raze/source
Mitchell Richters 9ad0af4479 - Blood: Better fix for view rolling under all circumstances.
* Why is everything so difficult in Blood? 😕
* Do StrafeVel drag/resistance before `MoveDude()` as it may never be called if there's no velocity.
* Avoid using `mulscale16r()` in algorithm as we simply don't need to here.
* Move `doRollInput()` call into same area where drag is applied so all the code is concentrated in one spot.
2023-09-25 16:42:11 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Fix incomplete backend update in 4a87003408 that broke Linux builds. 2023-09-24 14:38:30 +10:00
core - Reset the crouch toggle only when loading a new game, not every time we clear out the input. 2023-09-24 17:51:22 +10:00
games - Blood: Better fix for view rolling under all circumstances. 2023-09-25 16:42:11 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2023-09-23 09:56:27 +02:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00