raze/source/common/console
Christoph Oelckers 94beac937d - scale down the notify display by 2 in RR.
Its fonts are double the size as the other games and this must be factored in here for HUD scaling to work as expected.
2020-08-19 16:40:54 +02:00
..
c_bind.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
c_bind.h - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
c_buttons.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_buttons.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_commandline.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_commandline.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_console.h - scale down the notify display by 2 in RR. 2020-08-19 16:40:54 +02:00
c_consolebuffer.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_consolebuffer.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_cvars.cpp - backend update. 2020-06-11 09:15:44 +02:00
c_cvars.h - backend update. 2020-06-11 09:15:44 +02:00
c_dispatch.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
c_dispatch.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_enginecmds.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
c_expr.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
keydef.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00