raze/source
Christoph Oelckers 93fc2cb10a - fixed intro movie playback with sound disabled.
It would never do anything because the sound callback cannot make it advance if it isn't called.
Of course without sound it isn't properly synchronized - still better than nothing.
2019-12-13 20:08:42 +01:00
..
audiolib Add Demand Feed audio streaming support back to ASS audiolib. This is from the Rise of the Triad source release. 2019-12-07 01:01:05 +01:00
blood - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
build - first steps trying to get the game to work. 2019-12-13 00:19:34 +01:00
common - first steps trying to get the game to work. 2019-12-13 00:19:34 +01:00
duke3d Merge branch 'master' into powerslave 2019-11-28 17:07:11 +01:00
exhumed - fixed intro movie playback with sound disabled. 2019-12-13 20:08:42 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - fixed merge errors. 2019-11-26 19:10:24 +01:00
sw - commented stuff out to make it compile. 2019-12-13 00:19:16 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00