mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
93edeac791
* Remove unused `getincanglef()`. * Remove unused `getincangleq16()`. * In `PlayerHorizon` struct, clamp value when setting target in `__settarget()`, not each public `settarget()` overload. * Rename `PlayerAngle` method `applylook()` to `applyinput()`. * Rename `PlayerHorizon` method `sethorizon()` to `applyinput()`. * In `PlayerHorizon::applylook()`, slightly clean return to centre code so it doesn't do math if already at 0. * In `PlayerAngle::applylook()`, slightly clean rotscrnang/look_ang code so it doesn't do math if already at 0 and reposition where mouse input is applied so that if input is applied, the player never enters a spin. * In `Duke3d::player_struct::apply_seasick()`, use `buildfang()` method instead of scaling float to BAM within function. |
||
---|---|---|
.. | ||
src | ||
all.cpp |