_t *inty, int32_t *intz)
{
//p1 towards p2 is a ray
int64_t topt, topu, t;
const int64_t vx=vx_, vy=vy_;
const int64_t x34=x3-x4, y34=y3-y4;
const int64_t bot = vx*y34 - vy*x34;
if (bot == 0)
return -1;
if (bot >= 0)
{
int64_t x31=x3-x1, y31 = y3-y1;
topt = x31*y34 - y31*x34; if (topt < 0) return -1;
topu = vx*y31 - vy*x31; if (topu < 0 || topu >= bot) return -1;
}
else
{
int32_t x31=x3-x1, y31=y3-y1;
topt = x31*y34 - y31*x34; if (topt > 0) return -1;
topu = vx*y31 - vy*x31; if (topu > 0 || topu <= bot) return -1;
}
t = (topt<<16)/bot;
*intx = x1 + ((vx*t)>>16);
*inty = y1 + ((vy*t)>>16);
*intz = z1 + ((vz*t)>>16);
t = (topu<<16)/bot;
Bassert((unsigned)t < 65536);
return t;
}
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz)
{
return (rintersect(x1, y1, z1, vx, vy, vz, x3, y3, x4, y4, intx, inty, intz) != -1);
}
//
// multi-pskies
//
psky_t * tileSetupSky(int32_t const tilenum)
{
for (bssize_t i = 0; i < pskynummultis; i++)
if (multipskytile[i] == tilenum)
return &multipsky[i];
int32_t const newPskyID = pskynummultis++;
multipsky = (psky_t *)Xrealloc(multipsky, pskynummultis * sizeof(psky_t));
multipskytile = (int32_t *)Xrealloc(multipskytile, pskynummultis * sizeof(int32_t));
psky_t * const newPsky = &multipsky[newPskyID];
Bmemset(newPsky, 0, sizeof(psky_t));
multipskytile[newPskyID] = tilenum;
newPsky->yscale = 65536;
return newPsky;
}
//
// Exported Engine Functions
//
#if !defined _WIN32 && defined DEBUGGINGAIDS && !defined GEKKO
#ifdef GEKKO
#define __rtems__
#define _POSIX_REALTIME_SIGNALS
#endif
#include <signal.h>
static void sighandler(int sig, siginfo_t *info, void *ctx)
{
const char *s;
UNREFERENCED_PARAMETER(ctx);
switch (sig)
{
case SIGFPE:
switch (info->si_code)
{
case FPE_INTDIV:
s = "FPE_INTDIV (integer divide by zero)"; break;
case FPE_INTOVF:
s = "FPE_INTOVF (integer overflow)"; break;
case FPE_FLTDIV:
s = "FPE_FLTDIV (floating-point divide by zero)"; break;
case FPE_FLTOVF:
s = "FPE_FLTOVF (floating-point overflow)"; break;
case FPE_FLTUND:
s = "FPE_FLTUND (floating-point underflow)"; break;
case FPE_FLTRES:
s = "FPE_FLTRES (floating-point inexact result)"; break;
case FPE_FLTINV:
s = "FPE_FLTINV (floating-point invalid operation)"; break;
case FPE_FLTSUB:
s = "FPE_FLTSUB (floating-point subscript out of range)"; break;
default:
s = "?! (unknown)"; break;
}
ERRprintf("Caught SIGFPE at address %p, code %s. Aborting.\n", info->si_addr, s);
break;
default:
break;
}
abort();
}
#endif
//
// E_FatalError
//
int32_t engineFatalError(char const * const msg)
{
engineerrstr = msg;
initprintf("ERROR: %s\n", engineerrstr);
return -1;
}
//
// preinitengine
//
static int32_t preinitcalled = 0;
// #define DYNALLOC_ARRAYS
#ifdef DYNALLOC_ARRAYS
void *blockptr = NULL;
#elif !defined DEBUG_MAIN_ARRAYS
static spriteext_t spriteext_s[MAXSPRITES+MAXUNIQHUDID];
static spritesmooth_t spritesmooth_s[MAXSPRITES+MAXUNIQHUDID];
static sectortype sector_s[MAXSECTORS + M32_FIXME_SECTORS];
static walltype wall_s[MAXWALLS + M32_FIXME_WALLS];
#ifndef NEW_MAP_FORMAT
static wallext_t wallext_s[MAXWALLS];
#endif
static spritetype sprite_s[MAXSPRITES];
static uspritetype tsprite_s[MAXSPRITESONSCREEN];
#endif
int32_t enginePreInit(void)
{
baselayer_init();
initdivtables();
if (initsystem()) Bexit(9);
makeasmwriteable();
#ifdef DYNALLOC_ARRAYS
{
size_t i, size = 0;
// allocate everything at once... why not? entries can just be added to this table
// to allocate future arrays without further intervention
struct
{
void **ptr;
size_t size;
}
dynarray[] =
{
{ (void **) &sector, sizeof(sectortype) *MAXSECTORS },
{ (void **) &wall, sizeof(walltype) *MAXWALLS }, // +512: editor quirks. FIXME!
# ifndef NEW_MAP_FORMAT
{ (void **) &wallext, sizeof(wallext_t) *MAXWALLS },
# endif
{ (void **) &sprite, sizeof(spritetype) *MAXSPRITES },
{ (void **) &tsprite, sizeof(spritetype) *MAXSPRITESONSCREEN },
{ (void **) &spriteext, sizeof(spriteext_t) *(MAXSPRITES+MAXUNIQHUDID) },
{ (void **) &spritesmooth, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID) },
};
if (editstatus)
{
dynarray[0].size += M32_FIXME_SECTORS*sizeof(sectortype); // join sectors needs a temp. sector
dynarray[1].size += M32_FIXME_WALLS*sizeof(walltype);
// Bprintf("FIXME: Allocating additional space beyond wall[] for editor bugs.\n");
}
#if 0
for (i=0; i<(signed)ARRAY_SIZE(dynarray); i++)
size += dynarray[i].size;
if ((blockptr = Bcalloc(1, size)) == NULL)
return 1;
size = 0;
for (i=0; i<(signed)ARRAY_SIZE(dynarray); i++)
{
*dynarray[i].ptr = (int8_t *)blockptr + size;
size += dynarray[i].size;
}
#else
for (i = 0; i < (signed) ARRAY_SIZE(dynarray); i++)
{
Baligned_free(*dynarray[i].ptr);
*dynarray[i].ptr = Xaligned_alloc(16, dynarray[i].size);
}
#endif
}
#elif !defined DEBUG_MAIN_ARRAYS
sector = sector_s;
wall = wall_s;
# ifndef NEW_MAP_FORMAT
wallext = wallext_s;
# endif
sprite = sprite_s;
tsprite = tsprite_s;
spriteext = spriteext_s;
spritesmooth = spritesmooth_s;
#endif
#if !defined ENGINE_USING_A_C
mmxoverlay();
#endif
validmodecnt = 0;
videoGetModes();
initcrc32table();
#ifdef HAVE_CLIPSHAPE_FEATURE
engineInitClipMaps();
#endif
preinitcalled = 1;
return 0;
}
//
// initengine
//
int32_t engineInit(void)
{
int32_t i, j;
#if !defined _WIN32 && defined DEBUGGINGAIDS && !defined GEKKO
struct sigaction sigact, oldact;
memset(&sigact, 0, sizeof(sigact));
sigact.sa_sigaction = &sighandler;
sigact.sa_flags = SA_SIGINFO;
sigaction(SIGFPE, &sigact, &oldact);
#endif
if (!preinitcalled)
{
i = enginePreInit();
if (i) return i;
}
#ifdef YAX_DEBUG
u64tickspersec = (double)timerGetFreqU64();
if (u64tickspersec==0.0)
u64tickspersec = 1.0;
#endif
if (engineLoadTables())
return 1;
xyaspect = -1;
showinvisibility = 0;
for (i=1; i<1024; i++)
lowrecip[i] = ((1<<24)-1)/i;
for (i=0; i<MAXVOXELS; i++)
for (j=0; j<MAXVOXMIPS; j++)
{
voxoff[i][j] = 0L;
voxlock[i][j] = 200;
}
for (i=0; i<MAXTILES; i++)
tiletovox[i] = -1;
clearbuf(voxscale, sizeof(voxscale)>>2, 65536);
paletteloaded = 0;
searchit = 0; searchstat = -1;
totalclock = 0;
g_visibility = 512;
parallaxvisibility = 512;
maxspritesonscreen = MAXSPRITESONSCREEN;
paletteLoadFromDisk();
#ifdef USE_OPENGL
if (!hicinitcounter) hicinit();
if (!mdinited) mdinit();
#endif
#ifdef LUNATIC
if (L_CreateState(&g_engState, "eng", NULL))
return engineFatalError("Failed creating engine Lua state!");
{
static char const * const luastr = "_LUNATIC_AUX=true; decl=require('ffi').cdef; require'defs_common'";
if (L_RunString(&g_engState, luastr, -1, "eng"))
return engineFatalError("Failed setting up engine Lua state");
}
#endif
return 0;
}
//
// E_PostInit
//
int32_t enginePostInit(void)
{
if (!(paletteloaded & PALETTE_MAIN))
return engineFatalError("No palette found.");
if (!(paletteloaded & PALETTE_SHADE))
return engineFatalError("No shade table found.");
if (!(paletteloaded & PALETTE_TRANSLUC))
return engineFatalError("No translucency table found.");
palettePostLoadTables();
return 0;
}
//
// uninitengine
//
void engineUnInit(void)
{
#ifdef USE_OPENGL
polymost_glreset();
hicinit();
freeallmodels();
# ifdef POLYMER
polymer_uninit();
# endif
#endif
Buninitart();
DO_FREE_AND_NULL(lookups);
ALIGNED_FREE_AND_NULL(distrecip);
paletteloaded = 0;
for (bssize_t i=0; i<MAXPALOOKUPS; i++)
if (i==0 || palookup[i] != palookup[0])
{
// Take care of handling aliased ^^^ cases!
Baligned_free(palookup[i]);
}
Bmemset(palookup, 0, sizeof(palookup));
for (bssize_t i=0; i<MAXBLENDTABS; i++)
Bfree(blendtable[i]);
Bmemset(blendtable, 0, sizeof(blendtable));
for (bssize_t i=1; i<MAXBASEPALS; i++)
Bfree(basepaltable[i]);
Bmemset(basepaltable, 0, sizeof(basepaltable));
basepaltable[0] = palette;
#ifdef DYNALLOC_ARRAYS
DO_FREE_AND_NULL(blockptr);
#endif
DO_FREE_AND_NULL(kpzbuf);
kpzbufsiz = 0;
uninitsystem();
for (bssize_t i = 0; i < num_usermaphacks; i++)
{
Bfree(usermaphacks[i].mhkfile);
Bfree(usermaphacks[i].title);
}
DO_FREE_AND_NULL(usermaphacks);
num_usermaphacks = 0;
DO_FREE_AND_NULL(multipsky);
DO_FREE_AND_NULL(multipskytile);
pskynummultis = 0;
DO_FREE_AND_NULL(g_defNamePtr);
}
//
// initspritelists
//
void initspritelists(void)
{
int32_t i;
// initial list state for statnum lists:
//
// statnum 0: nil
// statnum 1: nil
// . . .
// statnum MAXSTATUS-1: nil
// "statnum MAXSTATUS": nil <- 0 <-> 1 <-> 2 <-> ... <-> MAXSPRITES-1 -> nil
//
// That is, the dummy MAXSTATUS statnum has all sprites.
for (i=0; i<MAXSECTORS; i++) //Init doubly-linked sprite sector lists
headspritesect[i] = -1;
headspritesect[MAXSECTORS] = 0;
for (i=0; i<MAXSPRITES; i++)
{
prevspritesect[i] = i-1;
nextspritesect[i] = i+1;
sprite[i].sectnum = MAXSECTORS;
}
prevspritesect[0] = -1;
nextspritesect[MAXSPRITES-1] = -1;
for (i=0; i<MAXSTATUS; i++) //Init doubly-linked sprite status lists
headspritestat[i] = -1;
headspritestat[MAXSTATUS] = 0;
for (i=0; i<MAXSPRITES; i++)
{
prevspritestat[i] = i-1;
nextspritestat[i] = i+1;
sprite[i].statnum = MAXSTATUS;
}
prevspritestat[0] = -1;
nextspritestat[MAXSPRITES-1] = -1;
tailspritefree = MAXSPRITES-1;
Numsprites = 0;
}
void set_globalang(fix16_t ang)
{
globalang = fix16_to_int(ang)&2047;
qglobalang = ang & 0x7FFFFFF;
cosglobalang = sintable[(globalang+512)&2047];
singlobalang = sintable[globalang&2047];
#ifdef USE_OPENGL
float const f_ang = fix16_to_float(ang);
float const f_ang_radians = f_ang * M_PI * (1.f/1024.f);
fcosglobalang = cosf(f_ang_radians) * 16384.f;
fsinglobalang = sinf(f_ang_radians) * 16384.f;
#endif
cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
}
//
// drawrooms
//
int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
fix16_t daang, fix16_t dahoriz, int16_t dacursectnum)
{
int32_t i, j, /*cz, fz,*/ closest;
int16_t *shortptr1, *shortptr2;
int32_t didmirror = 0;
beforedrawrooms = 0;
set_globalpos(daposx, daposy, daposz);
set_globalang(daang);
global100horiz = dahoriz;
// xdimenscale is scale(xdimen,yxaspect,320);
// normalization by viewingrange so that center-of-aim doesn't depend on it
globalhoriz = mulscale16(fix16_to_int(dahoriz)-100,divscale16(xdimenscale,viewingrange))+(ydimen>>1);
qglobalhoriz = mulscale16(dahoriz-F16(100), divscale16(xdimenscale, viewingrange))+fix16_from_int(ydimen>>1);
globaluclip = (0-globalhoriz)*xdimscale;
globaldclip = (ydimen-globalhoriz)*xdimscale;
i = mulscale16(xdimenscale,viewingrangerecip);
globalpisibility = mulscale16(parallaxvisibility,i);
switch (videoGetRenderMode())
{
// switch on renderers to make fog look almost the same everywhere
case REND_CLASSIC:
globalvisibility = mulscale16(g_visibility,i);
break;
#ifdef USE_OPENGL
case REND_POLYMOST:
// NOTE: In Polymost, the fragment depth depends on the x screen size!
if (r_usenewshading == 4)
globalvisibility = g_visibility * xdimen;
else if (r_usenewshading >= 2)
globalvisibility = scale(g_visibility<<2, xdimen, 1680);
else
globalvisibility = scale(g_visibility<<2, xdimen, 1100);
break;
# ifdef POLYMER
case REND_POLYMER:
if (r_usenewshading == 4)
globalvisibility = g_visibility<<5;
else if (r_usenewshading > 1)
/* 0.65127==150/230, another constant found out by experiment. :/
* (150 is Polymost's old FOGDISTCONST.) */
globalvisibility = (g_visibility<<2) * 150 / (230 * 35);
else
globalvisibility = (g_visibility<<2) / 35;
break;
# endif
#endif
}
globalhisibility = mulscale16(globalvisibility,xyaspect);
globalcisibility = mulscale8(globalhisibility,320);
globalcursectnum = dacursectnum;
totalclocklock = totalclock;
if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange))
dosetaspect();
Bmemset(gotsector, 0, ((numsectors+7)>>3));
if (videoGetRenderMode() != REND_CLASSIC
#ifdef YAX_ENABLE
|| yax_globallev==YAX_MAXDRAWS
#endif
)
{
shortptr1 = (int16_t *)&startumost[windowxy1.x];
shortptr2 = (int16_t *)&startdmost[windowxy1.x];
i = xdimen-1;
do
{
umost[i] = shortptr1[i]-windowxy1.y;
dmost[i] = shortptr2[i]-windowxy1.y;
}
while (i--); // xdimen == 1 is OK!
umost[0] = shortptr1[0]-windowxy1.y;
dmost[0] = shortptr2[0]-windowxy1.y;
}
#ifdef USE_OPENGL
# ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
# ifdef YAX_ENABLE
// BEGIN_TWEAK ceiling/floor fake 'TROR' pics, see END_TWEAK in build.c
if (editstatus && showinvisibility)
{
for (i=0; i<numyaxbunches; i++)
{
yax_tweakpicnums(i, YAX_CEILING, 0);
yax_tweakpicnums(i, YAX_FLOOR, 0);
}
}
# endif
polymer_glinit();
polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum);
glDisable(GL_CULL_FACE);
gloy1 = 0;
return 0;
}
# endif
#endif
// Update starting sector number (common to classic and Polymost).
// ADJUST_GLOBALCURSECTNUM.
if (globalcursectnum >= MAXSECTORS)
globalcursectnum -= MAXSECTORS;
else
{
i = globalcursectnum;
updatesectorbreadth(globalposx,globalposy,&globalcursectnum);
if (globalcursectnum < 0) globalcursectnum = i;
// PK 20110123: I'm not sure what the line above is supposed to do, but 'i'
// *can* be negative, so let's just quit here in that case...
if (globalcursectnum<0)
return 0;
}
#ifdef USE_OPENGL
//============================================================================= //POLYMOST BEGINS
polymost_drawrooms();
if (videoGetRenderMode() != REND_CLASSIC)
return 0;
//============================================================================= //POLYMOST ENDS
#endif
videoBeginDrawing(); //{{{
#ifdef ENGINE_CLEAR_SCREEN
#ifdef YAX_ENABLE
if (!g_nodraw)
#endif
if (numyaxbunches==0)
draw_rainbow_background();
#endif
frameoffset = frameplace + windowxy1.y*bytesperline + windowxy1.x;
//if (smostwallcnt < 0)
// if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
// { /* setvmode(0x3);*/ OSD_Printf("Nice try.\n"); Bexit(0); }
numhits = xdimen; numscans = 0; numbunches = 0;
maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0;
#ifdef YAX_ENABLE
if (yax_globallev != YAX_MAXDRAWS)
{
j = yax_globalbunch*xdimen;
Bmemcpy(umost, yumost+j, xdimen*sizeof(int16_t));
Bmemcpy(dmost, ydmost+j, xdimen*sizeof(int16_t));
for (i=0; i<xdimen; i++)
if (umost[i] > dmost[i])
numhits--;
// yaxdebug("cf %d, tlev %d, bunch %d: numhits=%d", yax_globalcf, yax_globallev, yax_globalbunch, numhits);
}
#endif
/*
globparaceilclip = 1;
globparaflorclip = 1;
getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz);
if (globalposz < cz) globparaceilclip = 0;
if (globalposz > fz) globparaflorclip = 0;
*/
classicScanSector(globalcursectnum);
if (inpreparemirror)
{
// INPREPAREMIRROR_NO_BUNCHES
// numbunches==0 can happen if the mirror is far away... the game code decides
// to draw it, but scansector gets zero bunches. Result: big screwup!
// Leave inpreparemirror as is, it's restored by completemirror.
if (numbunches==0)
{
videoEndDrawing(); //!!!
return 0;
}
inpreparemirror = 0;
didmirror = 1;
mirrorsx1 = xdimen-1; mirrorsx2 = 0;
for (i=numscans-1; i>=0; i--)
{
if (wall[thewall[i]].nextsector >= 0)
{
if (xb1[i] < mirrorsx1) mirrorsx1 = xb1[i];
if (xb2[i] > mirrorsx2) mirrorsx2 = xb2[i];
}
}
for (i=0; i<mirrorsx1; i++)
if (umost[i] <= dmost[i])
{ umost[i] = 1; dmost[i] = 0; numhits--; }
for (i=mirrorsx2+1; i<xdimen; i++)
if (umost[i] <= dmost[i])
{ umost[i] = 1; dmost[i] = 0; numhits--; }
classicDrawBunches(0L);
numbunches--;
bunchfirst[0] = bunchfirst[numbunches];
bunchlast[0] = bunchlast[numbunches];
mirrorsy1 = min(umost[mirrorsx1],umost[mirrorsx2]);
mirrorsy2 = max(dmost[mirrorsx1],dmost[mirrorsx2]);
}
while ((numbunches > 0) && (numhits > 0))
{
Bmemset(tempbuf, 0, numbunches);
tempbuf[0] = 1;
closest = 0; //Almost works, but not quite :(
for (i=1; i<numbunches; i++)
{
if ((j = bunchfront(i,closest)) < 0) continue;
tempbuf[i] = 1;
if (j == 0) tempbuf[closest] = 1, closest = i;
}
for (i=0; i<numbunches; i++) //Double-check
{
if (tempbuf[i]) continue;
if ((j = bunchfront(i,closest)) < 0) continue;
tempbuf[i] = 1;
if (j == 0) tempbuf[closest] = 1, closest = i, i = 0;
}
classicDrawBunches(closest);
numbunches--;
bunchfirst[closest] = bunchfirst[numbunches];
bunchlast[closest] = bunchlast[numbunches];
}
videoEndDrawing(); //}}}
return didmirror;
}
// UTILITY TYPES AND FUNCTIONS FOR DRAWMASKS OCCLUSION TREE
// typedef struct s_maskleaf
// {
// int32_t index;
// _point2d p1, p2;
// _equation maskeq, p1eq, p2eq;
// struct s_maskleaf* branch[MAXWALLSB];
// int32_t drawing;
// } _maskleaf;
//
// _maskleaf maskleaves[MAXWALLSB];
// returns equation of a line given two points
static inline _equation equation(float x1, float y1, float x2, float y2)
{
_equation ret;
const float f = x2-x1;
// vertical
if (f == 0.f)
{
ret.a = 1;
ret.b = 0;
ret.c = -x1;
return ret;
}
ret.a = (float) (y2 - y1)/f;
ret.b = -1;
ret.c = (y1 - (ret.a * x1));
return ret;
}
int32_t wallvisible(int32_t x, int32_t y, int16_t wallnum)
{
// 1 if wall is in front of player 0 otherwise
uwalltype *w1 = (uwalltype *)&wall[wallnum];
uwalltype *w2 = (uwalltype *)&wall[w1->point2];
int32_t a1 = getangle(w1->x - x, w1->y - y);
int32_t a2 = getangle(w2->x - x, w2->y - y);
//if ((wallnum == 23) || (wallnum == 9))
// OSD_Printf("Wall %d : %d - sector %d - x %d - y %d.\n", wallnum, (a2 + (2048 - a1)) & 2047, globalcursectnum, globalposx, globalposy);
return (((a2 + (2048 - a1)) & 2047) <= 1024);
}
#if 0
// returns the intersection point between two lines
_point2d intersection(_equation eq1, _equation eq2)
{
_point2d ret;
float det;
det = (float)(1) / (eq1.a*eq2.b - eq2.a*eq1.b);
ret.x = ((eq1.b*eq2.c - eq2.b*eq1.c) * det);
ret.y = ((eq2.a*eq1.c - eq1.a*eq2.c) * det);
return ret;
}
// check if a point that's on the line is within the segment boundaries
int32_t pointonmask(_point2d point, _maskleaf* wall)
{
if ((min(wall->p1.x, wall->p2.x) <= point.x) && (point.x <= max(wall->p1.x, wall->p2.x)) && (min(wall->p1.y, wall->p2.y) <= point.y) && (point.y <= max(wall->p1.y, wall->p2.y)))
return 1;
return 0;
}
// returns 1 if wall2 is hidden by wall1
int32_t wallobstructswall(_maskleaf* wall1, _maskleaf* wall2)
{
_point2d cross;
cross = intersection(wall2->p1eq, wall1->maskeq);
if (pointonmask(cross, wall1))
return 1;
cross = intersection(wall2->p2eq, wall1->maskeq);
if (pointonmask(cross, wall1))
return 1;
cross = intersection(wall1->p1eq, wall2->maskeq);
if (pointonmask(cross, wall2))
return 1;
cross = intersection(wall1->p2eq, wall2->maskeq);
if (pointonmask(cross, wall2))
return 1;
return 0;
}
// recursive mask drawing function
static inline void drawmaskleaf(_maskleaf* wall)
{
int32_t i;
wall->drawing = 1;
i = 0;
while (wall->branch[i] != NULL)
{
if (wall->branch[i]->drawing == 0)
{
//OSD_Printf("Drawing parent of %i : mask %i\n", wall->index, wall->branch[i]->index);
drawmaskleaf(wall->branch[i]);
}
i++;
}
//OSD_Printf("Drawing mask %i\n", wall->index);
drawmaskwall(wall->index);
}
#endif
static inline int32_t sameside(const _equation *eq, const vec2f_t *p1, const vec2f_t *p2)
{
const float sign1 = (eq->a * p1->x) + (eq->b * p1->y) + eq->c;
const float sign2 = (eq->a * p2->x) + (eq->b * p2->y) + eq->c;
return (sign1 * sign2) > 0.f;
}
// x1, y1: in/out
// rest x/y: out
void get_wallspr_points(const uspritetype *spr, int32_t *x1, int32_t *x2,
int32_t *y1, int32_t *y2);
void get_floorspr_points(const uspritetype *spr, int32_t px, int32_t py,
int32_t *x1, int32_t *x2, int32_t *x3, int32_t *x4,
int32_t *y1, int32_t *y2, int32_t *y3, int32_t *y4);
#ifdef DEBUG_MASK_DRAWING
int32_t g_maskDrawMode = 0;
#endif
//
// drawmasks
//
void renderDrawMasks(void)
{
#ifdef DEBUG_MASK_DRAWING
static struct {
int16_t di; // &32768: &32767 is tspriteptr[], else thewall[] index
int16_t i; // sprite[] or wall[] index
} debugmask[MAXWALLSB + MAXSPRITESONSCREEN + 1];
int32_t dmasknum = 0;
# define debugmask_add(dispidx, idx) do { \
if (g_maskDrawMode && videoGetRenderMode()==REND_CLASSIC) { \
debugmask[dmasknum].di = dispidx; \
debugmask[dmasknum++].i = idx; \
} \
} while (0)
#else
# define debugmask_add(dispidx, idx) do {} while (0)
#endif
int32_t i;
for (i=spritesortcnt-1; i>=0; i--)
tspriteptr[i] = &tsprite[i];
for (i=spritesortcnt-1; i>=0; i--)
{
const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy;
const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang);
#ifdef USE_OPENGL
const int32_t modelp = (usemodels && tile2model[tspriteptr[i]->picnum].modelid >= 0);
#endif
if (yp > (4<<8))
{
const int32_t xp = dmulscale6(ys,cosglobalang,-xs,singlobalang);
if (mulscale24(labs(xp+yp),xdimen) >= yp)
goto killsprite;
spritesxyz[i].x = scale(xp+yp,xdimen<<7,yp);
}
else if ((tspriteptr[i]->cstat&48) == 0)
{
killsprite:
#ifdef USE_OPENGL
if (!modelp)
#endif
{
spritesortcnt--; //Delete face sprite if on wrong side!
if (i != spritesortcnt)
{
tspriteptr[i] = tspriteptr[spritesortcnt];
spritesxyz[i].x = spritesxyz[spritesortcnt].x;
spritesxyz[i].y = spritesxyz[spritesortcnt].y;
}
continue;
}
}
spritesxyz[i].y = yp;
}
int32_t gap, ys;
gap = 1; while (gap < spritesortcnt) gap = (gap<<1)+1;
for (gap>>=1; gap>0; gap>>=1) //Sort sprite list
for (i=0; i<spritesortcnt-gap; i++)
for (bssize_t l=i; l>=0; l-=gap)
{
if (spritesxyz[l].y <= spritesxyz[l+gap].y) break;
swapptr(&tspriteptr[l],&tspriteptr[l+gap]);
swaplong(&spritesxyz[l].x,&spritesxyz[l+gap].x);
swaplong(&spritesxyz[l].y,&spritesxyz[l+gap].y);
}
if (spritesortcnt > 0)
spritesxyz[spritesortcnt].y = (spritesxyz[spritesortcnt-1].y^1);
ys = spritesxyz[0].y; i = 0;
for (bssize_t j=1; j<=spritesortcnt; j++)
{
if (spritesxyz[j].y == ys)
continue;
ys = spritesxyz[j].y;
if (j > i+1)
{
for (bssize_t k=i; k<j; k++)
{
const uspritetype *const s = tspriteptr[k];
spritesxyz[k].z = s->z;
if ((s->cstat&48) != 32)
{
int32_t yoff = picanm[s->picnum].yofs + s->yoffset;
int32_t yspan = (tilesiz[s->picnum].y*s->yrepeat<<2);
spritesxyz[k].z -= (yoff*s->yrepeat)<<2;
if (!(s->cstat&128))
spritesxyz[k].z -= (yspan>>1);
if (klabs(spritesxyz[k].z-globalposz) < (yspan>>1))
spritesxyz[k].z = globalposz;
}
}
for (bssize_t k=i+1; k<j; k++)
for (bssize_t l=i; l<k; l++)
if (klabs(spritesxyz[k].z-globalposz) < klabs(spritesxyz[l].z-globalposz))
{
swapptr(&tspriteptr[k],&tspriteptr[l]);
vec3_t tv3 = spritesxyz[k];
spritesxyz[k] = spritesxyz[l];
spritesxyz[l] = tv3;
}
for (bssize_t k=i+1; k<j; k++)
for (bssize_t l=i; l<k; l++)
if (tspriteptr[k]->x == tspriteptr[l]->x &&
tspriteptr[k]->y == tspriteptr[l]->y &&
(tspriteptr[k]->cstat & 48) == (tspriteptr[l]->cstat & 48) &&
tspriteptr[k]->owner < tspriteptr[l]->owner)
{
swapptr(&tspriteptr[k], &tspriteptr[l]);
vec3_t tv3 = spritesxyz[k];
spritesxyz[k] = spritesxyz[l];
spritesxyz[l] = tv3;
}
}
i = j;
}
videoBeginDrawing(); //{{{
#if 0
for (i=spritesortcnt-1; i>=0; i--)
{
double xs = tspriteptr[i]->x-globalposx;
double ys = tspriteptr[i]->y-globalposy;
int32_t zs = tspriteptr[i]->z-globalposz;
int32_t xp = ys*cosglobalang-xs*singlobalang;
int32_t yp = (zs<<1);
int32_t zp = xs*cosglobalang+ys*singlobalang;
xs = ((double)xp*(halfxdimen<<12)/zp)+((halfxdimen+windowxy1.x)<<12);
ys = ((double)yp*(xdimenscale<<12)/zp)+((globalhoriz+windowxy1.y)<<12);
if (xs >= INT32_MIN && xs <= INT32_MAX && ys >= INT32_MIN && ys <= INT32_MAX)
{
drawline256(xs-65536,ys-65536,xs+65536,ys+65536,31);
drawline256(xs+65536,ys-65536,xs-65536,ys+65536,31);
}
}
#endif
vec2f_t pos;
pos.x = fglobalposx;
pos.y = fglobalposy;
// CAUTION: maskwallcnt and spritesortcnt may be zero!
// Writing e.g. "while (maskwallcnt--)" is wrong!
while (maskwallcnt)
{
// PLAG: sorting stuff
const int32_t w = (videoGetRenderMode()==REND_POLYMER) ?
maskwall[maskwallcnt-1] : thewall[maskwall[maskwallcnt-1]];
maskwallcnt--;
vec2f_t dot = { (float)wall[w].x, (float)wall[w].y };
vec2f_t dot2 = { (float)wall[wall[w].point2].x, (float)wall[wall[w].point2].y };
vec2f_t middle = { (dot.x + dot2.x) * .5f, (dot.y + dot2.y) * .5f };
_equation maskeq = equation(dot.x, dot.y, dot2.x, dot2.y);
_equation p1eq = equation(pos.x, pos.y, dot.x, dot.y);
_equation p2eq = equation(pos.x, pos.y, dot2.x, dot2.y);
i = spritesortcnt;
while (i)
{
i--;
if (tspriteptr[i] != NULL
#ifdef USE_OPENGL
&& (!(tspriteptr[i]->cstat & 1024) || videoGetRenderMode() != REND_POLYMOST)
#endif
)
{
vec2f_t spr;
const uspritetype *tspr = tspriteptr[i];
spr.x = (float)tspr->x;
spr.y = (float)tspr->y;
if (!sameside(&maskeq, &spr, &pos))
{
// Sprite and camera are on different sides of the
// masked wall.
// Check if the sprite is inside the 'cone' given by
// the rays from the camera to the two wall-points.
const int32_t inleft = sameside(&p1eq, &middle, &spr);
const int32_t inright = sameside(&p2eq, &middle, &spr);
int32_t ok = (inleft && inright);
if (!ok)
{
// If not, check if any of the border points are...
int32_t xx[4] = { tspr->x };
int32_t yy[4] = { tspr->y };
int32_t numpts, jj;
const _equation pineq = inleft ? p1eq : p2eq;
if ((tspr->cstat & 48) == 32)
{
numpts = 4;
get_floorspr_points(tspr, 0, 0,
&xx[0], &xx[1], &xx[2], &xx[3],
&yy[0], &yy[1], &yy[2], &yy[3]);
}
else
{
const int32_t oang = tspr->ang;
numpts = 2;
// Consider face sprites as wall sprites with camera ang.
// XXX: factor 4/5 needed?
if ((tspr->cstat & 48) != 16)
tspriteptr[i]->ang = globalang;
get_wallspr_points((const uspritetype *)tspr, &xx[0], &xx[1], &yy[0], &yy[1]);
if ((tspr->cstat & 48) == 0)
tspriteptr[i]->ang = oang;
}
for (jj=0; jj<numpts; jj++)
{
spr.x = (float)xx[jj];
spr.y = (float)yy[jj];
if (!sameside(&maskeq, &spr, &pos)) // behind the maskwall,
if ((sameside(&p1eq, &middle, &spr) && // inside the 'cone',
sameside(&p2eq, &middle, &spr))
|| !sameside(&pineq, &middle, &spr)) // or on the other outside.
{
ok = 1;
break;
}
}
}
if (ok)
{
debugmask_add(i | 32768, tspr->owner);
renderDrawSprite(i);
tspriteptr[i] = NULL;
}
}
}
}
debugmask_add(maskwall[maskwallcnt], thewall[maskwall[maskwallcnt]]);
renderDrawMaskedWall(maskwallcnt);
}
i = spritesortcnt;
while (i)
{
i--;
if (tspriteptr[i] != NULL
#ifdef USE_OPENGL
&& (!(tspriteptr[i]->cstat & 1024) || videoGetRenderMode() != REND_POLYMOST)
#endif
)
{
debugmask_add(i | 32768, tspriteptr[i]->owner);
renderDrawSprite(i);
tspriteptr[i] = NULL;
}
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
glDepthMask(GL_FALSE);
while (spritesortcnt)
{
spritesortcnt--;
if (tspriteptr[spritesortcnt] != NULL)
{
Bassert(tspriteptr[spritesortcnt]->cstat & 1024);
renderDrawSprite(spritesortcnt);
tspriteptr[spritesortcnt] = NULL;
}
}
glDepthMask(GL_TRUE);
}
#endif
spritesortcnt = 0;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_drawmasks();
#endif
#ifdef DEBUG_MASK_DRAWING
if (g_maskDrawMode && videoGetRenderMode() == REND_CLASSIC)
{
for (i=0; i<dmasknum; i++)
{
EDUKE32_STATIC_ASSERT(MAXWALLS <= 32768 && MAXSPRITES <= 32768);
int32_t spritep = !!(debugmask[i].di & 32768);
int32_t di = debugmask[i].di & 32767;
// int32_t ii = debugmask[i].i;
char numstr[12];
Bsprintf(numstr, "%d", i+1);
if (spritep)
{
int32_t sx = spritesxyz[di].x>>8, sy = ydim/2 + 8;
// XXX: printext256 really ought to do bound checking on the
// x/y coords!
sx = clamp(sx, 0, xdim-8*Bstrlen(numstr)-1);
printext256(sx, sy, 241, 0, numstr, 0);
}
else
{
int32_t sx = xb1[di] + (xb2[di]-xb1[di])/2, sy = ydim/2;
sx = clamp(sx, 0, xdim-8*Bstrlen(numstr)-1);
printext256(sx, sy, 31, 0, numstr, 0);
}
}
}
#endif
videoEndDrawing(); //}}}
}
//
// drawmapview
//
void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
{
int32_t i, j, k, l;
int32_t x, y;
int32_t s, ox, oy;
int32_t const oyxaspect = yxaspect, oviewingrange = viewingrange;
renderSetAspect(65536, divscale16((320*5)/8, 200));
beforedrawrooms = 0;
Bmemset(gotsector, 0, (numsectors+7)>>3);
vec2_t const c1 = { (windowxy1.x<<12), (windowxy1.y<<12) };
vec2_t const c2 = { ((windowxy2.x+1)<<12)-1, ((windowxy2.y+1)<<12)-1 };
zoome <<= 8;
vec2_t const bakgvect = { divscale28(sintable[(1536 - ang) & 2047], zoome),
divscale28(sintable[(2048 - ang) & 2047], zoome) };
vec2_t const vect = { mulscale8(sintable[(2048 - ang) & 2047], zoome), mulscale8(sintable[(1536 - ang) & 2047], zoome) };
vec2_t const vect2 = { mulscale16(vect.x, yxaspect), mulscale16(vect.y, yxaspect) };
int32_t sortnum = 0;
videoBeginDrawing(); //{{{
usectortype *sec;
for (s=0,sec=(usectortype *)&sector[s]; s<numsectors; s++,sec++)
if (show2dsector[s>>3]&pow2char[s&7])
{
#ifdef YAX_ENABLE
if (yax_getbunch(s, YAX_FLOOR) >= 0 && (sector[s].floorstat&(256+128))==0)
continue;
#endif
int32_t npoints = 0; i = 0;
int32_t startwall = sec->wallptr;
#if 0
for (w=sec->wallnum,wal=&wall[startwall]; w>0; w--,wal++)
{
ox = wal->x - dax; oy = wal->y - day;
x = dmulscale16(ox,xvect,-oy,yvect) + (xdim<<11);
y = dmulscale16(oy,xvect2,ox,yvect2) + (ydim<<11);
i |= getclipmask(x-cx1,cx2-x,y-cy1,cy2-y);
rx1[npoints] = x;
ry1[npoints] = y;
xb1[npoints] = wal->point2 - startwall;
npoints++;
}
#else
j = startwall; l = 0;
uwalltype *wal;
int32_t w;
for (w=sec->wallnum,wal=(uwalltype *)&wall[startwall]; w>0; w--,wal++,j++)
{
k = lastwall(j);
if ((k > j) && (npoints > 0)) { xb1[npoints-1] = l; l = npoints; } //overwrite point2
//wall[k].x wal->x wall[wal->point2].x
//wall[k].y wal->y wall[wal->point2].y
if (!dmulscale1(wal->x-wall[k].x,wall[wal->point2].y-wal->y,-(wal->y-wall[k].y),wall[wal->point2].x-wal->x)) continue;
ox = wal->x - dax; oy = wal->y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[npoints] = x;
ry1[npoints] = y;
xb1[npoints] = npoints+1;
npoints++;
}
if (npoints > 0) xb1[npoints-1] = l; //overwrite point2
#endif
if ((i&0xf0) != 0xf0) continue;
vec2_t bak = { rx1[0], mulscale16(ry1[0]-(ydim<<11),xyaspect)+(ydim<<11) };
if (i&0x0f)
{
npoints = clippoly(npoints,i);
if (npoints < 3) continue;
}
//Collect floor sprites to draw
for (i=headspritesect[s]; i>=0; i=nextspritesect[i])
if ((sprite[i].cstat&48) == 32)
{
if ((sprite[i].cstat&(64+8)) == (64+8)) continue;
tsprite[sortnum++].owner = i;
}
gotsector[s>>3] |= pow2char[s&7];
globalorientation = (int32_t)sec->floorstat;
if ((globalorientation&1) != 0) continue;
globalpal = sec->floorpal;
if (palookup[sec->floorpal] != globalpalwritten)
{
globalpalwritten = palookup[sec->floorpal];
if (!globalpalwritten) globalpalwritten = palookup[0]; // JBF: fixes null-pointer crash
setpalookupaddress(globalpalwritten);
}
globalpicnum = sec->floorpicnum;
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
globalbufplc = waloff[globalpicnum];
globalshade = max(min(sec->floorshade,numshades-1),0);
globvis = globalhisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalpolytype = 0;
if ((globalorientation&64) == 0)
{
set_globalpos(dax, day, globalposz);
globalx1 = bakgvect.x; globaly1 = bakgvect.y;
globalx2 = bakgvect.x; globaly2 = bakgvect.y;
}
else
{
ox = wall[wall[startwall].point2].x - wall[startwall].x;
oy = wall[wall[startwall].point2].y - wall[startwall].y;
i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue;
i = 1048576/i;
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = (bak.x>>4)-(xdim<<7); oy = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-oy, globalx1, -ox, globaly1);
globalposy = dmulscale28(-ox, globalx1, oy, globaly1);
globalx2 = -globalx1;
globaly2 = -globaly1;
int32_t const daslope = sector[s].floorheinum;
i = nsqrtasm(daslope*daslope+16777216);
set_globalpos(globalposx, mulscale12(globalposy,i), globalposz);
globalx2 = mulscale12(globalx2,i);
globaly2 = mulscale12(globaly2,i);
}
calc_globalshifts();
sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc);
if ((globalorientation&0x4) > 0)
{
i = globalposx; globalposx = -globalposy; globalposy = -i;
i = globalx2; globalx2 = globaly1; globaly1 = i;
i = globalx1; globalx1 = -globaly2; globaly2 = -i;
}
if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalposy = -globalposy;
asm1 = (globaly1<<globalxshift);
asm2 = (globalx2<<globalyshift);
globalx1 <<= globalxshift;
globaly2 <<= globalyshift;
set_globalpos(((int64_t) globalposx<<(20+globalxshift))+(((uint32_t) sec->floorxpanning)<<24),
((int64_t) globalposy<<(20+globalyshift))-(((uint32_t) sec->floorypanning)<<24),
globalposz);
renderFillPolygon(npoints);
}
//Sort sprite list
int32_t gap = 1;
while (gap < sortnum) gap = (gap << 1) + 1;
for (gap>>=1; gap>0; gap>>=1)
for (i=0; i<sortnum-gap; i++)
for (j=i; j>=0; j-=gap)
{
if (sprite[tsprite[j].owner].z <= sprite[tsprite[j+gap].owner].z) break;
swapshort(&tsprite[j].owner,&tsprite[j+gap].owner);
}
for (s=sortnum-1; s>=0; s--)
{
uspritetype * const spr = (uspritetype * )&sprite[tsprite[s].owner];
if ((spr->cstat&48) == 32)
{
const int32_t xspan = tilesiz[spr->picnum].x;
int32_t npoints = 0;
vec2_t v1 = { spr->x, spr->y }, v2, v3, v4;
get_floorspr_points(spr, 0, 0, &v1.x, &v2.x, &v3.x, &v4.x,
&v1.y, &v2.y, &v3.y, &v4.y);
xb1[0] = 1; xb1[1] = 2; xb1[2] = 3; xb1[3] = 0;
npoints = 4;
i = 0;
ox = v1.x - dax; oy = v1.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[0] = x; ry1[0] = y;
ox = v2.x - dax; oy = v2.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[1] = x; ry1[1] = y;
ox = v3.x - dax; oy = v3.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[2] = x; ry1[2] = y;
x = rx1[0]+rx1[2]-rx1[1];
y = ry1[0]+ry1[2]-ry1[1];
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[3] = x; ry1[3] = y;
if ((i&0xf0) != 0xf0) continue;
vec2_t bak = { rx1[0], mulscale16(ry1[0] - (ydim << 11), xyaspect) + (ydim << 11) };
if (i&0x0f)
{
npoints = clippoly(npoints,i);
if (npoints < 3) continue;
}
globalpicnum = spr->picnum;
globalpal = spr->pal; // GL needs this, software doesn't
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
DO_TILE_ANIM(globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
if (waloff[globalpicnum] == 0) tileLoad(globalpicnum);
globalbufplc = waloff[globalpicnum];
// 'loading' the tile doesn't actually guarantee that it's there afterwards.
// This can really happen when drawing the second frame of a floor-aligned
// 'storm icon' sprite (4894+1)
if (!globalbufplc)
continue;
if ((sector[spr->sectnum].ceilingstat&1) > 0)
globalshade = ((int32_t)sector[spr->sectnum].ceilingshade);
else
globalshade = ((int32_t)sector[spr->sectnum].floorshade);
globalshade = max(min(globalshade+spr->shade+6,numshades-1),0);
asm3 = FP_OFF(palookup[spr->pal]+(globalshade<<8));
globvis = globalhisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalpolytype = ((spr->cstat&2)>>1)+1;
//relative alignment stuff
ox = v2.x-v1.x; oy = v2.y-v1.y;
i = ox*ox+oy*oy; if (i == 0) continue; i = tabledivide32_noinline(65536*16384, i);
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = v1.y-v4.y; oy = v4.x-v1.x;
i = ox*ox+oy*oy; if (i == 0) continue; i = tabledivide32_noinline(65536*16384, i);
globalx2 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly2 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = picsiz[globalpicnum]; oy = ((ox>>4)&15); ox &= 15;
if (pow2long[ox] != xspan)
{
ox++;
globalx1 = mulscale(globalx1,xspan,ox);
globaly1 = mulscale(globaly1,xspan,ox);
}
bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-bak.y,globalx1,-bak.x,globaly1);
globalposy = dmulscale28(bak.x,globalx2,-bak.y,globaly2);
if ((spr->cstat&2) == 0)
msethlineshift(ox,oy);
else
{
setup_blend(spr->blend, spr->cstat&512);
tsethlineshift(ox,oy);
}
if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2);
asm2 = (globalx2<<2); globaly2 <<= 2; globalposy <<= (20+2);
set_globalpos(globalposx, globalposy, globalposz);
// so polymost can get the translucency. ignored in software mode:
globalorientation = ((spr->cstat&2)<<7) | ((spr->cstat&512)>>2);
renderFillPolygon(npoints);
}
}
videoEndDrawing(); //}}}
if (r_usenewaspect)
renderSetAspect(oviewingrange, oyxaspect);
else
renderSetAspect(65536, divscale16(ydim*320, xdim*200));
}
//////////////////// LOADING AND SAVING ROUTINES ////////////////////
static FORCE_INLINE int32_t have_maptext(void)
{
return (mapversion >= 10);
}
static void enginePrepareLoadBoard(int32_t fil, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
initspritelists();
Bmemset(show2dsector, 0, sizeof(show2dsector));
Bmemset(show2dsprite, 0, sizeof(show2dsprite));
Bmemset(show2dwall, 0, sizeof(show2dwall));
#ifdef STRUCT_TRACKERS_ENABLED
Bmemset(sectorchanged, 0, sizeof(sectorchanged));
Bmemset(spritechanged, 0, sizeof(spritechanged));
Bmemset(wallchanged, 0, sizeof(wallchanged));
#endif
#ifdef USE_OPENGL
Polymost_prepare_loadboard();
#endif
if (!have_maptext())
{
kread(fil,&dapos->x,4); dapos->x = B_LITTLE32(dapos->x);
kread(fil,&dapos->y,4); dapos->y = B_LITTLE32(dapos->y);
kread(fil,&dapos->z,4); dapos->z = B_LITTLE32(dapos->z);
kread(fil,daang,2); *daang = B_LITTLE16(*daang) & 2047;
kread(fil,dacursectnum,2); *dacursectnum = B_LITTLE16(*dacursectnum);
}
}
static int32_t engineFinishLoadBoard(const vec3_t *dapos, int16_t *dacursectnum, int16_t numsprites, char myflags)
{
int32_t i, realnumsprites=numsprites, numremoved;
#if !defined USE_OPENGL || !defined POLYMER
UNREFERENCED_PARAMETER(myflags);
#endif
for (i=0; i<numsprites; i++)
{
int32_t removeit = 0;
if ((sprite[i].cstat & 48) == 48)
sprite[i].cstat &= ~48;
if (sprite[i].statnum == MAXSTATUS)
{
// Sprite was removed in loadboard() -> check_sprite(). Insert it
// for now, because we must maintain the sprite numbering.
sprite[i].statnum = sprite[i].sectnum = 0;
removeit = 1;
}
insertsprite(sprite[i].sectnum, sprite[i].statnum);
if (removeit)
{
// Flag .statnum==MAXSTATUS, temporarily creating an inconsistency
// with sprite list.
sprite[i].statnum = MAXSTATUS;
realnumsprites--;
}
}
if (numsprites != realnumsprites)
{
for (i=0; i<numsprites; i++)
if (sprite[i].statnum == MAXSTATUS)
{
// Now remove it for real!
sprite[i].statnum = 0;
deletesprite(i);
}
}
numremoved = (numsprites-realnumsprites);
numsprites = realnumsprites;
Bassert(numsprites == Numsprites);
//Must be after loading sectors, etc!
updatesector(dapos->x, dapos->y, dacursectnum);
#ifdef HAVE_CLIPSHAPE_FEATURE
if (!quickloadboard)
#endif
{
Bmemset(spriteext, 0, sizeof(spriteext_t)*MAXSPRITES);
#ifndef NEW_MAP_FORMAT
Bmemset(wallext, 0, sizeof(wallext_t)*MAXWALLS);
#endif
#ifdef USE_OPENGL
Bmemset(spritesmooth, 0, sizeof(spritesmooth_t)*(MAXSPRITES+MAXUNIQHUDID));
# ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
if ((myflags&4)==0)
polymer_loadboard();
}
# endif
#endif
}
guniqhudid = 0;
Bmemset(tilecols, 0, sizeof(tilecols));
return numremoved;
}
#define MYMAXSECTORS() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXSECTORSV7 : MAXSECTORSV8)
#define MYMAXWALLS() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXWALLSV7 : MAXWALLSV8)
#define MYMAXSPRITES() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXSPRITESV7 : MAXSPRITESV8)
// Sprite checking
static void remove_sprite(int32_t i)
{
Bmemset(&sprite[i], 0, sizeof(spritetype));
sprite[i].statnum = MAXSTATUS;
sprite[i].sectnum = MAXSECTORS;
}
// This is only to be run after reading the sprite array!
static void check_sprite(int32_t i)
{
if ((unsigned)sprite[i].statnum >= MAXSTATUS)
{
initprintf("%sMap error: sprite #%d (%d,%d) with illegal statnum (%d) REMOVED.\n", osd->draw.errorfmt,
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), TrackerCast(sprite[i].statnum));
remove_sprite(i);
}
else if ((unsigned)sprite[i].picnum >= MAXTILES)
{
initprintf("%sMap error: sprite #%d (%d,%d) with illegal picnum (%d) REMOVED.\n", osd->draw.errorfmt,
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), TrackerCast(sprite[i].sectnum));
remove_sprite(i);
}
else if ((unsigned)sprite[i].sectnum >= (unsigned)numsectors)
{
const int32_t osectnum = sprite[i].sectnum;
sprite[i].sectnum = -1;
updatesector(sprite[i].x, sprite[i].y, &sprite[i].sectnum);
if (sprite[i].sectnum < 0)
remove_sprite(i);
initprintf("%sMap error: sprite #%d (%d,%d) with illegal sector (%d) ", osd->draw.errorfmt,
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), osectnum);
if (sprite[i].statnum != MAXSTATUS)
initprintf("changed to sector %d.\n", TrackerCast(sprite[i].sectnum));
else
initprintf("REMOVED.\n");
}
}
#ifdef NEW_MAP_FORMAT
// Returns the number of sprites, or <0 on error.
LUNATIC_CB int32_t (*loadboard_maptext)(int32_t fil, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
#endif
#include "md4.h"
// flags: 1, 2: former parameter "fromwhere"
// 4: don't call polymer_loadboard
// 8: don't autoexec <mapname>.cfg
// returns: on success, number of removed sprites
// -1: file not found
// -2: invalid version
// -3: invalid number of sectors, walls or sprites
// <= -4: map-text error
int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
int32_t fil, i;
int16_t numsprites;
const char myflags = flags&(~3);
flags &= 3;
if ((fil = kopen4load(filename,flags)) == -1)
{ mapversion = 7; return -1; }
if (kread(fil, &mapversion, 4) != 4)
{
kclose(fil);
return -2;
}
{
int32_t ok = 0;
#ifdef NEW_MAP_FORMAT
// Check for map-text first.
if (!Bmemcmp(&mapversion, "--ED", 4))
{
mapversion = 10;
ok = 1;
}
else
#endif
{
// Not map-text. We expect a little-endian version int now.
mapversion = B_LITTLE32(mapversion);
#ifdef YAX_ENABLE
ok |= (mapversion==9);
#endif
#if MAXSECTORS==MAXSECTORSV8
// v8 engine
ok |= (mapversion==8);
#endif
ok |= (mapversion==7);
}
if (!ok)
{
kclose(fil);
return -2;
}
}
enginePrepareLoadBoard(fil, dapos, daang, dacursectnum);
#ifdef NEW_MAP_FORMAT
if (have_maptext())
{
int32_t ret = klseek(fil, 0, SEEK_SET);
if (ret == 0)
ret = loadboard_maptext(fil, dapos, daang, dacursectnum);
if (ret < 0)
{
kclose(fil);
return ret;
}
numsprites = ret;
goto skip_reading_mapbin;
}
#endif
////////// Read sectors //////////
kread(fil,&numsectors,2); numsectors = B_LITTLE16(numsectors);
if ((unsigned)numsectors >= MYMAXSECTORS()+1) { kclose(fil); return -3; }
kread(fil, sector, sizeof(sectortypev7)*numsectors);
for (i=numsectors-1; i>=0; i--)
{
#ifdef NEW_MAP_FORMAT
Bmemmove(&sector[i], &(((sectortypev7 *)sector)[i]), sizeof(sectortypevx));
inplace_vx_from_v7_sector(&sector[i]);
#endif
sector[i].wallptr = B_LITTLE16(sector[i].wallptr);
sector[i].wallnum = B_LITTLE16(sector[i].wallnum);
sector[i].ceilingz = B_LITTLE32(sector[i].ceilingz);
sector[i].floorz = B_LITTLE32(sector[i].floorz);
sector[i].ceilingstat = B_LITTLE16(sector[i].ceilingstat);
sector[i].floorstat = B_LITTLE16(sector[i].floorstat);
sector[i].ceilingpicnum = B_LITTLE16(sector[i].ceilingpicnum);
sector[i].ceilingheinum = B_LITTLE16(sector[i].ceilingheinum);
sector[i].floorpicnum = B_LITTLE16(sector[i].floorpicnum);
sector[i].floorheinum = B_LITTLE16(sector[i].floorheinum);
sector[i].lotag = B_LITTLE16(sector[i].lotag);
sector[i].hitag = B_LITTLE16(sector[i].hitag);
sector[i].extra = B_LITTLE16(sector[i].extra);
#ifdef NEW_MAP_FORMAT
inplace_vx_tweak_sector(&sector[i], mapversion==9);
#endif
}
////////// Read walls //////////
kread(fil,&numwalls,2); numwalls = B_LITTLE16(numwalls);
if ((unsigned)numwalls >= MYMAXWALLS()+1) { kclose(fil); return -3; }
kread(fil, wall, sizeof(walltypev7)*numwalls);
for (i=numwalls-1; i>=0; i--)
{
#ifdef NEW_MAP_FORMAT
Bmemmove(&wall[i], &(((walltypev7 *)wall)[i]), sizeof(walltypevx));
inplace_vx_from_v7_wall(&wall[i]);
#endif
wall[i].x = B_LITTLE32(wall[i].x);
wall[i].y = B_LITTLE32(wall[i].y);
wall[i].point2 = B_LITTLE16(wall[i].point2);
wall[i].nextwall = B_LITTLE16(wall[i].nextwall);
wall[i].nextsector = B_LITTLE16(wall[i].nextsector);
wall[i].cstat = B_LITTLE16(wall[i].cstat);
wall[i].picnum = B_LITTLE16(wall[i].picnum);
wall[i].overpicnum = B_LITTLE16(wall[i].overpicnum);
wall[i].lotag = B_LITTLE16(wall[i].lotag);
wall[i].hitag = B_LITTLE16(wall[i].hitag);
wall[i].extra = B_LITTLE16(wall[i].extra);
#ifdef NEW_MAP_FORMAT
inplace_vx_tweak_wall(&wall[i], mapversion==9);
#endif
}
////////// Read sprites //////////
kread(fil,&numsprites,2); numsprites = B_LITTLE16(numsprites);
if ((unsigned)numsprites >= MYMAXSPRITES()+1) { kclose(fil); return -3; }
kread(fil, sprite, sizeof(spritetype)*numsprites);
#ifdef NEW_MAP_FORMAT
skip_reading_mapbin:
#endif
klseek(fil, 0, SEEK_SET);
int32_t boardsize = kfilelength(fil);
uint8_t *fullboard = (uint8_t*)Xmalloc(boardsize);
kread(fil, fullboard, boardsize);
md4once(fullboard, boardsize, g_loadedMapHack.md4);
Bfree(fullboard);
kclose(fil);
// Done reading file.
for (i=numsprites-1; i>=0; i--)
{
if (!have_maptext())
{
sprite[i].x = B_LITTLE32(sprite[i].x);
sprite[i].y = B_LITTLE32(sprite[i].y);
sprite[i].z = B_LITTLE32(sprite[i].z);
sprite[i].cstat = B_LITTLE16(sprite[i].cstat);
sprite[i].picnum = B_LITTLE16(sprite[i].picnum);
sprite[i].sectnum = B_LITTLE16(sprite[i].sectnum);
sprite[i].statnum = B_LITTLE16(sprite[i].statnum);
sprite[i].ang = B_LITTLE16(sprite[i].ang);
sprite[i].owner = B_LITTLE16(sprite[i].owner);
sprite[i].xvel = B_LITTLE16(sprite[i].xvel);
sprite[i].yvel = B_LITTLE16(sprite[i].yvel);
sprite[i].zvel = B_LITTLE16(sprite[i].zvel);
sprite[i].lotag = B_LITTLE16(sprite[i].lotag);
sprite[i].hitag = B_LITTLE16(sprite[i].hitag);
sprite[i].extra = B_LITTLE16(sprite[i].extra);
}
check_sprite(i);
}
// Back up the map version of the *loaded* map. Must be before yax_update().
g_loadedMapVersion = mapversion;
#ifdef YAX_ENABLE
yax_update(mapversion<9);
if (editstatus)
yax_updategrays(dapos->z);
#endif
if ((myflags&8)==0)
{
char fn[BMAX_PATH];
Bstrcpy(fn, filename);
append_ext_UNSAFE(fn, ".cfg");
OSD_Exec(fn);
system_getcvars();
// Per-map ART
artSetupMapArt(filename);
}
// initprintf("Loaded map \"%s\" (md4sum: %08x%08x%08x%08x)\n", filename, B_BIG32(*((int32_t*)&md4out[0])), B_BIG32(*((int32_t*)&md4out[4])), B_BIG32(*((int32_t*)&md4out[8])), B_BIG32(*((int32_t*)&md4out[12])));
return engineFinishLoadBoard(dapos, dacursectnum, numsprites, myflags);
}
//
// loadboardv5/6
//
#include "engine_oldmap.h"
// Powerslave uses v6
// Witchaven 1 and TekWar and LameDuke use v5
int32_t engineLoadBoardV5V6(const char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
int32_t fil, i;
int16_t numsprites;
struct sectortypev5 v5sect;
struct walltypev5 v5wall;
struct spritetypev5 v5spr;
struct sectortypev6 v6sect;
struct walltypev6 v6wall;
struct spritetypev6 v6spr;
if ((fil = kopen4load(filename,fromwhere)) == -1)
{ mapversion = 5L; return -1; }
kread(fil,&mapversion,4); mapversion = B_LITTLE32(mapversion);
if (mapversion != 5L && mapversion != 6L) { kclose(fil); return -2; }
enginePrepareLoadBoard(fil, dapos, daang, dacursectnum);
kread(fil,&numsectors,2); numsectors = B_LITTLE16(numsectors);
if (numsectors > MAXSECTORS) { kclose(fil); return -1; }
for (i=0; i<numsectors; i++)
{
switch (mapversion)
{
case 5:
kread(fil,&v5sect,sizeof(struct sectortypev5));
v5sect.wallptr = B_LITTLE16(v5sect.wallptr);
v5sect.wallnum = B_LITTLE16(v5sect.wallnum);
v5sect.ceilingpicnum = B_LITTLE16(v5sect.ceilingpicnum);
v5sect.floorpicnum = B_LITTLE16(v5sect.floorpicnum);
v5sect.ceilingheinum = B_LITTLE16(v5sect.ceilingheinum);
v5sect.floorheinum = B_LITTLE16(v5sect.floorheinum);
v5sect.ceilingz = B_LITTLE32(v5sect.ceilingz);
v5sect.floorz = B_LITTLE32(v5sect.floorz);
v5sect.lotag = B_LITTLE16(v5sect.lotag);
v5sect.hitag = B_LITTLE16(v5sect.hitag);
v5sect.extra = B_LITTLE16(v5sect.extra);
break;
case 6:
kread(fil,&v6sect,sizeof(struct sectortypev6));
v6sect.wallptr = B_LITTLE16(v6sect.wallptr);
v6sect.wallnum = B_LITTLE16(v6sect.wallnum);
v6sect.ceilingpicnum = B_LITTLE16(v6sect.ceilingpicnum);
v6sect.floorpicnum = B_LITTLE16(v6sect.floorpicnum);
v6sect.ceilingheinum = B_LITTLE16(v6sect.ceilingheinum);
v6sect.floorheinum = B_LITTLE16(v6sect.floorheinum);
v6sect.ceilingz = B_LITTLE32(v6sect.ceilingz);
v6sect.floorz = B_LITTLE32(v6sect.floorz);
v6sect.lotag = B_LITTLE16(v6sect.lotag);
v6sect.hitag = B_LITTLE16(v6sect.hitag);
v6sect.extra = B_LITTLE16(v6sect.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5sectv6(&v5sect,&v6sect);
fallthrough__;
case 6:
convertv6sectv7(&v6sect,&sector[i]);
break;
}
}
kread(fil,&numwalls,2); numwalls = B_LITTLE16(numwalls);
if (numwalls > MAXWALLS) { kclose(fil); return -1; }
for (i=0; i<numwalls; i++)
{
switch (mapversion)
{
case 5:
kread(fil,&v5wall,sizeof(struct walltypev5));
v5wall.x = B_LITTLE32(v5wall.x);
v5wall.y = B_LITTLE32(v5wall.y);
v5wall.point2 = B_LITTLE16(v5wall.point2);
v5wall.picnum = B_LITTLE16(v5wall.picnum);
v5wall.overpicnum = B_LITTLE16(v5wall.overpicnum);
v5wall.cstat = B_LITTLE16(v5wall.cstat);
v5wall.nextsector1 = B_LITTLE16(v5wall.nextsector1);
v5wall.nextwall1 = B_LITTLE16(v5wall.nextwall1);
v5wall.nextsector2 = B_LITTLE16(v5wall.nextsector2);
v5wall.nextwall2 = B_LITTLE16(v5wall.nextwall2);
v5wall.lotag = B_LITTLE16(v5wall.lotag);
v5wall.hitag = B_LITTLE16(v5wall.hitag);
v5wall.extra = B_LITTLE16(v5wall.extra);
break;
case 6:
kread(fil,&v6wall,sizeof(struct walltypev6));
v6wall.x = B_LITTLE32(v6wall.x);
v6wall.y = B_LITTLE32(v6wall.y);
v6wall.point2 = B_LITTLE16(v6wall.point2);
v6wall.nextsector = B_LITTLE16(v6wall.nextsector);
v6wall.nextwall = B_LITTLE16(v6wall.nextwall);
v6wall.picnum = B_LITTLE16(v6wall.picnum);
v6wall.overpicnum = B_LITTLE16(v6wall.overpicnum);
v6wall.cstat = B_LITTLE16(v6wall.cstat);
v6wall.lotag = B_LITTLE16(v6wall.lotag);
v6wall.hitag = B_LITTLE16(v6wall.hitag);
v6wall.extra = B_LITTLE16(v6wall.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5wallv6(&v5wall,&v6wall,i);
fallthrough__;
case 6:
convertv6wallv7(&v6wall,&wall[i]);
break;
}
}
kread(fil,&numsprites,2); numsprites = B_LITTLE16(numsprites);
if (numsprites > MAXSPRITES) { kclose(fil); return -1; }
for (i=0; i<numsprites; i++)
{
switch (mapversion)
{
case 5:
kread(fil,&v5spr,sizeof(struct spritetypev5));
v5spr.x = B_LITTLE32(v5spr.x);
v5spr.y = B_LITTLE32(v5spr.y);
v5spr.z = B_LITTLE32(v5spr.z);
v5spr.picnum = B_LITTLE16(v5spr.picnum);
v5spr.ang = B_LITTLE16(v5spr.ang);
v5spr.xvel = B_LITTLE16(v5spr.xvel);
v5spr.yvel = B_LITTLE16(v5spr.yvel);
v5spr.zvel = B_LITTLE16(v5spr.zvel);
v5spr.owner = B_LITTLE16(v5spr.owner);
v5spr.sectnum = B_LITTLE16(v5spr.sectnum);
v5spr.statnum = B_LITTLE16(v5spr.statnum);
v5spr.lotag = B_LITTLE16(v5spr.lotag);
v5spr.hitag = B_LITTLE16(v5spr.hitag);
v5spr.extra = B_LITTLE16(v5spr.extra);
break;
case 6:
kread(fil,&v6spr,sizeof(struct spritetypev6));
v6spr.x = B_LITTLE32(v6spr.x);
v6spr.y = B_LITTLE32(v6spr.y);
v6spr.z = B_LITTLE32(v6spr.z);
v6spr.cstat = B_LITTLE16(v6spr.cstat);
v6spr.picnum = B_LITTLE16(v6spr.picnum);
v6spr.ang = B_LITTLE16(v6spr.ang);
v6spr.xvel = B_LITTLE16(v6spr.xvel);
v6spr.yvel = B_LITTLE16(v6spr.yvel);
v6spr.zvel = B_LITTLE16(v6spr.zvel);
v6spr.owner = B_LITTLE16(v6spr.owner);
v6spr.sectnum = B_LITTLE16(v6spr.sectnum);
v6spr.statnum = B_LITTLE16(v6spr.statnum);
v6spr.lotag = B_LITTLE16(v6spr.lotag);
v6spr.hitag = B_LITTLE16(v6spr.hitag);
v6spr.extra = B_LITTLE16(v6spr.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5sprv6(&v5spr,&v6spr);
fallthrough__;
case 6:
convertv6sprv7(&v6spr,&sprite[i]);
break;
}
check_sprite(i);
}
kclose(fil);
// Done reading file.
