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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This fixes 2nd and following rotatesprite calls drawing differently from the first in a context with custom set-up aspect, as reported by Lezing here: http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090 Also, back up and restore the aspect state across EVENT_DISPLAYREST. git-svn-id: https://svn.eduke32.com/eduke32@3265 1a8010ca-5511-0410-912e-c29ae57300e0 |
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