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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
always like this now: ExtUninit -> (writesetup, misc.) uninitengine -> (uninitsystem -> (uninit timers, mouse, ...)) exit() Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c git-svn-id: https://svn.eduke32.com/eduke32@2022 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |