raze/wadsrc/static/zscript/razebase.zs
2021-04-30 20:08:23 +02:00

137 lines
2.8 KiB
Text

enum EGameType
{
GAMEFLAG_DUKE = 0x00000001,
GAMEFLAG_NAM = 0x00000002,
GAMEFLAG_NAPALM = 0x00000004,
GAMEFLAG_WW2GI = 0x00000008,
GAMEFLAG_ADDON = 0x00000010,
GAMEFLAG_SHAREWARE = 0x00000020,
GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
GAMEFLAG_PLUTOPAK = 0x00000080,
GAMEFLAG_RR = 0x00000100,
GAMEFLAG_RRRA = 0x00000200,
GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
GAMEFLAG_BLOOD = 0x00000800,
GAMEFLAG_SW = 0x00001000,
GAMEFLAG_POWERSLAVE = 0x00002000,
GAMEFLAG_EXHUMED = 0x00004000,
GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
GAMEFLAG_WORLDTOUR = 0x00008000,
GAMEFLAG_DUKEDC = 0x00010000,
GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
// We still need these for the parsers.
GAMEFLAG_FURY = 0,
GAMEFLAG_DEER = 0,
};
struct UserConfigStruct native
{
native bool nomonsters;
native bool nosound;
native bool nologo;
}
extend struct _
{
native @UserConfigStruct userConfig;
}
struct Build
{
static int calcSinTableValue(int ang)
{
return int(16384 * sin((360./2048) * ang));
}
native static Color shadeToLight(int shade);
// game check shortcuts
static bool isNam()
{
return gameinfo.gametype & (GAMEFLAG_NAM | GAMEFLAG_NAPALM);
}
static bool isNamWW2GI()
{
return gameinfo.gametype & (GAMEFLAG_NAM | GAMEFLAG_NAPALM |GAMEFLAG_WW2GI);
}
static bool isWW2GI()
{
return gameinfo.gametype & (GAMEFLAG_WW2GI);
}
static bool isRR()
{
return gameinfo.gametype & (GAMEFLAG_RRALL);
}
static bool isRRRA()
{
return gameinfo.gametype & (GAMEFLAG_RRRA);
}
static bool isWorldTour()
{
return gameinfo.gametype & GAMEFLAG_WORLDTOUR;
}
static bool isPlutoPak()
{
return gameinfo.gametype & GAMEFLAG_PLUTOPAK;
}
static bool isShareware()
{
return gameinfo.gametype & GAMEFLAG_SHAREWARE;
}
static bool isBlood()
{
return gameinfo.gametype & GAMEFLAG_BLOOD;
}
}
/*
struct TileFiles
{
native static TextureID GetTexture(int tile, bool animate = false);
}
*/
class RazeMenuDelegate : MenuDelegateBase
{
// Todo: Fix this so that it can be done outside the games' sound modules.
native override void PlaySound(name sname);
// This is native for security reasons. Having a script call to open the console could be subject to abuse.
native override void MenuDismissed();
}
// dummy definitions for the status bar. We need them to create the class descriptors
class BaseStatusBar : StatusBarCore native
{}
class BloodStatusBar : BaseStatusBar native
{}
class DukeCommonStatusBar : BaseStatusBar native
{}
class DukeStatusBar : DukeCommonStatusBar native
{}
class RedneckStatusBar : DukeCommonStatusBar native
{}
class ExhumedStatusBar : BaseStatusBar native
{}
class SWStatusBar : BaseStatusBar native
{}