return engineFinishLoadBoard(dapos, dacursectnum, numsprites, 0);
}
#ifdef NEW_MAP_FORMAT
LUNATIC_CB int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
#endif
// Get map version of external map format (<10: old binary format, ==10: new
// 'VX' map-text format).
static int32_t get_mapversion(void)
{
#ifdef YAX_ENABLE
if (numyaxbunches > 0)
# ifdef NEW_MAP_FORMAT
return 10;
# else
return 9;
# endif
#endif
#ifdef NEW_MAP_FORMAT
{
int32_t i;
for (i=0; i<numwalls; i++)
if (wall[i].blend != 0)
return 10;
}
#endif
if (numsectors > MAXSECTORSV7 || numwalls > MAXWALLSV7 || Numsprites > MAXSPRITESV7)
return 8;
return 7;
}
//
// saveboard
//
int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum)
{
int16_t numsprites, ts;
int32_t i, j, fil, tl;
// First, some checking.
for (j=0; j<MAXSPRITES; j++)
{
if ((unsigned)sprite[j].statnum > MAXSTATUS)
{
initprintf("Map error: sprite #%d(%d,%d) with an illegal statnum(%d)\n",
j,TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].statnum));
changespritestat(j,0);
}
if ((unsigned)sprite[j].sectnum > MAXSECTORS)
{
initprintf("Map error: sprite #%d(%d,%d) with an illegal sectnum(%d)\n",
j,TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].sectnum));
changespritesect(j,0);
}
}
// Count the number of sprites.
numsprites = 0;
for (j=0; j<MAXSPRITES; j++)
{
if (sprite[j].statnum != MAXSTATUS)
numsprites++;
}
// Check consistency of sprite-in-the-world predicate (.statnum != MAXSTATUS)
// and the engine-reported number of sprites 'Numsprites'.
Bassert(numsprites == Numsprites);
// Determine the map version.
mapversion = get_mapversion();
#ifdef NEW_MAP_FORMAT
if (mapversion == 10)
{
initprintf("Saving of TROR maps not yet accessible in the Lunatic preview build\n");
return -1;
// return saveboard_maptext(filename, dapos, daang, dacursectnum);
}
#endif
fil = Bopen(filename, BO_BINARY|BO_TRUNC|BO_CREAT|BO_WRONLY, BS_IREAD|BS_IWRITE);
if (fil == -1)
{
initprintf("Couldn't open \"%s\" for writing: %s\n", filename, strerror(errno));
return -1;
}
tl = B_LITTLE32(mapversion); Bwrite(fil,&tl,4);
tl = B_LITTLE32(dapos->x); Bwrite(fil,&tl,4);
tl = B_LITTLE32(dapos->y); Bwrite(fil,&tl,4);
tl = B_LITTLE32(dapos->z); Bwrite(fil,&tl,4);
ts = B_LITTLE16(daang); Bwrite(fil,&ts,2);
ts = B_LITTLE16(dacursectnum); Bwrite(fil,&ts,2);
ts = B_LITTLE16(numsectors); Bwrite(fil,&ts,2);
while (1) // if, really
{
usectortypev7 *const tsect = (usectortypev7 *)Xmalloc(sizeof(usectortypev7) * numsectors);
uwalltypev7 *twall;
#ifdef NEW_MAP_FORMAT
for (i=0; i<numsectors; i++)
copy_v7_from_vx_sector(&tsect[i], &sector[i]);
#else
Bmemcpy(tsect, sector, sizeof(sectortypev7)*numsectors);
#endif
for (i=0; i<numsectors; i++)
{
usectortypev7 *const sec = &tsect[i];
sec->wallptr = B_LITTLE16(sec->wallptr);
sec->wallnum = B_LITTLE16(sec->wallnum);
sec->ceilingz = B_LITTLE32(sec->ceilingz);
sec->floorz = B_LITTLE32(sec->floorz);
sec->ceilingstat = B_LITTLE16(sec->ceilingstat);
sec->floorstat = B_LITTLE16(sec->floorstat);
sec->ceilingpicnum = B_LITTLE16(sec->ceilingpicnum);
sec->ceilingheinum = B_LITTLE16(sec->ceilingheinum);
sec->floorpicnum = B_LITTLE16(sec->floorpicnum);
sec->floorheinum = B_LITTLE16(sec->floorheinum);
sec->lotag = B_LITTLE16(sec->lotag);
sec->hitag = B_LITTLE16(sec->hitag);
sec->extra = B_LITTLE16(sec->extra);
#ifdef YAX_ENABLE__COMPAT
if (editstatus == 0)
{
// if in-game, pack game-time bunchnum data back into structs
int32_t cf, bn;
for (cf=0; cf<2; cf++)
if ((bn=yax_getbunch(i, cf)) >= 0)
YAX_PTRBUNCHNUM(tsect, i, cf) = bn;
}
#endif
}
Bwrite(fil, tsect, sizeof(sectortypev7)*numsectors);
Bfree(tsect);
ts = B_LITTLE16(numwalls);
Bwrite(fil,&ts,2);
twall = (uwalltypev7 *)Xmalloc(sizeof(uwalltypev7) * numwalls);
#ifdef NEW_MAP_FORMAT
for (i=0; i<numwalls; i++)
copy_v7_from_vx_wall(&twall[i], &wall[i]);
#else
Bmemcpy(twall, wall, sizeof(walltypev7)*numwalls);
#endif
for (i=0; i<numwalls; i++)
{
uwalltypev7 *const wal = &twall[i];
wal->x = B_LITTLE32(wal->x);
wal->y = B_LITTLE32(wal->y);
wal->point2 = B_LITTLE16(wal->point2);
wal->nextwall = B_LITTLE16(wal->nextwall);
wal->nextsector = B_LITTLE16(wal->nextsector);
wal->cstat = B_LITTLE16(wal->cstat);
wal->picnum = B_LITTLE16(wal->picnum);
wal->overpicnum = B_LITTLE16(wal->overpicnum);
#ifdef YAX_ENABLE__COMPAT
if (editstatus == 0)
{
// if in-game, pack game-time yax-nextwall data back into structs
int16_t ynw;
if ((ynw=yax_getnextwall(i, YAX_CEILING))>=0)
YAX_PTRNEXTWALL(twall,i,YAX_CEILING) = ynw;
if ((ynw=yax_getnextwall(i, YAX_FLOOR))>=0)
YAX_PTRNEXTWALL(twall,i,YAX_FLOOR) = ynw;
}
#endif
wal->lotag = B_LITTLE16(wal->lotag);
wal->hitag = B_LITTLE16(wal->hitag);
wal->extra = B_LITTLE16(wal->extra);
}
Bwrite(fil, twall, sizeof(walltypev7)*numwalls);
Bfree(twall);
ts = B_LITTLE16(numsprites); Bwrite(fil,&ts,2);
if (numsprites > 0)
{
uspritetype *const tspri = (uspritetype *)Xmalloc(sizeof(spritetype) * numsprites);
uspritetype *spri = tspri;
for (j=0; j<MAXSPRITES; j++)
{
if (sprite[j].statnum != MAXSTATUS)
{
Bmemcpy(spri, &sprite[j], sizeof(spritetype));
spri->x = B_LITTLE32(spri->x);
spri->y = B_LITTLE32(spri->y);
spri->z = B_LITTLE32(spri->z);
spri->cstat = B_LITTLE16(spri->cstat);
spri->picnum = B_LITTLE16(spri->picnum);
spri->sectnum = B_LITTLE16(spri->sectnum);
spri->statnum = B_LITTLE16(spri->statnum);
spri->ang = B_LITTLE16(spri->ang);
spri->owner = B_LITTLE16(spri->owner);
spri->xvel = B_LITTLE16(spri->xvel);
spri->yvel = B_LITTLE16(spri->yvel);
spri->zvel = B_LITTLE16(spri->zvel);
spri->lotag = B_LITTLE16(spri->lotag);
spri->hitag = B_LITTLE16(spri->hitag);
spri->extra = B_LITTLE16(spri->extra);
spri++;
}
}
Bwrite(fil, tspri, sizeof(spritetype)*numsprites);
Bfree(tspri);
}
Bclose(fil);
return 0;
}
Bclose(fil);
return -1;
}
#define YSAVES ((xdim*MAXSPRITES)>>7)
static void videoAllocateBuffers(void)
{
int32_t i;
// Needed for the game's TILT_SETVIEWTOTILE_320.
const int32_t clamped_ydim = max(ydim, 320);
struct
{
void **ptr;
size_t size;
} dynarray[] = {
{ (void **)&smost, YSAVES * sizeof(int16_t) },
{ (void **)&umost, xdim * sizeof(int16_t) },
{ (void **)&dmost, xdim * sizeof(int16_t) },
{ (void **)&startumost, xdim * sizeof(int16_t) },
{ (void **)&startdmost, xdim * sizeof(int16_t) },
{ (void **)&bakumost, xdim * sizeof(int16_t) },
{ (void **)&bakdmost, xdim * sizeof(int16_t) },
{ (void **)&uplc, xdim * sizeof(int16_t) },
{ (void **)&dplc, xdim * sizeof(int16_t) },
{ (void **)&uwall, xdim * sizeof(int16_t) },
{ (void **)&dwall, xdim * sizeof(int16_t) },
{ (void **)&swplc, xdim * sizeof(int32_t) },
{ (void **)&lplc, xdim * sizeof(int32_t) },
{ (void **)&swall, xdim * sizeof(int32_t) },
{ (void **)&lwall, (xdim + 4) * sizeof(int32_t) },
{ (void **)&radarang2, xdim * sizeof(int16_t) },
{ (void **)&dotp1, clamped_ydim * sizeof(intptr_t) },
{ (void **)&dotp2, clamped_ydim * sizeof(intptr_t) },
{ (void **)&lastx, clamped_ydim * sizeof(int32_t) },
};
for (i = 0; i < (signed)ARRAY_SIZE(dynarray); i++)
{
Baligned_free(*dynarray[i].ptr);
*dynarray[i].ptr = Xaligned_alloc(16, dynarray[i].size);
}
ysavecnt = YSAVES;
nodesperline = tabledivide32_noinline(YSAVES, ydim);
#ifdef USE_OPENGL
extern char nogl;
if (videoGetRenderMode() == REND_CLASSIC && !nogl)
{
glsurface_initialize({xdim, ydim});
}
#endif
}
#ifdef USE_OPENGL
static void PolymostProcessVoxels(void)
{
if (!g_haveVoxels)
return;
g_haveVoxels = 0;
OSD_Printf("Generating voxel models for Polymost. This may take a while...\n");
videoNextPage();
for (bssize_t i=0; i<MAXVOXELS; i++)
{
if (voxfilenames[i])
{
voxmodels[i] = voxload(voxfilenames[i]);
voxmodels[i]->scale = voxscale[i]*(1.f/65536.f);
DO_FREE_AND_NULL(voxfilenames[i]);
}
}
}
#endif
//
// setgamemode
//
// JBF: davidoption now functions as a windowed-mode flag (0 == windowed, 1 == fullscreen)
extern char videomodereset;
int32_t videoSetGameMode(char davidoption, int32_t daxdim, int32_t daydim, int32_t dabpp)
{
int32_t j;
#ifdef USE_OPENGL
extern char nogl;
if (nogl) dabpp = 8;
#endif
daxdim = max(320, daxdim);
daydim = max(200, daydim);
if (in3dmode() && videomodereset == 0 &&
(davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp))
return 0;
Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
// if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
// { OSD_Printf("Nice try.\n"); Bexit(0); }
//if (checkvideomode(&daxdim, &daydim, dabpp, davidoption)<0) return -1;
//bytesperline is set in this function
j = bpp;
g_lastpalettesum = 0;
if (videoSetMode(daxdim,daydim,dabpp,davidoption) < 0) return -1;
// Workaround possible bugs in the GL driver
makeasmwriteable();
#ifdef USE_OPENGL
if (dabpp > 8) rendmode = glrendmode; // GL renderer
else rendmode = REND_CLASSIC;
#endif
xdim = daxdim;
ydim = daydim;
#ifdef USE_OPENGL
fxdim = (float) daxdim;
fydim = (float) daydim;
#endif
videoAllocateBuffers();
#ifdef HIGH_PRECISION_SPRITE
swallf = (float *) Xrealloc(swallf, xdim * sizeof(float));
#endif
Bfree(lookups);
j = ydim*4; //Leave room for horizlookup&horizlookup2
lookups = (int32_t *)Xmalloc(2*j*sizeof(lookups[0]));
horizlookup = lookups;
horizlookup2 = lookups + j;
horizycent = ((ydim*4)>>1);
//Force drawrooms to call dosetaspect & recalculate stuff
oxyaspect = oxdimen = oviewingrange = -1;
calc_ylookup(bytesperline, ydim);
videoSetViewableArea(0L,0L,xdim-1,ydim-1);
videoClearScreen(0L);
videoSetPalette(curbrightness,0,0);
if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
PolymostProcessVoxels();
if (videoGetRenderMode() >= REND_POLYMOST)
{
//POGOTODO: if we switch to software & then back to GL, this call tries to delete textures that were already lost from the GL Context deletion
polymost_glreset();
polymost_glinit();
}
# ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
if (!polymer_init())
rendmode = REND_POLYMOST;
}
#endif
#endif
qsetmode = 200;
return 0;
}
//
// nextpage
//
void videoNextPage(void)
{
permfifotype *per;
//char snotbuf[32];
//j = 0; k = 0;
//for(i=0;i<4096;i++)
// if (waloff[i] != 0)
// {
// sprintf(snotbuf,"%d-%d",i,tilesizx[i]*tilesizy[i]);
// printext256((j>>5)*40+32,(j&31)*6,walock[i]>>3,-1,snotbuf,1);
// k += tilesizx[i]*tilesizy[i];
// j++;
// }
//sprintf(snotbuf,"Total: %d",k);
//printext256((j>>5)*40+32,(j&31)*6,31,-1,snotbuf,1);
if (in3dmode())
{
videoBeginDrawing(); //{{{
for (bssize_t i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1)))
{
per = &permfifo[i];
if ((per->pagesleft > 0) && (per->pagesleft <= numpages))
dorotatesprite(per->sx,per->sy,per->z,per->a,per->picnum,
per->dashade,per->dapalnum,per->dastat,per->daalpha,per->dablend,
per->cx1,per->cy1,per->cx2,per->cy2,per->uniqid);
}
videoEndDrawing(); //}}}
OSD_Draw();
videoShowFrame(0);
videoBeginDrawing(); //{{{
for (bssize_t i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1)))
{
per = &permfifo[i];
if (per->pagesleft >= 130)
dorotatesprite(per->sx,per->sy,per->z,per->a,per->picnum,
per->dashade,per->dapalnum,per->dastat,per->daalpha,per->dablend,
per->cx1,per->cy1,per->cx2,per->cy2,per->uniqid);
if (per->pagesleft&127) per->pagesleft--;
if (((per->pagesleft&127) == 0) && (i == permtail))
permtail = ((permtail+1)&(MAXPERMS-1));
}
videoEndDrawing(); //}}}
}
faketimerhandler();
cacheAgeEntries();
#ifdef USE_OPENGL
omdtims = mdtims;
mdtims = timerGetTicks();
for (native_t i = 0; i < Numsprites; ++i)
if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
spriteext[i].mdanimtims += mdtims - omdtims;
#endif
beforedrawrooms = 1;
numframes++;
}
//
// qloadkvx
//
int32_t qloadkvx(int32_t voxindex, const char *filename)
{
const int32_t fil = kopen4load(filename, 0);
if (fil == -1)
return -1;
int32_t lengcnt = 0;
const int32_t lengtot = kfilelength(fil);
for (bssize_t i=0; i<MAXVOXMIPS; i++)
{
int32_t dasiz;
kread(fil, &dasiz, 4); dasiz = B_LITTLE32(dasiz);
//Must store filenames to use cacheing system :(
voxlock[voxindex][i] = 200;
cacheAllocateBlock(&voxoff[voxindex][i], dasiz, &voxlock[voxindex][i]);
char *ptr = (char *) voxoff[voxindex][i];
kread(fil, ptr, dasiz);
lengcnt += dasiz+4;
if (lengcnt >= lengtot-768)
break;
}
kclose(fil);
#ifdef USE_OPENGL
if (voxmodels[voxindex])
{
voxfree(voxmodels[voxindex]);
voxmodels[voxindex] = NULL;
}
Bfree(voxfilenames[voxindex]);
voxfilenames[voxindex] = Bstrdup(filename);
g_haveVoxels = 1;
#endif
return 0;
}
void vox_undefine(int32_t const tile)
{
ssize_t voxindex = tiletovox[tile];
if (voxindex < 0)
return;
#ifdef USE_OPENGL
if (voxmodels[voxindex])
{
voxfree(voxmodels[voxindex]);
voxmodels[voxindex] = NULL;
}
DO_FREE_AND_NULL(voxfilenames[voxindex]);
#endif
for (ssize_t j = 0; j < MAXVOXMIPS; ++j)
{
// CACHE1D_FREE
voxlock[voxindex][j] = 1;
voxoff[voxindex][j] = 0;
}
voxscale[voxindex] = 65536;
tiletovox[tile] = -1;
// TODO: nextvoxid
}
//
// inside
//
// See http://fabiensanglard.net/duke3d/build_engine_internals.php,
// "Inside details" for the idea behind the algorithm.
int32_t inside(int32_t x, int32_t y, int16_t sectnum)
{
if (sectnum >= 0 && sectnum < numsectors)
{
uint32_t cnt1 = 0, cnt2 = 0;
uwalltype const * wal = (uwalltype *) &wall[sector[sectnum].wallptr];
int wallsleft = sector[sectnum].wallnum;
do
{
// Get the x and y components of the [tested point]-->[wall
// point{1,2}] vectors.
vec2_t v1 = { wal->x - x, wal->y - y };
vec2_t v2 = { wall[wal->point2].x - x, wall[wal->point2].y - y };
// First, test if the point is EXACTLY_ON_WALL_POINT.
if ((v1.x|v1.y) == 0 || (v2.x|v2.y)==0)
return 1;
// If their signs differ[*], ...
//
// [*] where '-' corresponds to <0 and '+' corresponds to >=0.
// Equivalently, the branch is taken iff
// y1 != y2 AND y_m <= y < y_M,
// where y_m := min(y1, y2) and y_M := max(y1, y2).
if ((v1.y^v2.y) < 0)
cnt1 ^= (((v1.x^v2.x) >= 0) ? v1.x : (v1.x*v2.y-v2.x*v1.y)^v2.y);
v1.y--;
v2.y--;
// Now, do the same comparisons, but with the interval half-open on
// the other side! That is, take the branch iff
// y1 != y2 AND y_m < y <= y_M,
// For a rectangular sector, without EXACTLY_ON_WALL_POINT, this
// would still leave the lower left and upper right points
// "outside" the sector.
if ((v1.y^v2.y) < 0)
{
v1.x--;
v2.x--;
cnt2 ^= (((v1.x^v2.x) >= 0) ? v1.x : (v1.x*v2.y-v2.x*v1.y)^v2.y);
}
wal++;
}
while (--wallsleft);
return (cnt1|cnt2)>>31;
}
return -1;
}
int32_t LUNATIC_FASTCALL getangle(int32_t xvect, int32_t yvect)
{
int32_t rv;
if ((xvect | yvect) == 0)
rv = 0;
else if (xvect == 0)
rv = 512 + ((yvect < 0) << 10);
else if (yvect == 0)
rv = ((xvect < 0) << 10);
else if (xvect == yvect)
rv = 256 + ((xvect < 0) << 10);
else if (xvect == -yvect)
rv = 768 + ((xvect > 0) << 10);
else if (klabs(xvect) > klabs(yvect))
rv = ((radarang[640 + scale(160, yvect, xvect)] >> 6) + ((xvect < 0) << 10)) & 2047;
else rv = ((radarang[640 - scale(160, xvect, yvect)] >> 6) + 512 + ((yvect < 0) << 10)) & 2047;
return rv;
}
//
// ksqrt
//
int32_t ksqrt(uint32_t num)
{
return nsqrtasm(num);
}
#ifdef LUNATIC
int32_t Mulscale(int32_t a, int32_t b, int32_t sh)
{
return mulscale(a, b, sh);
}
#endif
// Gets the BUILD unit height and z offset of a sprite.
// Returns the z offset, 'height' may be NULL.
int32_t spriteheightofsptr(const uspritetype *spr, int32_t *height, int32_t alsotileyofs)
{
int32_t hei, zofs=0;
const int32_t picnum=spr->picnum, yrepeat=spr->yrepeat;
hei = (tilesiz[picnum].y*yrepeat)<<2;
*height = hei;
if (spr->cstat&128)
zofs = hei>>1;
// NOTE: a positive per-tile yoffset translates the sprite into the
// negative world z direction (i.e. upward).
if (alsotileyofs)
zofs -= picanm[picnum].yofs*yrepeat<<2;
return zofs;
}
//
// setsprite
//
int32_t setsprite(int16_t spritenum, const vec3_t *newpos)
{
int16_t tempsectnum = sprite[spritenum].sectnum;
if ((void const *) newpos != (void *) &sprite[spritenum])
*(vec3_t *) &sprite[spritenum] = *newpos;
updatesector(newpos->x,newpos->y,&tempsectnum);
if (tempsectnum < 0)
return -1;
if (tempsectnum != sprite[spritenum].sectnum)
changespritesect(spritenum,tempsectnum);
return 0;
}
int32_t setspritez(int16_t spritenum, const vec3_t *newpos)
{
int16_t tempsectnum = sprite[spritenum].sectnum;
if ((void const *)newpos != (void *)&sprite[spritenum])
*(vec3_t *) &sprite[spritenum] = *newpos;
updatesectorz(newpos->x,newpos->y,newpos->z,&tempsectnum);
if (tempsectnum < 0)
return -1;
if (tempsectnum != sprite[spritenum].sectnum)
changespritesect(spritenum,tempsectnum);
return 0;
}
//
// nextsectorneighborz
//
// -1: ceiling or up
// 1: floor or down
int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction)
{
int32_t nextz = (direction==1) ? INT32_MAX : INT32_MIN;
int32_t sectortouse = -1;
const uwalltype *wal = (uwalltype *)&wall[sector[sectnum].wallptr];
int32_t i = sector[sectnum].wallnum;
do
{
const int32_t ns = wal->nextsector;
if (ns >= 0)
{
const int32_t testz = (topbottom == 1) ?
sector[ns].floorz : sector[ns].ceilingz;
const int32_t update = (direction == 1) ?
(nextz > testz && testz > refz) :
(nextz < testz && testz < refz);
if (update)
{
nextz = testz;
sectortouse = ns;
}
}
wal++;
i--;
}
while (i != 0);
return sectortouse;
}
//
// cansee
//
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, int32_t y2, int32_t z2, int16_t sect2)
{
int32_t dacnt, danum;
const int32_t x21 = x2-x1, y21 = y2-y1, z21 = z2-z1;
static uint8_t sectbitmap[MAXSECTORS>>3];
#ifdef YAX_ENABLE
int16_t pendingsectnum;
vec3_t pendingvec;
// Negative sectnums can happen, for example if the player is using noclip.
// MAXSECTORS can happen from C-CON, e.g. canseespr with a sprite not in
// the game world.
if ((unsigned)sect1 >= MAXSECTORS || (unsigned)sect2 >= MAXSECTORS)
return 0;
Bmemset(&pendingvec, 0, sizeof(vec3_t)); // compiler-happy
#endif
Bmemset(sectbitmap, 0, (numsectors+7)>>3);
#ifdef YAX_ENABLE
restart_grand:
#endif
if (x1 == x2 && y1 == y2)
return (sect1 == sect2);
#ifdef YAX_ENABLE
pendingsectnum = -1;
#endif
sectbitmap[sect1>>3] |= (1<<(sect1&7));
clipsectorlist[0] = sect1; danum = 1;
for (dacnt=0; dacnt<danum; dacnt++)
{
const int32_t dasectnum = clipsectorlist[dacnt];
const usectortype *const sec = (usectortype *)&sector[dasectnum];
const uwalltype *wal;
bssize_t cnt;
#ifdef YAX_ENABLE
int32_t cfz1[2], cfz2[2]; // both wrt dasectnum
int16_t bn[2];
yax_getbunches(dasectnum, &bn[0], &bn[1]);
getzsofslope(dasectnum, x1,y1, &cfz1[0], &cfz1[1]);
getzsofslope(dasectnum, x2,y2, &cfz2[0], &cfz2[1]);
#endif
for (cnt=sec->wallnum,wal=(uwalltype *)&wall[sec->wallptr]; cnt>0; cnt--,wal++)
{
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
const int32_t x31 = wal->x-x1, x34 = wal->x-wal2->x;
const int32_t y31 = wal->y-y1, y34 = wal->y-wal2->y;
int32_t x, y, z, nexts, t, bot;
int32_t cfz[2];
bot = y21*x34-x21*y34; if (bot <= 0) continue;
// XXX: OVERFLOW
t = y21*x31-x21*y31; if ((unsigned)t >= (unsigned)bot) continue;
t = y31*x34-x31*y34;
if ((unsigned)t >= (unsigned)bot)
{
#ifdef YAX_ENABLE
if (t >= bot)
{
int32_t cf, frac, ns;
for (cf=0; cf<2; cf++)
{
if ((cf==0 && bn[0]>=0 && z1 > cfz1[0] && cfz2[0] > z2) ||
(cf==1 && bn[1]>=0 && z1 < cfz1[1] && cfz2[1] < z2))
{
if ((cfz1[cf]-cfz2[cf])-(z1-z2)==0)
continue;
frac = divscale24(z1-cfz1[cf], (z1-z2)-(cfz1[cf]-cfz2[cf]));
if ((unsigned)frac >= (1<<24))
continue;
x = x1 + mulscale24(x21,frac);
y = y1 + mulscale24(y21,frac);
ns = yax_getneighborsect(x, y, dasectnum, cf);
if (ns < 0)
continue;
if (!(sectbitmap[ns>>3] & (1<<(ns&7))) && pendingsectnum==-1)
{
sectbitmap[ns>>3] |= (1<<(ns&7));
pendingsectnum = ns;
pendingvec.x = x;
pendingvec.y = y;
pendingvec.z = z1 + mulscale24(z21,frac);
}
}
}
}
#endif
continue;
}
nexts = wal->nextsector;
#ifdef YAX_ENABLE
if (bn[0]<0 && bn[1]<0)
#endif
if (nexts < 0 || wal->cstat&32)
return 0;
t = divscale24(t,bot);
x = x1 + mulscale24(x21,t);
y = y1 + mulscale24(y21,t);
z = z1 + mulscale24(z21,t);
getzsofslope(dasectnum, x,y, &cfz[0],&cfz[1]);
if (z <= cfz[0] || z >= cfz[1])
{
#ifdef YAX_ENABLE
int32_t cf, frac;
// XXX: Is this any good?
for (cf=0; cf<2; cf++)
if ((cf==0 && bn[0]>=0 && z <= cfz[0] && z1 >= cfz1[0]) ||
(cf==1 && bn[1]>=0 && z >= cfz[1] && z1 <= cfz1[1]))
{
if ((cfz1[cf]-cfz[cf])-(z1-z)==0)
continue;
frac = divscale24(z1-cfz1[cf], (z1-z)-(cfz1[cf]-cfz[cf]));
t = mulscale24(t, frac);
if ((unsigned)t < (1<<24))
{
x = x1 + mulscale24(x21,t);
y = y1 + mulscale24(y21,t);
nexts = yax_getneighborsect(x, y, dasectnum, cf);
if (nexts >= 0)
goto add_nextsector;
}
}
#endif
return 0;
}
#ifdef YAX_ENABLE
if (nexts < 0 || (wal->cstat&32))
return 0;
#endif
getzsofslope(nexts, x,y, &cfz[0],&cfz[1]);
if (z <= cfz[0] || z >= cfz[1])
return 0;
add_nextsector:
if (!(sectbitmap[nexts>>3] & (1<<(nexts&7))))
{
sectbitmap[nexts>>3] |= (1<<(nexts&7));
clipsectorlist[danum++] = nexts;
}
}
#ifdef YAX_ENABLE
if (pendingsectnum>=0)
{
sect1 = pendingsectnum;
x1 = pendingvec.x;
y1 = pendingvec.y;
z1 = pendingvec.z;
goto restart_grand;
}
#endif
}
if (sectbitmap[sect2>>3] & (1<<(sect2&7)))
return 1;
return 0;
}
static inline void hit_set(hitdata_t *hit, int32_t sectnum, int32_t wallnum, int32_t spritenum,
int32_t x, int32_t y, int32_t z)
{
hit->sect = sectnum;
hit->wall = wallnum;
hit->sprite = spritenum;
hit->pos.x = x;
hit->pos.y = y;
hit->pos.z = z;
}
static int32_t hitscan_hitsectcf=-1;
// stat, heinum, z: either ceiling- or floor-
// how: -1: behave like ceiling, 1: behave like floor
static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitdata_t *hit,
int32_t vx, int32_t vy, int32_t vz,
uint16_t stat, int16_t heinum, int32_t z, int32_t how, const intptr_t *tmp)
{
int32_t x1 = INT32_MAX, y1, z1;
int32_t i;
if (stat&2)
{
const uwalltype *const wal = (uwalltype *)&wall[sec->wallptr];
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
int32_t j, dax=wal2->x-wal->x, day=wal2->y-wal->y;
i = nsqrtasm(uhypsq(dax,day)); if (i == 0) return 1; //continue;
i = divscale15(heinum,i);
dax *= i; day *= i;
j = (vz<<8)-dmulscale15(dax,vy,-day,vx);
if (j != 0)
{
i = ((z - sv->z)<<8)+dmulscale15(dax,sv->y-wal->y,-day,sv->x-wal->x);
if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j)))
{
i = divscale30(i,j);
x1 = sv->x + mulscale30(vx,i);
y1 = sv->y + mulscale30(vy,i);
z1 = sv->z + mulscale30(vz,i);
}
}
}
else if ((how*vz > 0) && (how*sv->z <= how*z))
{
z1 = z; i = z1-sv->z;
if ((klabs(i)>>1) < vz*how)
{
i = divscale30(i,vz);
x1 = sv->x + mulscale30(vx,i);
y1 = sv->y + mulscale30(vy,i);
}
}
if ((x1 != INT32_MAX) && (klabs(x1-sv->x)+klabs(y1-sv->y) < klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)))
{
if (tmp==NULL)
{
if (inside(x1,y1,sec-(usectortype *)sector) == 1)
{
hit_set(hit, sec-(usectortype *)sector, -1, -1, x1, y1, z1);
hitscan_hitsectcf = (how+1)>>1;
}
}
else
{
const int32_t curidx=(int32_t)tmp[0];
const uspritetype *const curspr=(uspritetype *)tmp[1];
const int32_t thislastsec = tmp[2];
if (!thislastsec)
{
if (inside(x1,y1,sec-(usectortype *)sector) == 1)
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1);
}
#ifdef HAVE_CLIPSHAPE_FEATURE
else
{
for (i=clipinfo[curidx].qbeg; i<clipinfo[curidx].qend; i++)
{
if (inside(x1,y1,sectq[i]) == 1)
{
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1);
break;
}
}
}
#endif
}
}
return 0;
}
// x1, y1: in/out
// rest x/y: out
void get_wallspr_points(uspritetype const * const spr, int32_t *x1, int32_t *x2,
int32_t *y1, int32_t *y2)
{
//These lines get the 2 points of the rotated sprite
//Given: (x1, y1) starts out as the center point
const int32_t tilenum=spr->picnum, ang=spr->ang;
const int32_t xrepeat = spr->xrepeat;
int32_t xoff = picanm[tilenum].xofs + spr->xoffset;
int32_t k, l, dax, day;
if (spr->cstat&4)
xoff = -xoff;
dax = sintable[ang&2047]*xrepeat;
day = sintable[(ang+1536)&2047]*xrepeat;
l = tilesiz[tilenum].x;
k = (l>>1)+xoff;
*x1 -= mulscale16(dax,k);
*x2 = *x1 + mulscale16(dax,l);
*y1 -= mulscale16(day,k);
*y2 = *y1 + mulscale16(day,l);
}
// x1, y1: in/out
// rest x/y: out
void get_floorspr_points(uspritetype const * const spr, int32_t px, int32_t py,
int32_t *x1, int32_t *x2, int32_t *x3, int32_t *x4,
int32_t *y1, int32_t *y2, int32_t *y3, int32_t *y4)
{
const int32_t tilenum = spr->picnum;
// &2047 in sinang:
// DNE 1.3D lights camera action (1st level), spr->ang==2306
// (probably from CON)
const int32_t cosang = sintable[(spr->ang+512)&2047];
const int32_t sinang = sintable[spr->ang&2047];
const int32_t xspan=tilesiz[tilenum].x, xrepeat=spr->xrepeat;
const int32_t yspan=tilesiz[tilenum].y, yrepeat=spr->yrepeat;
int32_t xoff = picanm[tilenum].xofs + spr->xoffset;
int32_t yoff = picanm[tilenum].yofs + spr->yoffset;
int32_t k, l, dax, day;
if (spr->cstat&4)
xoff = -xoff;
if (spr->cstat&8)
yoff = -yoff;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
*x1 += dmulscale16(sinang,dax, cosang,day) - px;
*y1 += dmulscale16(sinang,day, -cosang,dax) - py;
l = xspan*xrepeat;
*x2 = *x1 - mulscale16(sinang,l);
*y2 = *y1 + mulscale16(cosang,l);
l = yspan*yrepeat;
k = -mulscale16(cosang,l); *x3 = *x2+k; *x4 = *x1+k;
k = -mulscale16(sinang,l); *y3 = *y2+k; *y4 = *y1+k;
}
static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t x4,
int32_t y1, int32_t y2, int32_t y3, int32_t y4)
{
int32_t clipyou = 0;
if ((y1^y2) < 0)
{
if ((x1^x2) < 0) clipyou ^= (x1*y2 < x2*y1)^(y1<y2);
else if (x1 >= 0) clipyou ^= 1;
}
if ((y2^y3) < 0)
{
if ((x2^x3) < 0) clipyou ^= (x2*y3 < x3*y2)^(y2<y3);
else if (x2 >= 0) clipyou ^= 1;
}
if ((y3^y4) < 0)
{
if ((x3^x4) < 0) clipyou ^= (x3*y4 < x4*y3)^(y3<y4);
else if (x3 >= 0) clipyou ^= 1;
}
if ((y4^y1) < 0)
{
if ((x4^x1) < 0) clipyou ^= (x4*y1 < x1*y4)^(y4<y1);
else if (x4 >= 0) clipyou ^= 1;
}
return clipyou;
}
// intp: point of currently best (closest) intersection
static int32_t try_facespr_intersect(uspritetype const * const spr, const vec3_t *refpos,
int32_t vx, int32_t vy, int32_t vz,
vec3_t *intp, int32_t strictly_smaller_than_p)
{
const int32_t x1=spr->x, y1=spr->y;
const int32_t xs=refpos->x, ys=refpos->y;
const int32_t topt = vx*(x1-xs) + vy*(y1-ys);
if (topt > 0)
{
const int32_t bot = vx*vx + vy*vy;
if (bot != 0)
{
int32_t i;
const int32_t intz = refpos->z + scale(vz,topt,bot);
const int32_t z1 = spr->z + spriteheightofsptr(spr, &i, 1);
if (intz >= z1-i && intz <= z1)
{
const int32_t topu = vx*(y1-ys) - vy*(x1-xs);
const int32_t offx = scale(vx,topu,bot);
const int32_t offy = scale(vy,topu,bot);
const int32_t dist = offx*offx + offy*offy;
i = tilesiz[spr->picnum].x*spr->xrepeat;
if (dist <= mulscale7(i,i))
{
const int32_t intx = xs + scale(vx,topt,bot);
const int32_t inty = ys + scale(vy,topt,bot);
if (klabs(intx-xs)+klabs(inty-ys) + strictly_smaller_than_p
<= klabs(intp->x-xs)+klabs(intp->y-ys))
{
intp->x = intx;
intp->y = inty;
intp->z = intz;
return 1;
}
}
}
}
}
return 0;
}
//
// hitscan
//
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
hitdata_t *hit, uint32_t cliptype)
{
int32_t x1, y1=0, z1=0, x2, y2, intx, inty, intz;
int32_t i, k, daz;
int16_t tempshortcnt, tempshortnum;
uspritetype *curspr = NULL;
int32_t clipspritecnt, curidx=-1;
// tmp: { (int32_t)curidx, (spritetype *)curspr, (!=0 if outer sector) }
intptr_t tmp[3], *tmpptr=NULL;
#ifdef YAX_ENABLE
vec3_t newsv;
int32_t oldhitsect = -1, oldhitsect2 = -2;
#endif
const int32_t dawalclipmask = (cliptype&65535);
const int32_t dasprclipmask = (cliptype>>16);
hit->sect = -1; hit->wall = -1; hit->sprite = -1;
if (sectnum < 0)
return -1;
#ifdef YAX_ENABLE
restart_grand:
#endif
*(vec2_t *)&hit->pos = hitscangoal;
clipsectorlist[0] = sectnum;
tempshortcnt = 0; tempshortnum = 1;
clipspritecnt = clipspritenum = 0;
do
{
const usectortype *sec;
const uwalltype *wal;
int32_t dasector, z, startwall, endwall;
#ifdef HAVE_CLIPSHAPE_FEATURE
if (tempshortcnt >= tempshortnum)
{
// one bunch of sectors completed, prepare the next
if (!curspr)
engineSetClipMap(&origmapinfo, &clipmapinfo); // replace sector and wall with clip map
curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]];
curidx = clipshape_idx_for_sprite(curspr, curidx);
if (curidx < 0)
{
clipspritecnt++;
continue;
}
tmp[0] = (intptr_t)curidx;
tmp[1] = (intptr_t)curspr;
tmpptr = tmp;
clipsprite_initindex(curidx, curspr, &i, sv); // &i is dummy
tempshortnum = (int16_t)clipsectnum;
tempshortcnt = 0;
}
#endif
dasector = clipsectorlist[tempshortcnt]; sec = (usectortype *)&sector[dasector];
i = 1;
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
{
if (dasector == sectq[clipinfo[curidx].qend])
{
i = -1;
tmp[2] = 1;
}
else tmp[2] = 0;
}
#endif
if (hitscan_trysector(sv, sec, hit, vx,vy,vz, sec->ceilingstat, sec->ceilingheinum, sec->ceilingz, -i, tmpptr))
continue;
if (hitscan_trysector(sv, sec, hit, vx,vy,vz, sec->floorstat, sec->floorheinum, sec->floorz, i, tmpptr))
continue;
////////// Walls //////////
startwall = sec->wallptr; endwall = startwall + sec->wallnum;
for (z=startwall,wal=(uwalltype *)&wall[startwall]; z<endwall; z++,wal++)
{
const int32_t nextsector = wal->nextsector;
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
int32_t daz2, zz;
if (curspr && nextsector<0) continue;
x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y;
if ((coord_t)(x1-sv->x)*(y2-sv->y) < (coord_t)(x2-sv->x)*(y1-sv->y)) continue;
if (rintersect(sv->x,sv->y,sv->z, vx,vy,vz, x1,y1, x2,y2, &intx,&inty,&intz) == -1) continue;
if (klabs(intx-sv->x)+klabs(inty-sv->y) >= klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y))
continue;
if (!curspr)
{
if ((nextsector < 0) || (wal->cstat&dawalclipmask))
{
hit_set(hit, dasector, z, -1, intx, inty, intz);
continue;
}
getzsofslope(nextsector,intx,inty,&daz,&daz2);
if (intz <= daz || intz >= daz2)
{
hit_set(hit, dasector, z, -1, intx, inty, intz);
continue;
}
}
#ifdef HAVE_CLIPSHAPE_FEATURE
else
{
int32_t cz,fz;
if (wal->cstat&dawalclipmask)
{
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz);
continue;
}
getzsofslope(nextsector,intx,inty,&daz,&daz2);
getzsofslope(sectq[clipinfo[curidx].qend],intx,inty,&cz,&fz);
// ceil cz daz daz2 fz floor
if ((cz <= intz && intz <= daz) || (daz2 <= intz && intz <= fz))
{
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz);
continue;
}
}
#endif
for (zz=tempshortnum-1; zz>=0; zz--)
if (clipsectorlist[zz] == nextsector) break;
if (zz < 0) clipsectorlist[tempshortnum++] = nextsector;
}
////////// Sprites //////////
if (dasprclipmask==0)
continue;
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
continue;
#endif
for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
{
const uspritetype *const spr = (uspritetype *)&sprite[z];
const int32_t cstat = spr->cstat;
#ifdef USE_OPENGL
if (!hitallsprites)
#endif
if ((cstat&dasprclipmask) == 0)
continue;
#ifdef HAVE_CLIPSHAPE_FEATURE
// try and see whether this sprite's picnum has sector-like clipping data
i = pictoidx[spr->picnum];
// handle sector-like floor sprites separately
while (i>=0 && (spr->cstat&32) != (clipmapinfo.sector[sectq[clipinfo[i].qbeg]].CM_CSTAT&32))
i = clipinfo[i].next;
if (i>=0 && clipspritenum<MAXCLIPNUM)
{
clipspritelist[clipspritenum++] = z;
continue;
}
#endif
x1 = spr->x; y1 = spr->y; z1 = spr->z;
switch (cstat&48)
{
case 0:
{
if (try_facespr_intersect(spr, sv, vx, vy, vz, &hit->pos, 0))
{
hit->sect = dasector;
hit->wall = -1;
hit->sprite = z;
}
break;
}
case 16:
{
int32_t ucoefup16;
int32_t tilenum = spr->picnum;
get_wallspr_points(spr, &x1, &x2, &y1, &y2);
if ((cstat&64) != 0) //back side of 1-way sprite
if ((coord_t)(x1-sv->x)*(y2-sv->y) < (coord_t)(x2-sv->x)*(y1-sv->y)) continue;
ucoefup16 = rintersect(sv->x,sv->y,sv->z,vx,vy,vz,x1,y1,x2,y2,&intx,&inty,&intz);
if (ucoefup16 == -1) continue;
if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y))
continue;
daz = spr->z + spriteheightofs(z, &k, 1);
if (intz > daz-k && intz < daz)
{
if (picanm[tilenum].sf&PICANM_TEXHITSCAN_BIT)
{
DO_TILE_ANIM(tilenum, 0);
if (!waloff[tilenum])
tileLoad(tilenum);
if (waloff[tilenum])
{
// daz-intz > 0 && daz-intz < k
int32_t xtex = mulscale16(ucoefup16, tilesiz[tilenum].x);
int32_t vcoefup16 = 65536-divscale16(daz-intz, k);
int32_t ytex = mulscale16(vcoefup16, tilesiz[tilenum].y);
const char *texel = (char *)(waloff[tilenum] + tilesiz[tilenum].y*xtex + ytex);
if (*texel == 255)
continue;
}
}
hit_set(hit, dasector, -1, z, intx, inty, intz);
}
break;
}
case 32:
{
int32_t x3, y3, x4, y4, zz;
if (vz == 0) continue;
intz = z1;
if (((intz-sv->z)^vz) < 0) continue;
if ((cstat&64) != 0)
if ((sv->z > intz) == ((cstat&8)==0)) continue;
#if 1
// Abyss crash prevention code ((intz-sv->z)*zx overflowing a 8-bit word)
// PK: the reason for the crash is not the overflowing (even if it IS a problem;
// signed overflow is undefined behavior in C), but rather the idiv trap when
// the resulting quotient doesn't fit into a *signed* 32-bit integer.
