raze/source
Christoph Oelckers 999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
..
build use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
common - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
core use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
games use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp