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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
The second one is passed to the 'mouseb' variable, but the game currently can't map it since ud.config.MouseFunctions[] would have to be enlarged, breaking savegame compatibility. Works both for the Windows and SDL layers. For the latter, instead of using the SDL_BUTTON_X1/X2 macro constants, I'm using 8 and 9, since that is what SDL (and incidentally or not, xev) gives me for those buttons. git-svn-id: https://svn.eduke32.com/eduke32@2252 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |