raze/source
Christoph Oelckers 9d8e7ea759 - crane cleanup
This now uses its own struct where it can store the needed actor pointer directly.
2021-11-29 00:56:22 +01:00
..
build -Duke/RR: started migrating hitscan to pointer usage. 2021-11-29 00:56:21 +01:00
common - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00
core - glass stuff 2021-11-29 00:56:21 +01:00
games - crane cleanup 2021-11-29 00:56:22 +01:00
glbackend - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp