raze/source/CMakeLists.txt
Christoph Oelckers 3aafcb94f1 exported XSECTOR and XWALL.
this required an extension to the ZScript front end to allow defining the bitfield flag variables which cannot have their address taken.
2023-10-01 20:39:40 +02:00

1570 lines
54 KiB
CMake

include(precompiled_headers)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
# Build does not work with signed chars!
if (MSVC)
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J /W3" )
else()
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
endif()
option( DYN_OPENAL "Dynamically load OpenAL" ON )
if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
set (ARM64 aarch64)
endif()
# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( X64 64 )
add_definitions( -DARCH_IA32 )
endif()
if( NOT PROJECT_LIBRARIES )
set( PROJECT_LIBRARIES "" )
endif()
if( WIN32 )
add_definitions( -D_WIN32 )
set( PROJECT_LIBRARIES
psapi
wsock32
winmm
dinput8
ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32
dbghelp
legacy_stdio_definitions )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
endif()
endif()
else()
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
endif()
include_directories( SYSTEM ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
if ( NOT WIN32 )
option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
if ( NO_SDL_JOYSTICK )
add_definitions( -DNO_SDL_JOYSTICK=1 )
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( SYSTEM "${SDL2_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
endif()
endif()
if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( SYSTEM ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
if( APPLE )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "-framework AudioUnit -framework CoreAudio -framework ApplicationServices -framework AudioToolbox -framework CoreFoundation" )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
endif()
# Decide on SSE setup
if( X64 )
set( HAVE_MMX 1 )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
# Set up flags for GCC
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
endif()
if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
# Check for thread_local keyword, it's optional at the moment
#CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
# HAVE_THREAD_LOCAL)
#if( NOT HAVE_THREAD_LOCAL )
# message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
#endif()
# Check for functions that may or may not exist.
require_stricmp()
require_strnicmp()
if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
list( APPEND PROJECT_LIBRARIES rt )
endif()
endif()
# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" source/gitinfo.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
# required libraries
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} miniz "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${TESS_LIBRARIES}" "${DRPC_LIBRARIES}")
if (HAVE_VULKAN)
list( APPEND PROJECT_LIBRARIES "zvulkan" )
endif()
# ZMUSIC
if( MSVC )
find_package( ZMusic )
else()
find_package( ZMusic REQUIRED )
endif()
message("Building for target architecture: ${TARGET_ARCHITECTURE}")
if( MSVC AND NOT ZMUSIC_FOUND )
# Use prebuilt library
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusiclite )
if( X64 )
link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
elseif( ARM64 )
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
else()
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
endif()
set( ZMUSIC_FOUND TRUE )
endif()
# VPX
if( MSVC AND NOT VPX_FOUND )
# Use prebuilt library
set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/Windows/vpx" )
set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
set( VPX_LIBRARIES libvpx )
if ( NOT ARM64 )
set (VPX_LIBRARIES ${VPX_LIBRARIES} libcompat-to-msvc )
endif()
if( ARM64 )
link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
elseif( X64 )
link_directories( ${VPX_ROOT_PATH}/lib/64 )
else()
link_directories( ${VPX_ROOT_PATH}/lib/32 )
# Workaround for "error LNK2026: module unsafe for SAFESEH image."
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
endif()
set( VPX_FOUND TRUE )
endif()
if( VPX_FOUND )
add_definitions( "-DUSE_LIBVPX=1" )
include_directories( SYSTEM "${VPX_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
message( SEND_ERROR "Could not find libvpx" )
endif()
if (TARGET WebP::webp)
list( APPEND PROJECT_LIBRARIES WebP::webp WebP::webpdemux WebP::libwebpmux )
if (TARGET WebP::webpdecoder)
list( APPEND PROJECT_LIBRARIES WebP::webpdecoder)
endif()
endif()
include_directories( SYSTEM "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${TESS_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}" )
if (WIN32)
include_directories( "platform/win32" )
endif()
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( SYSTEM "${ASMJIT_INCLUDE_DIR}" )
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
platform/win32/i_steam.cpp
common/platform/win32/hardware.cpp
common/platform/win32/i_input.cpp
common/platform/win32/i_keyboard.cpp
common/platform/win32/i_mouse.cpp
common/platform/win32/i_dijoy.cpp
common/platform/win32/i_rawps2.cpp
common/platform/win32/i_xinput.cpp
common/platform/win32/i_main.cpp
common/platform/win32/i_mainwindow.cpp
common/platform/win32/i_system.cpp
common/platform/win32/i_specialpaths.cpp
common/platform/win32/st_start.cpp
common/platform/win32/gl_sysfb.cpp
common/platform/win32/base_sysfb.cpp
common/platform/win32/win32basevideo.cpp
common/platform/win32/win32glvideo.cpp
)
if (HAVE_VULKAN)
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
endif()
# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
set( PLAT_POSIX_SOURCES
platform/posix/i_steam.cpp
common/platform/posix/i_system_posix.cpp )
set( PLAT_SDL_SOURCES
common/platform/posix/sdl/crashcatcher.c
common/platform/posix/sdl/hardware.cpp
common/platform/posix/sdl/i_gui.cpp
common/platform/posix/sdl/i_input.cpp
common/platform/posix/sdl/i_joystick.cpp
common/platform/posix/sdl/i_main.cpp
common/platform/posix/sdl/i_system.cpp
common/platform/posix/sdl/sdlglvideo.cpp
common/platform/posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
common/platform/posix/unix/i_specialpaths.cpp
common/platform/posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
common/platform/posix/osx/iwadpicker_cocoa.mm
common/platform/posix/osx/i_specialpaths.mm
platform/posix/osx/raze.icns )
set( PLAT_COCOA_SOURCES
common/platform/posix/cocoa/i_input.mm
common/platform/posix/cocoa/i_joystick.cpp
common/platform/posix/cocoa/i_main.mm
common/platform/posix/cocoa/i_system.mm
common/platform/posix/cocoa/i_video.mm
common/platform/posix/cocoa/st_console.mm
common/platform/posix/cocoa/st_start.mm )
if( WIN32 )
set( SYSTEM_SOURCES_DIR common/platform/win32 )
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} platform/win32/gameres.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
option (SYSTEMINSTALL "Set global progdir based on CMake Install Dir" OFF)
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
if ( SYSTEMINSTALL )
add_definitions( -DPROGDIR="${CMAKE_INSTALL_PREFIX}/${INSTALL_PK3_PATH}" )
endif()
endif()
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
common/textures/hires/hqnx_asm/hq2x_asm.cpp
common/textures/hires/hqnx_asm/hq3x_asm.cpp
common/textures/hires/hqnx_asm/hq4x_asm.cpp
common/textures/hires/hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
#option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
#if( NOT SEND_ANON_STATS )
# add_definitions( -DNO_SEND_STATS )
#endif()
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
build/include/*.h
core/*.h
core/2d/*.h
core/utility/*.h
core/utility/rapidjson/*.h
core/console/*.h
core/music/*.h
core/menu/*.h
core/input/*.h
core/rendering/*.h
core/rendering/scene/*.h
core/models/*.h
common/audio/sound/thirdparty/*.h
common/audio/sound/*.h
common/audio/music/*.h*
common/2d/*.h
common/console/*.h
common/cutscenes/*.h
common/utility/*.h
common/engine/*.h
common/menu/*.h
common/statusbar/*.h
common/fonts/*.h
common/objects/*.h
common/filesystem/include/*.h
common/filesystem/source/*.h
common/platform/posix/cocoa/*.h
common/platform/posix/sdl/*.h
common/platform/win32/*.h
common/models/*.h
common/textures/*.h
common/startscreen/*.h
common/textures/hires/hqnx/*.h
common/textures/hires/hqnx_asm/*.h
common/textures/hires/xbr/*.h
common/thirdparty/*.h
common/thirdparty/rapidjson/*.h
common/thirdparty/math/*h
common/thirdparty/libsmackerdec/include/*.h
common/rendering/*.h
common/rendering/gl_load/*.h
common/rendering/hwrenderer/*.h
common/rendering/hwrenderer/data/*.h
common/rendering/vulkan/*.h
common/rendering/vulkan/system/*.h
common/rendering/vulkan/renderer/*.h
common/rendering/vulkan/shaders/*.h
common/rendering/vulkan/textures/*.h
common/scripting/core/*h
common/scripting/vm/*h
common/scripting/jit/*h
common/scripting/interface/*.h
common/scripting/backend/*.h
common/scripting/frontend/*.h
games/duke/src/*.h
games/blood/src/*.h
games/sw/src/*.h
games/exhumed/src/*.h
build/src/*.h
platform/win32/*.h
platform/posix/*.h
thirdparty/include/*.h
thirdparty/include/*.hpp
thirdparty/imgui/*.h
core/textures/*.h
core/models/*.h
core/textures/formats/*.h
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
sc_man_scanner.h
common/engine/sc_man_scanner.re
common/scripting/frontend/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
common/platform/win32/zutil.natvis
# Blood
games/blood/src/actor.cpp
games/blood/src/ai.cpp
games/blood/src/aibat.cpp
games/blood/src/aibeast.cpp
games/blood/src/aiboneel.cpp
games/blood/src/aiburn.cpp
games/blood/src/aicaleb.cpp
games/blood/src/aicerber.cpp
games/blood/src/aicult.cpp
games/blood/src/aigarg.cpp
games/blood/src/aighost.cpp
games/blood/src/aigilbst.cpp
games/blood/src/aihand.cpp
games/blood/src/aihound.cpp
games/blood/src/aiinnoc.cpp
games/blood/src/aipod.cpp
games/blood/src/airat.cpp
games/blood/src/aispid.cpp
games/blood/src/aitchern.cpp
games/blood/src/aiunicult.cpp
games/blood/src/aizomba.cpp
games/blood/src/aizombf.cpp
games/blood/src/animatesprite.cpp
games/blood/src/asound.cpp
games/blood/src/barf.cpp
games/blood/src/blood.cpp
games/blood/src/callback.cpp
games/blood/src/choke.cpp
games/blood/src/db.cpp
games/blood/src/dude.cpp
games/blood/src/d_menu.cpp
games/blood/src/endgame.cpp
games/blood/src/eventq.cpp
games/blood/src/fire.cpp
games/blood/src/fx.cpp
games/blood/src/gameutil.cpp
games/blood/src/gib.cpp
games/blood/src/globals.cpp
games/blood/src/hudsprites.cpp
games/blood/src/inifile.cpp
games/blood/src/levels.cpp
games/blood/src/loadsave.cpp
games/blood/src/messages.cpp
games/blood/src/mirrors.cpp
games/blood/src/misc.cpp
games/blood/src/nnexts.cpp
games/blood/src/nnsprinsect.cpp
games/blood/src/osdcmd.cpp
games/blood/src/player.cpp
games/blood/src/prediction.cpp
games/blood/src/preload.cpp
games/blood/src/qav.cpp
games/blood/src/sbar.cpp
games/blood/src/sectorfx.cpp
games/blood/src/seq.cpp
games/blood/src/sfx.cpp
games/blood/src/sound.cpp
games/blood/src/tile.cpp
games/blood/src/triggers.cpp
games/blood/src/view.cpp
games/blood/src/warp.cpp
games/blood/src/weapon.cpp
games/blood/src/vmexports.cpp
# Duke
games/duke/src/actors.cpp
games/duke/src/actors_d.cpp
games/duke/src/actors_lava.cpp
games/duke/src/actors_r.cpp
games/duke/src/animatesprites.cpp
games/duke/src/animatesprites_d.cpp
games/duke/src/animatesprites_r.cpp
games/duke/src/bowling.cpp
games/duke/src/ccmds.cpp
games/duke/src/cheats.cpp
games/duke/src/dispatch.cpp
games/duke/src/d_menu.cpp
games/duke/src/game.cpp
games/duke/src/gamedef.cpp
games/duke/src/gameexec.cpp
games/duke/src/gameloop.cpp
games/duke/src/gamevar.cpp
games/duke/src/game_misc.cpp
games/duke/src/global.cpp
games/duke/src/hudweapon_d.cpp
games/duke/src/hudweapon_r.cpp
games/duke/src/input.cpp
games/duke/src/noise.cpp
games/duke/src/player.cpp
games/duke/src/player_d.cpp
games/duke/src/player_r.cpp
games/duke/src/player_w.cpp
games/duke/src/prediction.cpp
games/duke/src/premap.cpp
games/duke/src/premap_d.cpp
games/duke/src/premap_r.cpp
games/duke/src/render.cpp
games/duke/src/savegame.cpp
games/duke/src/sbar.cpp
games/duke/src/sectors.cpp
games/duke/src/sectors_d.cpp
games/duke/src/sectors_r.cpp
games/duke/src/sounds.cpp
games/duke/src/spawn.cpp
games/duke/src/vmexports.cpp
# Shadow Warrior
games/sw/src/actor.cpp
games/sw/src/ai.cpp
games/sw/src/break.cpp
games/sw/src/bunny.cpp
games/sw/src/cache.cpp
games/sw/src/cheats.cpp
games/sw/src/colormap.cpp
games/sw/src/coolg.cpp
games/sw/src/coolie.cpp
games/sw/src/copysect.cpp
games/sw/src/draw.cpp
games/sw/src/d_menu.cpp
games/sw/src/eel.cpp
games/sw/src/game.cpp
games/sw/src/girlninj.cpp
games/sw/src/goro.cpp
games/sw/src/hornet.cpp
games/sw/src/input.cpp
games/sw/src/interpso.cpp
games/sw/src/inv.cpp
games/sw/src/jsector.cpp
games/sw/src/jweapon.cpp
games/sw/src/lava.cpp
games/sw/src/light.cpp
games/sw/src/mclip.cpp
games/sw/src/menus.cpp
games/sw/src/miscactr.cpp
games/sw/src/morph.cpp
games/sw/src/network.cpp
games/sw/src/ninja.cpp
games/sw/src/osdcmds.cpp
games/sw/src/panel.cpp
games/sw/src/player.cpp
games/sw/src/predict.cpp
games/sw/src/quake.cpp
games/sw/src/ripper.cpp
games/sw/src/ripper2.cpp
games/sw/src/rooms.cpp
games/sw/src/rotator.cpp
games/sw/src/save.cpp
games/sw/src/saveable.cpp
games/sw/src/sbar.cpp
games/sw/src/scrip2.cpp
games/sw/src/sector.cpp
games/sw/src/serp.cpp
games/sw/src/skel.cpp
games/sw/src/skull.cpp
games/sw/src/slidor.cpp
games/sw/src/sounds.cpp
games/sw/src/spike.cpp
games/sw/src/sprite.cpp
games/sw/src/sumo.cpp
games/sw/src/text.cpp
games/sw/src/track.cpp
games/sw/src/vator.cpp
games/sw/src/vis.cpp
games/sw/src/wallmove.cpp
games/sw/src/warp.cpp
games/sw/src/weapon.cpp
games/sw/src/zilla.cpp
games/sw/src/zombie.cpp
# Exhumed
games/exhumed/src/2d.cpp
games/exhumed/src/anims.cpp
games/exhumed/src/anubis.cpp
games/exhumed/src/bubbles.cpp
games/exhumed/src/bullet.cpp
games/exhumed/src/cd.cpp
games/exhumed/src/cheats.cpp
games/exhumed/src/d_menu.cpp
games/exhumed/src/exhumed.cpp
games/exhumed/src/fish.cpp
games/exhumed/src/gameloop.cpp
games/exhumed/src/grenade.cpp
games/exhumed/src/gun.cpp
games/exhumed/src/init.cpp
games/exhumed/src/items.cpp
games/exhumed/src/lavadude.cpp
games/exhumed/src/light.cpp
games/exhumed/src/lighting.cpp
games/exhumed/src/lion.cpp
games/exhumed/src/map.cpp
games/exhumed/src/menu.cpp
games/exhumed/src/move.cpp
games/exhumed/src/movie.cpp
games/exhumed/src/mummy.cpp
games/exhumed/src/object.cpp
games/exhumed/src/osdcmds.cpp
games/exhumed/src/player.cpp
games/exhumed/src/queen.cpp
games/exhumed/src/ra.cpp
games/exhumed/src/ramses.cpp
games/exhumed/src/random.cpp
games/exhumed/src/rat.cpp
games/exhumed/src/rex.cpp
games/exhumed/src/roach.cpp
games/exhumed/src/runlist.cpp
games/exhumed/src/save.cpp
games/exhumed/src/scorp.cpp
games/exhumed/src/sequence.cpp
games/exhumed/src/set.cpp
games/exhumed/src/snake.cpp
games/exhumed/src/sound.cpp
games/exhumed/src/spider.cpp
games/exhumed/src/status.cpp
games/exhumed/src/switch.cpp
games/exhumed/src/view.cpp
games/exhumed/src/wasp.cpp
)
set( VM_JIT_SOURCES
common/scripting/jit/jit.cpp
common/scripting/jit/jit_runtime.cpp
common/scripting/jit/jit_call.cpp
common/scripting/jit/jit_flow.cpp
common/scripting/jit/jit_load.cpp
common/scripting/jit/jit_math.cpp
common/scripting/jit/jit_move.cpp
common/scripting/jit/jit_store.cpp
)
# Enable fast math for some sources where performance matters (or where the PCH must not be used.)
set( FASTMATH_SOURCES
common/rendering/gl_load/gl_load.c
common/textures/hires/hqnx/init.cpp
common/textures/hires/hqnx/hq2x.cpp
common/textures/hires/hqnx/hq3x.cpp
common/textures/hires/hqnx/hq4x.cpp
common/textures/hires/xbr/xbrz.cpp
common/textures/hires/xbr/xbrz_old.cpp
common/utility/matrix.cpp
)
#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
set (VULKAN_SOURCES
common/rendering/vulkan/system/vk_renderdevice.cpp
common/rendering/vulkan/system/vk_commandbuffer.cpp
common/rendering/vulkan/system/vk_hwbuffer.cpp
common/rendering/vulkan/system/vk_buffer.cpp
common/rendering/vulkan/renderer/vk_renderstate.cpp
common/rendering/vulkan/renderer/vk_renderpass.cpp
common/rendering/vulkan/renderer/vk_streambuffer.cpp
common/rendering/vulkan/renderer/vk_postprocess.cpp
common/rendering/vulkan/renderer/vk_pprenderstate.cpp
common/rendering/vulkan/renderer/vk_descriptorset.cpp
common/rendering/vulkan/renderer/vk_raytrace.cpp
common/rendering/vulkan/shaders/vk_shader.cpp
common/rendering/vulkan/shaders/vk_ppshader.cpp
common/rendering/vulkan/textures/vk_samplers.cpp
common/rendering/vulkan/textures/vk_hwtexture.cpp
common/rendering/vulkan/textures/vk_pptexture.cpp
common/rendering/vulkan/textures/vk_imagetransition.cpp
common/rendering/vulkan/textures/vk_renderbuffers.cpp
common/rendering/vulkan/textures/vk_texture.cpp
common/rendering/vulkan/textures/vk_framebuffer.cpp
)
if (HAVE_GLES2)
set (GLES_SOURCES
common/rendering/gles/gles_system.cpp
common/rendering/gles/gles_renderer.cpp
common/rendering/gles/gles_framebuffer.cpp
common/rendering/gles/gles_renderstate.cpp
common/rendering/gles/gles_renderbuffers.cpp
common/rendering/gles/gles_postprocess.cpp
common/rendering/gles/gles_postprocessstate.cpp
common/rendering/gles/gles_buffers.cpp
common/rendering/gles/gles_hwtexture.cpp
common/rendering/gles/gles_shader.cpp
common/rendering/gles/gles_shaderprogram.cpp
common/rendering/gles/gles_samplers.cpp
common/rendering/gles/glad/src/glad.c
)
list (APPEND FASTMATH_SOURCES ${GLES_SOURCES})
endif()
if (HAVE_VULKAN)
list (APPEND FASTMATH_SOURCES ${VULKAN_SOURCES})
endif()
set (FASTMATH_SOURCES ${FASTMATH_SOURCES})
set (PCH_SOURCES
common/thirdparty/richpresence.cpp
thirdparty/src/md4.cpp
# Todo: Split out the license-safe code from this.
build/src/clip.cpp
core/actorinfo.cpp
core/zcc_compile_raze.cpp
core/codegen_raze.cpp
core/vmexports.cpp
core/thingdef_data.cpp
core/thingdef_properties.cpp
core/actorlist.cpp
core/automap.cpp
core/cheats.cpp
core/cheathandler.cpp
core/rts.cpp
core/ct_chat.cpp
core/d_net.cpp
core/d_protocol.cpp
core/mainloop.cpp
core/gameconfigfile.cpp
core/gamecvars.cpp
core/gamecontrol.cpp
core/gamehud.cpp
core/gamefuncs.cpp
core/gameinput.cpp
core/g_mapinfo.cpp
core/interpolate.cpp
core/inputstate.cpp
core/maphack.cpp
core/mapinfo.cpp
core/maploader.cpp
core/postprocessor.cpp
core/searchpaths.cpp
core/serializer_raze.cpp
core/screenjob.cpp
core/initfs.cpp
core/statistics.cpp
core/secrets.cpp
core/savegamehelp.cpp
core/states.cpp
core/precache.cpp
core/psky.cpp
core/quotes.cpp
core/screenshot.cpp
core/sectorgeometry.cpp
core/razefont.cpp
core/raze_music.cpp
core/raze_sound.cpp
core/palette.cpp
core/zcompile.cpp
core/statusbar2.cpp
core/shared_hud.cpp
core/gi.cpp
core/defparser.cpp
core/rendering/hw_entrypoint.cpp
core/rendering/hw_models.cpp
core/rendering/hw_voxels.cpp
core/rendering/hw_palmanager.cpp
core/rendering/hw_sections.cpp
core/rendering/hw_vertexmap.cpp
core/rendering/scene/hw_clipper.cpp
core/rendering/scene/hw_walls.cpp
core/rendering/scene/hw_walls_vertex.cpp
core/rendering/scene/hw_flats.cpp
core/rendering/scene/hw_sprites.cpp
core/rendering/scene/hw_drawlistadd.cpp
core/rendering/scene/hw_drawlist.cpp
core/rendering/scene/hw_drawinfo.cpp
core/rendering/scene/hw_bunchdrawer.cpp
core/rendering/scene/hw_portal.cpp
core/rendering/scene/hw_skyportal.cpp
core/rendering/scene/hw_sky.cpp
core/rendering/scene/hw_setcolor.cpp
core/rendering/scene/hw_lighting.cpp
core/r_data/gldefs.cpp
core/models/modeldata.cpp
core/console/c_notifybuffer.cpp
core/console/d_event.cpp
common/audio/sound/i_sound.cpp
common/audio/sound/oalsound.cpp
common/audio/sound/s_environment.cpp
common/audio/sound/s_sound.cpp
common/audio/sound/s_reverbedit.cpp
common/audio/music/music_midi_base.cpp
common/audio/music/music.cpp
common/audio/music/i_music.cpp
common/audio/music/i_soundfont.cpp
common/audio/music/music_config.cpp
common/2d/v_2ddrawer.cpp
common/2d/v_drawtext.cpp
common/2d/v_draw.cpp
common/2d/wipe.cpp
common/thirdparty/gain_analysis.cpp
common/thirdparty/sfmt/SFMT.cpp
common/startscreen/startscreen.cpp
common/startscreen/startscreen_heretic.cpp
common/startscreen/startscreen_hexen.cpp
common/startscreen/startscreen_strife.cpp
common/startscreen/startscreen_generic.cpp
common/startscreen/endoom.cpp
common/fonts/singlelumpfont.cpp
common/fonts/singlepicfont.cpp
common/fonts/specialfont.cpp
common/fonts/font.cpp
common/fonts/hexfont.cpp
common/fonts/v_font.cpp
common/fonts/v_text.cpp
common/textures/hw_ihwtexture.cpp
common/textures/hw_material.cpp
common/textures/bitmap.cpp
common/textures/m_png.cpp
common/textures/texture.cpp
common/textures/gametexture.cpp
common/textures/image.cpp
common/textures/imagetexture.cpp
common/textures/texturemanager.cpp
common/textures/multipatchtexturebuilder.cpp
common/textures/skyboxtexture.cpp
common/textures/animtexture.cpp
common/textures/v_collection.cpp
common/textures/animlib.cpp
common/textures/formats/automaptexture.cpp
common/textures/formats/brightmaptexture.cpp
common/textures/formats/buildtexture.cpp
common/textures/formats/ddstexture.cpp
common/textures/formats/flattexture.cpp
common/textures/formats/fontchars.cpp
common/textures/formats/imgztexture.cpp
common/textures/formats/md5check.cpp
common/textures/formats/multipatchtexture.cpp
common/textures/formats/patchtexture.cpp
common/textures/formats/pcxtexture.cpp
common/textures/formats/pngtexture.cpp
common/textures/formats/rawpagetexture.cpp
common/textures/formats/startuptexture.cpp
common/textures/formats/emptytexture.cpp
common/textures/formats/shadertexture.cpp
common/textures/formats/tgatexture.cpp
common/textures/formats/stbtexture.cpp
common/textures/formats/anmtexture.cpp
common/textures/formats/startscreentexture.cpp
common/textures/formats/qoitexture.cpp
common/textures/formats/webptexture.cpp
common/textures/hires/hqresize.cpp
common/models/models_md3.cpp
common/models/models_md2.cpp
common/models/models_voxel.cpp
common/models/models_ue1.cpp
common/models/models_obj.cpp
common/models/models_iqm.cpp
common/models/model.cpp
common/models/voxels.cpp
common/console/c_commandline.cpp
common/console/c_buttons.cpp
common/console/c_bind.cpp
common/console/c_enginecmds.cpp
common/console/c_consolebuffer.cpp
common/console/c_cvars.cpp
common/console/c_dispatch.cpp
common/console/c_commandbuffer.cpp
common/console/c_console.cpp
common/console/c_notifybufferbase.cpp
common/console/c_tabcomplete.cpp
common/console/c_expr.cpp
common/cutscenes/playmve.cpp
common/cutscenes/movieplayer.cpp
common/cutscenes/screenjob.cpp
common/utility/engineerrors.cpp
common/utility/i_module.cpp
common/utility/gitinfo.cpp
common/utility/m_alloc.cpp
common/utility/utf8.cpp
common/utility/palette.cpp
common/utility/memarena.cpp
common/utility/cmdlib.cpp
common/utility/configfile.cpp
common/utility/i_time.cpp
common/utility/m_argv.cpp
common/utility/s_playlist.cpp
common/utility/name.cpp
common/utility/r_memory.cpp
common/thirdparty/base64.cpp
common/thirdparty/md5.cpp
common/thirdparty/superfasthash.cpp
common/thirdparty/libsmackerdec/src/BitReader.cpp
common/thirdparty/libsmackerdec/src/FileStream.cpp
common/thirdparty/libsmackerdec/src/HuffmanVLC.cpp
common/thirdparty/libsmackerdec/src/LogError.cpp
common/thirdparty/libsmackerdec/src/SmackerDecoder.cpp
common/engine/cycler.cpp
common/engine/d_event.cpp
common/engine/date.cpp
common/engine/stats.cpp
common/engine/sc_man.cpp
common/engine/palettecontainer.cpp
common/engine/stringtable.cpp
common/engine/i_net.cpp
common/engine/i_interface.cpp
common/engine/renderstyle.cpp
common/engine/v_colortables.cpp
common/engine/serializer.cpp
common/engine/m_joy.cpp
common/engine/m_random.cpp
common/objects/autosegs.cpp
common/objects/dobject.cpp
common/objects/dobjgc.cpp
common/objects/dobjtype.cpp
common/menu/joystickmenu.cpp
common/menu/menu.cpp
common/menu/messagebox.cpp
common/menu/optionmenu.cpp
common/menu/resolutionmenu.cpp
common/menu/menudef.cpp
common/menu/savegamemanager.cpp
common/statusbar/base_sbar.cpp
common/rendering/v_framebuffer.cpp
common/rendering/v_video.cpp
common/rendering/r_thread.cpp
common/rendering/r_videoscale.cpp
common/rendering/hwrenderer/hw_draw2d.cpp
common/rendering/hwrenderer/data/hw_clock.cpp
common/rendering/hwrenderer/data/hw_skydome.cpp
common/rendering/hwrenderer/data/flatvertices.cpp
common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
common/rendering/hwrenderer/data/hw_cvars.cpp
common/rendering/hwrenderer/data/hw_vrmodes.cpp
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
common/rendering/hwrenderer/data/hw_bonebuffer.cpp
common/rendering/hwrenderer/data/hw_aabbtree.cpp
common/rendering/hwrenderer/data/hw_shadowmap.cpp
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp
common/rendering/gl_load/gl_interface.cpp
common/rendering/gl/gl_renderer.cpp
common/rendering/gl/gl_stereo3d.cpp
common/rendering/gl/gl_framebuffer.cpp
common/rendering/gl/gl_renderstate.cpp
common/rendering/gl/gl_renderbuffers.cpp
common/rendering/gl/gl_postprocess.cpp
common/rendering/gl/gl_postprocessstate.cpp
common/rendering/gl/gl_debug.cpp
common/rendering/gl/gl_buffers.cpp
common/rendering/gl/gl_hwtexture.cpp
common/rendering/gl/gl_samplers.cpp
common/rendering/gl/gl_shader.cpp
common/rendering/gl/gl_shaderprogram.cpp
common/scripting/core/maps.cpp
common/scripting/core/dictionary.cpp
common/scripting/core/dynarrays.cpp
common/scripting/core/symbols.cpp
common/scripting/core/types.cpp
common/scripting/core/scopebarrier.cpp
common/scripting/core/vmdisasm.cpp
common/scripting/core/imports.cpp
common/scripting/vm/vmexec.cpp
common/scripting/vm/vmframe.cpp
common/scripting/interface/stringformat.cpp
common/scripting/interface/vmnatives.cpp
common/scripting/frontend/ast.cpp
common/scripting/frontend/zcc_compile.cpp
common/scripting/frontend/zcc_parser.cpp
common/scripting/backend/vmbuilder.cpp
common/scripting/backend/codegen.cpp
core/textures/tiletexture.cpp
core/textures/texinfo.cpp
core/textures/tilesetbuilder.cpp
core/textures/skytexture.cpp
core/textures/hightile.cpp
core/music/s_advsound.cpp
core/menu/loadsavemenu.cpp
core/menu/usermap.cpp
