raze/polymer/eduke32
2016-05-04 00:24:55 +00:00
..
build Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there. 2016-05-02 18:29:38 +00:00
jit
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform OS X: Only build the SDLMain object with SDL 1.2. 2016-03-28 05:16:18 +00:00
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
source Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM. 2016-05-04 00:24:55 +00:00
_clang-format
Android.mk Small tweaks to Android.mk. 2016-05-02 18:29:41 +00:00
eduke32.sln VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00
eduke32.vcxproj Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
eduke32.vcxproj.filters Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
Makefile OS X: Only build the SDLMain object with SDL 1.2. 2016-03-28 05:16:18 +00:00
Makefile.common Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well. 2016-02-13 21:06:15 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00