.. |
console
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type safe CVAR declaration.
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2022-10-22 09:25:27 +02:00 |
menu
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
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2022-10-14 18:19:04 +02:00 |
models
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- build.h cleanup
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2022-10-30 16:51:09 +01:00 |
music
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:43 -04:00 |
rendering
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- scaling demessification in the voxel renderer
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2022-10-30 16:51:21 +01:00 |
textures
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- build.h cleanup
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2022-10-30 16:51:09 +01:00 |
actorinfo.cpp
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
actorinfo.h
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- made DCoreActor's properties functional.
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2022-02-15 22:34:03 +01:00 |
actorlist.cpp
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- got rid of the int version of GetOffsetAndHeight.
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2022-10-30 16:51:21 +01:00 |
automap.cpp
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
automap.h
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
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- allow 'sw...' cheats from the chat in Shadow Warrior.
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2022-10-24 23:30:16 +02:00 |
cheathandler.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
cheats.cpp
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- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
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2022-10-01 09:10:13 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
coreactor.h
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- got rid of the int version of GetOffsetAndHeight.
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2022-10-30 16:51:21 +01:00 |
ct_chat.cpp
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
d_net.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
g_mapinfo.cpp
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- Tidy up some of the spaces on SetValueForKey() calls.
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2022-10-21 00:35:59 +11:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
gamecontrol.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
gamecvars.cpp
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- Add CVAR to allow unclamping the player's view pitch.
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2022-10-25 07:06:55 +02:00 |
gamecvars.h
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- Add CVAR to allow unclamping the player's view pitch.
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2022-10-25 07:06:55 +02:00 |
gamefuncs.cpp
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
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2022-10-30 16:51:20 +01:00 |
gamefuncs.h
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- clean out the unused sintable stuff
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2022-10-30 16:51:13 +01:00 |
gamehud.cpp
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
gamehud.h
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- moved RS_ bits to gamehud.h because that's all that uses these flags.
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2022-10-30 16:51:09 +01:00 |
gameinput.cpp
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
gameinput.h
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
gamestruct.h
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inputstate.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
inputstate.h
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- Force synchronised input when cl_capfps is true.
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2022-06-06 18:41:48 +10:00 |
interpolate.cpp
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- Rename a smoothratio variable to interpfrac to show that it's not Q16.16.
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2022-10-15 13:32:02 +02:00 |
interpolate.h
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- Rename a smoothratio variable to interpfrac to show that it's not Q16.16.
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2022-10-15 13:32:02 +02:00 |
intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
maphack.cpp
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
mapinfo.cpp
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- replaced a few naked chars with better types.
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2022-08-05 17:04:46 +02:00 |
mapinfo.h
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
maploader.cpp
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
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2022-10-30 16:51:20 +01:00 |
maptypes.h
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
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2022-10-30 16:51:20 +01:00 |
namedef_custom.h
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- did some reshuffling on Exhumed's menu.
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2022-01-24 01:00:05 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
palette.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
palette.h
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- moved some more things out of build.h
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2022-10-30 16:51:10 +01:00 |
precache.cpp
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- build.h cleanup
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2022-10-30 16:51:09 +01:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
psky.cpp
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- fixed sky tiling.
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2022-01-25 19:00:52 +01:00 |
psky.h
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
raze_sound.h
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- eliminated fixed point GetSoundPos variants
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2022-10-22 12:16:56 +02:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
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2022-10-30 16:51:20 +01:00 |
savegamehelp.h
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- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
secrets.cpp
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- fixed parsing issues in secret hint system.
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2022-05-24 20:41:44 +02:00 |
secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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- don't use Build utilities in the render backend.
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2022-10-22 12:16:57 +02:00 |
sectorgeometry.h
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- avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values.
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2022-02-15 22:34:03 +01:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
thingdef.h
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
thingdef_properties.cpp
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- more repeats replaced by SetScale.
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2022-10-30 16:51:19 +01:00 |
uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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- moved clipupdatesector to updatesector.h
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2022-10-30 16:51:10 +01:00 |
version.h
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
vmexports.cpp
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
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2022-10-30 16:51:20 +01:00 |
zcc_compile_raze.cpp
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- removed the Polymost renderer.
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2022-08-03 15:50:27 +02:00 |
zcc_compile_raze.h
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- hooked up the compiler extension and the static actor data setup.
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2022-01-23 13:03:39 +01:00 |
zcompile.cpp
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- added the flag parsing utilities.
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2022-01-23 13:03:39 +01:00 |