raze/source/games/sw/src
Christoph Oelckers aa0080039f - refactored coordinate display to have a single unified printing function.
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
..
actor.cpp - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
ai.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
ai.h - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
break.h - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
bunny.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
cache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
cheats.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
coolie.cpp - Distance in SW 2022-10-05 18:18:27 +02:00
copysect.cpp - Use the static constexpr nullAngle everywhere possible. 2022-10-05 00:36:30 +02:00
d_menu.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
eel.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
game.cpp - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
game.h - refactored coordinate display to have a single unified printing function. 2022-10-08 19:28:57 +02:00
girlninj.cpp - more int_ang() 2022-10-04 23:56:43 +02:00
goro.cpp eliminated STATEp 2021-12-31 16:00:14 +01:00
hornet.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
input.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
interpso.cpp - floatified SECTOR_OBJECT::pmid 2022-10-06 20:50:44 +02:00
interpso.h - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
inv.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - map to final names. 2022-10-06 20:50:46 +02:00
jsector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
lava.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
light.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - add_int_ppos_XY 2022-10-06 20:50:46 +02:00
mclip.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
miscactr.cpp - renamed ActorZOfMiddle 2022-10-05 17:58:37 +02:00
morph.cpp - replaced all possible __int_pmid with access functions. 2022-10-06 20:50:44 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
osdcmds.cpp - map to final names. 2022-10-06 20:50:46 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - SW: use a DVector3 in SpawnVis 2022-10-06 20:50:43 +02:00
panel.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
player.h -got rid of some simple int_ppos wrappers. 2022-10-06 20:50:47 +02:00
predict.cpp - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
quake.cpp - more int_ppos 2022-10-06 20:50:45 +02:00
ripper.cpp - Distance in SW 2022-10-05 18:18:27 +02:00
ripper2.cpp - Distance in SW 2022-10-05 18:18:27 +02:00
rooms.cpp - use explicit types in hitscan calls 2022-10-06 20:50:47 +02:00
rotator.cpp - Distance in SW 2022-10-05 18:18:27 +02:00
save.cpp - map to final names. 2022-10-06 20:50:46 +02:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sector.cpp - more int_ppos 2022-10-06 20:50:45 +02:00
sector.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
serp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
skel.cpp - SW: second batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
skull.cpp - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
slidor.cpp - remove float_pos wrapper. 2022-10-04 18:44:15 +02:00
sounds.cpp - more int_ppos 2022-10-06 20:50:45 +02:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
sprite.cpp - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
sprite.h - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
swactor.h - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - floatify all 3 player position variables. 2022-10-06 20:50:47 +02:00
vator.cpp - removed floorzptr and ceilingzptr. 2022-08-27 10:01:01 +02:00
vis.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00
wallmove.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
warp.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
weapon.cpp - replaced all add_int_z calls with constants. 2022-10-08 19:28:57 +02:00
weapon.h -got rid of some simple int_ppos wrappers. 2022-10-06 20:50:47 +02:00
zilla.cpp - SW: replaced spr.pos globally (except two functions) 2022-08-26 19:53:09 +02:00
zombie.cpp - int_ppos replacements 2022-10-06 20:50:45 +02:00