raze/source/core/rendering/scene
Christoph Oelckers 9fe462d358 - adapted GZDoom's portal framework.
Not tested yet and somewhat stripped down, as the portals this needs to support are a lot less complex - plus some of the issues in Doom do not apply here.
2021-03-21 18:41:23 +01:00
..
hw_bunchdrawer.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_bunchdrawer.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_clipper.cpp - added GZDoom's clipper. 2021-03-15 19:11:18 +01:00
hw_clipper.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
hw_drawinfo.cpp - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawinfo.h - WIP 2021-03-20 23:01:16 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawstructs.h - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_flats.cpp - removed global variables that were only being used by the automap drawer plus a few other obsolete things. 2021-03-20 16:46:06 +01:00
hw_portal.cpp - adapted GZDoom's portal framework. 2021-03-21 18:41:23 +01:00
hw_portal.h - adapted GZDoom's portal framework. 2021-03-21 18:41:23 +01:00
hw_walls.cpp - removed global variables that were only being used by the automap drawer plus a few other obsolete things. 2021-03-20 16:46:06 +01:00