raze/source
2022-10-30 16:51:38 +01:00
..
build - made some minor edits to clipmove to get rid of a few deprecated wrapper functions. 2022-10-30 16:51:37 +01:00
common - return some invalid but recognizable magic value when IntersectLines is being passed two collinear lines. 2022-10-30 16:51:37 +01:00
core - fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector. 2022-10-30 16:51:37 +01:00
games - renamed RR’s weapon sprites to match their weapons 2022-10-30 16:51:38 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00