raze/source
Christoph Oelckers 946da7d622 - moved the textures used for the animations into the texture manager.
This is to allow giving them a texture ID so that they can be used from ZScript which has no access to naked textures.
This also consolidates AnimTexture and VpxTexture.
2020-06-14 20:27:13 +02:00
..
blood - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
build - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
common - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
core - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
duke3d - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
exhumed - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
glbackend - fixed render state management. 2020-06-12 22:32:49 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
sw - moved the textures used for the animations into the texture manager. 2020-06-14 20:27:13 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00