raze/source/common
Christoph Oelckers 95f917a408 - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
..
2d - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
console - all source compile now on macOS 2020-01-08 01:00:57 +01:00
filesystem - added default for nosubdir parameter. 2020-01-12 08:53:11 +01:00
fonts - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - fixed: savegame insertion must not move the "New savegame" node at the top. 2020-01-11 23:05:37 +01:00
music - all source compile now on macOS 2020-01-08 01:00:57 +01:00
rendering - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
sound - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
textures - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
utility - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
compositesavegame.cpp - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
gameconfigfile.cpp -second function freed of std::filesystem. 2020-01-03 17:34:52 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - moved bits of my own code to properly copyrighted files. 2020-01-12 14:54:43 +01:00
gamecontrol.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
gamecvars.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
gamecvars.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_specialpaths.h - getting rid of std::filesystem, part one. 2020-01-03 14:19:52 +01:00
initfs.cpp - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
inputstate.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
inputstate.h - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00
keyboard.h - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
mapinfo.h - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
ns.h Merge branch 'master' into powerslave 2019-12-26 14:46:14 +01:00
openaudio.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - added date and play time display to savegames. 2020-01-11 19:40:35 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
screenshot.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
searchpaths.cpp - fixed last commit. 2020-01-08 17:36:00 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00