raze/source/glbackend
2020-03-29 16:59:49 +02:00
..
gl_hwtexture.cpp
gl_hwtexture.h
gl_palmanager.cpp
gl_renderstate.h - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_shader.h - added the missing handling for the basepal tinting. 2020-02-11 20:55:47 +01:00
gl_texture.cpp - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
gl_uniform.h
glbackend.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
glbackend.h - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
hw_draw2d.cpp - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00