..
actor.cpp
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
ai.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
ai.h
- SW: Eliminated ANIMATORp
typedef.
2022-01-01 09:09:41 +11:00
ambient.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
bots.h
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
break.cpp
- set_int_ang in SW, part 1.
2022-10-04 23:56:44 +02:00
break.h
- eliminated walltype aliases.
2021-12-31 15:41:39 +01:00
bunny.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
cache.cpp
- animation precaching cleanup.
2022-08-05 23:48:43 +02:00
cheats.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
colormap.cpp
- SW: Tidy up function declarations where return type was on its own line.
2021-12-26 23:10:05 +01:00
conpic.h
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
coolg.cpp
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
coolie.cpp
- Distance in SW
2022-10-05 18:18:27 +02:00
copysect.cpp
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
d_menu.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
damage.h
- SW: game.h cleanup
2021-12-30 09:58:13 +01:00
digi.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
draw.cpp
- refactored coordinate display to have a single unified printing function.
2022-10-08 19:28:57 +02:00
eel.cpp
- more int_ang()
2022-10-04 23:56:43 +02:00
game.cpp
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
game.h
- refactored coordinate display to have a single unified printing function.
2022-10-08 19:28:57 +02:00
girlninj.cpp
- more int_ang()
2022-10-04 23:56:43 +02:00
goro.cpp
eliminated STATEp
2021-12-31 16:00:14 +01:00
hornet.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
input.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
interpso.cpp
- floatified SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
interpso.h
- replaced SECTOR_OBJECTp
2021-12-31 15:50:44 +01:00
inv.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
inv.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jsector.cpp
- map to final names.
2022-10-06 20:50:46 +02:00
jsector.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
lava.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
light.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
light.h
- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
2022-02-15 22:34:03 +01:00
lists.h
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
mclip.cpp
- add_int_ppos_XY
2022-10-06 20:50:46 +02:00
mclip.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.h
- removed the multiplayer scoreboard screens.
2021-05-27 13:33:54 +02:00
misc.h
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
miscactr.cpp
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
morph.cpp
- replaced all possible __int_pmid with access functions.
2022-10-06 20:50:44 +02:00
namelist.h
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
network.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
network.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
ninja.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
osdcmds.cpp
- map to final names.
2022-10-06 20:50:46 +02:00
pal.h
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
panel.cpp
- SW: use a DVector3 in SpawnVis
2022-10-06 20:50:43 +02:00
panel.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
parent.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
player.cpp
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
player.h
-got rid of some simple int_ppos wrappers.
2022-10-06 20:50:47 +02:00
predict.cpp
- Replace binangle
in ShadowWarrior::PREDICT
with DAngle
object(s).
2022-10-05 00:36:22 +02:00
quake.cpp
- more int_ppos
2022-10-06 20:50:45 +02:00
ripper.cpp
- Distance in SW
2022-10-05 18:18:27 +02:00
ripper2.cpp
- Distance in SW
2022-10-05 18:18:27 +02:00
rooms.cpp
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
rotator.cpp
- Distance in SW
2022-10-05 18:18:27 +02:00
save.cpp
- map to final names.
2022-10-06 20:50:46 +02:00
saveable.cpp
- SW: fixed some savegame issues:
2021-12-26 23:10:07 +01:00
saveable.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sbar.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
scrip2.cpp
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sector.cpp
- more int_ppos
2022-10-06 20:50:45 +02:00
sector.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
serp.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
skel.cpp
- SW: second batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
skull.cpp
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
slidor.cpp
- remove float_pos wrapper.
2022-10-04 18:44:15 +02:00
sounds.cpp
- more int_ppos
2022-10-06 20:50:45 +02:00
sounds.h
- SW: Eliminated Voc3D_Flags
typedef.
2022-01-01 08:36:56 +11:00
spike.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
sprite.cpp
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
sprite.h
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
swactor.h
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
tags.h
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
text.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
track.cpp
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
vator.cpp
- removed floorzptr and ceilingzptr.
2022-08-27 10:01:01 +02:00
vis.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00
wallmove.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
warp.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
weapon.cpp
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
weapon.h
-got rid of some simple int_ppos wrappers.
2022-10-06 20:50:47 +02:00
zilla.cpp
- SW: replaced spr.pos globally (except two functions)
2022-08-26 19:53:09 +02:00
zombie.cpp
- int_ppos replacements
2022-10-06 20:50:45 +02:00