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msvc
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
a.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
baselayer.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
build.h
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Clean up engine code by factoring repeated 3-liners into spriteheightofs().
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2012-11-17 19:46:43 +00:00 |
cache1d.h
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Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
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2012-11-15 21:09:56 +00:00 |
common.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
compat.h
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Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there
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2012-11-20 01:33:22 +00:00 |
crc32.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
dxdidf.h
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dynamicgtk.h
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editor.h
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Clean up engine code by factoring repeated 3-liners into spriteheightofs().
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2012-11-17 19:46:43 +00:00 |
glbuild.h
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
glext.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gtkbits.h
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hightile.h
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kplib.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
lunatic.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
lzwnew.h
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m32script.h
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md4.h
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mdsprite.h
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mutex.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
nedmalloc.h
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
osd.h
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Split r3159..r3161, part 11: Add explicit casts, pointer types.
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2012-11-15 14:28:36 +00:00 |
osxbits.h
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osxmain.h
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polymer.h
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polymost.h
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pragmas.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
prlights.h
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quicklz.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rawinput.h
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renderlayer.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
scancodes.h
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scriptfile.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sdl_inc.h
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sdlayer.h
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Replace SDL icons, freshly generated using GIMP 2.6.11.
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2012-11-25 04:27:13 +00:00 |
startwin.editor.h
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tracker.hpp
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Split r3159..r3161, part 2: C++ tracker headers.
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2012-11-15 14:27:51 +00:00 |
tracker_operator.hpp
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Split r3159..r3161, part 2: C++ tracker headers.
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2012-11-15 14:27:51 +00:00 |
tracker_operators.hpp
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Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
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2012-11-09 22:31:02 +00:00 |
winbits.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
winlayer.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |