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credits
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- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
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2020-09-16 19:13:05 +02:00 |
engine
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- fixed broken gamedef for the fixed DukeDC.
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2023-09-23 14:03:46 +02:00 |
filter
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Blood: scriptified item spawning
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2023-10-08 09:41:11 +02:00 |
fonts
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- implemented alt HUD for Duke. (incl. NAM + WW2GI)
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2022-10-30 16:51:37 +01:00 |
glstuff
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- uncommented the portal code in hw_walls.cpp.
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2021-03-21 19:36:55 +01:00 |
graphics
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
shaders
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- Backend update from GZDoom.
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2023-01-15 09:30:01 +01:00 |
shaders_gles
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sounds
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- fix last commit
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2023-01-21 15:08:47 +01:00 |
zscript
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added native script exports for all functions referenced b AISTATEs.
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2023-10-08 09:41:13 +02:00 |
language.0
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- text update
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2023-04-22 09:42:50 +02:00 |
language.csv
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- added machine translations for the new texts (except the bobbing stuff Deepl never heard of.)
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2023-04-22 12:08:33 +02:00 |
language.def
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- completed all of Blood's and Duke's fonts.
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2023-02-20 16:52:51 +01:00 |
lmacros.csv
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- language update
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2023-04-02 08:49:57 +02:00 |
menudef.txt
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- fixed language menu selection.
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2023-09-23 14:10:42 +02:00 |
newconsolefont.hex
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- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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2020-05-24 23:28:44 +02:00 |
textcolors.txt
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
vga-rom-font.16
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- enabled the ENDOOM-like text screens when quitting Duke and SW.
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2021-05-31 23:16:52 +02:00 |
x11r6rgb.txt
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
xhairs.txt
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
zscript.txt
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directory structure cleanup
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2023-10-01 14:03:44 +02:00 |