raze/source/common
Christoph Oelckers 94beac937d - scale down the notify display by 2 in RR.
Its fonts are double the size as the other games and this must be factored in here for HUD scaling to work as expected.
2020-08-19 16:40:54 +02:00
..
2d - fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed. 2020-08-14 21:01:27 +02:00
audio - optimized reverb settings. 2020-08-09 13:26:48 +02:00
console - scale down the notify display by 2 in RR. 2020-08-19 16:40:54 +02:00
engine - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - completely clear all texture data when setting a frame size. 2020-08-12 01:32:05 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00