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95f917a408
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors. Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities? |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
i_video.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |