..
msvc
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
a.h
inthi_rintf
2017-07-22 04:00:30 +00:00
animvpx.h
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
2017-12-12 05:13:38 +00:00
baselayer.h
Change mouseGrabInput()'s parameter to a bool
2018-04-23 06:35:52 +00:00
build.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
buildtypes.h
Minor cleanup regarding buildtypes.h
2018-03-17 03:25:57 +00:00
cache1d.h
More function name cleanup
2018-04-12 21:03:30 +00:00
clip.h
Function names
2018-04-12 21:03:47 +00:00
collections.h
Fix typo in collections.h. DONT_BUILD
2018-02-22 14:15:13 +00:00
colmatch.h
Function names
2018-04-12 21:03:47 +00:00
common.h
Engine function name cleanup round 2
2018-04-12 21:02:51 +00:00
compat.h
Dynamic tilepacking for indexed colour textures
2018-05-08 17:32:16 +00:00
crc32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
dxdidf.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
dxtfilter.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
dynamicgtk.h
Common.mak: Massive reorganization/cleanup.
2017-06-09 06:38:42 +00:00
editor.h
Function names
2018-04-12 21:03:47 +00:00
elauxlib.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
elua.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
fix16.h
Use Q16.16 fixed point for player horiz
2018-03-07 04:21:05 +00:00
fix16.hpp
Flesh out Fix16 with some operators we need to work with it from CON
2018-03-07 04:21:25 +00:00
fix16_int64.h
Rename int64.h to fix16_int64.h
2018-04-23 06:35:25 +00:00
glbuild.h
Moved to GLAD for dynamic GL/WGL and extension loading.
2018-02-16 06:38:21 +00:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
gtkbits.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gtkpixdata.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
hash.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
hightile.h
New userdef structure: "global_r", "global_g", "global_b"
2018-01-26 04:35:11 +00:00
jwzgles.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jwzglesI.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
kplib.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
libdivide.h
Merge our changes to libdivide back in
2018-04-23 06:35:06 +00:00
lunatic.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
lz4.h
LZ4 warning silencing I accidentally left out of a previous commit
2018-04-23 10:15:03 +00:00
m32script.h
Maybe, possibly, unfuck gamearrays.
2017-07-18 20:53:22 +00:00
md4.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdsprite.h
Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
2017-06-21 13:46:36 +00:00
miniz.h
Update Miniz
2018-04-23 06:35:34 +00:00
miniz_common.h
Update Miniz
2018-04-23 06:35:34 +00:00
miniz_tdef.h
Update Miniz
2018-04-23 06:35:34 +00:00
miniz_tinfl.h
Update Miniz
2018-04-23 06:35:34 +00:00
mmulti.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mutex.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
osd.h
Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
2017-07-05 05:42:37 +00:00
osxbits.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
osxmain.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
palette.h
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
pngwrite.h
Minor png writer fixups
2018-04-04 20:48:10 +00:00
polymer.h
Q16.16 for player angle, too
2018-03-07 04:21:18 +00:00
polymost.h
Dynamic tilepacking for indexed colour textures
2018-05-08 17:32:16 +00:00
pragmas.h
Menus: Clean up MenuRanges.
2017-07-29 20:39:53 +00:00
pragmas_arm.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
pragmas_ppc.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
pragmas_x86_gcc.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
pragmas_x86_msvc.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
print.h
Visual Studio apparently still defines __cplusplus as 199711.
2017-06-05 10:05:17 +00:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rawinput.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
renderlayer.h
Fix command line help window in builds with the startup window disabled
2017-06-24 21:17:59 +00:00
scancodes.h
OSD (console) cleanup
2017-06-27 02:24:14 +00:00
scriptfile.h
scriptfile.[cpp|h] cleanups
2017-06-27 02:24:28 +00:00
sdl_inc.h
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sdlappicon.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
sdlayer.h
sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.
2018-02-26 02:48:06 +00:00
softsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
startwin.editor.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
texcache.h
Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
2017-06-27 02:24:34 +00:00
tilepacker.h
Dynamic tilepacking for indexed colour textures
2018-05-08 17:32:16 +00:00
tracker.hpp
Add is_(un)signed to compat.h, with specializations for the Tracker classes.
2018-01-13 22:15:07 +00:00
tracker_operator.hpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
tracker_operators.hpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
wiibits.h
Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
2017-08-06 13:44:44 +00:00
winbits.h
Address issue where timers will no longer update after several hours of runtime
2017-12-09 02:56:12 +00:00
windows_inc.h
Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way.
2017-02-25 08:15:13 +00:00
winlayer.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
xxhash.h
Update xxHash
2018-04-23 06:35:17 +00:00