raze/source
Christoph Oelckers a3dbfab54b - return some invalid but recognizable magic value when IntersectLines is being passed two collinear lines.
This actually should check if the two lines are identical but since this is rather expensive and rarely needed it's better handled by returning a distinct value the caller can handle if needed.
2022-10-30 16:51:37 +01:00
..
build - made some minor edits to clipmove to get rid of a few deprecated wrapper functions. 2022-10-30 16:51:37 +01:00
common - return some invalid but recognizable magic value when IntersectLines is being passed two collinear lines. 2022-10-30 16:51:37 +01:00
core - fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector. 2022-10-30 16:51:37 +01:00
games - made DukeActor::timetosleep unsigned. 2022-10-30 16:51:37 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00