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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
971d816235
Functions affected are G_Move* in actors.c and A_Shoot in player.c. Here, the p variable had function scope, now it's redeclared in shorter blocks. I'm still relatively sure that no observable behavior was changed, though not as sure as in part 1. Also, some dead assignments and the like are eliminated. git-svn-id: https://svn.eduke32.com/eduke32@2876 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer | ||
polymer-perf | ||
.gitignore |