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93edeac791
* Remove unused `getincanglef()`. * Remove unused `getincangleq16()`. * In `PlayerHorizon` struct, clamp value when setting target in `__settarget()`, not each public `settarget()` overload. * Rename `PlayerAngle` method `applylook()` to `applyinput()`. * Rename `PlayerHorizon` method `sethorizon()` to `applyinput()`. * In `PlayerHorizon::applylook()`, slightly clean return to centre code so it doesn't do math if already at 0. * In `PlayerAngle::applylook()`, slightly clean rotscrnang/look_ang code so it doesn't do math if already at 0 and reposition where mouse input is applied so that if input is applied, the player never enters a spin. * In `Duke3d::player_struct::apply_seasick()`, use `buildfang()` method instead of scaling float to BAM within function. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
libsmackerdec | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |