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2d
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
audio
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
console
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
cutscenes
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- Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload.
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2021-12-07 19:59:19 +11:00 |
engine
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
filesystem
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
fonts
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
menu
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
models
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
objects
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
platform
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
rendering
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
scripting
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statusbar
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
textures
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
thirdparty
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- added all #includes needed to compile on Windows without using precompiled headers.
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2021-12-14 12:24:09 +01:00 |
utility
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |