..
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
clip.cpp
Re-enable ignoring 256 units of curb when clipping against ceilings
2020-02-11 18:24:05 +01:00
common.cpp
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
compat.cpp
- cleanup and removal of unused code.
2019-12-29 16:35:51 +01:00
defs.cpp
- automap color fix.
2020-01-30 22:05:18 +01:00
engine.cpp
- always recalculate the projection matrix.
2020-02-09 15:53:07 +01:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
2020-01-25 10:56:30 +01:00
glsurface.cpp
- collect all 3D geometry in a list so that it can be rendered later.
2020-01-18 22:41:08 +01:00
hash.cpp
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.cpp
- use a dedicated flag for defined hightile tints so that the shader can use them.
2020-02-09 15:53:08 +01:00
mdsprite.cpp
Set functions and variables that can be static to be static
2020-01-28 22:21:53 +01:00
mhk.cpp
Blood: prefix the new maphack tokens with md
2020-01-11 22:24:13 +01:00
palette.cpp
- automap color fix.
2020-01-30 22:05:18 +01:00
polymost.cpp
- always recalculate the projection matrix.
2020-02-09 15:53:07 +01:00
pragmas.cpp
- copybyte is not the same as memcpy.
2019-12-15 21:06:41 +01:00
scriptfile.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
sdlayer.cpp
- moved bits of my own code to properly copyrighted files.
2020-01-12 14:54:43 +01:00
timer.cpp
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
voxmodel.cpp
- fixed: Voxels did not explicitly set their palette and took the last one set.
2020-02-10 22:05:53 +01:00