mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
95f917a408
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors. Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities? |
||
---|---|---|
.. | ||
buffers.h | ||
flatvertices.cpp | ||
flatvertices.h | ||
renderqueue.h | ||
shaderuniforms.h |