raze/polymer
helixhorned a0d27ee702 animvpx sound: fix the 'may have many sounds per frame' requirement
E.g. this should work correctly now:
// FLY_BY, PIPEBOMB_EXPLODE, OCTA_DYING
animsounds logo { 1 244  64 14  64 144 }

git-svn-id: https://svn.eduke32.com/eduke32@2243 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:09 +00:00
..
eduke32 animvpx sound: fix the 'may have many sounds per frame' requirement 2012-01-10 23:44:09 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00