raze/source/core
2024-04-20 00:13:39 -04:00
..
console a few Getchars 2023-12-05 22:39:26 +01:00
menu silenced some warnings. 2023-12-21 00:50:53 +01:00
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music minor backend update. 2023-12-28 21:12:24 +01:00
r_data - compile fixes from last backend sync 2024-04-17 15:11:50 -04:00
rendering fix compile error caused by incompletely reverting an unfinished GZDoom feature 2024-02-28 07:08:06 +01:00
textures migrate to FTranslationID support 2023-12-05 22:40:56 +01:00
actorinfo.cpp a few Getchars 2023-12-05 22:39:26 +01:00
actorinfo.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
actorlist.cpp - fixed incomplete statnum setup. 2023-01-09 23:39:20 +01:00
automap.cpp use FTranslationID in the 2D drawer. 2023-12-05 22:40:57 +01:00
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp fix ChangeLevel when called for ending the game. 2023-12-05 22:40:59 +01:00
cheats.h
codegen_raze.cpp backend update from GZDoom. 2023-12-10 13:30:50 +01:00
codegen_raze.h - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
coreactor.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
coreplayer.cpp - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
coreplayer.h - Rename DCorePlayer::StrafeVel to DCorePlayer::RollVel as it better matches its usage. 2024-01-05 20:59:28 +11:00
ct_chat.cpp - Apply last remaining .GetChars() fixes for POSIX targets. 2023-12-05 22:39:27 +01:00
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
g_mapinfo.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
g_mapinfo.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
gameconfigfile.cpp restored GZDoom's console alias code. 2024-02-04 14:54:19 +01:00
gameconfigfile.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
gamecontrol.cpp - compile fixes from last backend sync 2024-04-17 15:11:50 -04:00
gamecontrol.h - statFPS() doesn't need to be in GameInterface. 2023-12-05 22:39:32 +01:00
gamecvars.cpp - Exhumed: Add CVAR to control vert panning intensity. 2024-01-05 22:06:06 +11:00
gamecvars.h - Exhumed: Add CVAR to control vert panning intensity. 2024-01-05 22:06:06 +11:00
gamefuncs.cpp Blood: fixed vector math in spider attacks. 2024-02-04 13:26:46 +01:00
gamefuncs.h Blood: fixed vector math in spider attacks. 2024-02-04 13:26:46 +01:00
gamehud.cpp migrate to FTranslationID support 2023-12-05 22:40:56 +01:00
gamehud.h - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gameinput.cpp - Change paused check in 433c051751ebdf3b9d82ec4cabf01122414de961 as to not affect the crouch_toggle while paused. 2023-12-05 22:39:33 +01:00
gameinput.h - Fix pitch clamping for GameInput::getInput(). 2023-12-05 22:40:59 +01:00
gamestruct.h - Move gi->getCrouchState() into DCorePlayer. 2023-12-05 22:39:33 +01:00
gi.cpp
gi.h - moved all indirect precaching info to external definition files. 2023-04-23 17:43:22 +02:00
initfs.cpp added -noautoload command line option. 2024-02-04 14:57:25 +01:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp
interpolate.h
intvec.h
mainloop.cpp - Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput(). 2024-01-05 20:59:28 +11:00
maphack.cpp backend update from GZDoom. 2023-12-10 13:30:50 +01:00
mapinfo.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
mapinfo.h added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
maploader.cpp backend update from GZDoom. 2023-12-10 13:30:50 +01:00
maptypes.h - use texture IDs in the spawn records. 2023-04-23 17:33:50 +02:00
namedef_custom.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
ns.h
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-12-05 22:39:13 +01:00
palette.cpp backend update from GZDoom. 2023-12-10 13:30:50 +01:00
palette.h - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
postprocessor.cpp - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
precache.cpp migrate to FTranslationID support 2023-12-05 22:40:56 +01:00
precache.h - replaced the sprite precaching code with one that scans the actual content. 2023-04-29 09:53:52 +02:00
psky.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h a few Getchars 2023-12-05 22:39:26 +01:00
quotes.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
raze_music.cpp perform music volume lookup by lump number instead of name. 2023-12-27 20:10:54 +01:00
raze_music.h
raze_sound.cpp silenced some warnings. 2023-12-21 00:50:53 +01:00
raze_sound.h backend update from GZDoom. 2023-12-10 13:30:50 +01:00
razefont.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
razefont.h
rts.cpp - Silence GCC warning in RTS_IsInitialized(). 2024-01-06 09:32:36 +11:00
rts.h
savegamehelp.cpp - Move DCorePlayer::resetCameraAngles() call from each game into GameInput::getInput(). 2024-01-05 20:59:28 +11:00
savegamehelp.h - removed obsolete forward declarations 2023-09-07 12:44:51 +03:00
scancodes.h
screenjob.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
screenjob_.h
screenshot.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
searchpaths.cpp use proper printf format specifiers for size_t and ptrdiff_t. 2024-01-06 14:37:57 +01:00
secrets.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
secrets.h
sectorgeometry.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
sectorgeometry.h - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
serialize_obj.h
serializer_raze.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
serializer_raze.h - Backend update from GZDoom. 2023-05-27 10:10:42 +02:00
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
statistics.cpp fix handling of super secrets in statistics code. 2023-12-05 22:39:29 +01:00
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp Backend update from GZDoom. 2024-01-05 17:08:47 +01:00
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-12-05 22:39:09 +01:00
thingdef_properties.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
uiinput.h
updatesector.h
version.h we're past 1.8 now 2023-12-05 22:40:59 +01:00
vmexports.cpp - Fix most GCC warnings in the backend/common code code. 2023-12-05 22:39:23 +01:00
vmstubs.cpp - add in a common code stub 2024-04-20 00:13:39 -04:00
zcc_compile_raze.cpp added the remaining needed GetChars calls. 2023-12-05 22:39:27 +01:00
zcc_compile_raze.h
zcompile.cpp - adapted game code. 2023-08-20 02:25:12 +02:00