zz = (uint32_t)(intz-sv->z) * vx;
intx = sv->x+scale(zz,1,vz);
zz = (uint32_t)(intz-sv->z) * vy;
inty = sv->y+scale(zz,1,vz);
#else
intx = sv->x+scale(intz-sv->z,vx,vz);
inty = sv->y+scale(intz-sv->z,vy,vz);
#endif
if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y))
continue;
get_floorspr_points((uspritetype const *)spr, intx, inty, &x1, &x2, &x3, &x4,
&y1, &y2, &y3, &y4);
if (get_floorspr_clipyou(x1, x2, x3, x4, y1, y2, y3, y4))
{
hit_set(hit, dasector, -1, z, intx, inty, intz);
}
break;
}
}
}
}
while (++tempshortcnt < tempshortnum || clipspritecnt < clipspritenum);
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
engineSetClipMap(NULL, &origmapinfo);
#endif
#ifdef YAX_ENABLE
if (numyaxbunches == 0 || editstatus)
return 0;
if (hit->sprite==-1 && hit->wall==-1 && hit->sect!=oldhitsect
&& hit->sect != oldhitsect2) // 'ping-pong' infloop protection
{
if (hit->sect == -1 && oldhitsect >= 0)
{
// this is bad: we didn't hit anything after going through a ceiling/floor
Bmemcpy(&hit->pos, &newsv, sizeof(vec3_t));
hit->sect = oldhitsect;
return 0;
}
// 1st, 2nd, ... ceil/floor hit
// hit->sect is >=0 because if oldhitsect's init and check above
if (SECTORFLD(hit->sect,stat, hitscan_hitsectcf)&yax_waltosecmask(dawalclipmask))
return 0;
i = yax_getneighborsect(hit->pos.x, hit->pos.y, hit->sect, hitscan_hitsectcf);
if (i >= 0)
{
Bmemcpy(&newsv, &hit->pos, sizeof(vec3_t));
sectnum = i;
sv = &newsv;
oldhitsect2 = oldhitsect;
oldhitsect = hit->sect;
hit->sect = -1;
// sector-like sprite re-init:
curspr = 0;
curidx = -1;
tmpptr = NULL;
goto restart_grand;
}
}
#endif
return 0;
}
//
// neartag
//
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, /* out */
int32_t neartagrange, uint8_t tagsearch,
int32_t (*blacklist_sprite_func)(int32_t))
{
int16_t tempshortcnt, tempshortnum;
const int32_t vx = mulscale14(sintable[(ange+2560)&2047],neartagrange);
const int32_t vy = mulscale14(sintable[(ange+2048)&2047],neartagrange);
vec3_t hitv = { xs+vx, ys+vy, 0 };
const vec3_t sv = { xs, ys, zs };
*neartagsector = -1; *neartagwall = -1; *neartagsprite = -1;
*neartaghitdist = 0;
if (sectnum < 0 || (tagsearch & 3) == 0)
return;
clipsectorlist[0] = sectnum;
tempshortcnt = 0; tempshortnum = 1;
do
{
const int32_t dasector = clipsectorlist[tempshortcnt];
const int32_t startwall = sector[dasector].wallptr;
const int32_t endwall = startwall + sector[dasector].wallnum - 1;
const uwalltype *wal;
int32_t z;
for (z=startwall,wal=(uwalltype *)&wall[startwall]; z<=endwall; z++,wal++)
{
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
const int32_t nextsector = wal->nextsector;
const int32_t x1=wal->x, y1=wal->y, x2=wal2->x, y2=wal2->y;
int32_t intx, inty, intz, good = 0;
if (nextsector >= 0)
{
if ((tagsearch&1) && sector[nextsector].lotag) good |= 1;
if ((tagsearch&2) && sector[nextsector].hitag) good |= 1;
}
if ((tagsearch&1) && wal->lotag) good |= 2;
if ((tagsearch&2) && wal->hitag) good |= 2;
if ((good == 0) && (nextsector < 0)) continue;
if ((coord_t)(x1-xs)*(y2-ys) < (coord_t)(x2-xs)*(y1-ys)) continue;
if (lintersect(xs,ys,zs,hitv.x,hitv.y,hitv.z,x1,y1,x2,y2,&intx,&inty,&intz) == 1)
{
if (good != 0)
{
if (good&1) *neartagsector = nextsector;
if (good&2) *neartagwall = z;
*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]);
hitv.x = intx; hitv.y = inty; hitv.z = intz;
}
if (nextsector >= 0)
{
int32_t zz;
for (zz=tempshortnum-1; zz>=0; zz--)
if (clipsectorlist[zz] == nextsector) break;
if (zz < 0) clipsectorlist[tempshortnum++] = nextsector;
}
}
}
tempshortcnt++;
if (tagsearch & 4)
continue; // skip sprite search
for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
{
const uspritetype *const spr = (uspritetype *)&sprite[z];
if (blacklist_sprite_func && blacklist_sprite_func(z))
continue;
if (((tagsearch&1) && spr->lotag) || ((tagsearch&2) && spr->hitag))
{
if (try_facespr_intersect(spr, &sv, vx, vy, 0, &hitv, 1))
{
*neartagsprite = z;
*neartaghitdist = dmulscale14(hitv.x-xs, sintable[(ange+2560)&2047],
hitv.y-ys, sintable[(ange+2048)&2047]);
}
}
}
}
while (tempshortcnt < tempshortnum);
return;
}
//
// dragpoint
//
// flags:
// 1: don't reset walbitmap[] (the bitmap of already dragged vertices)
// 2: In the editor, do wall[].cstat |= (1<<14) also for the lastwall().
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
#ifdef YAX_ENABLE
{
int32_t i, numyaxwalls=0;
static int16_t yaxwalls[MAXWALLS];
uint8_t *const walbitmap = (uint8_t *)tempbuf;
if ((flags&1)==0)
Bmemset(walbitmap, 0, (numwalls+7)>>3);
yaxwalls[numyaxwalls++] = pointhighlight;
for (i=0; i<numyaxwalls; i++)
{
int32_t clockwise = 0;
int32_t w = yaxwalls[i];
const int32_t tmpstartwall = w;
bssize_t cnt = MAXWALLS;
while (1)
{
int32_t j, tmpcf;
wall[w].x = dax;
wall[w].y = day;
walbitmap[w>>3] |= (1<<(w&7));
for (YAX_ITER_WALLS(w, j, tmpcf))
{
if ((walbitmap[j>>3]&(1<<(j&7)))==0)
{
walbitmap[j>>3] |= (1<<(j&7));
yaxwalls[numyaxwalls++] = j;
}
}
if (!clockwise) //search points CCW
{
if (wall[w].nextwall >= 0)
w = wall[wall[w].nextwall].point2;
else
{
w = tmpstartwall;
clockwise = 1;
}
}
cnt--;
if (cnt==0)
{
initprintf("dragpoint %d: infloop!\n", pointhighlight);
i = numyaxwalls;
break;
}
if (clockwise)
{
int32_t thelastwall = lastwall(w);
if (wall[thelastwall].nextwall >= 0)
w = wall[thelastwall].nextwall;
else
break;
}
if ((walbitmap[w>>3] & (1<<(w&7))))
{
if (clockwise)
break;
w = tmpstartwall;
clockwise = 1;
continue;
}
}
}
if (editstatus)
{
int32_t w;
// TODO: extern a separate bitmap instead?
for (w=0; w<numwalls; w++)
if (walbitmap[w>>3] & (1<<(w&7)))
{
wall[w].cstat |= (1<<14);
if (flags&2)
wall[lastwall(w)].cstat |= (1<<14);
}
}
}
#else
{
int16_t cnt, tempshort;
int32_t thelastwall;
tempshort = pointhighlight; //search points CCW
cnt = MAXWALLS;
wall[tempshort].x = dax;
wall[tempshort].y = day;
if (editstatus)
{
wall[pointhighlight].cstat |= (1<<14);
if (linehighlight >= 0 && linehighlight < MAXWALLS)
wall[linehighlight].cstat |= (1<<14);
wall[lastwall(pointhighlight)].cstat |= (1<<14);
}
do
{
if (wall[tempshort].nextwall >= 0)
{
tempshort = wall[wall[tempshort].nextwall].point2;
wall[tempshort].x = dax;
wall[tempshort].y = day;
wall[tempshort].cstat |= (1<<14);
}
else
{
tempshort = pointhighlight; //search points CW if not searched all the way around
do
{
thelastwall = lastwall(tempshort);
if (wall[thelastwall].nextwall >= 0)
{
tempshort = wall[thelastwall].nextwall;
wall[tempshort].x = dax;
wall[tempshort].y = day;
wall[tempshort].cstat |= (1<<14);
}
else
{
break;
}
cnt--;
}
while ((tempshort != pointhighlight) && (cnt > 0));
break;
}
cnt--;
}
while ((tempshort != pointhighlight) && (cnt > 0));
}
#endif
//
// lastwall
//
int32_t lastwall(int16_t point)
{
if (point > 0 && wall[point-1].point2 == point)
return point-1;
int i = point, cnt = MAXWALLS;
do
{
int const j = wall[i].point2;
if (j == point)
{
point = i;
break;
}
i = j;
}
while (--cnt);
return point;
}
// breadth-first search helpers
void bfirst_search_init(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int32_t maxnum, int16_t firstelt)
{
Bmemset(bitmap, 0, (maxnum+7)>>3);
list[0] = firstelt;
bitmap[firstelt>>3] |= (1<<(firstelt&7));
*eltnumptr = 1;
}
void bfirst_search_try(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int16_t elt)
{
if (elt < 0)
return;
if ((bitmap[elt>>3]&(1<<(elt&7)))==0)
{
bitmap[elt>>3] |= (1<<(elt&7));
list[*eltnumptr] = elt;
(*eltnumptr)++;
}
}
////////// UPDATESECTOR* FAMILY OF FUNCTIONS //////////
/* Different "is inside" predicates.
* NOTE: The redundant bound checks are expected to be optimized away in the
* inlined code. */
static inline int32_t inside_p(int32_t x, int32_t y, int16_t sectnum)
{
return (sectnum>=0 && inside(x, y, sectnum) == 1);
}
static inline int32_t inside_exclude_p(int32_t x, int32_t y, int16_t i, const uint8_t *excludesectbitmap)
{
return (i>=0 && !(excludesectbitmap[i>>3]&(1<<(i&7))) && inside_p(x, y, i));
}
/* NOTE: no bound check */
static inline int32_t inside_z_p(int32_t x, int32_t y, int32_t z, int16_t i)
{
int32_t cz, fz;
getzsofslope(i, x, y, &cz, &fz);
return (z >= cz && z <= fz && inside_p(x, y, i));
}
#define SET_AND_RETURN(Lval, Rval) do \
{ \
(Lval) = (Rval); \
return; \
} while (0)
//
// updatesector[z]
//
void updatesector(int32_t x, int32_t y, int16_t *sectnum)
{
if (inside_p(x,y,*sectnum))
return;
if ((unsigned)*sectnum < (unsigned)numsectors)
{
const uwalltype *wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
int const next = wal->nextsector;
if (inside_p(x, y, next))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
for (bssize_t i=numsectors-1; i>=0; --i)
if (inside_p(x, y, i))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
void updatesectorbreadth(int32_t x, int32_t y, int16_t *sectnum)
{
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[MAXSECTORS>>3];
int32_t nsecs, sectcnt, j;
if ((unsigned)(*sectnum) >= (unsigned)numsectors)
return;
bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);
for (sectcnt=0; sectcnt<nsecs; sectcnt++)
{
if (inside_p(x,y, sectlist[sectcnt]))
SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
{
const sectortype *sec = &sector[sectlist[sectcnt]];
int32_t startwall = sec->wallptr;
int32_t endwall = sec->wallptr + sec->wallnum;
for (j=startwall; j<endwall; j++)
if (wall[j].nextsector >= 0)
bfirst_search_try(sectlist, sectbitmap, &nsecs, wall[j].nextsector);
}
}
*sectnum = -1;
}
void updatesectorexclude(int32_t x, int32_t y, int16_t *sectnum, const uint8_t *excludesectbitmap)
{
if (inside_exclude_p(x, y, *sectnum, excludesectbitmap))
return;
if (*sectnum >= 0 && *sectnum < numsectors)
{
const uwalltype *wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
int const next = wal->nextsector;
if (inside_exclude_p(x, y, next, excludesectbitmap))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
for (bssize_t i=numsectors-1; i>=0; --i)
if (inside_exclude_p(x, y, i, excludesectbitmap))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
// new: if *sectnum >= MAXSECTORS, *sectnum-=MAXSECTORS is considered instead
// as starting sector and the 'initial' z check is skipped
// (not initial anymore because it follows the sector updating due to TROR)
void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum)
{
if ((uint32_t)(*sectnum) < 2*MAXSECTORS)
{
int32_t nofirstzcheck = 0;
if (*sectnum >= MAXSECTORS)
{
*sectnum -= MAXSECTORS;
nofirstzcheck = 1;
}
// this block used to be outside the "if" and caused crashes in Polymost Mapster32
int32_t cz, fz;
getzsofslope(*sectnum, x, y, &cz, &fz);
#ifdef YAX_ENABLE
if (z < cz)
{
int const next = yax_getneighborsect(x, y, *sectnum, YAX_CEILING);
if (next >= 0 && z >= getceilzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
if (z > fz)
{
int const next = yax_getneighborsect(x, y, *sectnum, YAX_FLOOR);
if (next >= 0 && z <= getflorzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
#endif
if (nofirstzcheck || (z >= cz && z <= fz))
if (inside_p(x, y, *sectnum))
return;
uwalltype const * wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
// YAX: TODO: check neighboring sectors here too?
int const next = wal->nextsector;
if (next>=0 && inside_z_p(x,y,z, next))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
for (bssize_t i=numsectors-1; i>=0; --i)
if (inside_z_p(x,y,z, i))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
//
// rotatepoint
//
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t daang, vec2_t *p2)
{
int const dacos = sintable[(daang+2560)&2047];
int const dasin = sintable[(daang+2048)&2047];
p.x -= pivot.x;
p.y -= pivot.y;
p2->x = dmulscale14(p.x, dacos, -p.y, dasin) + pivot.x;
p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y;
}
//
// getmousevalues
//
void mouseGetValues(int32_t *mousx, int32_t *mousy, int32_t *bstatus)
{
mouseReadPos(mousx,mousy);
mouseReadButtons(bstatus);
}
#if KRANDDEBUG
# include <execinfo.h>
# define KRD_MAXCALLS 262144
# define KRD_DEPTH 8
static int32_t krd_numcalls=0;
static void *krd_fromwhere[KRD_MAXCALLS][KRD_DEPTH];
static int32_t krd_enabled=0;
void krd_enable(int which) // 0: disable, 1: rec, 2: play
{
krd_enabled = which;
if (which)
Bmemset(krd_fromwhere, 0, sizeof(krd_fromwhere));
}
int32_t krd_print(const char *filename)
{
FILE *fp;
int32_t i, j;
if (!krd_enabled) return 1;
krd_enabled = 0;
fp = fopen(filename, "wb");
if (!fp) { OSD_Printf("krd_print (2): fopen"); return 1; }
for (i=0; i<krd_numcalls; i++)
{
for (j=1;; j++) // skip self entry
{
if (j>=KRD_DEPTH || krd_fromwhere[i][j]==NULL)
{
fprintf(fp, "\n");
break;
}
fprintf(fp, " [%p]", krd_fromwhere[i][j]);
}
}
krd_numcalls = 0;
fclose(fp);
return 0;
}
#endif // KRANDDEBUG
#if KRANDDEBUG || defined LUNATIC
//
// krand
//
int32_t krand(void)
{
// randomseed = (randomseed*27584621)+1;
randomseed = (randomseed * 1664525ul) + 221297ul;
#ifdef KRANDDEBUG
if (krd_enabled)
if (krd_numcalls < KRD_MAXCALLS)
{
backtrace(krd_fromwhere[krd_numcalls], KRD_DEPTH);
krd_numcalls++;
}
#endif
return ((uint32_t)randomseed)>>16;
}
#endif
//
// getzrange
//
void getzrange(const vec3_t *pos, int16_t sectnum,
int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit,
int32_t walldist, uint32_t cliptype)
{
if (sectnum < 0)
{
*ceilz = INT32_MIN; *ceilhit = -1;
*florz = INT32_MAX; *florhit = -1;
return;
}
int32_t clipsectcnt = 0;
#ifdef YAX_ENABLE
// YAX round, -1:center, 0:ceiling, 1:floor
int32_t mcf=-1;
#endif
uspritetype *curspr=NULL; // non-NULL when handling sprite with sector-like clipping
int32_t curidx=-1, clipspritecnt = 0;
//Extra walldist for sprites on sector lines
const int32_t extradist = walldist+MAXCLIPDIST+1;
const int32_t xmin = pos->x-extradist, ymin = pos->y-extradist;
const int32_t xmax = pos->x+extradist, ymax = pos->y+extradist;
const int32_t dawalclipmask = (cliptype&65535);
const int32_t dasprclipmask = (cliptype>>16);
getzsofslope(sectnum,pos->x,pos->y,ceilz,florz);
*ceilhit = sectnum+16384; *florhit = sectnum+16384;
#ifdef YAX_ENABLE
origclipsectorlist[0] = sectnum;
origclipsectnum = 1;
#endif
clipsectorlist[0] = sectnum;
clipsectnum = 1;
clipspritenum = 0;
#ifdef HAVE_CLIPSHAPE_FEATURE
if (0)
{
beginagain:
// replace sector and wall with clip map
engineSetClipMap(&origmapinfo, &clipmapinfo);
clipsectcnt = clipsectnum; // should be a nop, "safety"...