core/menu/razemenu.cpp
#Duke is split because Duke and RR need different constants.
games/duke/all.cpp
games/duke/all_d.cpp
games/duke/all_r.cpp
games/exhumed/all.cpp
games/blood/all.cpp
games/sw/all.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
set( GAME_SOURCES
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
${SYSTEM_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
common/utility/x86.cpp
common/thirdparty/strnatcmp.c
common/thirdparty/stb/stb_sprintf.c
common/utility/zstring.cpp
common/utility/findfile.cpp
common/thirdparty/math/asin.c
common/thirdparty/math/atan.c
common/thirdparty/math/const.c
common/thirdparty/math/cosh.c
common/thirdparty/math/exp.c
common/thirdparty/math/isnan.c
common/thirdparty/math/log.c
common/thirdparty/math/log10.c
common/thirdparty/math/mtherr.c
common/thirdparty/math/polevl.c
common/thirdparty/math/pow.c
common/thirdparty/math/powi.c
common/thirdparty/math/sin.c
common/thirdparty/math/sinh.c
common/thirdparty/math/sqrt.c
common/thirdparty/math/tan.c
common/thirdparty/math/tanh.c
common/thirdparty/math/fastsin.cpp
common/filesystem/source/filesystem.cpp
common/filesystem/source/ancientzip.cpp
common/filesystem/source/file_7z.cpp
common/filesystem/source/file_grp.cpp
common/filesystem/source/file_lump.cpp
common/filesystem/source/file_rff.cpp
common/filesystem/source/file_wad.cpp
common/filesystem/source/file_zip.cpp
common/filesystem/source/file_pak.cpp
common/filesystem/source/file_whres.cpp
common/filesystem/source/file_ssi.cpp
common/filesystem/source/file_directory.cpp
common/filesystem/source/resourcefile.cpp
common/filesystem/source/files.cpp
common/filesystem/source/files_decompress.cpp
common/filesystem/source/fs_findfile.cpp
common/filesystem/source/fs_stringpool.cpp
)
set( GAME_NONPCH_SOURCES ${GAME_SOURCES} )
list( REMOVE_ITEM GAME_NONPCH_SOURCES ${PCH_SOURCES} )
add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE ${GAME_SOURCES} )
target_precompile_headers( ${PROJECT_NAME} PRIVATE g_pch.h )
#set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${DEM_FASTMATH_FLAG} )
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
set_source_files_properties( ${GAME_NONPCH_SOURCES} common/textures/hires/hqresize.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE )
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
endif()
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
endif()
endif()
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} lzma )
include_directories(
BEFORE
${CMAKE_CURRENT_SOURCE_DIR}
build/include
libxmp-lite/include
libxmp-lite/include/libxmp-lite
thirdparty/include
thirdparty/imgui
core
core/2d
core/fonts
core/utility
core/console
core/textures
core/music
core/dobject
core/menu
core/input
core/rendering
core/rendering/scene
platform
common/audio/sound
common/audio/music
common/2d
common/cutscenes
common/thirdparty/libsmackerdec/include
common/thirdparty
common/thirdparty/stb
common/textures
common/textures/formats
common/textures/hires
common/textures
common/models
common/filesystem/include
common/utility
common/console
common/engine
common/menu
common/statusbar
common/fonts
common/objects
common/startscreen
common/rendering
common/rendering/hwrenderer
common/rendering/hwrenderer/data
common/rendering/gl_load
common/rendering/gl
common/rendering/gles
common/rendering/gles/glad/include
common/rendering/gles/Mali_OpenGL_ES_Emulator/include
common/scripting/vm
common/scripting/jit
common/scripting/core
common/scripting/interface
common/scripting/frontend
common/scripting/backend
../libraries/ZVulkan/include
${SYSTEM_SOURCES_DIR}
)
if (NOT WIN32)
include_directories(platform/posix)
endif()
add_dependencies( ${PROJECT_NAME} revision_check )
# Due to some quirks, we need to do this in this order
if( NOT COMPILE_OUTPUT_OLDSTYLE )
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIRECTORY} )
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} )
else()
set_target_properties( ${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIRECTORY}
)
endif()
if( MSVC )
option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
if( COMPILE_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF})
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
COMMENT "Adding manifest..."
)
endif()
if( NOT WIN32 AND NOT APPLE )
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME}; fi" )
