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94a37dfcdc
Unfortunately this had to be done in the base class so that we can still maintain the walls in a global array. The tradeoffs of better abstractions would be far too costly here than the added 16 bytes to the wall struct. |
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.. | ||
2d | ||
audio | ||
console | ||
cutscenes | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |