raze/polymer
helixhorned 95324450fa Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.

git-svn-id: https://svn.eduke32.com/eduke32@2390 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:01 +00:00
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eduke32 Significantly speed up non-power-of-two floor sprite texture mapping functions. 2012-02-27 19:40:01 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00