raze/polymer/eduke32/source/jaudiolib
hendricks266 95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
..
include Remove FX_ASSVersion and related code since it wasn't used anywhere 2012-12-29 05:23:14 +00:00
src Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support. 2012-12-29 05:23:28 +00:00
third-party Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
Makefile Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
Makefile.msvc Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK 2012-12-29 05:22:39 +00:00