raze/source/common
Christoph Oelckers 92f2503160 - did a bit of optimization on sfxinfo_t.
Using two bytes of alignment gap to add a userval variable.
2023-05-27 09:03:10 +02:00
..
2d - get rid of 'picnum' in common code. 2023-05-20 12:40:57 +02:00
audio - did a bit of optimization on sfxinfo_t. 2023-05-27 09:03:10 +02:00
console - removed bad include. 2023-02-11 12:36:31 +01:00
cutscenes - fixed: The MVE player ignored the initial sound playing state. 2023-05-19 22:59:48 +02:00
engine - added a large bunch of script exports. 2023-04-16 17:35:15 +02:00
filesystem - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
fonts - get rid of 'picnum' in common code. 2023-05-20 12:40:57 +02:00
menu - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
models - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
objects - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
platform - remove vid_gpuswitch and all associated handling 2023-04-30 10:57:28 -04:00
rendering - Duke: fixed bad init of hitag in initspriteforspawn 2023-04-15 19:53:04 +02:00
scripting - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures - get rid of 'picnum' in common code. 2023-05-20 12:40:57 +02:00
thirdparty - fixed last commit 2023-04-01 12:27:48 +02:00
utility - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00