raze/source
Mitchell Richters 9c56dfffe0 - Blood: Apply horizon input outside of pPlayer->q16look and fix some incorrectly declared types.
* Looking up/down is a bit rough at first as q16look is disproportionate to where the player is currently looking.
* Won't be an issue with a unified horizon algorithm in the backend.
2020-09-20 16:20:18 +10:00
..
blood - Blood: Apply horizon input outside of pPlayer->q16look and fix some incorrectly declared types. 2020-09-20 16:20:18 +10:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - Blood: Remove r_horizcenter and standardise horizon in game to that of the default in the backend (currently 100). 2020-09-20 16:20:08 +10:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - fixed weapon sprite translation index when in paletted mode. 2020-09-19 00:06:07 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00