}
#endif
#ifdef YAX_ENABLE
restart_grand:
#endif
do //Collect sectors inside your square first
{
#ifdef HAVE_CLIPSHAPE_FEATURE
if (clipsectcnt>=clipsectnum)
{
// one set of clip-sprite sectors completed, prepare the next
curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]];
curidx = clipshape_idx_for_sprite(curspr, curidx);
if (curidx < 0)
{
// didn't find matching clipping sectors for sprite
clipspritecnt++;
continue;
}
clipsprite_initindex(curidx, curspr, &clipsectcnt, pos);
for (bssize_t i=0; i<clipsectnum; i++)
{
int const k = clipsectorlist[i];
if (k==sectq[clipinfo[curidx].qend])
continue;
int32_t daz, daz2;
getzsofslope(k,pos->x,pos->y,&daz,&daz2);
int32_t fz, cz;
getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
const int hitwhat = (curspr-(uspritetype *)sprite)+49152;
if ((sector[k].ceilingstat&1)==0)
{
if (pos->z < cz && cz < *florz) { *florz = cz; *florhit = hitwhat; }
if (pos->z > daz && daz > *ceilz) { *ceilz = daz; *ceilhit = hitwhat; }
}
if ((sector[k].floorstat&1)==0)
{
if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; }
if (pos->z > fz && fz > *ceilz) { *ceilz = fz; *ceilhit = hitwhat; }
}
}
}
#endif
////////// Walls //////////
const sectortype *const startsec = &sector[clipsectorlist[clipsectcnt]];
const int startwall = startsec->wallptr;
const int endwall = startwall + startsec->wallnum;
for (bssize_t j=startwall; j<endwall; j++)
{
const int k = wall[j].nextsector;
if (k >= 0)
{
vec2_t const v1 = *(vec2_t *)&wall[j];
vec2_t const v2 = *(vec2_t *)&wall[wall[j].point2];
if ((v1.x < xmin && (v2.x < xmin)) || (v1.x > xmax && v2.x > xmax) ||
(v1.y < ymin && (v2.y < ymin)) || (v1.y > ymax && v2.y > ymax))
continue;
vec2_t const d = { v2.x-v1.x, v2.y-v1.y };
if (d.x*(pos->y-v1.y) < (pos->x-v1.x)*d.y) continue; //back
vec2_t da = { (d.x > 0) ? d.x*(ymin-v1.y) : d.x*(ymax-v1.y),
(d.y > 0) ? d.y*(xmax-v1.x) : d.y*(xmin-v1.x) };
if (da.x >= da.y)
continue;
if (wall[j].cstat&dawalclipmask) continue; // XXX?
const sectortype *const sec = &sector[k];
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
{
if (k==sectq[clipinfo[curidx].qend])
continue;
if ((sec->ceilingstat&1) && (sec->floorstat&1))
continue;
}
else
#endif
if (editstatus == 0)
{
if (((sec->ceilingstat&1) == 0) && (pos->z <= sec->ceilingz+(3<<8))) continue;
if (((sec->floorstat&1) == 0) && (pos->z >= sec->floorz-(3<<8))) continue;
}
int i;
for (i=clipsectnum-1; i>=0; --i)
if (clipsectorlist[i] == k) break;
if (i < 0) clipsectorlist[clipsectnum++] = k;
if (((v1.x < xmin + MAXCLIPDIST) && (v2.x < xmin + MAXCLIPDIST)) ||
((v1.x > xmax - MAXCLIPDIST) && (v2.x > xmax - MAXCLIPDIST)) ||
((v1.y < ymin + MAXCLIPDIST) && (v2.y < ymin + MAXCLIPDIST)) ||
((v1.y > ymax - MAXCLIPDIST) && (v2.y > ymax - MAXCLIPDIST)))
continue;
if (d.x > 0) da.x += d.x*MAXCLIPDIST; else da.x -= d.x*MAXCLIPDIST;
if (d.y > 0) da.y -= d.y*MAXCLIPDIST; else da.y += d.y*MAXCLIPDIST;
if (da.x >= da.y)
continue;
#ifdef YAX_ENABLE
if (mcf==-1 && curspr==NULL)
origclipsectorlist[origclipsectnum++] = k;
#endif
//It actually got here, through all the continue's!!!
int32_t daz, daz2;
getzsofslope(k, pos->x,pos->y, &daz,&daz2);
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
{
int32_t fz,cz, hitwhat=(curspr-(uspritetype *)sprite)+49152;
getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
if ((sec->ceilingstat&1)==0)
{
if (pos->z < cz && cz < *florz) { *florz = cz; *florhit = hitwhat; }
if (pos->z > daz && daz > *ceilz) { *ceilz = daz; *ceilhit = hitwhat; }
}
if ((sec->floorstat&1)==0)
{
if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; }
if (pos->z > fz && fz > *ceilz) { *ceilz = fz; *ceilhit = hitwhat; }
}
}
else
#endif
{
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(k, &cb, &fb);
#endif
if (daz > *ceilz)
#ifdef YAX_ENABLE
if (mcf!=YAX_FLOOR && cb < 0)
#endif
*ceilz = daz, *ceilhit = k+16384;
if (daz2 < *florz)
#ifdef YAX_ENABLE
if (mcf!=YAX_CEILING && fb < 0)
#endif
*florz = daz2, *florhit = k+16384;
}
}
}
clipsectcnt++;
}
while (clipsectcnt < clipsectnum || clipspritecnt < clipspritenum);
#ifdef HAVE_CLIPSHAPE_FEATURE
if (curspr)
{
engineSetClipMap(NULL, &origmapinfo); // restore original map
clipsectnum = clipspritenum = 0; // skip the next for loop and check afterwards
}
#endif
////////// Sprites //////////
for (bssize_t i=0; i<clipsectnum; i++)
{
if (dasprclipmask==0)
break;
for (bssize_t j=headspritesect[clipsectorlist[i]]; j>=0; j=nextspritesect[j])
{
const int32_t cstat = sprite[j].cstat;
int32_t daz, daz2;
if (cstat&dasprclipmask)
{
int32_t clipyou = 0;
#ifdef HAVE_CLIPSHAPE_FEATURE
if (clipsprite_try((uspritetype *)&sprite[j], xmin,ymin, xmax,ymax))
continue;
#endif
vec2_t v1 = *(vec2_t *)&sprite[j];
switch (cstat&48)
{
case 0:
{
int32_t k = walldist+(sprite[j].clipdist<<2)+1;
if ((klabs(v1.x-pos->x) <= k) && (klabs(v1.y-pos->y) <= k))
{
daz = sprite[j].z + spriteheightofs(j, &k, 1);
daz2 = daz - k;
clipyou = 1;
}
break;
}
case 16:
{
vec2_t v2;
get_wallspr_points((uspritetype *)&sprite[j], &v1.x, &v2.x, &v1.y, &v2.y);
if (clipinsideboxline(pos->x,pos->y,v1.x,v1.y,v2.x,v2.y,walldist+1) != 0)
{
int32_t k;
daz = sprite[j].z + spriteheightofs(j, &k, 1);
daz2 = daz-k;
clipyou = 1;
}
break;
}
case 32:
{
daz = sprite[j].z; daz2 = daz;
if ((cstat&64) != 0 && (pos->z > daz) == ((cstat&8)==0))
continue;
vec2_t v2, v3, v4;
get_floorspr_points((uspritetype const *) &sprite[j], pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x,
&v1.y, &v2.y, &v3.y, &v4.y);
vec2_t const da = { mulscale14(sintable[(sprite[j].ang - 256 + 512) & 2047], walldist + 4),
mulscale14(sintable[(sprite[j].ang - 256) & 2047], walldist + 4) };
v1.x += da.x; v2.x -= da.y; v3.x -= da.x; v4.x += da.y;
v1.y += da.y; v2.y += da.x; v3.y -= da.y; v4.y -= da.x;
clipyou = get_floorspr_clipyou(v1.x, v2.x, v3.x, v4.x, v1.y, v2.y, v3.y, v4.y);
break;
}
}
if (clipyou != 0)
{
if ((pos->z > daz) && (daz > *ceilz
#ifdef YAX_ENABLE
|| (daz == *ceilz && yax_getbunch(clipsectorlist[i], YAX_CEILING)>=0)
#endif
))
{
*ceilz = daz;
*ceilhit = j+49152;
}
if ((pos->z < daz2) && (daz2 < *florz
#ifdef YAX_ENABLE
// can have a floor-sprite lying directly on the floor!
|| (daz2 == *florz && yax_getbunch(clipsectorlist[i], YAX_FLOOR)>=0)
#endif
))
{
*florz = daz2;
*florhit = j+49152;
}
}
}
}
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if (clipspritenum>0)
goto beginagain;
#endif
#ifdef YAX_ENABLE
if (numyaxbunches > 0)
{
int const dasecclipmask = yax_waltosecmask(dawalclipmask);
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
mcf++;
clipsectcnt = 0; clipsectnum = 0;
int didchange = 0;
if (cb>=0 && mcf==0 && *ceilhit==sectnum+16384)
{
int i;
for (i=0; i<origclipsectnum; i++)
{
int const j = origclipsectorlist[i];
if (yax_getbunch(j, YAX_CEILING) >= 0)
if (sector[j].ceilingstat&dasecclipmask)
break;
}
if (i==origclipsectnum)
for (i=0; i<origclipsectnum; i++)
{
cb = yax_getbunch(origclipsectorlist[i], YAX_CEILING);
if (cb < 0)
continue;
for (bssize_t SECTORS_OF_BUNCH(cb,YAX_FLOOR, j))
if (inside(pos->x,pos->y, j)==1)
{
clipsectorlist[clipsectnum++] = j;
int const daz = getceilzofslope(j, pos->x,pos->y);
if (!didchange || daz > *ceilz)
didchange=1, *ceilhit = j+16384, *ceilz = daz;
}
}
if (clipsectnum==0)
mcf++;
}
else if (mcf==0)
mcf++;
didchange = 0;
if (fb>=0 && mcf==1 && *florhit==sectnum+16384)
{
int i=0;
for (; i<origclipsectnum; i++)
{
int const j = origclipsectorlist[i];
if (yax_getbunch(j, YAX_FLOOR) >= 0)
if (sector[j].floorstat&dasecclipmask)
break;
}
// (almost) same as above, but with floors...
if (i==origclipsectnum)
for (i=0; i<origclipsectnum; i++)
{
fb = yax_getbunch(origclipsectorlist[i], YAX_FLOOR);
if (fb < 0)
continue;
for (bssize_t SECTORS_OF_BUNCH(fb, YAX_CEILING, j))
if (inside(pos->x,pos->y, j)==1)
{
clipsectorlist[clipsectnum++] = j;
int const daz = getflorzofslope(j, pos->x,pos->y);
if (!didchange || daz < *florz)
didchange=1, *florhit = j+16384, *florz = daz;
}
}
}
if (clipsectnum > 0)
{
// sector-like sprite re-init:
curidx = -1;
curspr = NULL;
clipspritecnt = 0; clipspritenum = 0;
goto restart_grand;
}
}
#endif
}
int32_t setaspect_new_use_dimen = 0;
void videoSetCorrectedAspect()
{
if (r_usenewaspect && newaspect_enable && videoGetRenderMode() != REND_POLYMER)
{
// The correction factor 100/107 has been found
// out experimentally. Squares FTW!
int32_t vr, yx=(65536*4*100)/(3*107);
int32_t y, x;
const int32_t xd = setaspect_new_use_dimen ? xdimen : xdim;
const int32_t yd = setaspect_new_use_dimen ? ydimen : ydim;
if (fullscreen && !setaspect_new_use_dimen)
{
const int32_t screenw = r_screenxy/100;
const int32_t screenh = r_screenxy%100;
if (screenw==0 || screenh==0)
{
// Assume square pixel aspect.
x = xd;
y = yd;
}
else
{
int32_t pixratio;
x = screenw;
y = screenh;
pixratio = divscale16(xdim*screenh, ydim*screenw);
yx = divscale16(yx, pixratio);
}
}
else
{
x = xd;
y = yd;
}
vr = divscale16(x*3, y*4);
renderSetAspect(vr, yx);
}
else
renderSetAspect(65536, divscale16(ydim*320, xdim*200));
}
//
// setview
//
void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
windowxy1.x = x1; wx1 = (x1<<12);
windowxy1.y = y1; wy1 = (y1<<12);
windowxy2.x = x2; wx2 = ((x2+1)<<12);
windowxy2.y = y2; wy2 = ((y2+1)<<12);
xdimen = (x2-x1)+1; halfxdimen = (xdimen>>1);
xdimenrecip = divscale32(1L,xdimen);
ydimen = (y2-y1)+1;
fxdimen = (float) xdimen;
#ifdef USE_OPENGL
fydimen = (float) ydimen;
#endif
videoSetCorrectedAspect();
for (bssize_t i=0; i<windowxy1.x; i++) { startumost[i] = 1, startdmost[i] = 0; }
Bassert(windowxy2.x < xdim); // xdim is the number of alloc'd elements in start*most[].
for (bssize_t i=windowxy1.x; i<=windowxy2.x; i++)
{ startumost[i] = windowxy1.y, startdmost[i] = windowxy2.y+1; }
for (bssize_t i=windowxy2.x+1; i<xdim; i++) { startumost[i] = 1, startdmost[i] = 0; }
}
//
// setaspect
//
void renderSetAspect(int32_t daxrange, int32_t daaspect)
{
viewingrange = daxrange;
viewingrangerecip = divscale32(1,daxrange);
#ifdef USE_OPENGL
fviewingrange = (float) daxrange;
#endif
yxaspect = daaspect;
xyaspect = divscale32(1,yxaspect);
xdimenscale = scale(xdimen,yxaspect,320);
xdimscale = scale(320,xyaspect,xdimen);
}
//
// flushperms
//
void renderFlushPerms(void)
{
permhead = permtail = 0;
}
//
// rotatesprite
//
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
{
int32_t i;
if ((unsigned)picnum >= MAXTILES)
return;
if ((cx1 > cx2) || (cy1 > cy2)) return;
if (z <= 16) return;
DO_TILE_ANIM(picnum, (int16_t)0xc000);
if ((tilesiz[picnum].x <= 0) || (tilesiz[picnum].y <= 0)) return;
// Experimental / development bits. ONLY FOR INTERNAL USE!
// bit RS_CENTERORIGIN: see dorotspr_handle_bit2
////////////////////
if (((dastat & RS_PERM) == 0) || (numpages < 2) || (beforedrawrooms != 0))
{
videoBeginDrawing(); //{{{
dorotatesprite(sx,sy,z,a,picnum,dashade,dapalnum,dastat,daalpha,dablend,cx1,cy1,cx2,cy2,guniqhudid);
videoEndDrawing(); //}}}
}
if ((dastat & RS_NOMASK) && (cx1 <= 0) && (cy1 <= 0) && (cx2 >= xdim-1) && (cy2 >= ydim-1) &&
(sx == (160<<16)) && (sy == (100<<16)) && (z == 65536L) && (a == 0) && ((dastat&RS_TRANS1) == 0))
permhead = permtail = 0;
if ((dastat & RS_PERM) == 0)
return;
if (numpages >= 2)
{
permfifotype *per = &permfifo[permhead];
per->sx = sx; per->sy = sy; per->z = z; per->a = a;
per->picnum = picnum;
per->dashade = dashade; per->dapalnum = dapalnum;
per->dastat = dastat;
per->daalpha = daalpha;
per->dablend = dablend;
per->pagesleft = numpages+((beforedrawrooms&1)<<7);
per->cx1 = cx1; per->cy1 = cy1; per->cx2 = cx2; per->cy2 = cy2;
per->uniqid = guniqhudid; //JF extension
//Would be better to optimize out true bounding boxes
if (dastat & RS_NOMASK) //If non-masking write, checking for overlapping cases
{
for (i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1)))
{
permfifotype *per2 = &permfifo[i];
if ((per2->pagesleft&127) == 0) continue;
if (per2->sx != per->sx) continue;
if (per2->sy != per->sy) continue;
if (per2->z != per->z) continue;
if (per2->a != per->a) continue;
if (tilesiz[per2->picnum].x > tilesiz[per->picnum].x) continue;
if (tilesiz[per2->picnum].y > tilesiz[per->picnum].y) continue;
if (per2->cx1 < per->cx1) continue;
if (per2->cy1 < per->cy1) continue;
if (per2->cx2 > per->cx2) continue;
if (per2->cy2 > per->cy2) continue;
per2->pagesleft = 0;
}
if ((per->z == 65536) && (per->a == 0))
for (i=permtail; i!=permhead; i=((i+1)&(MAXPERMS-1)))
{
permfifotype *per2 = &permfifo[i];
if ((per2->pagesleft&127) == 0) continue;
if (per2->z != 65536) continue;
if (per2->a != 0) continue;
if (per2->cx1 < per->cx1) continue;
if (per2->cy1 < per->cy1) continue;
if (per2->cx2 > per->cx2) continue;
if (per2->cy2 > per->cy2) continue;
if ((per2->sx>>16) < (per->sx>>16)) continue;
if ((per2->sy>>16) < (per->sy>>16)) continue;
if ((per2->sx>>16)+tilesiz[per2->picnum].x > (per->sx>>16)+tilesiz[per->picnum].x) continue;
if ((per2->sy>>16)+tilesiz[per2->picnum].y > (per->sy>>16)+tilesiz[per->picnum].y) continue;
per2->pagesleft = 0;
}
}
permhead = ((permhead+1)&(MAXPERMS-1));
}
}
//
// clearview
//
void videoClearViewableArea(int32_t dacol)
{
if (!in3dmode() && dacol != -1) return;
if (dacol == -1) dacol = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
palette_t const p = paletteGetColor(dacol);
glClearColor((float)p.r * (1.f/255.f),
(float)p.g * (1.f/255.f),
(float)p.b * (1.f/255.f),
0);
glClear(GL_COLOR_BUFFER_BIT);
return;
}
#endif
videoBeginDrawing(); //{{{
//dacol += (dacol<<8); dacol += (dacol<<16);
int const dx = windowxy2.x-windowxy1.x+1;
intptr_t p = frameplace+ylookup[windowxy1.y]+windowxy1.x;
for (bssize_t y=windowxy1.y; y<=windowxy2.y; ++y)
{
//clearbufbyte((void*)p,dx,dacol);
Bmemset((void *)p,dacol,dx);
p += ylookup[1];
}
videoEndDrawing(); //}}}
faketimerhandler();
}
//
// clearallviews
//
void videoClearScreen(int32_t dacol)
{
if (!in3dmode()) return;
//dacol += (dacol<<8); dacol += (dacol<<16);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
palette_t const p = paletteGetColor(dacol);
glViewport(0,0,xdim,ydim); glox1 = -1;
glClearColor((float)p.r * (1.f/255.f),
(float)p.g * (1.f/255.f),
(float)p.b * (1.f/255.f),
0);
glClear(GL_COLOR_BUFFER_BIT);
return;
}
#endif
videoBeginDrawing(); //{{{
Bmemset((void *)frameplace,dacol,bytesperline*yres);
videoEndDrawing(); //}}}
//nextpage();
faketimerhandler();
}
//MUST USE RESTOREFORDRAWROOMS AFTER DRAWING
//
// setviewtotile
//
void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz)
{
//DRAWROOMS TO TILE BACKUP&SET CODE
tilesiz[tilenume].x = xsiz; tilesiz[tilenume].y = ysiz;
bakxsiz[setviewcnt] = xsiz; bakysiz[setviewcnt] = ysiz;
bakframeplace[setviewcnt] = frameplace; frameplace = waloff[tilenume];
bakwindowxy1[setviewcnt] = windowxy1;
bakwindowxy2[setviewcnt] = windowxy2;
if (setviewcnt == 0)
{
#ifdef USE_OPENGL
bakrendmode = rendmode;
#endif
baktile = tilenume;
}
#ifdef USE_OPENGL
rendmode = REND_CLASSIC;
#endif
copybufbyte(&startumost[windowxy1.x],&bakumost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(bakumost[0]));
copybufbyte(&startdmost[windowxy1.x],&bakdmost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(bakdmost[0]));
setviewcnt++;
offscreenrendering = 1;
videoSetViewableArea(0,0,ysiz-1,xsiz-1);
renderSetAspect(65536,65536);
calc_ylookup(ysiz, xsiz);
}
//
// setviewback
//
void renderRestoreTarget(void)
{
if (setviewcnt <= 0) return;
setviewcnt--;
offscreenrendering = (setviewcnt>0);
#ifdef USE_OPENGL
if (setviewcnt == 0)
{
rendmode = bakrendmode;
tileInvalidate(baktile,-1,-1);
}
#endif
videoSetViewableArea(bakwindowxy1[setviewcnt].x,bakwindowxy1[setviewcnt].y,
bakwindowxy2[setviewcnt].x,bakwindowxy2[setviewcnt].y);
copybufbyte(&bakumost[windowxy1.x],&startumost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(startumost[0]));
copybufbyte(&bakdmost[windowxy1.x],&startdmost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(startdmost[0]));
frameplace = bakframeplace[setviewcnt];
calc_ylookup(bytesperline,
(setviewcnt == 0) ? bakxsiz[0] : max(bakxsiz[setviewcnt - 1], bakxsiz[setviewcnt]));
modechange=1;
}
//
// squarerotatetile
//
void squarerotatetile(int16_t tilenume)
{
int const siz = tilesiz[tilenume].x;
if (siz != tilesiz[tilenume].y)
return;
char *ptr1, *ptr2;
for (bssize_t i=siz-1, j; i>=3; i-=4)
{
ptr2 = ptr1 = (char *) (waloff[tilenume]+i*(siz+1));
swapchar(--ptr1, (ptr2 -= siz));
for (j=(i>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (char *) (waloff[tilenume]+(i-1)*(siz+1));
for (j=((i-1)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (char *) (waloff[tilenume]+(i-2)*(siz+1));
swapchar(--ptr1, (ptr2 -= siz));
for (j=((i-2)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (char *) (waloff[tilenume]+(i-3)*(siz+1));
for (j=((i-3)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
}
}
//
// preparemirror
//
void renderPrepareMirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
int32_t *tposx, int32_t *tposy, fix16_t *tang)
{
const int32_t x = wall[dawall].x, dx = wall[wall[dawall].point2].x-x;
const int32_t y = wall[dawall].y, dy = wall[wall[dawall].point2].y-y;
const int32_t j = dx*dx + dy*dy;
if (j == 0)
return;
int i = ((dax-x)*dx + (day-y)*dy)<<1;
*tposx = (x<<1) + scale(dx,i,j) - dax;
*tposy = (y<<1) + scale(dy,i,j) - day;
*tang = (fix16_from_int(getangle(dx, dy) << 1) - daang) & 0x7FFFFFF;
inpreparemirror = 1;
}
//
// completemirror
//
void renderCompleteMirror(void)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() != REND_CLASSIC)
return;
#endif
// Can't reverse when the world has not yet been drawn from the other side.
