.. |
console
|
a few Getchars
|
2023-12-05 22:39:26 +01:00 |
menu
|
silenced some warnings.
|
2023-12-21 00:50:53 +01:00 |
models
|
- use texture IDs in the model interface.
|
2023-04-23 09:52:56 +02:00 |
music
|
minor backend update.
|
2023-12-28 21:12:24 +01:00 |
r_data
|
- compile fixes from last backend sync
|
2024-04-17 15:11:50 -04:00 |
rendering
|
fix compile error caused by incompletely reverting an unfinished GZDoom feature
|
2024-02-28 07:08:06 +01:00 |
textures
|
migrate to FTranslationID support
|
2023-12-05 22:40:56 +01:00 |
actorinfo.cpp
|
a few Getchars
|
2023-12-05 22:39:26 +01:00 |
actorinfo.h
|
reverted all the state work on Shadow Warrior.
|
2024-02-24 10:33:03 +01:00 |
actorlist.cpp
|
- fixed incomplete statnum setup.
|
2023-01-09 23:39:20 +01:00 |
automap.cpp
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
automap.h
|
|
|
cheathandler.cpp
|
|
|
cheathandler.h
|
|
|
cheats.cpp
|
fix ChangeLevel when called for ending the game.
|
2023-12-05 22:40:59 +01:00 |
cheats.h
|
|
|
codegen_raze.cpp
|
backend update from GZDoom.
|
2023-12-10 13:30:50 +01:00 |
codegen_raze.h
|
- added compile time validation for SetAction, SetAI and SetMove.
|
2023-04-29 10:09:36 +02:00 |
coreactor.h
|
reverted all the state work on Shadow Warrior.
|
2024-02-24 10:33:03 +01:00 |
coreplayer.cpp
|
- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
|
2024-01-05 20:59:28 +11:00 |
coreplayer.h
|
- Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage.
|
2024-01-05 20:59:28 +11:00 |
ct_chat.cpp
|
- Apply last remaining .GetChars() fixes for POSIX targets.
|
2023-12-05 22:39:27 +01:00 |
d_net.cpp
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-12-05 22:39:13 +01:00 |
d_net.h
|
- Make playercmds[] non-global and pass through as pointer.
|
2023-09-28 22:16:30 +10:00 |
d_protocol.cpp
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-12-05 22:39:13 +01:00 |
d_protocol.h
|
|
|
d_ticcmd.h
|
|
|
defparser.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
g_mapinfo.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
g_mapinfo.h
|
- Backend update from GZDoom-
|
2023-08-23 20:36:19 +02:00 |
gameconfigfile.cpp
|
restored GZDoom's console alias code.
|
2024-02-04 14:54:19 +01:00 |
gameconfigfile.h
|
- removed obsolete forward declarations
|
2023-09-07 12:44:51 +03:00 |
gamecontrol.cpp
|
- compile fixes from last backend sync
|
2024-04-17 15:11:50 -04:00 |
gamecontrol.h
|
- statFPS() doesn't need to be in GameInterface .
|
2023-12-05 22:39:32 +01:00 |
gamecvars.cpp
|
- Exhumed: Add CVAR to control vert panning intensity.
|
2024-01-05 22:06:06 +11:00 |
gamecvars.h
|
- Exhumed: Add CVAR to control vert panning intensity.
|
2024-01-05 22:06:06 +11:00 |
gamefuncs.cpp
|
Blood: fixed vector math in spider attacks.
|
2024-02-04 13:26:46 +01:00 |
gamefuncs.h
|
Blood: fixed vector math in spider attacks.
|
2024-02-04 13:26:46 +01:00 |
gamehud.cpp
|
migrate to FTranslationID support
|
2023-12-05 22:40:56 +01:00 |
gamehud.h
|
- got rid of the tilenum variant of hud_drawsprite.
|
2023-05-30 19:08:26 +02:00 |
gameinput.cpp
|
- Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused.
|
2023-12-05 22:39:33 +01:00 |
gameinput.h
|
- Fix pitch clamping for GameInput::getInput() .
|
2023-12-05 22:40:59 +01:00 |
gamestruct.h
|
- Move gi->getCrouchState() into DCorePlayer .
|
2023-12-05 22:39:33 +01:00 |
gi.cpp
|
|
|
gi.h
|
- moved all indirect precaching info to external definition files.
|
2023-04-23 17:43:22 +02:00 |
initfs.cpp
|
added -noautoload command line option.
|
2024-02-04 14:57:25 +01:00 |
inputstate.cpp
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
|
2023-04-23 19:53:45 +10:00 |
inputstate.h
|
- Add initial support for up/down movement within the game, either by key or joystick axis.
|
2023-04-23 19:53:45 +10:00 |
interpolate.cpp
|
|
|
interpolate.h
|
|
|
intvec.h
|
|
|
mainloop.cpp
|
- Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput() .
|
2024-01-05 20:59:28 +11:00 |
maphack.cpp
|
backend update from GZDoom.
|
2023-12-10 13:30:50 +01:00 |
mapinfo.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
mapinfo.h
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
maploader.cpp
|
backend update from GZDoom.
|
2023-12-10 13:30:50 +01:00 |
maptypes.h
|
- use texture IDs in the spawn records.
|
2023-04-23 17:33:50 +02:00 |
namedef_custom.h
|
reverted all the state work on Shadow Warrior.
|
2024-02-24 10:33:03 +01:00 |
ns.h
|
|
|
packet.h
|
- Take better advantage of InputPacket::ang 's FRotator status.
|
2023-12-05 22:39:13 +01:00 |
palette.cpp
|
backend update from GZDoom.
|
2023-12-10 13:30:50 +01:00 |
palette.h
|
- Backend update from GZDoom-
|
2023-08-23 20:36:19 +02:00 |
postprocessor.cpp
|
- fixed incorrect sector in a few sprites of World Tour E5L1.
|
2023-01-14 13:18:53 +01:00 |
precache.cpp
|
migrate to FTranslationID support
|
2023-12-05 22:40:56 +01:00 |
precache.h
|
- replaced the sprite precaching code with one that scans the actual content.
|
2023-04-29 09:53:52 +02:00 |
psky.cpp
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
psky.h
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
quotemgr.h
|
a few Getchars
|
2023-12-05 22:39:26 +01:00 |
quotes.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
raze_music.cpp
|
perform music volume lookup by lump number instead of name.
|
2023-12-27 20:10:54 +01:00 |
raze_music.h
|
|
|
raze_sound.cpp
|
silenced some warnings.
|
2023-12-21 00:50:53 +01:00 |
raze_sound.h
|
backend update from GZDoom.
|
2023-12-10 13:30:50 +01:00 |
razefont.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
razefont.h
|
|
|
rts.cpp
|
- Silence GCC warning in RTS_IsInitialized() .
|
2024-01-06 09:32:36 +11:00 |
rts.h
|
|
|
savegamehelp.cpp
|
- Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput() .
|
2024-01-05 20:59:28 +11:00 |
savegamehelp.h
|
- removed obsolete forward declarations
|
2023-09-07 12:44:51 +03:00 |
scancodes.h
|
|
|
screenjob.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
screenjob_.h
|
|
|
screenshot.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
searchpaths.cpp
|
use proper printf format specifiers for size_t and ptrdiff_t.
|
2024-01-06 14:37:57 +01:00 |
secrets.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
secrets.h
|
|
|
sectorgeometry.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
serialize_obj.h
|
|
|
serializer_raze.cpp
|
reverted all the state work on Shadow Warrior.
|
2024-02-24 10:33:03 +01:00 |
serializer_raze.h
|
- Backend update from GZDoom.
|
2023-05-27 10:10:42 +02:00 |
shared_hud.cpp
|
- explicitly destroy the AltHUD when exiting.
|
2023-01-14 14:09:25 +01:00 |
statistics.cpp
|
fix handling of super secrets in statistics code.
|
2023-12-05 22:39:29 +01:00 |
statistics.h
|
|
|
statusbar.h
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
|
Backend update from GZDoom.
|
2024-01-05 17:08:47 +01:00 |
thingdef.h
|
- Duke: fixed animation lookup code.
|
2023-04-30 10:51:48 +02:00 |
thingdef_data.cpp
|
Revert "fixed CollisionData export."
|
2023-12-05 22:39:09 +01:00 |
thingdef_properties.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
uiinput.h
|
|
|
updatesector.h
|
|
|
version.h
|
we're past 1.8 now
|
2023-12-05 22:40:59 +01:00 |
vmexports.cpp
|
- Fix most GCC warnings in the backend/common code code.
|
2023-12-05 22:39:23 +01:00 |
vmstubs.cpp
|
- add in a common code stub
|
2024-04-20 00:13:39 -04:00 |
zcc_compile_raze.cpp
|
added the remaining needed GetChars calls.
|
2023-12-05 22:39:27 +01:00 |
zcc_compile_raze.h
|
|
|
zcompile.cpp
|
- adapted game code.
|
2023-08-20 02:25:12 +02:00 |