raze/source
Christoph Oelckers 98258e0bb2 - fix handling in the clipper for a new range that completely covers an existing one.
The handling for this was from the first draft of the clipper that made very different assumptions than the final version.
This cannot simply delete the old range - it has to explicitly alter it and recursively insert the outer sub-ranges separately.
2022-01-06 16:34:04 +01:00
..
build - fixed alignment of sloped sprites. 2021-12-31 11:55:25 +01:00
common - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
core - fix handling in the clipper for a new range that completely covers an existing one. 2022-01-06 16:34:04 +01:00
games - Duke: Repair issues with handle_se32() following lost Sgn() call. 2022-01-05 22:45:33 +11:00
glbackend - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp