.. |
2d
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- get rid of 'picnum' in common code.
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2023-05-20 12:40:57 +02:00 |
audio
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- did a bit of optimization on sfxinfo_t.
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2023-05-27 09:03:10 +02:00 |
console
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- removed bad include.
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2023-02-11 12:36:31 +01:00 |
cutscenes
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- fixed: The MVE player ignored the initial sound playing state.
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2023-05-19 22:59:48 +02:00 |
engine
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- added a large bunch of script exports.
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2023-04-16 17:35:15 +02:00 |
filesystem
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- backend update from GZDoom.
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2023-03-26 11:45:25 +02:00 |
fonts
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- get rid of 'picnum' in common code.
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2023-05-20 12:40:57 +02:00 |
menu
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- clear menuDelegate in case of an error in MENUDEF parsing.
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2023-01-20 17:10:25 +01:00 |
models
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- backend update from GZDoom.
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2023-03-26 11:45:25 +02:00 |
objects
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- backend update from GZDoom.
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2023-03-26 11:45:25 +02:00 |
platform
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- remove vid_gpuswitch and all associated handling
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2023-04-30 10:57:28 -04:00 |
rendering
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- Duke: fixed bad init of hitag in initspriteforspawn
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2023-04-15 19:53:04 +02:00 |
scripting
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- Exhumed: Make getSequence() return a pointer instead of a reference.
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2023-04-27 20:16:14 +10:00 |
startscreen
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
statusbar
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- Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication.
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2023-02-06 19:58:08 +11:00 |
textures
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- get rid of 'picnum' in common code.
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2023-05-20 12:40:57 +02:00 |
thirdparty
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- fixed last commit
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2023-04-01 12:27:48 +02:00 |
utility
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- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence() .
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2023-04-21 21:13:12 +10:00 |