add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND ${CMAKE_CURRENT_BINARY_DIR}/link-make )
IF ("${INSTALL_RPATH}" STREQUAL "")
set_target_properties(${PROJECT_NAME} PROPERTIES
#allow libzmusic.so.1 library in same folder as executable at runtime
INSTALL_RPATH "\$ORIGIN"
BUILD_WITH_INSTALL_RPATH ON
)
endif()
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $<TARGET_FILE_DIR:${PROJECT_NAME}>/soundfonts/${PROJECT_NAME}.sf2
)
if (VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS ${PROJECT_NAME} DESTINATION ".")
endif()
if( CMAKE_COMPILER_IS_GNUCXX )
# GCC misoptimizes this file
endif()
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
set_property( SOURCE
common/utility/palette.cpp
common/utility/x86.cpp
APPEND_STRING PROPERTY COMPILE_FLAGS " ${SSE2_ENABLE}" )
endif()
if( APPLE )
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
if( HAVE_VULKAN )
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
LINK_FLAGS "${LINK_FRAMEWORKS}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/osx/${PROJECT_NAME}-info.plist"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
endif()
install(TARGETS ${PROJECT_NAME}
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
source_group("Games" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/.+")
source_group("Games\\Duke" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/.+")
source_group("Games\\Duke\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/src/.+")
source_group("Games\\Blood" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/.+")
source_group("Games\\Blood\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/src.+")
source_group("Games\\Shadow Warrior" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/+")
source_group("Games\\Shadow Warrior\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/src/+")
source_group("Games\\Exhumed" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/.+")
source_group("Games\\Exhumed\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/src/.+")
source_group("Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/.+")
source_group("Core\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/.+")
source_group("Core\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/formats/.+")
source_group("Core\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/utility/.+")
source_group("Core\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/2d/.+")
source_group("Core\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/console/.+")
source_group("Core\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/dobject/.+")
source_group("Core\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/menu/.+")
source_group("Core\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/models/.+")
source_group("Core\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/.+")
source_group("Core\\Rendering\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/scene/.+")
source_group("Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/.+")
source_group("Platform\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/win32/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+")
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Platform\\POSIX" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/.+")
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
source_group("Common\\Cutscenes" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/cutscenes/.+")
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
source_group("Common\\File System\\Include" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/include/.+")
source_group("Common\\File System\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/source/.+")
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
source_group("Common\\Rendering\\GLES Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gles/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
source_group("Common\\Third Party\\stb" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/stb/.+")
source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+")
source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+")
source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+")
source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")
unset( PCH_SOURCES )
unset( HEADER_FILES )
unset( NOT_COMPILED_SOURCE_FILES )