if (inpreparemirror) { inpreparemirror = 0; return; }
// The mirroring code maps the rightmost pixel to the right neighbor of the
// leftmost one (see copybufreverse() call below). Thus, the leftmost would
// be mapped to the right neighbor of the rightmost one, which would be out
// of bounds.
if (mirrorsx1 == 0)
mirrorsx1 = 1;
// Require that the mirror is at least one pixel wide before padding.
if (mirrorsx1 > mirrorsx2)
return;
// Variables mirrorsx{1,2} refer to the source scene here, the one drawn
// from the inside of the mirror.
videoBeginDrawing();
// Width in pixels (screen x's are inclusive on both sides):
int const width = mirrorsx2-mirrorsx1+1;
// Height in pixels (screen y's are half-open because they come from umost/dmost):
int const height = mirrorsy2-mirrorsy1;
// Address of the mirror wall's top left corner in the source scene:
intptr_t p = frameplace + ylookup[windowxy1.y+mirrorsy1] + windowxy1.x+mirrorsx1;
// Offset (wrt p) of a mirror line's left corner in the destination:
// p+destof == frameplace + ylookup[...] + windowxy2.x-mirrorsx2
int const destofs = windowxy2.x-mirrorsx2-windowxy1.x-mirrorsx1;
for (bssize_t y=0; y<height; y++)
{
#if 0
if ((p-frameplace) + width-1 >= bytesperline*ydim)
printf("oob read: mirrorsx1=%d, mirrorsx2=%d\n", mirrorsx1, mirrorsx2);
#endif
copybufbyte((void *)p, tempbuf, width);
copybufreverse(&tempbuf[width-1], (void *)(p+destofs+1), width);
p += ylookup[1];
faketimerhandler();
}
videoEndDrawing();
}
//
// sectorofwall
//
static int32_t sectorofwall_internal(int16_t wallNum)
{
native_t gap = numsectors>>1, sectNum = gap;
while (gap > 1)
{
gap >>= 1;
native_t const n = !!(sector[sectNum].wallptr < wallNum);
sectNum += (n ^ (n - 1)) * gap;
}
while (sector[sectNum].wallptr > wallNum) sectNum--;
while (sector[sectNum].wallptr + sector[sectNum].wallnum <= wallNum) sectNum++;
return sectNum;
}
int32_t sectorofwall(int16_t wallNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
return -1;
native_t const w = wall[wallNum].nextwall;
return ((unsigned)w < MAXWALLS) ? wall[w].nextsector : sectorofwall_internal(wallNum);
}
int32_t sectorofwall_noquick(int16_t wallNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned) wallNum >= (unsigned) numwalls))
return -1;
return sectorofwall_internal(wallNum);
}
int32_t getceilzofslopeptr(const usectortype *sec, int32_t dax, int32_t day)
{
if (!(sec->ceilingstat&2))
return sec->ceilingz;
uwalltype const *wal = (uwalltype *)&wall[sec->wallptr];
// floor(sqrt(2**31-1)) == 46340
vec2_t const w = *(vec2_t const *)wal;
vec2_t const d = { wall[wal->point2].x-w.x , wall[wal->point2].y-w.y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->ceilingz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x);
return sec->ceilingz + (scale(sec->ceilingheinum,j>>1,i)<<1);
}
int32_t getflorzofslopeptr(const usectortype *sec, int32_t dax, int32_t day)
{
if (!(sec->floorstat&2))
return sec->floorz;
uwalltype const *wal = (uwalltype *) &wall[sec->wallptr];
vec2_t const w = *(vec2_t const *)wal;
vec2_t const d = { wall[wal->point2].x-w.x , wall[wal->point2].y-w.y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->floorz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x);
return sec->floorz + (scale(sec->floorheinum,j>>1,i)<<1);
}
void getzsofslopeptr(const usectortype *sec, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
{
*ceilz = sec->ceilingz; *florz = sec->floorz;
if (((sec->ceilingstat|sec->floorstat)&2) != 2)
return;
uwalltype const *wal = (uwalltype *) &wall[sec->wallptr];
uwalltype const *wal2 = (uwalltype *) &wall[wal->point2];
vec2_t const d = { wal2->x-wal->x, wal2->y-wal->y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return;
int const j = dmulscale3(d.x,day-wal->y, -d.y,dax-wal->x);
if (sec->ceilingstat&2)
*ceilz += scale(sec->ceilingheinum,j>>1,i)<<1;
if (sec->floorstat&2)
*florz += scale(sec->floorheinum,j>>1,i)<<1;
}
//
// alignceilslope
//
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
{
const uwalltype *const wal = (uwalltype *)&wall[sector[dasect].wallptr];
const int32_t dax = wall[wal->point2].x-wal->x;
const int32_t day = wall[wal->point2].y-wal->y;
const int32_t i = (y-wal->y)*dax - (x-wal->x)*day;
if (i == 0)
return;
sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8,
nsqrtasm(uhypsq(dax,day)), i);
if (sector[dasect].ceilingheinum == 0)
sector[dasect].ceilingstat &= ~2;
else sector[dasect].ceilingstat |= 2;
}
//
// alignflorslope
//
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
{
const uwalltype *const wal = (uwalltype *)&wall[sector[dasect].wallptr];
const int32_t dax = wall[wal->point2].x-wal->x;
const int32_t day = wall[wal->point2].y-wal->y;
const int32_t i = (y-wal->y)*dax - (x-wal->x)*day;
if (i == 0)
return;
sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8,
nsqrtasm(uhypsq(dax,day)), i);
if (sector[dasect].floorheinum == 0)
sector[dasect].floorstat &= ~2;
else sector[dasect].floorstat |= 2;
}
//
// loopnumofsector
//
int32_t loopnumofsector(int16_t sectnum, int16_t wallnum)
{
int32_t numloops = 0;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t endwall = startwall + sector[sectnum].wallnum;
for (bssize_t i=startwall; i<endwall; i++)
{
if (i == wallnum)
return numloops;
if (wall[i].point2 < i)
numloops++;
}
return -1;
}
//
// setfirstwall
//
void setfirstwall(int16_t sectnum, int16_t newfirstwall)
{
int32_t i, j, numwallsofloop;
int32_t dagoalloop;
uwalltype *tmpwall;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t danumwalls = sector[sectnum].wallnum;
const int32_t endwall = startwall+danumwalls;
if (newfirstwall < startwall || newfirstwall >= startwall+danumwalls)
return;
tmpwall = (uwalltype *)Xmalloc(danumwalls * sizeof(walltype));
Bmemcpy(tmpwall, &wall[startwall], danumwalls*sizeof(walltype));
numwallsofloop = 0;
i = newfirstwall;
do
{
numwallsofloop++;
i = wall[i].point2;
}
while (i != newfirstwall);
//Put correct loop at beginning
dagoalloop = loopnumofsector(sectnum,newfirstwall);
if (dagoalloop > 0)
{
j = 0;
while (loopnumofsector(sectnum,j+startwall) != dagoalloop)
j++;
for (i=0; i<danumwalls; i++)
{
int32_t k = i+j;
if (k >= danumwalls) k -= danumwalls;
Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
wall[startwall+i].point2 += danumwalls-startwall-j;
if (wall[startwall+i].point2 >= danumwalls)
wall[startwall+i].point2 -= danumwalls;
wall[startwall+i].point2 += startwall;
}
newfirstwall += danumwalls-j;
if (newfirstwall >= startwall+danumwalls)
newfirstwall -= danumwalls;
}
for (i=0; i<numwallsofloop; i++)
Bmemcpy(&tmpwall[i], &wall[i+startwall], sizeof(walltype));
for (i=0; i<numwallsofloop; i++)
{
int32_t k = i+newfirstwall-startwall;
if (k >= numwallsofloop) k -= numwallsofloop;
Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
wall[startwall+i].point2 += numwallsofloop-newfirstwall;
if (wall[startwall+i].point2 >= numwallsofloop)
wall[startwall+i].point2 -= numwallsofloop;
wall[startwall+i].point2 += startwall;
}
for (i=startwall; i<endwall; i++)
if (wall[i].nextwall >= 0)
wall[wall[i].nextwall].nextwall = i;
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
if (cb>=0 || fb>=0)
{
for (i=startwall; i<endwall; i++)
{
j = yax_getnextwall(i, YAX_CEILING);
if (j >= 0)
yax_setnextwall(j, YAX_FLOOR, i);
j = yax_getnextwall(i, YAX_FLOOR);
if (j >= 0)
yax_setnextwall(j, YAX_CEILING, i);
}
}
#endif
Bfree(tmpwall);
}
//
// qsetmodeany
//
void videoSet2dMode(int32_t daxdim, int32_t daydim)
{
if (daxdim < 640) daxdim = 640;
if (daydim < 480) daydim = 480;
if (qsetmode != ((daxdim<<16)|(daydim&0xffff)))
{
g_lastpalettesum = 0;
if (videoSetMode(daxdim, daydim, 8, fullscreen) < 0)
return;
xdim = xres;
ydim = yres;
#ifdef USE_OPENGL
fxdim = (float) xres;
fydim = (float) yres;
rendmode = REND_CLASSIC;
#endif
videoAllocateBuffers();
ydim16 = yres - STATUS2DSIZ2;
halfxdim16 = xres >> 1;
midydim16 = ydim16 >> 1; // scale(200,yres,480);
videoBeginDrawing(); //{{{
Bmemset((char *)frameplace, 0, yres*bytesperline);
videoEndDrawing(); //}}}
}
qsetmode = ((daxdim<<16)|(daydim&0xffff));
}
static int32_t printext_checkypos(int32_t ypos, int32_t *yminptr, int32_t *ymaxptr)
{
int32_t ymin=0, ymax=7;
if (ypos < 0)
{
/*
ymin = 0-ypos;
if (ymin > 7)
return 1;
*/
}
else if (ypos+7 >= ydim)
{
ymax = ydim-ypos-1;
if (ymax < 0)
return 1;
}
*yminptr = ymin;
*ymaxptr = ymax;
return 0;
}
//
// printext16
//
int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
int32_t ymin, ymax;
if (printext_checkypos(ypos, &ymin, &ymax))
return 0;
if (fontsize & 2) printext16(xpos+1, ypos+1, 0, -1, name, (fontsize & ~2) | 4);
int32_t const ocol = col, obackcol = backcol;
char smallbuf[4];
int32_t stx = xpos;
const int32_t xpos0 = xpos;
char const * const fontptr = (fontsize & 1) ? smalltextfont : textfont;
int const charxsiz = 8 - ((fontsize & 1)<<2);
for (bssize_t i=0; name[i]; i++)
{
if (name[i] == '^')
{
i++;
if (name[i] == 'O') // ^O resets formatting
{
if (fontsize & 4) continue;
col = ocol;
backcol = obackcol;
continue;
}
if (isdigit(name[i]))
{
if (isdigit(name[i+1]))
{
if (isdigit(name[i+2]))
{
Bmemcpy(&smallbuf[0],&name[i],3);
i += 2;
smallbuf[3] = '\0';
}
else
{
Bmemcpy(&smallbuf[0],&name[i],2);
i++;
smallbuf[2] = '\0';
}
}
else
{
smallbuf[0] = name[i];
smallbuf[1] = '\0';
}
if (!(fontsize & 4))
col = editorcolors[Batol(smallbuf)];
if (name[i+1] == ',' && isdigit(name[i+2]))
{
i+=2;
if (isdigit(name[i+1]))
{
if (isdigit(name[i+2]))
{
Bmemcpy(&smallbuf[0],&name[i],3);
i += 2;
smallbuf[3] = '\0';
}
else
{
Bmemcpy(&smallbuf[0],&name[i],2);
i++;
smallbuf[2] = '\0';
}
}
else
{
smallbuf[0] = name[i];
smallbuf[1] = '\0';
}
if (!(fontsize & 4))
backcol = editorcolors[Batol(smallbuf)];
}
continue;
}
}
if (name[i] == '\n')
{
xpos = stx = xpos0;
ypos += 8;
if (printext_checkypos(ypos, &ymin, &ymax))
return 0;
continue;
}
if (stx<0)
{
stx += charxsiz;
continue;
}
char const * const letptr = &fontptr[name[i]<<3];
videoBeginDrawing(); //{{{
char *ptr = (char *)(bytesperline*ypos + (stx-(fontsize&1)) + frameplace);
int const trans = (obackcol < -1);
if (trans && backcol < 0)
backcol = -backcol;
if (backcol >= 0)
{
for (bssize_t y=ymin; y<=ymax; y++)
{
for (bssize_t x=0; x<charxsiz; x++)
{
if ((unsigned) (stx+x) >= (unsigned)xdim || ptr < (char *) frameplace) break;
ptr[x] = (letptr[y] & pow2char[7 - (fontsize & 1) - x]) ?
(uint8_t)col :
trans ? (uint8_t)blendtable[0][(ptr[x] * 256) + backcol] : backcol;
}
ptr += bytesperline;
}
}
else
{
for (bssize_t y=ymin; y<=ymax; y++)
{
for (bssize_t x=0; x<charxsiz; x++)
{
if ((unsigned) (stx+x) >= (unsigned)xdim || ptr < (char *) frameplace) break;
if (letptr[y]&pow2char[7-(fontsize&1)-x]) ptr[x] = (uint8_t) col;
}
ptr += bytesperline;
}
}
videoEndDrawing(); //}}}
stx += charxsiz;
if (stx >= xdim)
break;
}
return stx;
}
//
// printext256
//
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
int32_t stx, i, x, y, charxsiz;
char *fontptr, *letptr, *ptr;
stx = xpos;
if (fontsize) { fontptr = smalltextfont; charxsiz = 4; }
else { fontptr = textfont; charxsiz = 8; }
#ifdef USE_OPENGL
if (!polymost_printext256(xpos,ypos,col,backcol,name,fontsize)) return;
# if 0
if (videoGetRenderMode() >= REND_POLYMOST && in3dmode())
{
int32_t xx, yy;
int32_t lc=-1;
palette_t p=getpal(col), b=getpal(backcol);
setpolymost2dview();
glDisable(GL_ALPHA_TEST);
glDepthMask(GL_FALSE); // disable writing to the z-buffer
glBegin(GL_POINTS);
for (i=0; name[i]; i++)
{
// TODO: factor out!
if (name[i] == '^' && isdigit(name[i+1]))
{
char smallbuf[8];
int32_t bi=0;
while (isdigit(name[i+1]) && bi<3)
{
smallbuf[bi++]=name[i+1];
i++;
}
smallbuf[bi++]=0;
if (col)
col = Batol(smallbuf);
p = getpal(col);
continue;
}
letptr = &fontptr[name[i]<<3];
xx = stx-fontsize;
yy = ypos+7 + 2; //+1 is hack!
for (y=7; y>=0; y--)
{
for (x=charxsiz-1; x>=0; x--)
{
if (letptr[y]&pow2char[7-fontsize-x])
{
if (lc!=col)
glColor4ub(p.r,p.g,p.b,255);
lc = col;
glVertex2i(xx+x,yy);
}
else if (backcol >= 0)
{
if (lc!=backcol)
glColor4ub(b.r,b.g,b.b,255);
lc = backcol;
glVertex2i(xx+x,yy);
}
}
yy--;
}
stx += charxsiz;
}
glEnd();
glDepthMask(GL_TRUE); // re-enable writing to the z-buffer
return;
}
# endif
#endif
videoBeginDrawing(); //{{{
for (i=0; name[i]; i++)
{
if (name[i] == '^' && isdigit(name[i+1]))
{
char smallbuf[8];
int32_t bi=0;
while (isdigit(name[i+1]) && bi<3)
{
smallbuf[bi++]=name[i+1];
i++;
}
smallbuf[bi++]=0;
if (col)col = Batol(smallbuf);
continue;
}
if (stx-fontsize+charxsiz > xdim)
break;
letptr = &fontptr[name[i]<<3];
ptr = (char *)(ylookup[ypos+7]+(stx-fontsize)+frameplace);
for (y=7; y>=0; y--)
{
for (x=charxsiz-1; x>=0; x--)
{
if (letptr[y]&pow2char[7-fontsize-x])
ptr[x] = (uint8_t)col;
else if (backcol >= 0)
ptr[x] = (uint8_t)backcol;
}
ptr -= ylookup[1];
}
stx += charxsiz;
}
videoEndDrawing(); //}}}
}
#ifdef POLYMER
static void PolymerProcessModels(void)
{
// potentially deferred MD3 postprocessing
for (bssize_t i=0; i<nextmodelid; i++)
{
if (models[i]->mdnum==3 && ((md3model_t *)models[i])->head.surfs[0].geometry == NULL)
{
static int32_t warned=0;
if (!warned)
{
OSD_Printf("Post-processing MD3 models for Polymer. This may take a while...\n");
videoNextPage();
warned = 1;
}
if (!md3postload_polymer((md3model_t *)models[i]))
OSD_Printf("INTERNAL ERROR: mdmodel %s failed postprocessing!\n",
((md3model_t *)models[i])->head.nam);
if (((md3model_t *)models[i])->head.surfs[0].geometry == NULL)
OSD_Printf("INTERNAL ERROR: wtf?\n");
}
// else
// OSD_Printf("mdmodel %d already postprocessed.\n", i);
}
}
#endif
//
// setrendermode
//
int32_t videoSetRenderMode(int32_t renderer)
{
UNREFERENCED_PARAMETER(renderer);
#ifdef USE_OPENGL
if (bpp == 8)
renderer = REND_CLASSIC;
# ifdef POLYMER
else
renderer = clamp(renderer, REND_POLYMOST, REND_POLYMER);
if (renderer == REND_POLYMER)
{
PolymerProcessModels();
if (!polymer_init())
renderer = REND_POLYMOST;
}
else if (videoGetRenderMode() == REND_POLYMER) // going from Polymer to another renderer
{
engineClearLightsFromMHK();
G_Polymer_UnInit();
polymer_uninit();
}
# else
else renderer = REND_POLYMOST;
# endif
basepalreset = 1;
rendmode = renderer;
if (videoGetRenderMode() >= REND_POLYMOST)
glrendmode = rendmode;
if (renderer == REND_POLYMOST)
{
polymost_init();
}
#endif
return 0;
}
//
// setrollangle
//
#ifdef USE_OPENGL
void renderSetRollAngle(int32_t rolla)
{
gtang = (float)rolla * (fPI * (1.f/1024.f));
}
#endif
//
// invalidatetile
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
// bit 0: opaque or masked (non-translucent) texture, using repeating
// bit 1: ignored
// bit 2: ignored (33% translucence, using repeating)
// bit 3: ignored (67% translucence, using repeating)
// bit 4: opaque or masked (non-translucent) texture, using clamping
// bit 5: ignored
// bit 6: ignored (33% translucence, using clamping)
// bit 7: ignored (67% translucence, using clamping)
// clamping is for sprites, repeating is for walls
//
void tileInvalidate(int16_t tilenume, int32_t pal, int32_t how)
{
#if !defined USE_OPENGL
UNREFERENCED_PARAMETER(tilenume);
UNREFERENCED_PARAMETER(pal);
UNREFERENCED_PARAMETER(how);
#else
if (videoGetRenderMode() >= REND_POLYMOST)
{
const int32_t firstpal = (pal < 0) ? 0 : pal;
const int32_t numpals = (pal < 0) ? MAXPALOOKUPS : 1;
for (bssize_t hp = 0; hp <= 4; hp+=4)
{
if (how & pow2long[hp])
for (bssize_t np = firstpal; np < firstpal+numpals; np++)
gltexinvalidate(tilenume, np, hp);
}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_invalidateartmap(tilenume);
#endif
}
#endif
}
/*
* vim:ts=8:
*/