raze/source
Christoph Oelckers 9397eb6a19 - automatically handle one specific case of bad wall loops.
Both RRRA E3L1.map and SW $yamato.map have this:

Wall x and Wall x+1 have identical properties and both reference Wall x+2 as point2.
The duplicate in this case can be safely deleted to make the sector well formed.
2021-12-30 09:53:06 +01:00
..
build - we do not really need the old rintersect function. 2021-12-26 23:10:07 +01:00
common - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
core - automatically handle one specific case of bad wall loops. 2021-12-30 09:53:06 +01:00
games - new section WIP. 2021-12-30 09:53:06 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - new section WIP. 2021-12-30 09:53:06 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp