raze/polymer/eduke32/build
2012-11-15 06:42:57 +00:00
..
doc
include Tools updates: 2012-11-15 06:42:37 +00:00
obj.gnu
obj.msc
rsrc
src Address crash when model skins have invalid file names. Affected surfaces will not be drawn, but FPS will plummet as mdloadskin() is called repeatedly. A more optimal solution would either flag the surface as invalid (so the renderers skip it) or reject the entire model when defs are loaded. 2012-11-15 06:42:57 +00:00
buildlic.txt
MakeDistributions
Makefile Tools updates: 2012-11-15 06:42:37 +00:00
Makefile.deps Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
Makefile.msvc Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed. 2012-11-14 23:32:43 +00:00
Makefile.shared Tools updates: 2012-11-15 06:42:37 +00:00