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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
-faketilesiz[MAXTILES] removed in favor of simple faketile[(MAXTILES+7)>>3] bitfield -h_xsize/h_ysize (tile size overrides from .def) are now uint16_t instead of int32_t -hudmem[2][MAXTILES] removed in favor of adding a hudmem ptr to mdmodel_t -tilefromtexture performance improvements -more tsectortype/twalltype usage in various engine functions that read but never write -continued Polymost cleanups and refactors. Please report any odd rendering errors. git-svn-id: https://svn.eduke32.com/eduke32@5079 1a8010ca-5511-0410-912e-c29ae57300e0 |
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