raze/source/common/rendering
Christoph Oelckers 95f917a408 - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
..
gl - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
gl_load - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
hwrenderer - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
v_video.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_video.h - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00